IRC logs for #openttd on OFTC at 2025-08-09
            
00:00:53 <belajalilija> peter1138[d]: What’s this for ?
00:06:50 <tony_pixel> belajalilija: Markings for cities I think
00:24:04 *** Wormnest has quit IRC (Ping timeout: 480 seconds)
00:42:46 *** dh1 has joined #openttd
00:53:34 *** Extrems` has joined #openttd
00:59:56 *** Extrems has quit IRC (Ping timeout: 480 seconds)
00:59:56 *** Extrems` is now known as Extrems
01:05:53 <yiffgirl> https://cdn.discordapp.com/attachments/1008473233844097104/1403544783129018448/image.png?ex=6897f070&is=68969ef0&hm=5f471373d51da746bce8a80530f73f44e67158fbc5acbaeab6953de01b89dc2d&
01:05:53 <yiffgirl> i love it
01:09:37 <yiffgirl> loses the icons at the small scale though, i assume that's expected?
01:17:58 <reldred> You lose the text when you zoom out far enough in JGRPP anyway
01:18:38 <reldred> The icons cool, I like it.
01:41:26 <DorpsGek> [OpenTTD/team] Kyle-McDangersword opened issue #656: mi-NZ Translator access request https://github.com/OpenTTD/team/issues/656
01:41:34 *** dh1 has quit IRC (Quit: My Mac has gone to sleep. ZZZzzz…)
01:41:58 *** dh1 has joined #openttd
01:45:34 <DorpsGek> [OpenTTD/team] Kyle-McDangersword opened issue #657: [isocode] Translator access request https://github.com/OpenTTD/team/issues/657
01:50:01 *** dh1 has quit IRC (Ping timeout: 480 seconds)
02:03:07 *** dh1 has joined #openttd
02:09:20 *** Wormnest has joined #openttd
02:09:57 *** Wormnest has quit IRC ()
02:29:09 *** dh1 has quit IRC (Quit: My Mac has gone to sleep. ZZZzzz…)
03:35:41 *** Zathras_11 has joined #openttd
03:39:01 *** Zathras has quit IRC (Ping timeout: 480 seconds)
04:17:19 *** dh1 has joined #openttd
04:18:51 *** dh1 has quit IRC ()
04:19:21 *** dh1 has joined #openttd
04:22:40 *** dh1 has quit IRC ()
04:24:31 *** dh1 has joined #openttd
04:24:39 *** dh1 has quit IRC ()
04:30:07 *** dh1 has joined #openttd
04:42:31 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/850bf1c715c9c240d870c03854923691c2434034
04:42:32 <DorpsGek> - Update: Translations from eints (by translators)
04:43:07 *** dh1 has quit IRC (Quit: My Mac has gone to sleep. ZZZzzz…)
04:55:16 *** dh1 has joined #openttd
05:00:52 *** dh1 has quit IRC (Quit: My Mac has gone to sleep. ZZZzzz…)
05:06:25 *** dh1 has joined #openttd
05:50:46 *** dh1 has quit IRC (Ping timeout: 480 seconds)
05:58:43 *** dh1 has joined #openttd
06:20:05 *** keikoz has quit IRC ()
06:21:37 *** keikoz has joined #openttd
06:30:32 *** gelignite has joined #openttd
06:37:50 *** tokai has joined #openttd
06:37:50 *** ChanServ sets mode: +v tokai
06:44:49 *** tokai|noir has quit IRC (Ping timeout: 480 seconds)
07:02:52 <peter1138[d]> Same as the station icons, they only exist for the medium font.
07:16:58 <reldred> Yeah, but in this instance it’s not producing an experience that’s any different than how the same feature works in JGRPP so it’s probably not too big an issue.
