IRC logs for #openttd on OFTC at 2025-09-10
            
00:33:53 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed pull request #14602: Codechange: Range-check rail/road/tram maps by size instead of constant. https://github.com/OpenTTD/OpenTTD/pull/14602
00:34:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed pull request #14601: Codechange: Use iterators to initialise and allocate rail/road types. https://github.com/OpenTTD/OpenTTD/pull/14601
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04:36:55 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/eb09d1841880a92b393a8a0cdc112e98eedc0f9d
04:36:56 <DorpsGek> - Update: Translations from eints (by translators)
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06:57:13 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic opened pull request #14603: Change: Add lock penalty to ship pathfinder. https://github.com/OpenTTD/OpenTTD/pull/14603
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07:22:35 <peter1138> So...
07:27:48 <pickpacket> peter1138: ... yes?
07:28:10 <pickpacket> Did I tell you guys I'm finally getting a new (to me) computer?
07:43:09 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #14599: Add: Include build cost in rail/road dropdowns. https://github.com/OpenTTD/OpenTTD/pull/14599#issuecomment-3273732230
08:05:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14599: Add: Include build cost in rail/road dropdowns. https://github.com/OpenTTD/OpenTTD/pull/14599#issuecomment-3273804422
08:13:49 <peter1138> https://social.vivaldi.net/@gramesy/115176615116637786 Slop all the way down.
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08:41:38 <kuhnovic> She could be a great guitarist
08:46:29 <LordAro> not with that backwards thumb
08:55:13 <ahyangyi> Isn't it an extra finger? the thumb is behind the brush
08:55:20 <ahyangyi> Not sure what happens to her left hand though
08:58:36 <LordAro> that's the one i mean
08:58:45 <LordAro> looks like the thumbnail is on backwards
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09:36:03 <DorpsGek> [OpenTTD/team] nicobresseleers opened issue #668: [nl_NL] Translator access request https://github.com/OpenTTD/team/issues/668
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11:54:40 <DorpsGek> [OpenTTD/team] glx22 commented on issue #668: [nl_NL] Translator access request https://github.com/OpenTTD/team/issues/668
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13:55:21 <peter1138> It got wet again.
13:55:27 <LordAro> can confirm
13:56:12 <LordAro> I don't think I've ever heard a network engineer say "we had a very strange issue" before
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15:16:59 <peter1138> Hmm, how do I tell colleague their design is shit, and that we already had a design planned
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15:38:50 <peter1138> Yeah, probably the best way.
15:56:25 <DorpsGek> [OpenTTD/OpenTTD] Rau771 commented on pull request #14599: Add: Include build cost in rail/road dropdowns. https://github.com/OpenTTD/OpenTTD/pull/14599#issuecomment-3275573188
16:06:34 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #14604: [Bug]: Object construction bypasses town rating modification (DoCommandFlag::NoModifyTownRating) https://github.com/OpenTTD/OpenTTD/issues/14604
16:13:48 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14599: Add: Include build cost in rail/road dropdowns. https://github.com/OpenTTD/OpenTTD/pull/14599#issuecomment-3275629465
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16:14:04 <marktheshark3209> Hello, in 15.0b3, how it stays open on the drop-down menu when clicking one of the icons, is that a feature or a bug?
16:14:38 <peter1138> It's a feature, but it is configurable.
16:15:16 <marktheshark3209> oh nice, i didnt consider that, thanks
16:15:34 <talltyler> Good for accessibility and also new players who haven't seen our weird dropdowns before 🙂
16:15:49 <marktheshark3209> Yeah i guess
16:16:41 <marktheshark3209> did it also become optional to use the invite thing for companies instead of password, by any chance? 🙃
16:17:19 <talltyler> We have not re-added passwords, if that's what you're asking.
16:19:13 <marktheshark3209> I was just hoping there would be an option to choose
16:19:22 <marktheshark3209> So yes I guess thats what im asking 🙂
16:19:32 <marktheshark3209> hope you will reconsider that one one day
16:19:36 <marktheshark3209> thanks for your hard work
16:21:39 <michi_cc> The invite code has no relation to passwords. The invite code is a replacement for direct IP addresses that also works for (double) NAT situations where a direct IP connect doesn't work. Nothing to do with user authentication.
16:22:52 <marktheshark3209> Yes i get that, I just feel there should be the option for server hosts to choose whether to use the "old" password system or the new invite code
16:23:23 <michi_cc> Oh, I might have misread, at least if you were talking about joining companies, not the game itself 🙂
16:24:02 <marktheshark3209> Yeah joining companies, should have phrased that better
16:42:33 <LordAro> wouldn't bet on it
16:42:41 <LordAro> people are really bad at reusing passwords for things they shouldn't
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16:49:02 <peter1138> Well, mostly, nobody is working on re-introducing passwords, so that's why it's not going to happen.
17:08:11 <DorpsGek> [OpenTTD/OpenTTD] Rau771 commented on pull request #14599: Add: Include build cost in rail/road dropdowns. https://github.com/OpenTTD/OpenTTD/pull/14599#issuecomment-3275788635
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17:42:00 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14595: Change: Allow bridges over locks. https://github.com/OpenTTD/OpenTTD/pull/14595
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18:03:54 <cellar> Hello. Any idea why train #15 is sitting in front of an open road, waiting for path? https://ibb.co/ynTnS5Wz
18:15:15 <_jgr_> cellar: Is the platform on the middle track intended to be bidirectional here?
