IRC logs for #openttd on OFTC at 2025-07-22
            
00:00:52 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1397005438767206492/468865806-0a4fd563-6b83-4738-a5a2-afbcc8ab722f.png?ex=68802633&is=687ed4b3&hm=d95152f7ff33e4520cdb7d3d81141d5f1cb8293ea034a24f6fe7954e12f6d9e7&
00:00:52 <peter1138[d]> Sacrilege.
00:01:19 <talltyler> Heheh
00:13:33 <asasnat> TallTylerviaGitHub: what's a good GitHub reaction to signify "I have no opinion on this"
00:13:46 <asasnat> maybe it's the lack of a GitHub reaction?
00:13:49 <asasnat> nevermind
00:19:49 <belajalilija> peter1138[d]: that the track limit is 4?
00:24:49 *** sunnypunkin has joined #openttd
00:24:49 <sunnypunkin> Hi are you guys liek the game devs? I think I found an exploit and i wanted to see if it's intentional or something you might want to patch out.
00:28:14 <sunnypunkin> https://cdn.discordapp.com/attachments/1008473233844097104/1397012325931810886/image.png?ex=68802c9d&is=687edb1d&hm=32e93642e888bebfeb43f975a4efc0e0a6829e306fbb6a33b9b82e7a470480bb&
00:28:14 <sunnypunkin> I am new so maybe it's something you already knew about. I took a screenshot of what was going on and put it in the help section of discord. Basically i turned hog ai's bus and truck off but it made some of those stations and sprinkled them around cities. It attached these stations to dock. the docks mail/ passenger output was wild, like it was boosted from the ground vehicle stations.
00:28:51 <belajalilija> this isnt a bug
00:28:53 <belajalilija> it is a feature
00:29:29 <sunnypunkin> Okay well if it's an intended game mechanic I'm gonna start using it too
00:29:33 <sunnypunkin> thank you.
00:30:18 <belajalilija> all they're doing is building bus stops to increase the dock catchment area
00:30:26 <belajalilija> because it would be shit otherwise
00:30:36 <belajalilija> given, as you said, you're limiting the AI to shits
00:31:32 <sunnypunkin> That makes sense. Learn something new all the time with this game.
00:31:37 <belajalilija> stopping an AI from doing this would be a thing to contact AI devs about
00:31:42 <belajalilija> idk where you'd even find an AI dev
00:32:41 <sunnypunkin> Oh no I'm not going to ask them to change it. I just had never seen this mechanic in use. The Ship ai doesnt use it and I just learned how to configure hog ai today.
00:33:05 <sunnypunkin> Have a nice day and thanks for all the tinkering you do with this nifty game ๐Ÿ™‚
00:33:17 <belajalilija> im not even a dev xd
00:33:35 <belajalilija> but thank you too otherwise
00:57:22 *** Wormnest has quit IRC (Quit: Leaving)
02:08:45 <peter1138[d]> I do, actually, have a patch for that.
02:51:24 *** gnu_jj_ has joined #openttd
02:55:01 *** gnu_jj has quit IRC (Ping timeout: 480 seconds)
04:02:25 *** johnfranklin has joined #openttd
04:04:47 *** johnfranklin has left #openttd
04:14:15 *** keikoz has joined #openttd
04:46:37 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/6d95cea73a2e5f66ec406382f37379202f5d18c5
04:46:38 <DorpsGek> - Update: Translations from eints (by translators)
04:51:57 *** WormnestAndroid has quit IRC (Remote host closed the connection)
04:51:59 *** WormnestAndroid has joined #openttd
04:52:07 *** WormnestAndroid has quit IRC (Remote host closed the connection)
04:52:08 *** WormnestAndroid has joined #openttd
04:52:33 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)
04:52:34 *** WormnestAndroid has joined #openttd
06:42:19 *** keikoz has quit IRC (Ping timeout: 480 seconds)
08:19:04 *** mindlesstux has quit IRC (Quit: The Lounge - https://thelounge.chat)
08:20:03 *** mindlesstux has joined #openttd
08:36:31 *** firepup650 has joined #openttd
09:02:35 *** nebulabc has quit IRC (Remote host closed the connection)
09:02:35 *** asymptotically2 has quit IRC (Remote host closed the connection)
09:16:55 <DorpsGek> [OpenTTD/OpenTTD] MagicalDrizzle opened pull request #14474: Add: Currency: Vietnamese Dong https://github.com/OpenTTD/OpenTTD/pull/14474
09:27:19 *** kuka_lie has joined #openttd
10:06:42 <peter1138[d]> Well.