07:37:09 *** ialokin has joined #openttd
07:44:55 *** Wolf01 has joined #openttd
07:47:18 <DorpsGek> [OpenTTD/team] LordAro closed issue #657: [isocode] Translator access request https://github.com/OpenTTD/team/issues/657
07:47:21 <DorpsGek> [OpenTTD/team] LordAro commented on issue #657: [isocode] Translator access request https://github.com/OpenTTD/team/issues/657
07:52:08 <DorpsGek> [OpenTTD/OpenTTD] JohnFranklin523 commented on pull request #14504: Add: Identify cities on the main viewport by appending "(City)" to their names https://github.com/OpenTTD/OpenTTD/pull/14504#issuecomment-3170470378
08:07:29 <DorpsGek> [OpenTTD/team] Kyle-McDangersword commented on issue #657: [isocode] Translator access request https://github.com/OpenTTD/team/issues/657
08:09:11 <DorpsGek> [OpenTTD/team] LordAro commented on issue #657: [isocode] Translator access request https://github.com/OpenTTD/team/issues/657
08:10:45 <LordAro> https://github.com/OpenTTD/OpenTTD/blob/master/docs/eints.md#i-want-to-add-an-entirely-new-translation-language hmm.
08:25:07 <truebrain> Wikipedia tells me this language doesn't come close to that bar 🙂
08:25:17 <LordAro> mm
08:25:20 <truebrain> About 3 order of magnitudes away 🙂
08:28:27 *** dh1 has quit IRC (Quit: My Mac has gone to sleep. ZZZzzz…)
08:28:50 *** dh1 has joined #openttd
08:28:51 *** dh1 has quit IRC ()
08:37:38 <_zephyris> There seems to be a good appetite for town/city icons 🙂
08:38:01 <_zephyris> I'll do another pass on the sprites, think about extra zoom and font/vector versions
08:42:25 <locosage> icons are good in general
08:59:51 <_zephyris> I've thought about a tram icon for the same reason, but that's a bit of an odd interaction with pax-only and cargo-only road stops... You'd need a pax and a cargo tram?
09:04:16 *** SigHunter has quit IRC (Ping timeout: 480 seconds)
09:13:37 *** dh1 has joined #openttd
09:15:23 <emperorjake> Tram icons would be useful, but it would have to check if each roadstop tile has road or tram or both
09:23:03 *** gelignite has quit IRC ()
09:32:35 *** dh1 has quit IRC (Read error: Connection timed out)
09:43:19 <_zephyris> ... but would be useful for scrolling through the station list, etc.
09:50:10 *** dh1 has joined #openttd
09:56:36 <ahyangyi> Well, Latin is in the game
10:00:21 *** dh1 has quit IRC (Ping timeout: 480 seconds)
10:03:50 *** dh1 has joined #openttd
10:50:01 *** dh1 has quit IRC (Ping timeout: 480 seconds)
10:51:26 <_zephyris> (controversial opinion) AI translation tools are probably good enough to provide temporary translations when a string hasn't been translated, right?
10:52:28 <_zephyris> X language has Y missing strings -> X language has Y AI translated strings...
10:53:31 *** Flygon has quit IRC (Quit: A toaster's basically a soldering iron designed to toast bread)
10:59:35 <_glx_> With string codes? I'm not sure
11:00:01 <ahyangyi> I think AI is good enough for full sentences, but doubtful for things like `{COMMA}{NBSP}bag{P "" s} of valuables`
11:01:03 <ahyangyi> Feeding all those nml language documentation to an AI agent might help though
11:07:07 *** dh1 has joined #openttd
11:09:33 <ahyangyi> On the other hand, maybe I can give it a try for newgrfs
11:15:13 *** dh1 has quit IRC (Ping timeout: 480 seconds)
11:15:44 *** dh1 has joined #openttd
11:16:11 <truebrain> You can learn an AI to understand the syntax I am sure; but humans already have issues putting some words in context (as we provide none 😛 ), so I think that would result in hilarious misunderstandings if an AI does it 😄
11:19:29 <ahyangyi> GPT did a good job in "translating" my UK English language files into US and Australian variants, then it asked me:
11:19:29 <ahyangyi> `Want Canadian English too (0x02) while we’re at it?`
11:20:41 <_zephyris> Out of everything, I think translations are where I'd trust a LLM most, they are language models after all.
