IRC logs for #openttd on OFTC at 2025-08-09
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00:00:53 <belajalilija> peter1138[d]: What’s this for ?
00:06:50 <tony_pixel> belajalilija: Markings for cities I think
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01:09:37 <yiffgirl> loses the icons at the small scale though, i assume that's expected?
01:17:58 <reldred> You lose the text when you zoom out far enough in JGRPP anyway
01:18:38 <reldred> The icons cool, I like it.
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04:42:32 <DorpsGek> - Update: Translations from eints (by translators)
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07:02:52 <peter1138[d]> Same as the station icons, they only exist for the medium font.
07:16:58 <reldred> Yeah, but in this instance it’s not producing an experience that’s any different than how the same feature works in JGRPP so it’s probably not too big an issue.
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08:25:07 <truebrain> Wikipedia tells me this language doesn't come close to that bar 🙂
08:25:20 <truebrain> About 3 order of magnitudes away 🙂
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08:37:38 <_zephyris> There seems to be a good appetite for town/city icons 🙂
08:38:01 <_zephyris> I'll do another pass on the sprites, think about extra zoom and font/vector versions
08:42:25 <locosage> icons are good in general
08:59:51 <_zephyris> I've thought about a tram icon for the same reason, but that's a bit of an odd interaction with pax-only and cargo-only road stops... You'd need a pax and a cargo tram?
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09:15:23 <emperorjake> Tram icons would be useful, but it would have to check if each roadstop tile has road or tram or both
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09:43:19 <_zephyris> ... but would be useful for scrolling through the station list, etc.
09:56:36 <ahyangyi> Well, Latin is in the game
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10:51:26 <_zephyris> (controversial opinion) AI translation tools are probably good enough to provide temporary translations when a string hasn't been translated, right?
10:52:28 <_zephyris> X language has Y missing strings -> X language has Y AI translated strings...
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10:59:35 <_glx_> With string codes? I'm not sure
11:00:01 <ahyangyi> I think AI is good enough for full sentences, but doubtful for things like `{COMMA}{NBSP}bag{P "" s} of valuables`
11:01:03 <ahyangyi> Feeding all those nml language documentation to an AI agent might help though
11:09:33 <ahyangyi> On the other hand, maybe I can give it a try for newgrfs
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11:16:11 <truebrain> You can learn an AI to understand the syntax I am sure; but humans already have issues putting some words in context (as we provide none 😛 ), so I think that would result in hilarious misunderstandings if an AI does it 😄
11:19:29 <ahyangyi> GPT did a good job in "translating" my UK English language files into US and Australian variants, then it asked me:
11:19:29 <ahyangyi> `Want Canadian English too (0x02) while we’re at it?`
11:20:41 <_zephyris> Out of everything, I think translations are where I'd trust a LLM most, they are language models after all.
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11:29:45 <LordAro> _zephyris: probably where i'd trust them least, because you have no way of checking the output
11:30:15 <ahyangyi> Depends on the language I guess
11:31:04 <ahyangyi> There are languages where I know a little so I have a chance to notice something is off, but not enough to make a full translation myself.
11:31:49 <LordAro> isn't that even worse? it will give you some confidence that the "easy" stuff is correct
11:31:57 <LordAro> (which is what it is most likely to know)
11:33:17 <ahyangyi> But is that worse than "no translation"?
11:33:48 <peter1138[d]> _zephyris: Absolutely not.
11:33:53 <LordAro> depends on the context. for a game? sure, who cares. for safety critical documentation? lol
11:34:39 <ahyangyi> I feel that the bar is even lower for a NewGRF than for the game itself, so the former is where it should start at.
11:35:19 <truebrain> _zephyris: Lot of languages are very underrepresented in the data set; so I noticed they tend to just randomly switch to English, for no good reason. Which always makes me giggle 🙂
11:35:50 * LordAro tries to imagine truebrain giggling
11:36:01 <truebrain> You have seen/heard it plenty of times 😛
11:36:20 <LordAro> probably true actually :D
11:42:13 <ahyangyi> "Rewrite this as a Haiku"
11:42:13 <ahyangyi> Signal the rail line
11:42:13 <ahyangyi> Control-click to switch the style
11:42:13 <ahyangyi> Drag fills; Shift shows cost
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16:23:17 <peter1138> Oh, that fix should've been squashed :o
16:32:44 <jfkuayue> Does English haiku focus on numbers of syllables, or words?
16:33:04 <jfkuayue> For the 5-7-5 format
16:41:13 <peter1138> Syllables I believe?
16:45:30 <peter1138> Not that it's something most people are thinking about.
17:07:59 <yiffgirl> oh, needs a rebase. one sec
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17:20:03 <yiffgirl> hm. how do i resolve the conflict of `openttd.grf`?
17:22:26 <LordAro> you resolve the conflict in the nfo & rebuild it
17:24:25 <peter1138> Ignore the conflict (accept either current or incoming), rebuild openttd, add the newly rebuild openttd.grf to the commit, continue.
17:53:06 <_glx_> Well the rebuild part requires grfcodec and friends
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20:07:01 <peter1138> Hmm, maybe rail is wrong too. Maglev is... kinda not rail.
20:08:35 <kuhnovic> It's rail in the sense that the train can't go off the rail (without crashing)
20:08:47 <yiffgirl> maglev is gadgetbahn 🧌
20:09:05 <dwfreed> yeah, I would count maglev as rail
20:09:39 <dwfreed> railroad tycoon 2 had a maglev train that would unlock around the 2050 era; for some reason it still had sand...
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20:26:47 <_zephyris> Wikipedia says it's rail, "Maglev ... is a system of rail transport..."
20:27:40 <kuhnovic> ChatGPT will settle this
20:28:41 <belajalilija> dwfreed: where else will the cats shit?
20:54:47 <rito12_51026> rito12_51026: Yey it worked in another network
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21:43:33 <talltyler> Sorry, clicked the wrong button. I am very close to approving though, once my last questions are resolved. 🙂
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22:31:28 <talltyler> Now I'm curious, _zephyris, do you play with local authorities enabled?
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22:56:42 <brian035565> discordapp.com/invite/Wdq65GeR all
22:58:38 <talltyler> Discord Moderator: Spam ^^ 🙂
22:59:00 <talltyler> Also in Discord channel #add-on-development, so as to not ping you twice 😄
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