10:08:50 <jfkuayue> have to decide the precise exchange rate...
10:21:54 *** dh1 has quit IRC (Quit: My Mac has gone to sleep. ZZZzzzโ€ฆ)
10:22:09 *** asymptotically2 has joined #openttd
10:22:53 *** fewfkl has joined #openttd
10:23:13 *** fewfkl has left #openttd
10:23:26 *** dh1 has joined #openttd
10:33:27 <Heiki> for 1950, that would have been 17 French francs (https://en.wikipedia.org/wiki/French_Indochinese_piastre โ†’ https://en.wikipedia.org/wiki/North_Vietnamese_%C4%91%E1%BB%93ng โ†’ https://en.wikipedia.org/wiki/Vietnamese_%C4%91%E1%BB%93ng)
10:34:18 *** dh1 has quit IRC (Ping timeout: 480 seconds)
10:37:40 *** kuka_lie_ has joined #openttd
10:39:04 *** nebulabc has joined #openttd
10:46:03 <peter1138[d]> Hmm, AAAHogEx "struggles" a bit without the ability to station-expand with road stops.
10:46:25 <peter1138[d]> "Struggles" as in doesn't quite make as much money...
10:46:37 <peter1138[d]> Still trounces all the other AIs.
10:48:07 <LordAro> peter1138[d]: what does the patch do? just remove distant-join?
10:48:35 <peter1138[d]> No.
10:48:39 <_glx_> Probably disable building structures for disabled vehicle types
10:48:44 <peter1138[d]> Yes.
10:59:49 *** dh1 has joined #openttd
11:12:01 *** dh1 has quit IRC (Ping timeout: 480 seconds)
11:23:03 *** dh1 has joined #openttd
11:33:13 *** Smedles has quit IRC (Quit: http://quassel-irc.org - Chat comfortably. Anywhere.)
11:33:25 *** Smedles has joined #openttd
12:20:50 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14474: Add: Currency: Vietnamese Dong https://github.com/OpenTTD/OpenTTD/pull/14474#pullrequestreview-3042727752
12:21:53 <peter1138[d]> Interesting policy ๐Ÿ™‚
12:24:27 <talltyler> In the previous currency PR, I stated my opinion, and TrueBrain agreed. Thatโ€™s about as official an unofficial policy as we get. ๐Ÿ™‚
12:24:50 <talltyler> I hate that I have anything in common with a Supreme Court.
12:28:32 <DorpsGek> [OpenTTD/OpenTTD] MagicalDrizzle updated pull request #14474: Add: Currency: Vietnamese Dong https://github.com/OpenTTD/OpenTTD/pull/14474
12:28:47 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #14472: [Bug]: new games opens as paused but will not unpause . https://github.com/OpenTTD/OpenTTD/issues/14472
12:29:16 *** dh1 has quit IRC (Ping timeout: 480 seconds)
12:30:40 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #14458: [Bug]: Town growth in wallclock mode should be aligned with the calendar not with animation https://github.com/OpenTTD/OpenTTD/issues/14458
12:32:34 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #14467: [Crash]: Fatal Application Failure https://github.com/OpenTTD/OpenTTD/issues/14467
12:32:38 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #14467: [Crash]: Fatal Application Failure https://github.com/OpenTTD/OpenTTD/issues/14467
12:40:07 <DorpsGek> [OpenTTD/team] MagicalDrizzle opened issue #652: [vi_VN] Translator access request https://github.com/OpenTTD/team/issues/652
12:43:06 <LordAro> heh
12:43:18 <talltyler> Where did this Zone button come from in 14463, and why donโ€™t I have it in my local nightly install?? Iโ€™ve never seen it before.
