IRC logs for #openttd on OFTC at 2025-07-06
            
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01:52:57 <yiffgirl> /home/susan/Documents/src/OpenTTD/src/tunnelbridge_cmd.cpp: In function ‘BridgePiecePillarFlags GetBridgeTilePillarFlags(TileIndex, TileIndex, TileIndex, BridgeType, TransportType)’:
01:52:57 <yiffgirl> /home/susan/Documents/src/OpenTTD/src/tunnelbridge_cmd.cpp:1636:55: error: no match for ‘operator+’ (operand types are ‘uint’ {aka ‘unsigned int’} and ‘std::span<const PalSpriteID, 18446744073709551615>’)
01:52:57 <yiffgirl> 1636 | const PalSpriteID *psid = base_offset + GetBridgeSpriteTable(bridge_type, piece);
01:52:57 <yiffgirl> | ~~~~~~~~~~~ ^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
01:52:57 <yiffgirl> | | |
01:52:58 <yiffgirl> | uint {aka unsigned int} std::span<const PalSpriteID, 18446744073709551615>
01:52:58 <yiffgirl> /home/susan/Documents/src/OpenTTD/src/tunnelbridge_cmd.cpp:1636:55: note: there are 32 candidates
01:53:00 <yiffgirl> okay i have no clue what i'm supposed to do here
01:57:57 <yiffgirl> i /think/ that's the last compile error, though. so if i can get past this i can get to the "okay but does it immediately crash" phase
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02:30:13 <_glx_> check other usage of `GetBridgeSpriteTable()`
02:41:33 <yiffgirl> oh, linker error. that's new.
03:01:31 <yiffgirl> https://cdn.discordapp.com/attachments/1008473233844097104/1391252697092718622/image.png?ex=686b388b&is=6869e70b&hm=eb1d4a0731e39cd64c553960a46daf5f877cd899bb7eebe595bcf938a7aef309&
03:01:31 <yiffgirl> w00t!
03:05:43 <yiffgirl> https://cdn.discordapp.com/attachments/1008473233844097104/1391253750894559342/image.png?ex=686b3986&is=6869e806&hm=169cebdd321061a755bebf0939d7c11fd4252fa641ab377a9aed58cf696e3e34&
03:05:43 <yiffgirl> well, it hasn't crashed yet, at least.
03:08:56 <yiffgirl> hm, and i definitely didn't do the roadstop portion right, because it flat out refuses to place underneath.
03:09:04 <yiffgirl> but this is progress, hey
03:21:55 <yiffgirl> https://cdn.discordapp.com/attachments/1008473233844097104/1391257831260553286/image.png?ex=686b3d53&is=6869ebd3&hm=2536af43f8c1f03be764428926171aa3bb88a4f8cf2d06604ca3913a44f9d889&
03:21:55 <yiffgirl> looking better
03:21:55 <yiffgirl> ...but you can't place a bridge over a station, it always complains the pillars will intersect. even if they definitely won't
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04:44:06 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/b0ea6c097412bab88bf90193f7518fc23e12ac10
04:44:07 <DorpsGek> - Update: Translations from eints (by translators)
05:39:34 <DorpsGek> [OpenTTD/OpenTTD] Release workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/16095563176
06:13:52 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #14415: [Bug]: Turning on/off survey participation setting does not immediately redraw its text https://github.com/OpenTTD/OpenTTD/issues/14415
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06:59:06 <pickpacket> yiffgirl: placing bridges over buildlings is problematic in terms of building height. Some station sets have tall silos or cranes in their station sprites, for example
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07:07:41 <reldred> its fine we'vve been doing it in jgrpp for ages
07:39:55 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #13303: Change: Implement side-by-side font cache, allowing use of multiple fonts. https://github.com/OpenTTD/OpenTTD/pull/13303
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08:38:00 <pickpacket> reldred: how tall do you assume the stations to be?
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08:49:58 <peter1138[d]> It's not assume, the patch she is working on includes a property to set that.
08:51:47 <reldred> No more so that if a particular station tile clips offensively so, the user can just build a different station tile over the top that doesn't?
08:52:33 <reldred> I mean that's what I do
08:52:38 <reldred> a property is still nice
08:52:49 <reldred> but the lack of it isn't necesarily a deal breaker
08:53:18 <peter1138[d]> JGRPP has the property, I assume that is being included in the backport.
08:53:29 <reldred> indeed
08:53:44 <peter1138[d]> Though I don't know whether it was updated to allow for the vanilla's 256 tiles instead of 8.
08:53:50 <peter1138[d]> -the
09:11:47 <peter1138[d]> (Would most likely be two properties if so)
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11:10:24 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14406: Fix #14377: Make house picker window remember house protection state when closed https://github.com/OpenTTD/OpenTTD/pull/14406#pullrequestreview-2991156959
11:23:52 <talltyler> I’m going to switch that to the simpler way of doing it, once I have time 🙂
11:51:59 <peter1138[d]> God damn it Twitch, don't give me 2 minutes of unskippable ads :S
11:54:01 <_jgr_> peter1138[d]: Yes, these properties support more than 8 station layouts in my branch
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12:10:21 <peter1138[d]> Do we need to fix #14396? <https://github.com/OpenTTD/OpenTTD/issues/14396>
12:11:07 <_glx_> N/A vs 0
12:11:37 <peter1138[d]> And if so, do need to care about the case where stats for accepted and produced have different number of valid entries (due to older saves not having accepted history.)?
