IRC logs for #openttd on OFTC at 2025-02-02
            
00:04:51 <_glx_> (ah and it was actually explicitely mentioned in limitations)
00:05:07 <_glx_> well with my PR it's used 🙂
00:07:26 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #13432: Fix #13431: Press Ctrl to build diagonal canals in game mode https://github.com/OpenTTD/OpenTTD/pull/13432#pullrequestreview-2588432984
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00:38:48 <DorpsGek> [OpenTTD/OpenTTD] chris3k updated pull request #13432: Fix #13431: Press Ctrl to build diagonal canals in game mode https://github.com/OpenTTD/OpenTTD/pull/13432
00:39:38 <DorpsGek> [OpenTTD/OpenTTD] chris3k commented on pull request #13432: Fix #13431: Press Ctrl to build diagonal canals in game mode https://github.com/OpenTTD/OpenTTD/pull/13432#pullrequestreview-2588437005
00:41:10 <DorpsGek> [OpenTTD/OpenTTD] chris3k commented on pull request #13432: Fix #13431: Press Ctrl to build diagonal canals in game mode https://github.com/OpenTTD/OpenTTD/pull/13432#issuecomment-2629181313
00:55:28 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #13432: Fix #13431: Press Ctrl to build diagonal canals in game mode https://github.com/OpenTTD/OpenTTD/pull/13432#pullrequestreview-2588438356
00:58:11 <DorpsGek> [OpenTTD/OpenTTD] chris3k updated pull request #13432: Fix #13431: Press Ctrl to build diagonal canals in game mode https://github.com/OpenTTD/OpenTTD/pull/13432
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04:15:52 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #13438: Fix 3e747397f0: Also upgrade preview workflow https://github.com/OpenTTD/OpenTTD/pull/13438
04:40:51 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/52ded73b21d05c19efbb33453fe94b2b11fb9b54
04:40:53 <DorpsGek> - Update: Translations from eints (by translators)
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05:46:22 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #13437: Cleanup: [Script] Remove unneeded squirrel exports since #13389 https://github.com/OpenTTD/OpenTTD/pull/13437#pullrequestreview-2588472107
05:48:57 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #13438: Fix 3e747397f0: Also upgrade preview workflow https://github.com/OpenTTD/OpenTTD/pull/13438#pullrequestreview-2588472371
06:03:42 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #13439: Doc: cross-reference Emscripten version number locations https://github.com/OpenTTD/OpenTTD/pull/13439
08:09:43 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #13440: Codechange: add conversion helpers to VehicleListIdentifier https://github.com/OpenTTD/OpenTTD/pull/13440
08:16:49 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #13439: Doc: cross-reference Emscripten version number locations https://github.com/OpenTTD/OpenTTD/pull/13439#pullrequestreview-2588492368
08:20:37 <andythenorth> lunch?
08:25:44 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #13440: Codechange: add conversion helpers to VehicleListIdentifier https://github.com/OpenTTD/OpenTTD/pull/13440
08:26:16 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #13439: Doc: cross-reference Emscripten version number locations https://github.com/OpenTTD/OpenTTD/pull/13439
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08:53:23 <peter1138> I'm going with some breakfast first.
09:03:28 <peter1138> Hmm, surprising, only a few conflicts, and one extra SetDParam, to get the string parameters branch up to date.
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09:12:34 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #13285: Codechange: Remove global string parameters. https://github.com/OpenTTD/OpenTTD/pull/13285#pullrequestreview-2588502953
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09:22:37 <peter1138> When I push the current version :)
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09:31:12 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #13285: Codechange: Remove global string parameters. https://github.com/OpenTTD/OpenTTD/pull/13285
09:42:58 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #13285: Codechange: Remove global string parameters. https://github.com/OpenTTD/OpenTTD/pull/13285#pullrequestreview-2588509325
09:44:32 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #13285: Codechange: Remove global string parameters. https://github.com/OpenTTD/OpenTTD/pull/13285#pullrequestreview-2588509638
09:51:24 <andythenorth> hmm
09:51:30 <andythenorth> so consist_factory makes consists
09:51:35 <andythenorth> consists have units
09:52:00 <andythenorth> consist_factory also makes the units, via indirection to unit_factory instances
09:52:20 <andythenorth> this leads to consist_factory.unit_factory
09:52:40 <andythenorth> factory in factory is weird?
