IRC logs for #openttd on OFTC at 2025-03-19
            
00:04:59 <peter1138> cargo is probably short enough.
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05:41:01 <DorpsGek> [OpenTTD/OpenTTD] Release workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/13939482802
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07:39:29 <peter1138> * @return True ifffffff the name is unique.
07:39:32 <peter1138> That's a big if.
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07:48:38 <DorpsGek> [OpenTTD/OpenTTD] Froozigiusz commented on pull request #13374: Fix: Remove unwanted river artifacts after generation https://github.com/OpenTTD/OpenTTD/pull/13374#issuecomment-2735625715
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08:05:11 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13848: Codechange: Rename short CargoType parameters `cargo`. https://github.com/OpenTTD/OpenTTD/pull/13848
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08:08:29 <exceptik> xarick: isn't std::abs a template function?
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09:09:50 <DorpsGek> [OpenTTD/BaNaNaS] frosch123 merged pull request #158: Change: migrate OpenTTD user Tloo_ZaRaZa to GitHub user alex-0xFF https://github.com/OpenTTD/BaNaNaS/pull/158
09:17:14 <DorpsGek> [OpenTTD/OpenGFX] frosch123 commented on pull request #96: Script-Fu: update to GIMP3-compatible implementation https://github.com/OpenTTD/OpenGFX/pull/96#issuecomment-2735846395
09:21:25 <DorpsGek> [OpenTTD/OpenGFX] matthijskooijman commented on pull request #96: Script-Fu: update to GIMP3-compatible implementation https://github.com/OpenTTD/OpenGFX/pull/96#issuecomment-2735860063
09:30:01 <DorpsGek> [OpenTTD/OpenGFX] frosch123 commented on pull request #96: Script-Fu: update to GIMP3-compatible implementation https://github.com/OpenTTD/OpenGFX/pull/96#issuecomment-2735895954
09:35:35 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #13848: Codechange: Rename short CargoType parameters `cargo`. https://github.com/OpenTTD/OpenTTD/pull/13848#pullrequestreview-2697667812
09:38:47 <DorpsGek> [OpenTTD/OpenGFX] matthijskooijman commented on pull request #96: Script-Fu: update to GIMP3-compatible implementation https://github.com/OpenTTD/OpenGFX/pull/96#issuecomment-2735929486
09:38:57 <xarick> hi
09:42:01 <xarick> should I attempt to fix abs?
09:42:16 <LordAro> no
09:47:28 <LordAro> removing it would be more worthwhile
09:50:08 <xarick> oh these templated functions look like an open can of worms 🙂
09:50:44 <xarick> okay, i'm not gonna touch this
09:52:23 <xarick> are there any tests for these functions
09:53:08 <LordAro> probably not
09:53:19 <LordAro> sounds like an opportunity for you to write some
09:53:52 <LordAro> actually that's not true - src/tests/math_func.cpp
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10:27:04 <_zephyris> Does the openttd org want to own the openttd-ttf font repo?
10:29:28 <xarick> ```TEST_CASE("abs")
10:29:28 <xarick> {
10:29:28 <xarick> int16_t a = -32768;
10:29:28 <xarick> CHECK(0 <= abs(a));
10:29:28 <xarick> }```
10:29:29 <xarick> > 10:28:25:572 The following tests FAILED:
10:29:29 <xarick> > 10:28:25:572 36 - abs (Failed)
10:29:47 <xarick> test failed successfulyy
10:32:41 <frosch123> Good question. I guess source distributions did not notice the missing build step yet
10:41:36 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1351868201897824266/image.png?ex=67dbf0df&is=67da9f5f&hm=9a5807b5c94e3b03c88c02818ea7525ae61825186d6099e1f84a16c09541d376&
10:41:36 <xarick> am I missing something?
10:47:42 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #13848: Codechange: Rename short CargoType parameters `cargo`. https://github.com/OpenTTD/OpenTTD/pull/13848#pullrequestreview-2697908404
10:47:57 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1351869801571811378/message.txt?ex=67dbf25d&is=67daa0dd&hm=af194573cc5acfc5089cb8db9dc2451aecabda337219a062ed941fb4985ad4c3&
10:48:43 <peter1138> What's the point of it?
10:48:48 <xarick> int32_t did not fail, strange
10:53:42 <xarick> i dunno, is it not worth looking into?
10:54:11 <peter1138> What does adding all that achieve?