11:21:35 <wensimehrp> ahyangyi: yes yes
11:28:31 *** dh1 has quit IRC (Ping timeout: 480 seconds)
11:29:45 <LordAro> _zephyris: probably where i'd trust them least, because you have no way of checking the output
11:30:15 <ahyangyi> Depends on the language I guess
11:31:04 <ahyangyi> There are languages where I know a little so I have a chance to notice something is off, but not enough to make a full translation myself.
11:31:49 <LordAro> isn't that even worse? it will give you some confidence that the "easy" stuff is correct
11:31:57 <LordAro> (which is what it is most likely to know)
11:33:17 <ahyangyi> But is that worse than "no translation"?
11:33:48 <peter1138[d]> _zephyris: Absolutely not.
11:33:53 <LordAro> depends on the context. for a game? sure, who cares. for safety critical documentation? lol
11:34:39 <ahyangyi> I feel that the bar is even lower for a NewGRF than for the game itself, so the former is where it should start at.
11:35:19 <truebrain> _zephyris: Lot of languages are very underrepresented in the data set; so I noticed they tend to just randomly switch to English, for no good reason. Which always makes me giggle 🙂
11:35:50 * LordAro tries to imagine truebrain giggling
11:36:01 <truebrain> You have seen/heard it plenty of times 😛
11:36:20 <LordAro> probably true actually :D
11:37:41 <ahyangyi> "Vibe translation"
11:42:13 <ahyangyi> "Rewrite this as a Haiku"
11:42:13 <ahyangyi> Signal the rail line
11:42:13 <ahyangyi> Control-click to switch the style
11:42:13 <ahyangyi> Drag fills; Shift shows cost
12:01:59 *** WormnestAndroid has joined #openttd
12:14:43 *** gelignite has joined #openttd
12:28:42 *** dh1 has joined #openttd
12:36:46 *** dh1 has quit IRC (Ping timeout: 480 seconds)
12:36:55 <peter1138> Hmm.
12:40:18 *** SigHunter has joined #openttd
12:46:18 <DorpsGek> [OpenTTD/OpenTTD] Rau771 commented on pull request #14504: Add: Identify cities on the main viewport by appending "(City)" to their names https://github.com/OpenTTD/OpenTTD/pull/14504#issuecomment-3170690687
12:52:45 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14504: Add: Identify cities on the main viewport by appending "(City)" to their names https://github.com/OpenTTD/OpenTTD/pull/14504#issuecomment-3170695217
13:01:20 *** SigHunter has quit IRC (Remote host closed the connection)
13:02:21 *** SigHunter has joined #openttd
13:12:31 <wensimehrp> ahyangyi: 信号信号信
13:12:31 <wensimehrp> 信号信号信号信
13:12:31 <wensimehrp> 信号信号信
13:18:43 *** tokai has quit IRC (Quit: c('~' )o)
14:00:56 *** dh1 has joined #openttd
14:09:01 *** dh1 has quit IRC (Ping timeout: 480 seconds)
14:16:52 *** dh1 has joined #openttd
14:24:56 *** dh1 has quit IRC (Ping timeout: 480 seconds)
14:44:59 <DorpsGek> [OpenTTD/OpenGFX2] PeterN opened issue #208: Rail fences are outside bounding boxes https://github.com/OpenTTD/OpenGFX2/issues/208
14:46:52 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14477: Feature: Allow stations under bridges and bridges over stations. https://github.com/OpenTTD/OpenTTD/pull/14477
14:49:43 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14477: Feature: Allow stations under bridges and bridges over stations. https://github.com/OpenTTD/OpenTTD/pull/14477#issuecomment-3171310939
15:13:18 *** Wormnest has joined #openttd
15:42:23 <DorpsGek> [OpenTTD/OpenTTD] Moth-Tolias commented on pull request #14504: Add: Identify cities on the main viewport by appending "(City)" to their names https://github.com/OpenTTD/OpenTTD/pull/14504#issuecomment-3171861173
15:49:13 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #14504: Add: Identify cities on the main viewport by appending "(City)" to their names https://github.com/OpenTTD/OpenTTD/pull/14504#issuecomment-3171869483
16:10:03 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #13303: Change: Implement side-by-side font cache, allowing use of multiple fonts. https://github.com/OpenTTD/OpenTTD/pull/13303
16:10:55 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14466: Change: Add Icon fontcache, to allow various icons to be embedded in strings. https://github.com/OpenTTD/OpenTTD/pull/14466
16:23:17 <peter1138> Oh, that fix should've been squashed :o
16:27:42 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #13303: Change: Implement side-by-side font cache, allowing use of multiple fonts. https://github.com/OpenTTD/OpenTTD/pull/13303
16:28:19 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14466: Change: Add Icon fontcache, to allow various icons to be embedded in strings. https://github.com/OpenTTD/OpenTTD/pull/14466
16:32:44 <jfkuayue> Does English haiku focus on numbers of syllables, or words?
