IRC logs for #openttd on OFTC at 2024-12-24
            
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03:50:49 <DorpsGek> [OpenTTD/OpenTTD] YellowOnion commented on issue #12980: [Bug]: Vehicles follow timetables even after times are cleared https://github.com/OpenTTD/OpenTTD/issues/12980
04:44:18 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/f74b0cf9849065eddaab43de2724d16b9e2a7196
04:44:19 <DorpsGek> - Update: Translations from eints (by translators)
04:56:08 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #13187: Doc: update changelog https://github.com/OpenTTD/OpenTTD/pull/13187
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08:51:54 <johnfranklin> Optimists will be happy after 22 December;
08:51:54 <johnfranklin> Pessimists will be sad after 22 June.
08:51:54 <johnfranklin> But this only applies to northern hemisphere.
08:55:32 <DorpsGek> [OpenTTD/website] michicc updated pull request #332: Add: 15.0-beta1 announcement https://github.com/OpenTTD/website/pull/332
08:58:29 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #13187: Doc: update changelog https://github.com/OpenTTD/OpenTTD/pull/13187#pullrequestreview-2521692529
09:06:16 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #13073: Add: NewGRF Badges feature https://github.com/OpenTTD/OpenTTD/pull/13073
09:08:42 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #13073: Add: NewGRF Badges feature https://github.com/OpenTTD/OpenTTD/pull/13073#issuecomment-2560872770
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09:33:28 <reldred> badges badges badges
09:35:05 <peter1138> synths synths synths
09:35:45 <reldred> Its eight PM and the sun is still out
09:36:15 <peter1138> Is that not normal for summer?
09:36:42 <reldred> It is, but I dislike it.
09:37:45 <johnfranklin> The sunrise-sunset time of my hometown in June 22 is 0450-1930.
09:39:08 <belajalilija> johnfranklin: The one timezone policy and its consequences have been a disaster for the Han race
09:40:32 <johnfranklin> I live geographically in UTC8 so I donโ€™t feel itโ€ฆ
09:42:16 <johnfranklin> Or what about Vigo, Spain using UTC+1, in summer UTC+2?
09:45:08 <DorpsGek> [OpenTTD/OpenTTD] github-advanced-security[bot] commented on pull request #13073: Add: NewGRF Badges feature https://github.com/OpenTTD/OpenTTD/pull/13073#pullrequestreview-2521748574
09:45:21 <peter1138> Hm
09:46:05 <wensimehrp> https://cdn.discordapp.com/attachments/1008473233844097104/1321051265517486081/image.png?ex=676bd45d&is=676a82dd&hm=f98857189143c648352d5cefb32b7c08ee8b85302f6e1878171116345849cc0f&
09:46:05 <wensimehrp> hmm
09:46:46 <peter1138> Badges
09:46:46 <wensimehrp> can I use a grf to override existing vehicles' badge and power properties?
09:48:00 <peter1138> Yeah, overrides will allow that.
09:48:48 <wensimehrp> ๐Ÿ˜„
09:49:14 <reldred> Can I turn them off? ๐Ÿ˜ˆ
09:49:21 <wensimehrp> yes
09:49:26 <reldred> ๐Ÿ˜„
09:50:09 <peter1138> The ulterior motive...
09:50:19 <wensimehrp> https://cdn.discordapp.com/attachments/1008473233844097104/1321052328366968853/image.png?ex=676bd55b&is=676a83db&hm=114a82b928f6b87c1c3dd82508538fb46d21df96527a1f9db0a548790112aada&
09:50:19 <wensimehrp> https://cdn.discordapp.com/attachments/1008473233844097104/1321052328802914337/image.png?ex=676bd55b&is=676a83db&hm=b37919ab1aac2683488db6d5c6160a672d5f84b5cfdd0c1f8beb4dbca5dd0924&
09:50:19 <wensimehrp> https://cdn.discordapp.com/attachments/1008473233844097104/1321052329335586856/image.png?ex=676bd55b&is=676a83db&hm=a6dbfa502d7f30427e8b1ff44a8c807c7aa1a6f883ee600994aa1c5b037f6043&
09:50:24 <peter1138> Implement this huge extension so that I don't have to see it ๐Ÿ˜‰
09:50:55 <peter1138> Configuration is a bit ugly.
09:51:11 <peter1138> It works but it's not like anything else in the game.
09:52:31 <peter1138> Badges can also be set for stations, road stops, objects, houses, industries...
09:52:36 <reldred> Hey, Iโ€™d be more willing to use badges with a nice unified system like this.
09:53:12 <wensimehrp> ๐Ÿ˜ฎ
09:53:14 <reldred> I think it works better for list based stuff like this, and maybe road and rail selection.
09:53:29 <peter1138> Oh yeah, road and rail types too.
09:53:37 <wensimehrp> gauge?
09:53:55 <reldred> But using it for metadata generallyโ€ฆ I can think of uses for houses specifically
09:54:05 <peter1138> reldred: Possibly. But you get the other features like extra information display, and searching by text as well.