12:47:29 <_glx_> hmm is \u20AB included in openttd font ?
12:52:56 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14463: Change: Merge town view and local authority windows. https://github.com/OpenTTD/OpenTTD/pull/14463#pullrequestreview-3042834585
12:53:04 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on pull request #14474: Add: Currency: Vietnamese Dong https://github.com/OpenTTD/OpenTTD/pull/14474#issuecomment-3102592806
12:53:46 <_glx_> ah it is included
12:54:59 <LordAro> you ever get the feeling you're being watched?
12:55:15 <_glx_> yeah clearly
12:55:53 *** dh1 has joined #openttd
12:56:28 <DorpsGek> [OpenTTD/team] glx22 commented on issue #652: [vi_VN] Translator access request https://github.com/OpenTTD/team/issues/652
12:58:01 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #14474: Add: Currency: Vietnamese Dong https://github.com/OpenTTD/OpenTTD/pull/14474#pullrequestreview-3042887558
12:59:17 <peter1138[d]> talltyler: It's in the **CAPTION** of the town authority window.
13:06:06 *** dh1 has quit IRC (Ping timeout: 480 seconds)
13:10:43 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14312: Add: [Badges] Vehicle variable to query badges of current rail or road types. https://github.com/OpenTTD/OpenTTD/pull/14312#issuecomment-3102653680
13:14:55 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed pull request #13860: Fix #13600: Added diagonal terraforming to scenario editor https://github.com/OpenTTD/OpenTTD/pull/13860
13:14:58 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #13860: Fix #13600: Added diagonal terraforming to scenario editor https://github.com/OpenTTD/OpenTTD/pull/13860#issuecomment-3102669037
13:17:29 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed pull request #13558: Fix #12555: Use generic numbers instead of racial terms for face ethnicity/skin colour https://github.com/OpenTTD/OpenTTD/pull/13558
13:17:32 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #13558: Fix #12555: Use generic numbers instead of racial terms for face ethnicity/skin colour https://github.com/OpenTTD/OpenTTD/pull/13558#issuecomment-3102678308
13:18:58 <peter1138[d]> See, I remember all that conversation (obviously) but forgot there was a PR for some of it.
13:24:20 <talltyler> peter1138[d]: What a silly place for it. I like the new spot better. ๐Ÿ˜„
13:24:38 <talltyler> I thought I was going crazy when I couldnโ€™t find it ๐Ÿ™‚
13:25:15 <talltyler> Heheh, the zone staying active when the town window is closed is not a new bug in your PR. It already does that in master.
13:25:32 <talltyler> Do you want to fix it in your PR or shall I open an issue?
13:27:50 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #14378: Fix #12900: Join station window will be shown for stations with existing stations in tile gaps https://github.com/OpenTTD/OpenTTD/pull/14378#pullrequestreview-3043010510
13:28:50 <rito12_51026> Hi I have question. What is desired way of drawing sprites in different orientation e.g. rotated 90 deg. and flipped?
13:32:40 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14380: Fix: Remember previous manual GUI scale after disabling Auto-detect UI size https://github.com/OpenTTD/OpenTTD/pull/14380#pullrequestreview-3042906667
13:33:07 *** dh1 has joined #openttd
13:41:26 <LordAro> rito12_51026: not immediately clear what you're asking. "however you like" ?
13:41:44 <LordAro> some people render 3d models
13:42:31 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #14454: [Crash]: Just closes itself while playing https://github.com/OpenTTD/OpenTTD/issues/14454
13:42:34 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #14454: [Crash]: Just closes itself while playing https://github.com/OpenTTD/OpenTTD/issues/14454
13:43:12 <talltyler> Right, thatโ€™s enough spam for now.
13:43:26 <LordAro> nonsense
13:43:27 <LordAro> MORE
13:43:38 <peter1138[d]> MOAR.