16:33:04 <jfkuayue> For the 5-7-5 format
16:41:06 <DorpsGek> [OpenTTD/OpenTTD] Moth-Tolias updated pull request #14504: Add: Identify cities on the main viewport by appending "(City)" to their names https://github.com/OpenTTD/OpenTTD/pull/14504
16:41:13 <peter1138> Syllables I believe?
16:45:30 <peter1138> Not that it's something most people are thinking about.
17:07:59 <yiffgirl> oh, needs a rebase. one sec
17:10:34 *** dh1 has joined #openttd
17:16:09 <DorpsGek> [OpenTTD/OpenTTD] github-advanced-security[bot] commented on pull request #14466: Change: Add Icon fontcache, to allow various icons to be embedded in strings. https://github.com/OpenTTD/OpenTTD/pull/14466#pullrequestreview-3103157634
17:18:36 *** dh1 has quit IRC (Ping timeout: 480 seconds)
17:20:03 <yiffgirl> hm. how do i resolve the conflict of `openttd.grf`?
17:22:26 <LordAro> you resolve the conflict in the nfo & rebuild it
17:24:25 <peter1138> Ignore the conflict (accept either current or incoming), rebuild openttd, add the newly rebuild openttd.grf to the commit, continue.
17:25:49 <yiffgirl> understood
17:53:06 <_glx_> Well the rebuild part requires grfcodec and friends
18:01:48 <DorpsGek> [OpenTTD/OpenTTD] Moth-Tolias updated pull request #14504: Add: Identify cities on the main viewport by appending an icon to their names https://github.com/OpenTTD/OpenTTD/pull/14504
18:03:51 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14477: Feature: Allow stations under bridges and bridges over stations. https://github.com/OpenTTD/OpenTTD/pull/14477#pullrequestreview-3103166382
18:11:18 *** dh1 has joined #openttd
18:15:00 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14477: Feature: Allow stations under bridges and bridges over stations. https://github.com/OpenTTD/OpenTTD/pull/14477#pullrequestreview-3103191477
18:25:31 *** dh1 has quit IRC (Ping timeout: 480 seconds)
18:28:46 <DorpsGek> [OpenTTD/OpenTTD] nchappe updated pull request #9958: Add: [YAPF] Rail depot penalty based on the number of trains waiting in it https://github.com/OpenTTD/OpenTTD/pull/9958
18:32:38 <DorpsGek> [OpenTTD/OpenTTD] nchappe commented on pull request #9958: Add: [YAPF] Rail depot penalty based on the number of trains waiting in it https://github.com/OpenTTD/OpenTTD/pull/9958#issuecomment-3172016209
18:35:34 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #9958: Add: [YAPF] Rail depot penalty based on the number of trains waiting in it https://github.com/OpenTTD/OpenTTD/pull/9958#pullrequestreview-3103200193
18:36:12 <peter1138> Oof.
18:52:59 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)
18:53:00 *** WormnestAndroid has joined #openttd
18:53:02 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)
18:53:03 *** WormnestAndroid has joined #openttd
18:53:06 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)
18:53:22 *** WormnestAndroid has joined #openttd
18:56:16 *** Wormnest has quit IRC (Ping timeout: 480 seconds)
19:10:43 *** dh1 has joined #openttd
19:19:09 *** WormnestAndroid has quit IRC (Ping timeout: 480 seconds)
19:19:52 *** WormnestAndroid has joined #openttd
19:46:20 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14477: Feature: Allow stations under bridges and bridges over stations. https://github.com/OpenTTD/OpenTTD/pull/14477
20:07:01 <peter1138> Hmm, maybe rail is wrong too. Maglev is... kinda not rail.