09:52:43 <andythenorth> (IRL)
09:56:30 <peter1138> Hmm, the `& ~` operation is a little bit awkward with EnumBitSet.
09:56:45 <peter1138> `&= ~` is easy, that's `Reset()`
09:58:54 <peter1138> `Flags{flags}.Reset(flag)` is... perhaps workable.
10:08:18 <andythenorth> (factory in factory is fine)
10:08:33 <andythenorth> so we don't make new things any more, we just refactor? 🙂
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10:13:48 <peter1138> Some times you just get frustrated with how something is done, so you come up with a better way. And that better way can also apply to other code. So you apply it.
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10:17:36 <andythenorth> if you have 5 grf projects....the compiles are always leap-frogging each other
10:17:50 <andythenorth> then it's possible to spend all the time saving time by making them match
10:17:55 <andythenorth> 'saving time'
10:18:07 <xarick> hi
10:18:07 <peter1138> "2CC" is problematic for enum-class nmaing.
10:18:32 <andythenorth> oh EDIASD `@description.setter` I always wonder how I could set things that have `@property` decorator
10:21:04 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13441: Codechange: Use EnumBitSet for ObjectFlags. https://github.com/OpenTTD/OpenTTD/pull/13441
10:22:09 <xarick> so many large changes, yay
10:26:00 <peter1138> `Uses2CC` is consist with engine flags, so that made that choice easier.
10:28:26 <xarick> spec->flags.Test()... "Test" is a weird name
10:28:42 <xarick> maybe IsSet?
10:28:59 <peter1138> It's modelled on std::bitset.
10:29:07 <peter1138> And has been approved that way.
10:30:00 <xarick> ^:)
10:48:21 <xarick> oh, landscape stuff changed
10:48:39 <xarick> dangerous change, cus it's not conflicting
10:49:00 <xarick> but I know for sure it won't compile
10:49:49 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13434: Codechange: Use EnumBitSet for GRFConfig-related enums. https://github.com/OpenTTD/OpenTTD/pull/13434
10:56:52 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1335564591694086284/image.png?ex=67a0a0f4&is=679f4f74&hm=98bc1acd3bd4234d11c8f889adccd7a6509c3773ce16261e2841564988a95b44&
10:56:52 <xarick> the problem with not imediately converting ground tiles with water after terraform:
10:57:13 <xarick> a river could start at one of those tiles
10:58:31 <xarick> or continue through those tiles
10:59:42 <andythenorth> MapShard.RiverManager.init()
11:00:38 <andythenorth> yair ok so what if the game could modify terrain during gameplay, outwith an AI or GS
11:00:53 <andythenorth> and had a limited number of opcodes or something every n ticks
11:03:22 <andythenorth> we already handle flooding, trees and restoring bulldozed tiles
11:04:44 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13442: Codechange: Pass rect to DrawStationCoverageAreaText. https://github.com/OpenTTD/OpenTTD/pull/13442
11:07:07 <xarick> why was my sub-tropical pr closed.. it's so painful to debug sub-tropical. Takes a year to generate map
11:08:06 <xarick> it's only 5 seconds on a release build, but 250 seconds on a debug build, just for that step
11:14:18 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #13374: Fix: Remove unwanted river artifacts after generation https://github.com/OpenTTD/OpenTTD/pull/13374
11:26:28 <peter1138> Well.
11:45:23 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1335576800016863322/2025-02-02_11-28-141.mp4?ex=67a0ac52&is=679f5ad2&hm=8233f912b7a557c74dbde44b96439d00b7a1bd405ff12b3b6d9c4aaea8889f88&
11:45:23 <xarick> what it feels like
11:51:11 <peter1138> You're generating a 4096x4096 map in a debug build.
11:51:16 <peter1138> No shit it's slow.