13:43:59 <peter1138[d]> I have the bridges-over-stations patch cleaned up a bit.
13:44:36 <peter1138[d]> And including some important bits missing from the existing PR.
13:46:38 <peter1138[d]> I'm not entirely sure some of the pillar-corner/edge stuff is working properly though.
13:46:39 <kuhnovic> How to get something added to OpenTTD:
13:46:39 <kuhnovic> 1. Make a PR with a half-working solution
13:46:39 <kuhnovic> 2. Wait for Peter1138 to take the bait.
13:47:09 <peter1138[d]> Legitimate good strategy.
13:47:22 <kuhnovic> It has worked for me more than once ๐Ÿ˜›
13:47:27 <LordAro> I thought it was "wait until TB changes jobs" ?
13:47:52 <peter1138[d]> That's the other way ๐Ÿ˜„
13:53:21 *** dh1 has quit IRC (Ping timeout: 480 seconds)
13:54:01 <rito12_51026> https://cdn.discordapp.com/attachments/1008473233844097104/1397215107976663091/Zrzut_ekranu_z_2025-07-22_15-46-05.png?ex=6880e978&is=687f97f8&hm=c2870463b09a432897356ecdcd0daa13826e4471b655fa7c1542ac266b238aea&
13:54:01 <rito12_51026> LordAro: I would like trains to be drawn like this right sprite in certain conditions, and I'm not sure if i need to apply operations when game loads the sprites and save copy in RAM or do it just before it is drawn or mayby apply some shaders to it.
13:54:38 <peter1138[d]> The game does not have any mechanism to flip or rotate sprites, so you need to provide anything like that yourself.
13:55:21 <peter1138[d]> And if you're talking about modifying the game so that it does... that's up to you I guess.
13:55:39 <rito12_51026> How train reversing is handled then?
13:56:27 <peter1138[d]> The graphics for different directions exist because trains have to drive in different directions.
13:56:39 <LordAro> trains don't often have to drive up
13:56:53 <talltyler> https://cdn.discordapp.com/attachments/1008473233844097104/1397215831175336029/image0.jpg?ex=6880ea25&is=687f98a5&hm=baafe1f82fed1b57f699f514d30343e74e1967bdb74967063307fa701d396964&
14:04:05 *** dh1 has joined #openttd
14:12:02 *** Flygon has quit IRC (Read error: Connection reset by peer)
14:27:45 <jfkuayue> Is 1 pound -> 1/3 Kuwait Dinar or other currencies with a higher value than GBP possible in OpenTTD?
14:49:52 <peter1138[d]> > 12 files changed, 397 insertions(+), 39 deletions(-)
14:49:53 <peter1138[d]> Hmm
14:50:53 <peter1138[d]> Okay, so VS Code/CMake knows about the `build/` directory.
14:51:09 <peter1138[d]> Can I switch it to a different directory?
14:52:47 <peter1138[d]> `"cmake.buildDirectory": "${workspaceRoot}/build/${buildKit}/${buildType}",`
14:52:49 <peter1138[d]> Alright.
14:54:14 <peter1138[d]> `~/src/openttd/build/Clang 19.1.4 x86_64-pc-linux-gnu/RelWithDebInfo`
14:54:18 <peter1138[d]> Oh that's not ideal.
14:54:24 <peter1138[d]> spaces in filenames ๐Ÿ˜ฆ
14:57:12 <_glx_> I'm using CMakePresets.json in VS and `"binaryDir": "${sourceDir}/out/build/${presetName}"`
15:00:18 <peter1138[d]> `${buildKitVendor}` is just Clang, so that works enough.
15:00:32 <_glx_> and vscode seems to understand presets too
15:05:00 *** Smedles has quit IRC (Quit: http://quassel-irc.org - Chat comfortably. Anywhere.)
15:05:12 *** Smedles has joined #openttd
15:05:43 *** Wormnest has joined #openttd
15:10:18 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1397234305037631498/image.png?ex=6880fb59&is=687fa9d9&hm=b2550ee2a565a969f710fdfee40f50275b799264183043e42cd656fd0d86f024&
15:10:18 <peter1138[d]> So not sure if this is intentional, or something miscopied from JGRPP. I can only place the bridge with the pillars in the middle, not straddling either side.
