IRC logs for #openttd on OFTC at 2025-08-11
            
00:23:30 *** Heiki has quit IRC (Quit: Bridge terminating on SIGTERM)
00:23:31 *** wormnest[m] has quit IRC (Quit: Bridge terminating on SIGTERM)
00:32:29 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #14477: Feature: Allow stations under bridges and bridges over stations. https://github.com/OpenTTD/OpenTTD/pull/14477#pullrequestreview-3103812511
00:54:59 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)
00:56:59 *** WormnestAndroid has joined #openttd
01:32:35 *** Wormnest has quit IRC (Quit: Leaving)
01:57:24 <yiffgirl> congratulations on bringing it over the finish line peter
01:58:38 <reldred> 🥳
01:58:43 <yiffgirl> even with all the help in the world there's no way in hell I could have done this. so so much involved
01:58:44 <reldred> Nice work everyone
03:33:31 *** Zathras_11 has joined #openttd
03:36:31 *** Zathras has quit IRC (Ping timeout: 480 seconds)
03:53:52 *** k-man has joined #openttd
04:12:01 *** keikoz has joined #openttd
04:22:01 *** Tirili has joined #openttd
04:22:04 *** Tirili has quit IRC (Remote host closed the connection)
04:32:00 *** WormnestAndroid has quit IRC (Remote host closed the connection)
04:32:03 *** WormnestAndroid has joined #openttd
05:02:24 <belajalilija> ayyyyy
06:17:58 <peter1138> Covfefe
06:39:18 <peter1138> peter1138[d],
06:39:26 <peter1138> Huh?
06:39:30 <peter1138> Weird.
06:59:27 <DorpsGek> [OpenTTD/OpenTTD] Yozora3 opened issue #14508: [Bug]: Tram catenary is not drawn on turns and slopes, if road has catenary https://github.com/OpenTTD/OpenTTD/issues/14508
07:02:20 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #14508: [Bug]: Tram catenary is not drawn on turns and slopes, if road has catenary https://github.com/OpenTTD/OpenTTD/issues/14508
07:08:51 <DorpsGek> [OpenTTD/survey-web] survey-summary[bot] pushed 1 commits to main https://github.com/OpenTTD/survey-web/commit/2dcf6407ab3ea83960f5cfcbbcf1d563a65de932
07:08:52 <DorpsGek> - Add: summary for week 32 of 2025 (by OpenTTD Survey)
07:10:04 <DorpsGek> [OpenTTD/OpenTTD] Yozora3 commented on issue #14508: [Bug]: Tram catenary is not drawn on turns and slopes, if road has catenary https://github.com/OpenTTD/OpenTTD/issues/14508
07:23:21 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #14508: [Bug]: Tram catenary is not drawn on turns and slopes, if road has catenary https://github.com/OpenTTD/OpenTTD/issues/14508
07:23:57 *** Wolf01 has joined #openttd
07:24:25 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #14508: [Bug]: Tram catenary is not drawn on turns and slopes, if road has catenary https://github.com/OpenTTD/OpenTTD/issues/14508
07:33:13 <DorpsGek> [OpenTTD/OpenTTD] Yozora3 commented on issue #14508: [Bug]: Tram catenary is not drawn on turns and slopes, if road has catenary https://github.com/OpenTTD/OpenTTD/issues/14508
08:40:49 <DorpsGek> [OpenTTD/OpenTTD] Yozora3 closed issue #14508: [Bug]: Tram catenary is not drawn on turns and slopes, if road has catenary https://github.com/OpenTTD/OpenTTD/issues/14508
08:40:52 <DorpsGek> [OpenTTD/OpenTTD] Yozora3 commented on issue #14508: [Bug]: Tram catenary is not drawn on turns and slopes, if road has catenary https://github.com/OpenTTD/OpenTTD/issues/14508
09:02:44 <peter1138> Perfect.
09:03:21 <peter1138> Now, anyone know why for plain road and station tiles, both road and tram catenary are drawn, but for bridge tiles tram catenary is deliberately omitted if road catenary is present?
09:03:39 <LordAro> my bet is hysterical raisins
09:03:40 <peter1138> Might be just an oversight, or it might be sprite-sorter related.
09:04:11 <andythenorth> Framework Desktop outperforms M4
09:04:44 <peter1138> As long as it's not throttling.
09:05:24 <reldred> which amd apu did they put in that? one of the new hx doowotsits wasn't it?
09:05:46 <peter1138> Something with "AI" bullshit branded on it.
09:06:13 <reldred> ah yeah, the 385 or the 395
09:06:27 <LordAro> i can't get address sanitizer suppressions to work :(
09:06:33 <andythenorth> https://world.hey.com/dhh/the-framework-desktop-is-a-beast-636fb4ff
09:06:54 <peter1138> Should I merge #14477?
09:07:52 <andythenorth> Hmm single core scores less than my laptop though
09:08:15 <andythenorth> Just merge everything
09:08:24 <andythenorth> Make a patchpack
09:08:27 <andythenorth> ppp
09:08:36 <peter1138> VanillaPP?