10:56:53 <xarick> std::abs passed all tests
11:10:50 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1351875559172345957/message.txt?ex=67dbf7b9&is=67daa639&hm=fd8342e4a5dbe43e4fbaf5f75deaca8268a45fe66a183d66c9cb7c5e672f87d0&
11:10:50 <xarick> wow
11:11:37 <xarick> what am I doing wrong
11:18:26 <xarick> > CHECK( abs(std::numeric_limits<int32_t>::lowest()) == std::abs(std::numeric_limits<int32_t>::lowest()) )
11:18:26 <xarick> > with expansion:
11:18:26 <xarick> > 807 (0x327) == 0
11:18:26 <xarick> > CHECK( std::abs(std::numeric_limits<int32_t>::lowest()) == abs(std::numeric_limits<int32_t>::lowest()) )
11:18:26 <xarick> > with expansion:
11:18:27 <xarick> > -1561147408 == 520 (0x208)
11:18:27 <xarick> this makes no sense... I don't understand... the order matters
11:21:21 <LordAro> mm, undefined behaviour
11:34:32 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1351881524663812146/image.png?ex=67dbfd48&is=67daabc8&hm=3ad253d04d6d9fed165d9148b3af80bb6d44faf0a1f5aaa8471d175a2160867d&
11:34:32 <xarick> got another fmt crash
11:37:22 <_zephyris> frosch123: It's barely built, just exported from the fontforge source file. And, the output TTFs and preview images are included in the repo because they're such small binaries/images.
11:37:22 <_zephyris> Would be easy to add basic makefile
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11:52:20 <xarick> std::abs is also wrong...
11:53:02 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1351886179842134138/image.png?ex=67dc019e&is=67dab01e&hm=62a6d88246dcbf4723ec70ae265ac111869f49edb5612e4219f6e89b3d582be5&
11:53:10 <xarick> returning a negative
11:55:17 <xarick> why does abs(int32_t) calls the std version and abs(int16_t) calls the templated version of abs?
11:55:54 <xarick> float and double call some fabs
11:57:03 <peter1138> How long before we can use checked integer arithmetic?
11:58:14 <xarick> oh, stdlib.h is some microsoft file...
12:01:03 <xarick> well i am giving up on this... I see this is way too messed up
13:09:20 <DorpsGek> [OpenTTD/team] vargaviktor opened issue #624: [hu_HU] Translator access request https://github.com/OpenTTD/team/issues/624
13:10:44 <DorpsGek> [OpenTTD/team] glx22 commented on issue #624: [hu_HU] Translator access request https://github.com/OpenTTD/team/issues/624
13:24:50 <peter1138> https://gcc.gnu.org/git/?p=gcc.git;a=commit;h=0547dbb725b6d8e878a79e28a2e171eafcfbc1aa
13:24:55 <peter1138> Seems like a bad idea.
13:26:53 <andythenorth> is it naptime?
13:34:07 <peter1138> Yes, always.
13:34:10 <peter1138> This is why nothing gets done.
13:58:19 <andythenorth> so just napping and lunching?
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14:01:12 <merni> sounds cool
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14:27:42 <jfkuayue> And biking
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14:39:44 <peter1138> Hmm.
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14:44:27 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened issue #13849: [Bug]: Old settings are erased when loading (some?) savegames/scenarios https://github.com/OpenTTD/OpenTTD/issues/13849
14:46:11 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #13849: [Bug]: Old settings are erased when loading (some?) savegames/scenarios https://github.com/OpenTTD/OpenTTD/issues/13849
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15:24:04 <peter1138> https://mastodon.social/@flacs/114185418378384704
15:24:06 <peter1138> Well
15:32:36 <andythenorth> reminds me of one of my kid's gaming PCs
15:32:48 <andythenorth> multiple ports but some are USB 2 only
15:32:55 <andythenorth> yada yada
16:02:23 <xarick> Amount of vehicle smoke/sparks: None, but breakdowns still show smoke
16:03:50 <_glx_> Breakdown is not smoke
16:04:43 <xarick> hmm fine
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16:22:21 <peter1138> Urgh, no `friend` in C#...
16:24:34 <kuhnovic> Not entirely the same, but there is partial class
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17:22:27 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #13849: [Bug]: Old settings are erased when loading (some?) savegames/scenarios https://github.com/OpenTTD/OpenTTD/issues/13849
17:24:36 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #13849: [Bug]: Old settings are erased when loading (some?) savegames/scenarios https://github.com/OpenTTD/OpenTTD/issues/13849
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17:30:41 <truebrain> `Thank you for bringing this issue to our attention. We have received similar reports, and it is already a known issue. Our technical team is actively working on a fix, which should be available soon. We apologize for the downtime and any inconvenience caused.`
17:30:46 <truebrain> So the ChatGPT reply was wrong
17:31:39 <truebrain> And for next time: I shouldn't bother to create a support ticket with the Steam Team. I have to direct it at the Steamworks Team. The first are just a bunch of AIs .. the second has actual capable humans at work 😛
17:33:00 <peter1138> I wish I was an actual capable human.