15:10:57 <peter1138[d]> Probably I tweaked something too much somewhere.
15:11:42 <pickpacket> rito12_51026: a vehicle has a sprite for each direction of travel: up, down, left, right, up left, up right, down left, down right. Sprites aren't, for example, mirrored or rotated. The direction of light and shade on the vehicles would be all over the place if they were ๐Ÿ™‚
15:12:48 <_glx_> pillar bridges through station roof looks weird
15:14:36 <_jgr_> Yes, the pillar is stuff is specifically set up so that they don't do through the glass roof. It does suggest that some condition has been inverted. I can look at the PR later on.
15:16:13 <rito12_51026> pickpacket: I see
15:20:19 <peter1138[d]> _jgr_: no need, it's very incomplete, and I've made quite some changes locally. Just confirmation that it's wrong is enough ๐Ÿ™‚
15:33:58 <pickpacket> rito12_51026: may I ask when you would need a sprite at such an odd angle?
15:35:33 <rito12_51026> pickpacket: When train is overturned
15:35:52 <pickpacket> "overturned"?
15:36:00 <rito12_51026> derailed
15:38:37 <pickpacket> when a crash happens the game picks a sprite from another direction of travel (and overlays gray) for the wreckage. Maybe that would be sufficient?
15:39:43 <pickpacket> it won't be upside down, of course.
15:43:15 <rito12_51026> https://cdn.discordapp.com/attachments/1008473233844097104/1397242601291124788/Zrzut_ekranu_z_2025-07-22_17-40-54.png?ex=68810313&is=687fb193&hm=dde4c7420288b26d96a356592a0166a46ba0bf8e0c85c8ee321d0c16134c9b3d&
15:43:15 <rito12_51026> But i did this and now I want the train to look like it is oveturned
15:46:00 <pickpacket> hmm... would it count as a crash if it tips over? In that case I would try flipping the sprite, inverting the colours, and then overlaying gray.
15:47:17 <pickpacket> Inverting the colours would make light areas dark and vice versa, which means light and shadow will be in the right places (mostly). The palette will be really weird, but if you overlay a gray mask that won't be visible
15:48:02 <pickpacket> but you'll have to change the code for it yourself.
15:49:13 <rito12_51026> I will try that
15:51:10 <pickpacket> for the up/down directions that won't help because there's no underside to the vehicle. Maybe make a standard sprite for that? Left and right can be flipped vertically. The 45 degree travel directions will have to be flipped both vertically and horizontally
15:55:26 <rito12_51026> I thought of using sprite for perpendicular direction rotated by 90 deg.
16:31:32 *** Smedles has quit IRC (Quit: http://quassel-irc.org - Chat comfortably. Anywhere.)
16:31:44 *** Smedles has joined #openttd
17:29:42 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #13289: Feature: Draw infinite water when all borders are water https://github.com/OpenTTD/OpenTTD/pull/13289
18:02:03 *** kuka_lie has quit IRC (Remote host closed the connection)
18:02:03 *** kuka_lie_ has quit IRC (Read error: Connection reset by peer)
18:07:46 <digitalfox> No dev want to YOLO aprove on 13289?
18:07:46 <digitalfox> Tried the preview looks great
18:28:57 *** Wolf01 has joined #openttd
18:33:38 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1397285475907272704/image.png?ex=68812b01&is=687fd981&hm=ea6e916cdb6ec36e890971ff0a9386e9d31f5843b7e2c440a8f2f242cc145db3&
18:33:38 <peter1138[d]> This is how the game is played now, right?
18:39:16 * andythenorth checks
18:39:35 <andythenorth> seems legit yes
18:40:04 <talltyler> Underground station ๐Ÿ˜›
18:40:28 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1397287197090254888/image.png?ex=68812c9c&is=687fdb1c&hm=01170fa52eb4b50b271abcb01c7c35ee64752213c9eaf9b05f2240111b4eb9ac&
18:40:29 <peter1138[d]> Hmm.
