IRC logs for #openttd on OFTC at 2025-03-12
            
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04:46:06 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/cdcc6b491d4194bda10957746f359d6ac9ba6b31
04:46:07 <DorpsGek> - Update: Translations from eints (by translators)
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05:38:58 <DorpsGek> [OpenTTD/OpenTTD] Release workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/13804294860
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08:16:25 <LordAro> truebrain: still sad :(
08:16:45 <truebrain> Very sad. Also, very odd
08:24:43 <wensimehrp> how can I generate a token to access my bananas stuff given my github token?
08:56:03 <peter1138> GNU PTerry.
08:58:44 <peter1138> Okay... so it's not just me. https://tech.lgbt/@chiffchaff/114143635917911628
09:00:05 <LordAro> peter1138: wtf
09:26:40 <pickpacket> 🤦
09:26:51 * pickpacket uses bc anyway
09:27:10 <peter1138> :)
09:27:19 <pickpacket> I generally don't like the newer gnome stuff
09:27:29 <peter1138> My only issue with bc is that sometimes I get stuck trying to quit it. It's worse than vim :)
09:27:51 <pickpacket> The default screenshot utility in gnome3 doesn't have a delay setting, for example
09:27:52 <peter1138> I like bits of it.
09:28:16 <frosch123> Try using your dhcp server instead
09:28:20 <peter1138> I miss the days when you could run xscreensaver -root and have a fancy animated background.
09:28:23 <peter1138> :D
09:29:11 <pickpacket> peter1138: I don't know the command for quitting it. I just ctrl+d 😂 First thing I tried and because it works I haven't bothered checking what the exit command is
09:32:32 <peter1138> Yes. Sometimes if you enter something and it errors, then ctrl-d doesn't quite work.
10:06:18 <xarick> hi
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10:07:49 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1349322985798111242/screenshot55.png?ex=67d2ae75&is=67d15cf5&hm=c1056d2dba077f337ab413e85a5104240e889bfb319c79db9ba13609695d662d&
10:07:49 <xarick> progress thus far
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10:11:06 <LordAro> not really a lot of point in having ffwd on :p
10:12:12 <LordAro> the resulting savegame might have some interest for profiling purposes
10:12:18 <LordAro> but realistically probably not
10:16:13 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1349325099421011988/image.png?ex=67d2b06c&is=67d15eec&hm=91f848146246f26a0801598285b434073d24b6935c177cc441cc0255a9074e40&
10:16:13 <xarick> they're getting big, considering it's lzma:9
10:18:49 <peter1138> No, nobody wants to profile a game like that.
10:21:21 <xarick> i am hoping there's enough poolids of everything for AAAHogEx
10:21:30 <xarick> not sure if he uses shared orders
10:21:43 <LordAro> peter1138: :p
10:22:56 <xarick> without shared orders, it's impossible to max out
10:24:29 <xarick> so that's why I have the message history open
10:24:54 <xarick> if I stop seeing Citizens celebrate... then I know some limit has been reached 😦
10:34:46 <andythenorth> fuzz testing and chaos monkeys can be good for understanding how a system might break
10:35:11 <andythenorth> but they're not very relevant for meeting the majority of actual user expectations
10:35:35 <andythenorth> we don't crash test cars by launching them off cliffs
10:36:04 <andythenorth> https://www.youtube.com/watch?v=LBzstMRbzEs
10:58:45 <jfkuayue> Thinking of beamng drive crash simulation
10:59:48 <peter1138> Well.
11:24:42 <peter1138> > added 1123 packages, and audited 1124 packages in 34s
11:24:49 <peter1138> npm is scary. I've no dea what I just did...
12:01:43 <squirejames> Out of curiosity, is there any demographics on "typical" game size? Map size played, number of towns, number of stations etc? I know info is gathered on what newGRFs are being played etc
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12:06:46 <brickblock19280> Yes
12:07:00 <brickblock19280> Maybe not for all of those
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12:09:27 <peter1138> Larks
12:11:13 <peter1138> Hmm, I see map_x and map_y stats, but not sure if there's a combined stat.
12:11:42 <peter1138> 80% of play-time is temperate.
12:12:12 <peter1138> Pretty sure there's no stats on number of towns or stations.
12:14:59 <peter1138> Most popular size is 256 of course, but 512/1024 are tied and 2048/4096 are also tied. 64 and 128 are rarer.
12:16:34 <peter1138> JGRPP players prefer 2048.
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13:02:58 <squirejames> Interesting, thank you. I was seeking to compare what a "normal" (although statistics show there is no such thing) game looks like in terms of towns, stations, trackage etc, to compare to my rather mad project. 🙂
13:04:36 <ahyangyi> We are all mad, just in different ways.
13:08:27 <squirejames> The default English/British town names *can* support up to 65,000 (or so) towns, I believe.
