IRC logs for #openttd on OFTC at 2025-09-10
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04:36:56 <DorpsGek> - Update: Translations from eints (by translators)
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07:27:48 <pickpacket> peter1138: ... yes?
07:28:10 <pickpacket> Did I tell you guys I'm finally getting a new (to me) computer?
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08:41:38 <kuhnovic> She could be a great guitarist
08:46:29 <LordAro> not with that backwards thumb
08:55:13 <ahyangyi> Isn't it an extra finger? the thumb is behind the brush
08:55:20 <ahyangyi> Not sure what happens to her left hand though
08:58:36 <LordAro> that's the one i mean
08:58:45 <LordAro> looks like the thumbnail is on backwards
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13:56:12 <LordAro> I don't think I've ever heard a network engineer say "we had a very strange issue" before
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15:16:59 <peter1138> Hmm, how do I tell colleague their design is shit, and that we already had a design planned
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15:38:50 <peter1138> Yeah, probably the best way.
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16:14:04 <marktheshark3209> Hello, in 15.0b3, how it stays open on the drop-down menu when clicking one of the icons, is that a feature or a bug?
16:14:38 <peter1138> It's a feature, but it is configurable.
16:15:16 <marktheshark3209> oh nice, i didnt consider that, thanks
16:15:34 <talltyler> Good for accessibility and also new players who haven't seen our weird dropdowns before 🙂
16:15:49 <marktheshark3209> Yeah i guess
16:16:41 <marktheshark3209> did it also become optional to use the invite thing for companies instead of password, by any chance? 🙃
16:17:19 <talltyler> We have not re-added passwords, if that's what you're asking.
16:19:13 <marktheshark3209> I was just hoping there would be an option to choose
16:19:22 <marktheshark3209> So yes I guess thats what im asking 🙂
16:19:32 <marktheshark3209> hope you will reconsider that one one day
16:19:36 <marktheshark3209> thanks for your hard work
16:21:39 <michi_cc> The invite code has no relation to passwords. The invite code is a replacement for direct IP addresses that also works for (double) NAT situations where a direct IP connect doesn't work. Nothing to do with user authentication.
16:22:52 <marktheshark3209> Yes i get that, I just feel there should be the option for server hosts to choose whether to use the "old" password system or the new invite code
16:23:23 <michi_cc> Oh, I might have misread, at least if you were talking about joining companies, not the game itself 🙂
16:24:02 <marktheshark3209> Yeah joining companies, should have phrased that better
16:42:41 <LordAro> people are really bad at reusing passwords for things they shouldn't
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16:49:02 <peter1138> Well, mostly, nobody is working on re-introducing passwords, so that's why it's not going to happen.
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18:15:15 <_jgr_> cellar: Is the platform on the middle track intended to be bidirectional here?
18:16:13 <dwfreed> I assume the train is supposed to take the near track to circle around
18:17:41 <dwfreed> the tracks and signaling seem kind of weird, though I come from Factorio so I know nothing about OpenTTD trains
18:17:42 <cellar> on the right, no, that's one entry, two exit
18:20:29 <cellar> hm. might need more exit signals on the reversible track stations.
18:20:41 <_jgr_> cellar: In that case, both platform exit signals should be one-way
18:21:17 <cellar> on the right? they are.
18:21:22 <LordAro> showing signal reservations is probably worthwhile here
18:21:53 <cellar> oh no they're not. huh.
18:24:54 <cellar> "show pathway reservations for tracks: on" or is there another setting for signals somewhere?
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18:28:24 <cellar> making the exit signals both one-way seems to've resolved it. why, though?
18:30:20 <_jgr_> Because the lowest cost path to the station is then the short path in the reverse direction, and your signalling setup is such that there's no way to terminate a reservation in that direction
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18:32:09 <cellar> so... a couple signals in the other direction would fix it too?
18:33:20 <_jgr_> Nearly all of your two-way signals should be one-way
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18:53:36 <LordAro> looks kinda like a photo of a printout?
18:54:25 <dwfreed> yeah, the curvature is weird; it's like a picture of a printout of a picture of a screen
19:02:06 <cellar> a phone-shot of a bendy phone, rather.
19:36:43 <andythenorth> can we do something about 32bpp vs 8bpp?
19:36:55 <andythenorth> make everything 256bpp?
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21:16:48 <davidxn> andythenorth: All the colours imaginable in every possible universe and plane of reality
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21:44:28 <truebrain> kuhnovic: finally removing one of my oldest collebarations with OpenTTD? 😛
21:44:28 <truebrain> ( I created AyStar together with --athijs (anti-highlight) wwaaayyy back in the day 😛 )
21:44:49 <truebrain> I was young, and so proud of it! 😛
21:45:57 <truebrain> I think it had a good run 😄
21:46:08 <truebrain> ironically, it was added for AI 😄
21:50:39 <kuhnovic> Sorry, it had to go 😉
21:51:45 <truebrain> about bloody time! 😛
21:52:13 <kuhnovic> Even though I like the simplicity of AyStar a lot better than the CRTP insanity that YAPF uses...
21:52:18 <truebrain> But you are deleting a piece of history 😄
21:53:03 <peter1138> Replace YAPF with AyStar instead?
21:53:44 <kuhnovic> I hope you can live with it TB 😛
21:54:08 <kuhnovic> peter1138: Haha oh hell no
21:54:35 <peter1138> You have to live without it, though.
21:55:49 <peter1138> kuhnovic, your commit order is wrong though, I don't think you can remove AyStar before replacing the code that used it...
21:55:57 <kuhnovic> I do wonder if all that CRTP voodoo is still really worth it for performance. Compilers are quite good at devirtualizing calls, especially if you mark classes / functions final.
21:56:56 <kuhnovic> peter1138: Had to pull off some crazy time warp for that one 😉. I expect there will be some changes and it's easier to amend the last commit.
21:57:29 <kuhnovic> I plan on squashing everything anyway
21:57:46 <peter1138> "struct Types" is... well, wtf naming.
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22:00:33 <kuhnovic> I partly blame YAPF for that one
22:00:51 <peter1138> It's aliased to Types inside the other pathfinders, that's perfectly fine.
22:01:04 <peter1138> They're namespaced.
22:01:56 <kuhnovic> I think I chose "Types" so I didn't have to rename the typedefs and then forgot about it
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22:03:41 <kuhnovic> I will have another look at it later, I really need some sleep
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