09:08:44 * andythenorth is on holiday
09:09:03 <andythenorth> VanillaPP is nice
09:09:16 <andythenorth> Or StashPP
09:09:50 <peter1138> Wondering if we need to change our release process.
09:09:55 <peter1138> Clearly betas are not working.
09:10:36 <LordAro> they work fine, it's just the release process itself that's stalled for whatever reason
09:13:10 <yiffgirl> wasn't that resolved a number of months ago now?
09:21:46 *** toktik has quit IRC (Remote host closed the connection)
09:23:26 *** toktik has joined #openttd
09:31:58 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #14477: Feature: Allow stations under bridges and bridges over stations. https://github.com/OpenTTD/OpenTTD/pull/14477#pullrequestreview-3104810976
09:32:11 <LordAro> peter1138: sure, ship it
09:35:09 <pickpacket> peter1138: what doesn't work about them?
09:48:14 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14477: Feature: Allow stations under bridges and bridges over stations. https://github.com/OpenTTD/OpenTTD/pull/14477#pullrequestreview-3104934062
09:49:56 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14477: Feature: Allow stations under bridges and bridges over stations. https://github.com/OpenTTD/OpenTTD/pull/14477#pullrequestreview-3104946179
09:50:24 *** dh1 has quit IRC (Quit: My Mac has gone to sleep. ZZZzzz…)
10:09:47 <digitalfox> peter1138: Maybe I’m missing something, but what needa to happen is the changelog PR be re-updated, approved, the PR for site post approved and beta 3 shipped? 😅
11:33:48 *** peter1138[d] has quit IRC (Quit: User went offline on Discord a while ago)
12:04:24 *** toktik has quit IRC (Remote host closed the connection)
12:05:19 *** toktik has joined #openttd
12:11:01 <peter1138> Well.
12:28:32 *** Flygon has quit IRC (Read error: Connection reset by peer)
12:37:41 <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on pull request #14477: Feature: Allow stations under bridges and bridges over stations. https://github.com/OpenTTD/OpenTTD/pull/14477#issuecomment-3174589793
12:51:04 <LordAro> could roll that into one of the developer settings
13:06:46 <talltyler> Sounds like a Sandbox Option to me 😛
13:20:57 <FLHerne> yeah, that's not a bad idea
13:21:23 *** messenils has joined #openttd
13:21:23 <messenils> making X-input controller support pairing the game with: https://github.com/Messenils/screenshot-input. any help on additional mapping? keyboard keys can be mapped to controller, or bmp searches, but the bmps will not scale automatically with UI scale
13:21:27 <FLHerne> one setting to disable all non-technical building restrictions, enable Magic Bulldozer, etc.
13:21:47 <FLHerne> might be confusing if it overrides other things though
13:45:29 *** kuka_lie has joined #openttd
13:55:55 <peter1138> Sounds like a bizarre way to inject input.
14:23:50 <_zephyris> Yeah, sandbox. Sounds like it'd bundle decently with an 'ignore object height when building bridges' behaviour.
15:02:22 <peter1138> Bridges-over-trees?
15:03:23 <peter1138> Bridges-over-industries...
15:04:23 <talltyler> Bridges over houses 😛
15:04:38 <ahyangyi> Bridge-under-tunnels
15:04:58 <peter1138> Absurd.
15:06:23 <LordAro> Bridges-over-troubled-water
15:06:37 <talltyler> Tunnels anywhere, with foundations on the side (constructed like bridges, click and drag)
15:07:00 <pickpacket> Crossings in tunnels
15:07:36 <talltyler> That already exists as a cheat 😉
15:09:07 <peter1138> Bridges-over-beta3?
15:09:31 <Rubidium> bridges-or-beta3?
15:22:57 *** gelignite has joined #openttd
15:28:35 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #14509: Fix #14486: Make cargo graph All/None tooltips less specific https://github.com/OpenTTD/OpenTTD/pull/14509
15:29:18 <talltyler> Just one bug left in the 15.0 milestone 🙂
15:29:31 <talltyler> (14506, which is a crash)
15:40:42 *** Wormnest has joined #openttd
15:43:36 <peter1138> Might just be a case of swapping lines 2298/2299.
15:56:09 <_glx_> would be easier if I could at least make it crash
15:57:24 <_jgr_> Open the window in a game with stations, then abandon game, make a new game, and open it again
16:51:03 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14510: Codechange: Add RailStationTileLayout iterator. https://github.com/OpenTTD/OpenTTD/pull/14510
16:53:16 * peter1138 shrugs.
17:13:56 *** cu-kai has quit IRC (Quit: Leaving for a bit.)
17:14:29 *** cu-kai has joined #openttd
17:14:37 <LordAro> peter1138: lol, bit of a bigger change than i expected
17:14:49 <peter1138> I already had it lying around.