13:08:27 <squirejames> I doubt the game would actually handle that many without needing something very beefy running it, par example
13:14:49 <peter1138> What you can do is run a game that is far to hard on your computer, and then complain that it runs slow...
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14:24:02 <xarick> 🙂
14:25:20 <xarick> openttd needs a benchmark tool
14:32:00 <xarick> generate new game benchmark, with pre set settings
14:41:41 <squirejames> Oh I fully accept that this plan of mine might be entirely broken already. I don't blame anyone but myself for trying to do something my PC and the game engine likely cannot handle 😄
14:52:07 <xarick> wtf...
14:52:31 <xarick> "break on" doesn't work
14:52:43 <xarick> in the debug window, it did not break
14:53:20 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1349394838763868241/image.png?ex=67d2f160&is=67d19fe0&hm=70b8d846d32a1b128aac3c847d56a357793cfad8dd0a0aae854c57da93c3085d&
14:53:20 <xarick> do i have a typo?
14:56:40 <xarick> 15.0-beta1
14:57:27 <LordAro> xarick: perhaps it only works on exact messages?
15:01:46 <_glx_> it should work on partial message, as long as all filter elments are matched
15:03:34 <_glx_> hmm maybe it's the `'`
15:05:09 <_glx_> <https://github.com/OpenTTD/OpenTTD/blob/master/src/stringfilter.cpp#L27-L84>
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15:08:07 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1349398560507953216/image.png?ex=67d2f4d7&is=67d1a357&hm=d85682de867afa5d01634dcf4c65af10823e1be98c55c49dbe0ccb5a88b66ec8&
15:08:07 <xarick> okay it works in this version:
15:08:44 <_glx_> so it's already fixed
15:09:33 <xarick> maybe it's the restart in the console
15:09:37 <xarick> let me try restart
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15:12:43 <xarick> nop, it works too
15:17:34 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1349400938099638335/image.png?ex=67d2f70e&is=67d1a58e&hm=417008741a110685e6db572e149916ed5cb4f87b9ec8056e608aa1a470f03fc8&
15:17:34 <xarick> hmm my rail walker is not walking properly to the next track
15:28:28 <_glx_> hmm could be a side effect of <https://github.com/OpenTTD/OpenTTD/commit/8b7460759a936f1d32904fe3ec9998bf317e64de>, you could also test <https://github.com/OpenTTD/OpenTTD/commit/ff6ae5b87b535f35c0ce485f7d556074a0fb58bb> (the commit before)
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16:03:41 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #13798: Codefix: potential unintended sign extension https://github.com/OpenTTD/OpenTTD/pull/13798
16:04:47 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 dismissed a review for pull request #13797: Codefix: check return values of certain functions https://github.com/OpenTTD/OpenTTD/pull/13797#pullrequestreview-2676326047
16:04:50 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #13797: Codefix: check return values of certain functions https://github.com/OpenTTD/OpenTTD/pull/13797
16:08:15 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13797: Codefix: check return values of certain functions https://github.com/OpenTTD/OpenTTD/pull/13797#pullrequestreview-2679083065
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16:55:38 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #13797: Codefix: check return values of certain functions https://github.com/OpenTTD/OpenTTD/pull/13797
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17:31:12 <xarick> break doesn't work on foreach?
17:31:16 <xarick> or is it me
17:40:42 <xarick> it was me
18:05:11 * peter1138 ponders.
18:06:23 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1349443422423093280/image.png?ex=67d31e9f&is=67d1cd1f&hm=013e1dc6f02b5037a8e080ed1ff9034638db2a6085c86a8eda528511bcd4c133&
18:06:34 <peter1138> Still broken :D
18:06:45 <peter1138> Shame, I thought I'd found the issue.
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18:42:41 <peter1138> Might have it now.
18:44:54 <xarick> Wow, she looks old already... time doesn't forgive https://www.youtube.com/watch?v=C7g4k-QkNzs
18:44:59 <gwyd4016> Menus are hard man
18:45:07 <gwyd4016> I tried coding my own this week
18:45:15 <gwyd4016> I hate the word padding
18:50:02 <peter1138> xarick, that was over 30 years ago. Don't be a fucking dick.
18:56:17 <andythenorth> let's change the subject
18:56:20 <andythenorth> BADGERS!
18:57:10 <andythenorth> hmm I missed lunch
18:57:14 <andythenorth> adulting failures
18:59:34 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1349456807176962058/Unnamed_1977-04-07.png?ex=67d32b16&is=67d1d996&hm=6d5df86c0402ba7e5179f9b946074ff1fb0bb67e27a2b791b3907b9a8a1220df&
18:59:34 <xarick> it's a roro station, kinda
19:02:30 <_glx_> no that's a terminus station with a weird track layout 🙂
19:17:18 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #13799: Codefix: potential dangling pointer in strgen https://github.com/OpenTTD/OpenTTD/pull/13799
19:24:25 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #13800: Codefix: remove structurally dead code https://github.com/OpenTTD/OpenTTD/pull/13800
19:32:22 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13799: Codefix: potential dangling pointer in strgen https://github.com/OpenTTD/OpenTTD/pull/13799#pullrequestreview-2679668371
19:33:04 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13800: Codefix: remove structurally dead code https://github.com/OpenTTD/OpenTTD/pull/13800#pullrequestreview-2679669779
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19:48:45 <xarick> who's Coverity?