11:53:58 <xarick> i need to test rivers
11:54:33 <xarick> but they're behind a 5 minutes paywall
11:54:38 <xarick> or ahead
11:54:53 <xarick> only in subtropical
11:55:47 <xarick> and it's exactly subtropical that I am targetting
11:55:56 <xarick> to check the desert around river stuff
11:56:15 <peter1138> I feel like reverting 4cbab4f744e531d17d7e523d80092f54b4e4659d
11:56:24 <xarick> :^
12:00:09 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #13435: Codechange: allow passing extra parameters through AllocateWindowDescFront https://github.com/OpenTTD/OpenTTD/pull/13435#pullrequestreview-2588535927
12:10:14 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #13398: Add: [Script] Multiple road waypoints API functions https://github.com/OpenTTD/OpenTTD/pull/13398#issuecomment-2629369703
12:18:58 <LordAro> xarick: there is very little advantage to debugging 4k maps
12:19:44 <LordAro> debug something smaller, then any improvements you make will scale accordingly, and it will be faster for you to test changes generally
12:27:07 <xarick> I understand, but sometimes I aim for those exceptional rare bugs, very large maps are handy as they produce more situations where it can occur.
12:30:11 <xarick> guess I'm mad for the PR being rejected :/ 250 to 16 seconds
12:30:48 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #13437: Cleanup: [Script] Remove unneeded squirrel exports since #13389 https://github.com/OpenTTD/OpenTTD/pull/13437
12:32:48 <LordAro> xarick: sure, but then you can identify the necessary parts to reproduce the issue, and replicate it in a smaller map
12:34:13 <LordAro> i've wondered before how feasible it'd be as a debug feature to extract a slice of a larger map
12:35:11 <LordAro> in theory it's just saving a section of the map array and throwing away anything that is outside it. i suspect much much harder in practice
12:39:37 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #13438: Fix 3e747397f0: Also upgrade preview workflow https://github.com/OpenTTD/OpenTTD/pull/13438
13:08:58 <andythenorth> lunch?
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13:24:11 <grilled_cheese0933> Dinner
13:42:23 * xarick glx
13:42:32 <xarick> do you have this folder in your system?
13:42:42 <xarick> C:\Users\Ricardo Soares\AppData\Local\Temp\SymbolCache
13:42:48 <xarick> but your user name of course
13:43:57 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1335606640262774824/image.png?ex=67a0c81d&is=679f769d&hm=0b6605d115de87eceb296ab58152cfbe2288af326a8b92df797caf4dd3f984bf&
13:43:57 <xarick> it's gigantic
13:44:08 <xarick> can i safely delete this?
14:15:06 <_glx_> of course I have it, MS stores debug symbol here so it doesn't need to download them continuously
14:15:28 <_glx_> but mine is on another drive
14:16:45 <_glx_> oh it's actually only openttd symbols here, and it has all builds you ever done
14:19:58 <xarick> gonna test NTFS compression, see how much it helps
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14:48:05 <_glx_> you can safely clear the folder, just rebuild before running debug
14:53:39 <_zephyris> Better to test river gen on a challenging heightmap?
14:55:33 <_glx_> hmm weird it's unexpectedly using temp dir on my system
14:57:23 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #13435: Codechange: allow passing extra parameters through AllocateWindowDescFront https://github.com/OpenTTD/OpenTTD/pull/13435
14:59:51 <_glx_> hmm but it's also using what I set in _NT_SYMBOL_PATH (as it should)
15:13:20 <DorpsGek> [OpenTTD/OpenTTD] mrslate420 opened issue #13443: [Bug]: "content downloading" never clears on NewGRF download box https://github.com/OpenTTD/OpenTTD/issues/13443
15:14:53 <DorpsGek> [OpenTTD/OpenTTD] mrslate420 commented on issue #12654: [Bug]: Catchment area gets deselected when expanding a station https://github.com/OpenTTD/OpenTTD/issues/12654
15:15:21 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #13443: [Bug]: "content downloading" never clears on NewGRF download box https://github.com/OpenTTD/OpenTTD/issues/13443
15:17:00 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #13444: Change: Rainforest is one word https://github.com/OpenTTD/OpenTTD/pull/13444
15:19:42 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #13285: Codechange: Remove global string parameters. https://github.com/OpenTTD/OpenTTD/pull/13285#pullrequestreview-2588573957
15:19:50 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #13444: Change: Rainforest is one word https://github.com/OpenTTD/OpenTTD/pull/13444#pullrequestreview-2588577141
15:21:25 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1335631169479249920/image.png?ex=67a0def5&is=679f8d75&hm=18eb6ef4232ad0380c535d12165fc8b2e9b455e7704f8e648b522ebe4ef10849&
15:21:25 <xarick> after NTFS compression
15:23:15 <peter1138> Better off just deleting it.