20:08:11 *** Flygon has joined #openttd
20:08:24 <LordAro> how dare you
20:08:35 <kuhnovic> It's rail in the sense that the train can't go off the rail (without crashing)
20:08:47 <yiffgirl> maglev is gadgetbahn 🧌
20:09:05 <dwfreed> yeah, I would count maglev as rail
20:09:39 <dwfreed> railroad tycoon 2 had a maglev train that would unlock around the 2050 era; for some reason it still had sand...
20:14:55 <peter1138> Heh
20:15:12 *** dh1 has quit IRC (Quit: My Mac has gone to sleep. ZZZzzz…)
20:26:47 <_zephyris> Wikipedia says it's rail, "Maglev ... is a system of rail transport..."
20:27:40 <kuhnovic> ChatGPT will settle this
20:28:41 <belajalilija> dwfreed: where else will the cats shit?
20:54:47 <rito12_51026> rito12_51026: Yey it worked in another network
20:58:17 *** WormnestAndroid has quit IRC (Remote host closed the connection)
20:58:24 *** WormnestAndroid has joined #openttd
20:58:42 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #11634: Feature: Custom company colours. https://github.com/OpenTTD/OpenTTD/pull/11634
21:08:28 *** Wolf01 has quit IRC (Quit: Once again the world is quick to bury me.)
21:11:12 <peter1138> Pom te pom.
21:21:35 *** WormnestAndroid has quit IRC (Ping timeout: 480 seconds)
21:22:07 *** WormnestAndroid has joined #openttd
21:24:12 *** dh1 has joined #openttd
21:34:33 *** Dead_Bush_Sanpai has joined #openttd
21:42:04 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #14477: Feature: Allow stations under bridges and bridges over stations. https://github.com/OpenTTD/OpenTTD/pull/14477#pullrequestreview-3103286177
21:43:08 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler dismissed a review for pull request #14477: Feature: Allow stations under bridges and bridges over stations. https://github.com/OpenTTD/OpenTTD/pull/14477#pullrequestreview-3103286177
21:43:33 <talltyler> Sorry, clicked the wrong button. I am very close to approving though, once my last questions are resolved. 🙂
21:50:42 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #14477: Feature: Allow stations under bridges and bridges over stations. https://github.com/OpenTTD/OpenTTD/pull/14477#issuecomment-3172118353
21:58:37 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14477: Feature: Allow stations under bridges and bridges over stations. https://github.com/OpenTTD/OpenTTD/pull/14477#issuecomment-3172122781
22:03:02 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)
22:03:53 *** WormnestAndroid has joined #openttd
22:05:46 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #14477: Feature: Allow stations under bridges and bridges over stations. https://github.com/OpenTTD/OpenTTD/pull/14477#issuecomment-3172131535
22:19:12 *** dh1 has quit IRC (Quit: My Mac has gone to sleep. ZZZzzz…)
22:19:36 *** dh1 has joined #openttd
22:31:28 <talltyler> Now I'm curious, _zephyris, do you play with local authorities enabled?
22:52:22 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #14505: Fix: Standardize "rail waypoint" strings https://github.com/OpenTTD/OpenTTD/pull/14505
22:53:44 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14504: Add: Identify cities on the main viewport by appending an icon to their names https://github.com/OpenTTD/OpenTTD/pull/14504#issuecomment-3172175364
22:56:42 *** brian035565 has joined #openttd
22:56:42 <brian035565> discordapp.com/invite/Wdq65GeR all
22:58:38 <talltyler> Discord Moderator: Spam ^^ 🙂
22:59:00 <talltyler> Also in Discord channel #add-on-development, so as to not ping you twice 😄
23:09:51 *** dh1 has quit IRC (Ping timeout: 480 seconds)
23:56:26 *** dh1 has joined #openttd