09:54:10 <reldred> Zone and value
09:54:20 <wensimehrp> you mean town buildings?
09:54:33 <peter1138> Yeah, houses = town buildings
09:55:16 <wensimehrp> reldred: I was skipping this line
09:55:19 <wensimehrp> ๐Ÿ˜›
09:55:46 <reldred> peter1138: I donโ€™t think thatโ€™s a bad thing
09:56:00 <reldred> This is good. This is innovation.
09:57:29 <peter1138> I want to make filtering easier to use, but I don't want to add a dropdown list per badge type...
09:58:14 <reldred> This with newhouses would eliminate most of the nonsense I was doing with classes and to boot make cross grf compatibility easier as well.
09:58:59 <reldred> Drop down with a checkbox for each badge category?
09:59:20 <peter1138> A filter for your filters? Heh
09:59:23 <reldred> Country on/off, gauge on/off,
09:59:31 <peter1138> Could work.
09:59:35 <reldred> They gave me pills for my pills
09:59:48 <peter1138> Or one dropdown list that cascades.
10:08:13 <reldred> Broad brush strokes I think, for instance I might personally like to see gauge and electrification type but not care one bit about flag, operator logo, some other logo specifically for the set, etc
10:13:18 <xarick> hi
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11:02:52 <xarick> is 10 characters the new standard? Fix 6a07f28103:
11:03:45 <xarick> it used to be 7
11:28:58 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened pull request #13193: Fix 07fba75: Immediately convert terraformed ground tiles into water tiles during river generation https://github.com/OpenTTD/OpenTTD/pull/13193
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12:12:06 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #13187: Doc: update changelog https://github.com/OpenTTD/OpenTTD/pull/13187
12:12:51 <DorpsGek> [OpenTTD/website] rubidium42 approved pull request #332: Add: 15.0-beta1 announcement https://github.com/OpenTTD/website/pull/332#pullrequestreview-2521894543
12:12:54 <Rubidium> any reasons not to tag?
12:15:30 <LordAro> too early?
12:16:01 <LordAro> xarick: there is no standard
12:18:15 <Rubidium> well... it's already the 25th on Christmas Islands, and nowhere's on the 23rd anymore ;)
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12:31:25 <Rubidium> if it's too early, then I might not be able to press the buttons. I did make a draft release, which I hope others can undraft ;)
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13:15:39 <peter1138> Where's that?
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13:30:20 <michi_cc> Permission to press buttons granted, but Iโ€˜m not near a PC today.
13:44:58 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 created new tag: 15.0-beta1 https://github.com/OpenTTD/OpenTTD/releases/tag/15.0-beta1
13:46:40 <LordAro> ๐Ÿฅณ
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13:57:25 <xarick> unused variables ๐Ÿ˜ฆ
13:58:16 <_glx_> typical if only used in assert
13:58:42 <_glx_> there's an attribute for that
14:06:21 <xarick> forgot MarkTileDirtyByTile(t);
14:06:30 <xarick> in the terraform
14:10:43 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #13193: Fix 07fba75: Immediately convert terraformed ground tiles into water tiles during river generation https://github.com/OpenTTD/OpenTTD/pull/13193
14:43:38 <xarick> waiting for codeql ๐Ÿ˜ฆ
14:46:25 <DorpsGek> [OpenTTD/website] PeterN merged pull request #332: Add: 15.0-beta1 announcement https://github.com/OpenTTD/website/pull/332
15:03:49 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1321131225104257034/image.png?ex=676c1ed5&is=676acd55&hm=3d7b8463ba367b40977357810eb645fa0677cb3c5d161557c1f1362e7352ff7a&
15:03:49 <xarick> hmm
15:04:02 <xarick> but it makes things much more clean and readable ๐Ÿ˜ฆ
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15:14:17 <digitalfox> PeterNviaGitHub: The link to the changelog on the site gives error โ€œNot foundโ€
15:14:51 <digitalfox> https://cdn.openttd.org/openttd-releases/15.0-beta1/changelog.txt
15:15:11 <peter1138> Ah yes, we didn't fix it for markdown.