15:23:24 <peter1138> You don't need all the information from builds you made months ago.
15:26:05 <peter1138> Hmm, EncodedString::GetParam() and EncodedString::SetParam() perhaps.
15:36:31 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #13445: Fix: [Script] Wrong return value for failed preconditions Vehicle::CloneVehicle https://github.com/OpenTTD/OpenTTD/pull/13445
15:41:47 <_glx_> oh actually it uses cache specified in _NT_SYMBOL_PATH, but also the cache folder in VS settings
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15:54:28 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1335639482543640657/image.png?ex=67a0e6b3&is=679f9533&hm=219b835813c1633bd2112e15b0381649ac7f64675d4b14964498a0dadce70aa8&
15:58:27 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #13444: Change: Rainforest is one word https://github.com/OpenTTD/OpenTTD/pull/13444
16:12:59 <andythenorth> uuf Horse compile is so slow
16:15:08 <LordAro> andythenorth: what qualifies as "so slow"?
16:15:51 <andythenorth> 35 seconds
16:16:16 <andythenorth> I am refactoring things that require running the full compile frequently 😛
16:18:47 <LordAro> how terrible
16:21:49 <peter1138> Well.
16:21:51 <peter1138> I wish.
16:24:45 <peter1138> > 100% tests passed, 0 tests failed out of 71
16:24:47 <peter1138> Oof.
16:26:22 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #13432: Fix #13431: Press Ctrl to build diagonal canals in game mode https://github.com/OpenTTD/OpenTTD/pull/13432#pullrequestreview-2588589403
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16:35:54 <DorpsGek> [OpenTTD/OpenTTD] maksalees opened pull request #13446: Change: [MacOS] Put the icon in a rounded rectangle https://github.com/OpenTTD/OpenTTD/pull/13446
16:40:39 <xarick> diagonal canals not in a game?
16:40:54 <xarick> only scenario editor ?
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16:42:31 <ahyangyi> andythenorth
16:42:50 <ahyangyi> 756x slower than iron horse 😢
16:42:53 <xarick> ah nevermind, I failed at reading
16:45:53 <peter1138> I hate it.
16:45:57 <peter1138> Good job I don't use Mac OS I guess.
16:49:41 <Rubidium> in how many months will the design guideline for MacOS change again?!?
16:54:27 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #13445: Fix: [Script] Wrong return value for failed preconditions Vehicle::CloneVehicle https://github.com/OpenTTD/OpenTTD/pull/13445#pullrequestreview-2588594338
16:57:07 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #13442: Codechange: Pass rect to DrawStationCoverageAreaText. https://github.com/OpenTTD/OpenTTD/pull/13442#pullrequestreview-2588594760
16:58:40 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #13446: Change: [MacOS] Put the icon in a rounded rectangle https://github.com/OpenTTD/OpenTTD/pull/13446#issuecomment-2629472093
17:01:12 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #13445: Fix: [Script] Wrong return value for failed preconditions Vehicle::CloneVehicle https://github.com/OpenTTD/OpenTTD/pull/13445
17:15:50 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13442: Codechange: Pass rect to DrawStationCoverageAreaText. https://github.com/OpenTTD/OpenTTD/pull/13442
17:20:54 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #13447: Codechange: make WindowNumber a very converty object https://github.com/OpenTTD/OpenTTD/pull/13447
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17:23:51 <peter1138[d]> Mac OS again, eh?
17:42:25 <Rubidium> rather Clang
17:45:23 <peter1138> Ah, just Mac OS is faster.
17:46:07 <_glx_> oh StringID additions
17:46:30 <_glx_> not unexpected to have weird errors here
17:49:03 <Rubidium> though StringID is just uint32_t
17:49:11 <_glx_> but compiler could be smart enough to use `int32_t` auto cast
17:50:56 <_glx_> does WindowNumber really need to be signed ?