19:49:46 <digitalfox> xarick: https://scan.coverity.com/
19:53:02 <xarick> https://scan.coverity.com/projects/openttd
19:54:33 <_zephyris> xarick: Great to see some OGFX2 BTW, to my eye, from a zoomed out screenshot like this it has great contrast, vibrancy and clarity.
19:57:18 <xarick> very defective code, openttd
19:57:20 <xarick> 🙂
19:58:11 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #13801: Codefix: potential integer overflow before widening integer https://github.com/OpenTTD/OpenTTD/pull/13801
19:59:51 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #13799: Codefix: potential dangling pointer in strgen https://github.com/OpenTTD/OpenTTD/pull/13799
20:01:45 <xarick> _zephyris: the trees look a bit blob-y
20:02:00 <xarick> is that intended?
20:03:22 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #13802: Codefix: remove some logically dead code https://github.com/OpenTTD/OpenTTD/pull/13802
20:04:01 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #13800: Codefix: remove structurally dead code https://github.com/OpenTTD/OpenTTD/pull/13800
20:05:37 <_zephyris> All is intentional, not everything is perfect.
20:06:31 <xarick> no branch-like look trees
20:06:42 <Rubidium_> xarick: well, I have a PR fixing about 75 of the issues... but no-one seems to have looked at it yet, and then a few fixing another few
20:06:53 <_zephyris> Not sure what you mean, any examples?
20:06:54 <Rubidium_> most work is figuring out what are bugs and what are false positives
20:08:51 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1349474241325568091/image.png?ex=67d33b53&is=67d1e9d3&hm=449b424d9f51d17f93885535da9bfa89f9cd1920d96d246d275b81966203da81&
20:08:51 <xarick> for example, we can see the train moving behind the trees here
20:09:09 <xarick> tiny see-through between the leaves, it's a nice effect
20:09:32 <_zephyris> Not really the style, decided based on similarity to original graphics.
20:13:24 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1349475385800265781/image.png?ex=67d33c64&is=67d1eae4&hm=8b6c6d55d682a0f04c45b1183004863524165d48cf64ae56cf2bcdb9ad75d5cf&
20:13:24 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1349475386160971838/image.png?ex=67d33c64&is=67d1eae4&hm=d09e5afeb647ca8792c9bc5f2d8d4b751ba63cd55d8b0623bcbc9ab81b5edf0c&
20:14:06 <_zephyris> Yup, different art style.
20:14:24 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1349475639018651648/image.png?ex=67d33ca0&is=67d1eb20&hm=9a8dcaa8023769be040dc1634b980eeb4a68cad6337bcc2e13c63866879dbf64&
20:14:42 <_zephyris> Yup, more similar to OGFX2
20:23:27 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1349477915011842068/LuDiAI_AfterFix_2002-12-22.png?ex=67d33ebf&is=67d1ed3f&hm=a4816717b40e3a9592bcbdc89fe8a0befa17b3073c0b6cdea0a880432cb5c062&
20:23:27 <xarick> hmm... single rail pathfinder seems to make better use of space density
20:23:55 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #13803: Codefix: add move operators to SQObjectPtr https://github.com/OpenTTD/OpenTTD/pull/13803
20:25:24 <xarick> making squirrel fast again
20:31:55 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13803: Codefix: add move operators to SQObjectPtr https://github.com/OpenTTD/OpenTTD/pull/13803#pullrequestreview-2679793001
20:34:36 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13802: Codefix: remove some logically dead code https://github.com/OpenTTD/OpenTTD/pull/13802#pullrequestreview-2679798637
20:35:43 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13801: Codefix: potential integer overflow before widening integer https://github.com/OpenTTD/OpenTTD/pull/13801#pullrequestreview-2679800949
20:35:52 <xarick> 75 bugs, 🙂
21:00:36 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #13802: Codefix: remove some logically dead code https://github.com/OpenTTD/OpenTTD/pull/13802
21:00:48 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #13801: Codefix: potential integer overflow before widening integer https://github.com/OpenTTD/OpenTTD/pull/13801
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21:05:06 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #13803: Codefix: add move operators to SQObjectPtr https://github.com/OpenTTD/OpenTTD/pull/13803
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21:05:44 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #13777: Codefix: remove some logically dead code https://github.com/OpenTTD/OpenTTD/pull/13777
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