IRC logs for #openttd on OFTC at 2025-08-11
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01:57:24 <yiffgirl> congratulations on bringing it over the finish line peter
01:58:43 <yiffgirl> even with all the help in the world there's no way in hell I could have done this. so so much involved
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07:08:52 <DorpsGek> - Add: summary for week 32 of 2025 (by OpenTTD Survey)
09:03:21 <peter1138> Now, anyone know why for plain road and station tiles, both road and tram catenary are drawn, but for bridge tiles tram catenary is deliberately omitted if road catenary is present?
09:03:39 <LordAro> my bet is hysterical raisins
09:03:40 <peter1138> Might be just an oversight, or it might be sprite-sorter related.
09:04:11 <andythenorth> Framework Desktop outperforms M4
09:04:44 <peter1138> As long as it's not throttling.
09:05:24 <reldred> which amd apu did they put in that? one of the new hx doowotsits wasn't it?
09:05:46 <peter1138> Something with "AI" bullshit branded on it.
09:06:13 <reldred> ah yeah, the 385 or the 395
09:06:27 <LordAro> i can't get address sanitizer suppressions to work :(
09:06:54 <peter1138> Should I merge #14477?
09:07:52 <andythenorth> Hmm single core scores less than my laptop though
09:08:15 <andythenorth> Just merge everything
09:08:24 <andythenorth> Make a patchpack
09:09:03 <andythenorth> VanillaPP is nice
09:09:50 <peter1138> Wondering if we need to change our release process.
09:09:55 <peter1138> Clearly betas are not working.
09:10:36 <LordAro> they work fine, it's just the release process itself that's stalled for whatever reason
09:13:10 <yiffgirl> wasn't that resolved a number of months ago now?
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09:32:11 <LordAro> peter1138: sure, ship it
09:35:09 <pickpacket> peter1138: what doesn't work about them?
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10:09:47 <digitalfox> peter1138: Maybe I’m missing something, but what needa to happen is the changelog PR be re-updated, approved, the PR for site post approved and beta 3 shipped? 😅
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12:51:04 <LordAro> could roll that into one of the developer settings
13:06:46 <talltyler> Sounds like a Sandbox Option to me 😛
13:20:57 <FLHerne> yeah, that's not a bad idea
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13:21:23 <messenils> making X-input controller support pairing the game with: https://github.com/Messenils/screenshot-input. any help on additional mapping? keyboard keys can be mapped to controller, or bmp searches, but the bmps will not scale automatically with UI scale
13:21:27 <FLHerne> one setting to disable all non-technical building restrictions, enable Magic Bulldozer, etc.
13:21:47 <FLHerne> might be confusing if it overrides other things though
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13:55:55 <peter1138> Sounds like a bizarre way to inject input.
14:23:50 <_zephyris> Yeah, sandbox. Sounds like it'd bundle decently with an 'ignore object height when building bridges' behaviour.
15:02:22 <peter1138> Bridges-over-trees?
15:03:23 <peter1138> Bridges-over-industries...
15:04:23 <talltyler> Bridges over houses 😛
15:04:38 <ahyangyi> Bridge-under-tunnels
15:06:23 <LordAro> Bridges-over-troubled-water
15:06:37 <talltyler> Tunnels anywhere, with foundations on the side (constructed like bridges, click and drag)
15:07:00 <pickpacket> Crossings in tunnels
15:07:36 <talltyler> That already exists as a cheat 😉
15:09:07 <peter1138> Bridges-over-beta3?
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15:29:18 <talltyler> Just one bug left in the 15.0 milestone 🙂
15:29:31 <talltyler> (14506, which is a crash)
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15:43:36 <peter1138> Might just be a case of swapping lines 2298/2299.
15:56:09 <_glx_> would be easier if I could at least make it crash
15:57:24 <_jgr_> Open the window in a game with stations, then abandon game, make a new game, and open it again
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17:14:37 <LordAro> peter1138: lol, bit of a bigger change than i expected
17:14:49 <peter1138> I already had it lying around.
17:16:24 <peter1138> I tried a version that operates a bit more like the airport iterator, and actually returns a tile as well.
17:17:06 <peter1138> But building a station needs to do per-platform stuff as well as per-tile, so it's a bit of a pain there.
17:18:30 <peter1138> What else do I have a patch for?
17:20:10 <peter1138> Hmm, I have a feeling that enabling Row Level Security on a table that is also my source for the row level security might be problematic.
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17:36:40 <peter1138> Oh my, many build failures.
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18:00:01 <fairyflossy> What's the current status of badges? I'm getting back into modding OpenTTD and I'm a bit unclear if badges are a "still in progress" or an "actually included" thing now
18:38:38 <FLHerne> I do want bridges over houses
18:39:28 <FLHerne> also junctions on bridges, and in tunnels, and airports in tunnels and bridges over airports
18:41:24 <peter1138> Also had that one lying around from the other day.
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20:24:43 <peter1138> Hmm, should I unimplement NewGRF stations property 1B.
20:25:21 <peter1138> Property 0x20 is our version of it.
20:27:23 <_glx_> hmm 1B looks very limited
20:27:31 <peter1138> Yeah, it's 8 vs variable.
20:27:50 <peter1138> There's no point in having 1B, but for some reason it was implemented as a stub many years ago.
20:43:08 <peter1138> Hmm, I think the header dependency issue that required bridge_type.h at all is no longer present. Hmm.
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21:37:44 <peter1138> Hmm, although still.
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