17:51:44 <Rubidium> probably not, but that's not for this PR to figure out ;)
17:52:09 <_glx_> anyway I would assume the compiler can convert WindowNumber to anything
17:55:10 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #13447: Codechange: make WindowNumber a very converty object https://github.com/OpenTTD/OpenTTD/pull/13447
17:55:21 <Rubidium> it probably got stressed by too many choices
18:00:43 <_glx_> clang-cl failed with old, works with new
18:01:41 <_glx_> https://gist.github.com/glx22/ec369caf00fffb037b78b4afaf83d4aa
18:01:52 <_glx_> clearly too many choices 🙂
18:03:26 <_glx_> oh the logs said the same
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18:31:22 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #13441: Codechange: Use EnumBitSet for ObjectFlags. https://github.com/OpenTTD/OpenTTD/pull/13441#pullrequestreview-2588610328
18:41:22 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #13447: Codechange: make WindowNumber a very converty object https://github.com/OpenTTD/OpenTTD/pull/13447#pullrequestreview-2588611883
18:45:20 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #13447: Codechange: make WindowNumber a very converty object https://github.com/OpenTTD/OpenTTD/pull/13447
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18:54:46 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened pull request #13448: Fix #12912: CompanyProperties::inaugurated_year_calendar not saved https://github.com/OpenTTD/OpenTTD/pull/13448
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18:58:30 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #13402: Codechange: make pool item indices strongly typed https://github.com/OpenTTD/OpenTTD/pull/13402
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19:33:14 <peter1138> Well.
19:39:56 <andythenorth> yes
19:56:54 <xarick> I'm sorting PR's by least recently updated
19:57:44 <xarick> #9034 i can have some input
19:58:51 <xarick> generally speaking, the main issue with changing construction behaviour for an AI is about the existing pathfinders
19:59:28 <xarick> they're coded to expect certain behaviours
19:59:44 <xarick> there's a risk of breaking stuff
20:00:07 <xarick> but i dunno, may be worth trying
20:06:01 <xarick> owh, code feels old
20:06:09 <xarick> but it's been only 4 years
20:06:48 <xarick> it compiled in only 1 minute
20:22:25 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #13416: Codechange: make some types used as ID in pools enums https://github.com/OpenTTD/OpenTTD/pull/13416
20:46:28 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #13073: Add: NewGRF Badges feature https://github.com/OpenTTD/OpenTTD/pull/13073
20:48:56 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #13448: Fix #12912: CompanyProperties::inaugurated_year_calendar not saved https://github.com/OpenTTD/OpenTTD/pull/13448#pullrequestreview-2588634576
20:53:16 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #13440: Codechange: add conversion helpers to VehicleListIdentifier https://github.com/OpenTTD/OpenTTD/pull/13440
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21:15:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13441: Codechange: Use EnumBitSet for ObjectFlags. https://github.com/OpenTTD/OpenTTD/pull/13441
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21:57:34 <andythenorth> naptime
21:57:34 <andythenorth> ?
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22:07:09 <peter1138> You can always continue worrying about a 35 second compilation time.
22:09:49 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13449: Codechange: Make OverflowSafeInt ConvertibleThroughBase. https://github.com/OpenTTD/OpenTTD/pull/13449
22:17:06 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #13449: Codechange: Make OverflowSafeInt ConvertibleThroughBase. https://github.com/OpenTTD/OpenTTD/pull/13449#pullrequestreview-2588652805
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22:24:00 <xarick> I see many tree related PR's
22:28:04 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #13450: Codechange: add automation for (re)setting the 'work: needs rebase' label on PRs https://github.com/OpenTTD/OpenTTD/pull/13450
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22:34:17 <xarick> I had a PR today that would not compile after rebasing, without showing any file conflicts
22:34:40 <xarick> how is that needs rebase going to work correctly?
22:35:24 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #13450: Codechange: add automation for (re)setting the 'work: needs rebase' label on PRs https://github.com/OpenTTD/OpenTTD/pull/13450#issuecomment-2629590452
22:35:38 <truebrain> Rubidium: https://github.com/eps1lon/actions-label-merge-conflict/issues/86 for context, but I didn't want to link your PR to that issue directly 🙂
22:38:20 <truebrain> (and in the world of GitHub, you can't add a comment to a PR that has a link to another issue, without instantly telling the other issue that has been done ... I so hate that 😛 )
22:38:31 <truebrain> anyway, I like the idea of that PR 🙂
22:54:03 <xarick> bed1!
22:54:06 <xarick> good night
23:16:04 <peter1138> Hmm.