17:14:56 <LordAro> of course you did
17:16:24 <peter1138> I tried a version that operates a bit more like the airport iterator, and actually returns a tile as well.
17:17:06 <peter1138> But building a station needs to do per-platform stuff as well as per-tile, so it's a bit of a pain there.
17:17:12 <peter1138> Also it's too hot.
17:18:30 <peter1138> What else do I have a patch for?
17:19:56 *** test has joined #openttd
17:20:03 *** test has left #openttd
17:20:10 <peter1138> Hmm, I have a feeling that enabling Row Level Security on a table that is also my source for the row level security might be problematic.
17:20:23 *** HelloLife has joined #openttd
17:23:24 *** HelloLife has quit IRC ()
17:36:40 <peter1138> Oh my, many build failures.
17:38:45 <peter1138> No, just GCC.
17:42:14 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14510: Codechange: Add RailStationTileLayout iterator. https://github.com/OpenTTD/OpenTTD/pull/14510
18:00:01 *** fairyflossy has joined #openttd
18:00:01 <fairyflossy> What's the current status of badges? I'm getting back into modding OpenTTD and I'm a bit unclear if badges are a "still in progress" or an "actually included" thing now
18:08:52 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14312: Add: [Badges] Vehicle variable to query badges of current rail or road types. https://github.com/OpenTTD/OpenTTD/pull/14312
18:31:13 *** dh1 has joined #openttd
18:38:38 <FLHerne> I do want bridges over houses
18:39:28 <FLHerne> also junctions on bridges, and in tunnels, and airports in tunnels and bridges over airports
18:39:35 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14511: Codechange: Remove SpriteGroupType from SpriteGroup. https://github.com/OpenTTD/OpenTTD/pull/14511
18:41:24 <peter1138> Also had that one lying around from the other day.
18:54:10 <peter1138> https://imginn.com/p/DNI4VI2oV0q/
19:11:52 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)
19:11:54 *** WormnestAndroid has joined #openttd
19:12:06 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)
19:12:08 *** WormnestAndroid has joined #openttd
19:12:28 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)
19:12:29 *** WormnestAndroid has joined #openttd
19:12:46 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)
19:12:47 *** WormnestAndroid has joined #openttd
19:46:35 *** gelignite has quit IRC ()
19:52:40 <peter1138> Hmm.
20:05:55 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #14509: Fix #14486: Make cargo graph All/None tooltips less specific https://github.com/OpenTTD/OpenTTD/pull/14509#pullrequestreview-3107607279
20:08:08 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #14509: Fix #14486: Make cargo graph All/None tooltips less specific https://github.com/OpenTTD/OpenTTD/pull/14509
20:08:11 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #14486: [Bug]: Incorrect tooltips in cargo history graph window https://github.com/OpenTTD/OpenTTD/issues/14486
20:24:43 <peter1138> Hmm, should I unimplement NewGRF stations property 1B.
20:25:21 <peter1138> Property 0x20 is our version of it.
20:26:17 <_glx_> is it very different ?
20:26:27 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #14511: Codechange: Remove SpriteGroupType from SpriteGroup. https://github.com/OpenTTD/OpenTTD/pull/14511#pullrequestreview-3107685200
20:27:23 <_glx_> hmm 1B looks very limited
20:27:31 <peter1138> Yeah, it's 8 vs variable.
20:27:50 <peter1138> There's no point in having 1B, but for some reason it was implemented as a stub many years ago.
20:31:28 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14477: Feature: Allow stations under bridges and bridges over stations. https://github.com/OpenTTD/OpenTTD/pull/14477#pullrequestreview-3107696603
20:43:08 <peter1138> Hmm, I think the header dependency issue that required bridge_type.h at all is no longer present. Hmm.
21:01:00 *** kuka_lie has quit IRC (Quit: Lost terminal)
21:34:05 *** keikoz has quit IRC (Ping timeout: 480 seconds)
21:34:44 *** Wolf01 has quit IRC (Quit: Once again the world is quick to bury me.)
21:37:44 <peter1138> Hmm, although still.
22:12:24 <DorpsGek> [OpenTTD/OpenTTD] PeterN dismissed a review for pull request #14477: Feature: Allow stations under bridges and bridges over stations. https://github.com/OpenTTD/OpenTTD/pull/14477#pullrequestreview-3103812511
22:12:27 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14477: Feature: Allow stations under bridges and bridges over stations. https://github.com/OpenTTD/OpenTTD/pull/14477
22:12:30 <peter1138> *shrugs*
22:13:25 <peter1138> Yeah.
22:14:48 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14511: Codechange: Remove SpriteGroupType from SpriteGroup. https://github.com/OpenTTD/OpenTTD/pull/14511
23:08:27 *** Dead_Bush_Sanpai has quit IRC (Read error: Connection reset by peer)
23:10:36 *** Flygon has joined #openttd
23:10:43 *** Dead_Bush_Sanpai has joined #openttd
23:10:46 *** k-man has quit IRC (Remote host closed the connection)