18:40:40 <andythenorth> bridges on bridges though?
18:40:43 <peter1138[d]> I mean, I know technically they are the same str
18:40:47 <peter1138[d]> structure interan
18:40:50 <peter1138[d]> internally...
18:40:54 <peter1138[d]> Jesus this keyboard.
18:42:27 <andythenorth> do they key caps keepn moving around?
18:43:09 <peter1138[d]> No, the enter key has a sensitivity issue, and will trigger if I breathe near it.
18:44:25 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1397288189508583605/image.png?ex=68812d88&is=687fdc08&hm=10251e13a5ae2308b5df8835e4db1eac7bf96b13f903ea2f5bce81495a7ee8ff&
18:44:25 <peter1138[d]> Can't see what's going on.
18:46:23 <andythenorth> I'm kind of unclear how this won't be graphically cursed ๐Ÿ˜„
18:46:35 <talltyler> Next yearโ€™s title game competition has no idea whatโ€™s coming if this gets merged
18:52:32 <_jgr_> https://cdn.discordapp.com/attachments/1008473233844097104/1397290231576658030/Screenshot_2025-07-22_19-52-08.png?ex=68812f6f&is=687fddef&hm=16a61c91a5cfbaf9030098006577d9b0b113325d2fd8120e1ceb89af4b4422f6&
18:52:32 <_jgr_> https://cdn.discordapp.com/attachments/1008473233844097104/1397290231870525580/Screenshot_2025-07-22_19-51-41.png?ex=68812f6f&is=687fddef&hm=d42e39f0c794839dcb001ffa958522e5714221233f7da90f67174be6afbad75f&
18:52:32 <_jgr_> Like many things it can be used to make stuff that looks bad, but it is not that hard to make stuff that looks reasonable
18:53:32 <peter1138[d]> Hehe, my "bad" is purely functionality testing ๐Ÿ™‚
19:17:36 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14304: Fix: Prevent NewGRFs from reading parameters of graphics baseset. https://github.com/OpenTTD/OpenTTD/pull/14304
19:22:14 <peter1138[d]> I can't think of a good way to allow "safe access" to baseset parameters.
19:52:59 <_glx_> it's almost impossible to know if some newgrf decision will be safe or not in advance
20:00:51 *** tokai|noir has joined #openttd
20:00:51 *** ChanServ sets mode: +v tokai|noir
20:07:57 *** tokai has quit IRC (Ping timeout: 480 seconds)
20:07:57 *** firepup650 has quit IRC (Read error: Connection reset by peer)
20:08:54 *** firepup650 has joined #openttd
20:29:45 <peter1138[d]> <https://www.reddit.com/r/ENGLISH/comments/1m6gxxm/can_someone_tell_why_full_stops_are_considered/> Oh my.
20:51:38 <andythenorth> well
20:51:44 <andythenorth> life changes eh
20:57:40 <peter1138[d]> I guess `CBID_STATION_BUILD_TILE_LAYOUT` is ignored for the purposes of testing bridges above a station.
21:09:16 <andythenorth> naptime?
21:13:36 *** Wolf01 has quit IRC (Quit: Once again the world is quick to bury me.)
22:14:29 *** Heiki has quit IRC (Ping timeout: 480 seconds)
22:14:49 *** wormnest[m] has quit IRC (Ping timeout: 480 seconds)
22:54:56 <peter1138[d]> Well, that was a silly experiment. Stash. Forget about.
23:11:26 <talltyler> Bridges? Or something else? ๐Ÿ˜ฆ
23:18:00 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14475: Codechange: Simplify/breakout logic for selecting bridge table sprites. https://github.com/OpenTTD/OpenTTD/pull/14475
23:18:42 <peter1138[d]> talltyler: I wondered if I could create an iterator for station "tile layouts", like we have for airports and industries.
23:19:53 <peter1138[d]> With a side quest of don't use memory allocations to do it.