18:16:13 <dwfreed> I assume the train is supposed to take the near track to circle around
18:17:12 <cellar> on the left, yes. https://ibb.co/N22NgqBc
18:17:41 <dwfreed> the tracks and signaling seem kind of weird, though I come from Factorio so I know nothing about OpenTTD trains
18:17:42 <cellar> on the right, no, that's one entry, two exit
18:18:52 <cellar> I copied this idea from the wiki for most of the stations on the left, but with three instead of four tracks. https://wiki.openttd.org/uploads/en/Manual/Station%20through%20fourtrack%20pathsignals.png
18:19:38 <DorpsGek> [OpenTTD/OpenTTD] Rito13 opened pull request #14605: Feature: [#13915] Make vehicle testing offers appear in one window. https://github.com/OpenTTD/OpenTTD/pull/14605
18:20:29 <cellar> hm. might need more exit signals on the reversible track stations.
18:20:41 <_jgr_> cellar: In that case, both platform exit signals should be one-way
18:21:17 <cellar> on the right? they are.
18:21:22 <LordAro> showing signal reservations is probably worthwhile here
18:21:53 <cellar> oh no they're not. huh.
18:24:54 <cellar> "show pathway reservations for tracks: on" or is there another setting for signals somewhere?
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18:25:39 <tabytac> yeah that is the one
18:28:24 <cellar> making the exit signals both one-way seems to've resolved it. why, though?
18:30:20 <_jgr_> Because the lowest cost path to the station is then the short path in the reverse direction, and your signalling setup is such that there's no way to terminate a reservation in that direction
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18:32:09 <cellar> so... a couple signals in the other direction would fix it too?
18:33:20 <_jgr_> Nearly all of your two-way signals should be one-way
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18:51:52 <blockhd> https://cdn.discordapp.com/attachments/1407726083066953824/1415260403746734181/1.jpg?ex=68c28f76&is=68c13df6&hm=a8a9029d52b156539f9afefb2fcc0e02682a0ea4cf41039d89dca9501480cc05&
18:51:52 <blockhd> https://cdn.discordapp.com/attachments/1407726083066953824/1415260404304707614/2.jpg?ex=68c28f76&is=68c13df6&hm=ffc7b8d3095cc9f3f197b2a1aadc4ae4e0eceae5b7e4991220fbb883a154063c&
18:51:52 <blockhd> https://cdn.discordapp.com/attachments/1407726083066953824/1415260404682068108/3.jpg?ex=68c28f76&is=68c13df6&hm=7799f64177e514ef28e24bb544603b31a78c76148facc64fe954bd1665d0e746&
18:51:52 <blockhd> https://cdn.discordapp.com/attachments/1407726083066953824/1415260405126922260/4.jpg?ex=68c28f76&is=68c13df6&hm=ab72cbff09042e4dfd2631f0d49e00f640b5c63637224b82200eeb57f35ecec6&
18:52:31 <dwfreed> nice spam
18:52:53 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #14605: Feature: [#13915] Make vehicle testing offers appear in one window. https://github.com/OpenTTD/OpenTTD/pull/14605
18:53:36 <LordAro> looks kinda like a photo of a printout?
18:54:25 <dwfreed> yeah, the curvature is weird; it's like a picture of a printout of a picture of a screen
18:54:32 <dwfreed> yo dawg
19:02:06 <cellar> a phone-shot of a bendy phone, rather.
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19:36:43 <andythenorth> can we do something about 32bpp vs 8bpp?
19:36:55 <andythenorth> make everything 256bpp?
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20:48:49 <peter1138> What?
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21:13:56 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic opened pull request #14606: Codechange: Use YAPF for river builder pathfinder. https://github.com/OpenTTD/OpenTTD/pull/14606
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21:16:48 <davidxn> andythenorth: All the colours imaginable in every possible universe and plane of reality
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21:44:28 <truebrain> kuhnovic: finally removing one of my oldest collebarations with OpenTTD? 😛
21:44:28 <truebrain> ( I created AyStar together with --athijs (anti-highlight) wwaaayyy back in the day 😛 )
21:44:49 <truebrain> I was young, and so proud of it! 😛
21:45:51 <truebrain> Aug 2004
21:45:53 <truebrain> 21 years 😛
21:45:57 <truebrain> I think it had a good run 😄
21:46:08 <truebrain> ironically, it was added for AI 😄
21:50:39 <kuhnovic> Sorry, it had to go 😉
21:51:45 <truebrain> about bloody time! 😛
21:52:13 <kuhnovic> Even though I like the simplicity of AyStar a lot better than the CRTP insanity that YAPF uses...
21:52:18 <truebrain> But you are deleting a piece of history 😄
21:53:03 <peter1138> Replace YAPF with AyStar instead?
21:53:44 <kuhnovic> I hope you can live with it TB 😛
21:53:50 <truebrain> 100% 🙂
21:54:08 <kuhnovic> peter1138: Haha oh hell no
21:54:35 <peter1138> You have to live without it, though.
21:55:49 <peter1138> kuhnovic, your commit order is wrong though, I don't think you can remove AyStar before replacing the code that used it...
21:55:57 <kuhnovic> I do wonder if all that CRTP voodoo is still really worth it for performance. Compilers are quite good at devirtualizing calls, especially if you mark classes / functions final.
21:56:56 <kuhnovic> peter1138: Had to pull off some crazy time warp for that one 😉. I expect there will be some changes and it's easier to amend the last commit.
21:57:29 <kuhnovic> I plan on squashing everything anyway
21:57:46 <peter1138> "struct Types" is... well, wtf naming.
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22:00:33 <kuhnovic> I partly blame YAPF for that one
22:00:51 <peter1138> It's aliased to Types inside the other pathfinders, that's perfectly fine.
22:01:04 <peter1138> They're namespaced.
22:01:56 <kuhnovic> I think I chose "Types" so I didn't have to rename the typedefs and then forgot about it
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22:03:41 <kuhnovic> I will have another look at it later, I really need some sleep
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