17:34:18 <truebrain> I am 100% sure you are more capable than what-ever it was that replied to me the first two times via Steam Support 😛
17:38:10 <talltyler> Okay, tech support time. I have a new computer and am trying to install NML compiler.
17:38:10 <talltyler> I've run `pip install nml`, but typing `nmlc` into the command line says `The term 'nmlc' is not recognized as the name of a cmdlet, function, script file, or operable program ... `
17:38:10 <talltyler> Do I need to add it to my environment variables or something...?
17:43:13 <LordAro> sounds like wherever pip install installed it isn't on PATH
17:43:23 <LordAro> so, yes, probably
17:45:52 <peter1138> venv?
17:56:46 <talltyler> Hmm, I haven't added it to my PATH but even when the terminal is pointed at the NML folder, I get the same result
17:57:01 <talltyler> I can see the file named `nmlc`, but terminal cannot
17:57:13 <talltyler> I'm probably stupid 🙂
17:57:49 <talltyler> If you just type `nmlc` without any arguments, shouldn't it print version info, etc.?
17:58:01 <truebrain> no, Steam Support classifies under "stupid" 😛
18:04:44 <_glx_> so it was the new version (as supposed)
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18:11:21 <truebrain> depends on who you ask .. Steam Support blames it on me. Steamworks is more honest 😛
18:15:07 <_glx_> steam non support 🙂
18:15:23 <talltyler> Adding it to PATH has not helped 😦
18:16:08 <_glx_> but it should
18:16:17 <talltyler> Indeed 🙂
18:16:22 <talltyler> I followed the installation tutorial: https://www.tt-wiki.net/wiki/NMLTutorial/Installation
18:16:28 <_glx_> using python from microsoft store ?
18:16:43 <talltyler> Hmm, maybe?
18:16:57 <talltyler> Python 3.12, I think
18:18:48 <_zephyris> truebrain: Steam Support tried to scam you out of $5...
18:20:55 <_glx_> `C:\Users\loicg\AppData\Local\Packages\PythonSoftwareFoundation.Python.3.11_qbz5n2kfra8p0\LocalCache\local-packages\Python311\Scripts` is what I have in path for pip installed stuff
18:21:31 <talltyler> Yes, that's where it was when I installed from pip
18:21:35 <_glx_> (I have python 3.11.9 from MS store)
18:21:38 <talltyler> I didn't trust it, so I downloaded manually
18:22:07 <talltyler> I added this to my path: `C:\Users\tyler\OneDrive\Documents\nml\nml-0.7.6`
18:22:31 <_glx_> but pip doesn't install anything there 🙂
18:23:16 <talltyler> Right, I downloaded the release and unzipped it there 🙂
18:23:27 <talltyler> And uninstalled the pip version
18:23:36 <_glx_> for me the best way to install is clone the repo, and `pip install -e .` from the clone
18:24:34 <talltyler> Interesting, didn't know that was an option 🙂
18:25:43 <talltyler> Okay, did that and added the location it suggested to my path
18:25:59 <talltyler> Doesn't work, but maybe it needs a reboot?
18:26:02 <_glx_> that way any changes in the source are usable immediately
18:26:12 <_glx_> you might need to restart the terminal
18:26:49 <talltyler> Ah, restarting the terminal seems to have done it
18:26:57 <_glx_> so it uses the new path value
18:27:54 <talltyler> Thanks for your help! 😄
18:28:54 <talltyler> Eh, my build script doesn't like OneDrive...
18:28:54 <talltyler> `openttd_path = os.path.expanduser("~/Documents/OpenTTD/newgrf")`
18:28:54 <talltyler> Silly Windows changing the location of my documents...
18:31:48 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13850: Codechange: Don't reimplement DistanceManhattan. https://github.com/OpenTTD/OpenTTD/pull/13850
18:32:58 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #13850: Codechange: Don't reimplement DistanceManhattan. https://github.com/OpenTTD/OpenTTD/pull/13850#pullrequestreview-2699657179
18:37:42 <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #13851: Fix: [NewGRF] String parameter stack was not processed for control code 0x81 https://github.com/OpenTTD/OpenTTD/pull/13851
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18:42:58 <peter1138> Hmm, do I get picky about comment style...