12:18:04 <talltyler> Unknown amount of work for little benefit, IMHO. If it’s a lot of work, say so on the issue and I’m happy to close it as “not every inconsistency is a bug.” 🙂
13:33:13 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1391411670194061322/image.png?ex=686bcc99&is=686a7b19&hm=ab5720b9f6a76f439b693eaef881c002450694c604cc8648e6c755998e45236b&
13:33:13 <peter1138[d]> Not that much work, it' s just a bit vague with in some cases with existing saves.
14:02:55 <talltyler> I wouldn’t worry about existing saves, do whatever is easiest for them
14:04:28 <_glx_> if they don't have data, they don't have data
14:04:39 <_glx_> kinda expected when converting save 🙂
14:26:35 <peter1138[d]> Hmm, I just had a malloc-related crash in the layouter cache. Hmm.
14:41:30 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14416: Fix #14396: Industry production graph showed zero instead of N/A. https://github.com/OpenTTD/OpenTTD/pull/14416
14:42:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14416: Fix #14396: Industry production graph showed zero instead of N/A. https://github.com/OpenTTD/OpenTTD/pull/14416
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15:31:01 <peter1138[d]> Pom te pom
15:38:36 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14416: Fix #14396: Industry production graph showed zero instead of N/A. https://github.com/OpenTTD/OpenTTD/pull/14416#pullrequestreview-2991439032
16:18:57 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14417: Change: Make truncation ellipsis translatable. https://github.com/OpenTTD/OpenTTD/pull/14417
16:24:54 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14416: Fix #14396: Industry production graph showed zero instead of N/A. https://github.com/OpenTTD/OpenTTD/pull/14416
16:26:15 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14416: Fix #14396: Industry production graph showed zero instead of N/A. https://github.com/OpenTTD/OpenTTD/pull/14416#pullrequestreview-2991497980
16:36:43 <peter1138[d]> Hmm, not sure about that -1 😮
17:28:37 <LordAro> how about +1
17:29:00 <peter1138[d]> Bikes?
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18:03:22 <peter1138[d]> Hm, I've misplaced my air blower 😮
18:48:44 <peter1138[d]> Hmm, no, I don't think this'll work with quarterly/yearly stats 😦
18:49:25 <peter1138[d]> Or perhaps it will. Hmm.
18:52:49 <peter1138[d]> Gets complex with partials.
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20:13:36 <DorpsGek> [OpenTTD/OpenTTD] J-PIE-314 started discussion #14418: Add sort by Growth to town directory window https://github.com/OpenTTD/OpenTTD/discussions/14418
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20:22:47 <DorpsGek> [OpenTTD/OpenTTD] J-PIE-314 started discussion #14419: Add sort by Production to town directory https://github.com/OpenTTD/OpenTTD/discussions/14419
21:11:12 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1391526924991598702/image.png?ex=686c37f0&is=686ae670&hm=389e0803f4ec3bfdf7549a8e99fc13e53ee5435b34ca1db68e440de553fa0e93&
21:11:12 <andythenorth> Hmm the red industry tiles are industry. The green ones are objects 🙂
21:11:41 <andythenorth> FIRS tried to match them using town ID, but this one crossed a town boundary
21:11:43 <andythenorth> maybe industry could seed badges to nearby tiles? 😛
21:25:02 <talltyler> Or we do placable industry tiles 🙂
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21:47:44 <reldred> talltyler: Yessssss
21:48:16 <reldred> Placeable everything
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21:52:12 <fairyflossy> How would placable industry tiles work? It sounds neat but I have functionality questions. Would they link to industry like stations so only to adjacent ones or with control click for non-adjacent? Would you only be able to place existing tiles, or would they be separately defined? How would acceptance work...
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22:03:17 <DorpsGek> [OpenTTD/OpenTTD] J-PIE-314 started discussion #14420: Generate company face based on gender https://github.com/OpenTTD/OpenTTD/discussions/14420
22:12:41 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #14420: Generate company face based on gender https://github.com/OpenTTD/OpenTTD/discussions/14420
22:14:50 <belajalilija> so instead of generating a random man/woman it will generate a random version of only 1 of them?
22:16:36 <DorpsGek> [OpenTTD/OpenTTD] J-PIE-314 commented on discussion #14420: Generate company face based on gender https://github.com/OpenTTD/OpenTTD/discussions/14420
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22:35:45 <DorpsGek> [OpenTTD/OpenTTD] J-PIE-314 commented on pull request #14410: Add: Draw station rating mini graphs in vehicle order lists. https://github.com/OpenTTD/OpenTTD/pull/14410#issuecomment-3042921553
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22:57:57 <peter1138[d]> talltyler: Industry tile growth rate
23:35:12 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #14420: Generate company face based on gender https://github.com/OpenTTD/OpenTTD/discussions/14420