18:43:23 <peter1138> `/* Sentence. */` vs `// sentence`
18:45:03 <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #13852: Fix: [NewGRF] Plurals and genders did not work in NewGRF substrings https://github.com/OpenTTD/OpenTTD/pull/13852
18:46:03 <truebrain> peter1138: Yes
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18:48:58 <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #13853: Fix: [NewGRF] Plurals and genders did not work in strings with cases https://github.com/OpenTTD/OpenTTD/pull/13853
18:50:25 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #13811: Fix: NewGRF string interpolation did not process all string parameters, if certain string control codes were present. https://github.com/OpenTTD/OpenTTD/pull/13811#pullrequestreview-2699705154
18:54:55 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #13811: Fix: NewGRF string interpolation did not process all string parameters, if certain string control codes were present. https://github.com/OpenTTD/OpenTTD/pull/13811#issuecomment-2737706614
18:58:49 <peter1138> Bloomin' char *
18:59:23 <frosch123> string_view is probably possible. Need a better name for GetStringPtr then
18:59:42 <peter1138> We can still use a pointer :-)
18:59:56 <frosch123> However I am still in the NML part of this rabbit hole
19:00:02 <peter1138> Mmm.
19:00:20 <peter1138> It seems I broke it badly :(
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19:01:57 <frosch123> It was also broken before. So I wonder whether my test.grf is the first user ever
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19:14:57 <jfkuayue> andythenorth: Does your Child #1 still use that PC? 😛
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19:47:31 <andythenorth> Yes
19:49:26 <DorpsGek> [OpenTTD/OpenTTD] zephyris opened issue #13854: [Bug]: https://github.com/OpenTTD/OpenTTD/issues/13854
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19:50:24 <_zephyris> Lol, forgot the title.
19:52:50 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #13854: [Bug]: Recoloured 32bpp sprites seem to lose their alpha channel https://github.com/OpenTTD/OpenTTD/issues/13854
19:58:46 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on issue #13854: [Bug]: Recoloured 32bpp sprites seem to lose their alpha channel https://github.com/OpenTTD/OpenTTD/issues/13854
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20:37:23 <peter1138> Hmm, such templates.
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20:47:58 <xarick> there's a bug when filtering aircraft by mail capacity
20:48:09 <xarick> the sorting isn't correct
20:49:02 <xarick> Kelling K7 has more mail capacity than Darwin 400
20:49:37 <xarick> but it's sorted as having less
20:52:08 <xarick> oh i guess that also goes for goods
20:52:23 <xarick> and valuables
21:01:38 <_zephyris> I posted a bug becase I didn't understand the code... I may have been being dumb...
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21:47:37 <peter1138> Hmm.
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22:25:05 <_zephyris> I think I was dumb
22:25:13 <_zephyris> I think I've solved it
22:28:11 <andythenorth> naptime?
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22:31:44 <cu-kai> not sure if anybody here recalls my issues with sdl3 (sdl2-compat really) on linux, but they seem to have been resolved by some recent sdl change
22:32:27 <cu-kai> the game also now runs with correct scaling in wayland mode: https://p.mort.coffee/8dH.png
22:32:52 <cu-kai> i kinda miss using the sprite font, but never mind
22:46:14 <peter1138> Miss?
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22:56:49 <reldred> you can just... use the sprite font?
23:02:46 <cu-kai> not on a highdpi display :)
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23:04:42 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1352055209563652127/image.png?ex=67dc9f09&is=67db4d89&hm=06be5daa1ec5ed6b935f3cf3c644d542cbed5413a87815b282d95028d2ad5c8a&
23:04:42 <xarick> my AI attempting 5000 at everything
23:04:47 <cu-kai> anyway, i think my point is, sdl2-compat is now probably safe to use
23:06:36 <peter1138> Always surprised when people use less then 2x scale.
23:06:41 <peter1138> *than
23:06:46 <peter1138> I'm not even Dutch.
23:07:37 <cu-kai> on a normal display, i use standard scaling personally
23:08:28 <cu-kai> but i'll be using 1.25 from now on
23:08:36 <cu-kai> (that's what i use on my laptop's main display)
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23:08:49 <_glx_> 1.25 doesn't help with sprite font 🙂
23:09:12 <cu-kai> i don't mind the new font really
23:09:17 <cu-kai> just not used to it
23:09:57 <peter1138> It's not brilliant between 1x and 2x, it's much chunkier/darker than it should be.
23:10:09 <peter1138> 1x is good. 2x and above is good.
23:12:26 <cu-kai> i think it looks ok at 1.5x really, i might stick with this. 1.25 feels a bit small now
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