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15:18:42 <digitalfox> And thank you, to all who worked one more year on making OpenTTD the most awesome game ๐Ÿ™
15:22:34 <merni> Changelog is markdown now ๐Ÿ˜ฎ
15:26:29 <merni> https://cdn.openttd.org/openttd-releases/15.0-beta1/changelog.md is also blank though
15:54:53 <merni> Aha, `changelog.sh` seems to be broken somehow
15:55:06 <merni> It is outputting blank
16:08:03 <_glx_> the issue is we can't just switch to .md, because older release pages still need .txt
16:13:23 <merni> No, but here even the Markdown file isn't being generated properly
16:13:50 <merni> ie, the shell-script that is supposed to extract only the current version's changelog from the master changelog doesn't seem to work anymore
16:14:28 <merni> it seems to rely on the fact that the version number used to start in the first column, which it doesn't anymore thanks to markdown `###` etc
16:14:43 <merni> And that script is a mass of grep, awk and sed ๐Ÿฅฒ
16:16:08 <merni> I seem to understand some of it now, though
16:36:15 <_glx_> yeah some nice regex ๐Ÿ™‚
16:38:28 <merni> merni: Emphasis on some
16:38:43 <merni> I am half tempted to convert it to a python script ๐Ÿ˜†
16:38:51 <_glx_> needs some `#\+ ` between `^` and `[0-`
16:38:57 <merni> Yes
16:39:02 <merni> But not only that
16:39:31 <_glx_> also needs adding some `#` to tag
16:39:51 <_glx_> because `if ($1=="'$tag'")` can't match
16:40:30 <merni> $1 would match ### right now
16:40:37 <merni> I think $2 would be the tag
16:40:38 <_glx_> if you want to make it a python script feel free ๐Ÿ™‚
16:41:02 <merni> _glx_: Would that work with the workflows though? If so, certainly :)
16:41:13 <merni> ie can the workflows execute a python script
16:41:37 <_glx_> just need update in https://github.com/OpenTTD/OpenTTD/blob/master/.github/workflows/release-source.yml
16:42:25 <_glx_> yes we have some workflows using python (unused strings, script mode)
16:42:36 <merni> ๐Ÿ‘ will try that then
16:43:23 <_glx_> and you can always make test releases on your fork to check how it runs
16:44:56 <_glx_> and adding `if: false` to unneeded jobs in <https://github.com/OpenTTD/OpenTTD/blob/master/.github/workflows/release.yml> so it skips time consuming tasks
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16:49:58 <_glx_> changelog will be in openttd-bundle artifact
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16:51:58 <DorpsGek> [OpenTTD/OpenTTD] TheMowgliMan opened issue #13194: [Bug]: Changelog missing on website https://github.com/OpenTTD/OpenTTD/issues/13194
16:52:34 <LordAro> lol
16:54:46 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #13194: [Bug]: Changelog missing on website https://github.com/OpenTTD/OpenTTD/issues/13194
16:57:39 <_glx_> anyway link to .md would be useless since the generating script is broken ๐Ÿ™‚
16:59:44 <DorpsGek> [OpenTTD/OpenTTD] TheMowgliMan closed issue #13194: [Bug]: Changelog missing on website https://github.com/OpenTTD/OpenTTD/issues/13194
16:59:47 <DorpsGek> [OpenTTD/OpenTTD] TheMowgliMan commented on issue #13194: [Bug]: Changelog missing on website https://github.com/OpenTTD/OpenTTD/issues/13194
17:29:34 <merni> _glx_: Well, turns out this was not actually necessary since buiding the source is the first step anyway :)
17:43:39 <merni> Oh, I forgot Python `print` has implicit `\n` at the end
17:43:58 <merni> I was racking my brain as to why everything is separated by blank lines ๐Ÿ˜†
17:49:20 <merni> Oh, hmm, there is also "## 14.x" to be dealt with.
17:50:26 <_glx_> yeah source is first step, but no need to run the next steps ๐Ÿ˜‰
17:50:40 <merni> Yeah so I just cancel once source finished
17:50:48 <_glx_> true
17:50:55 <merni> Easier than making a commit to do that temporary change, then reverting it later
18:02:09 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #13189: Doc: Update some yapf inline comments https://github.com/OpenTTD/OpenTTD/pull/13189#pullrequestreview-2522154621
18:04:31 <merni> Hmm, these newly added "14.x", "13.x" headings are a bit of a pain
18:05:02 <merni> We don't want to stop there when they are the first line, but otherwise we consider them as the start of another version and stop there
18:05:26 <merni> That seems inelegant but I guess is the only option
18:32:01 <DorpsGek> [OpenTTD/OpenTTD] merni-ns opened pull request #13195: Fix: Changelog script was broken on markdown changelogs https://github.com/OpenTTD/OpenTTD/pull/13195
18:37:20 <michi_cc> Somebody write in the announcement channel here ๐Ÿ˜Ž
18:39:45 <peter1138> Not in my list :p
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18:59:17 <DorpsGek> [OpenTTD/website] merni-ns opened pull request #333: Fix #330: Markdown changelog links https://github.com/OpenTTD/website/pull/333
19:00:26 <merni> silly error
19:01:23 <DorpsGek> [OpenTTD/website] merni-ns updated pull request #333: Fix #330: Markdown changelog links https://github.com/OpenTTD/website/pull/333
19:02:25 <merni> Man I love this whole preview thing
19:03:21 <merni> Seems to work
19:27:12 <talltyler> michi_cc: I helped ๐Ÿ˜›
19:43:50 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic merged pull request #13189: Doc: Update some yapf inline comments https://github.com/OpenTTD/OpenTTD/pull/13189
20:15:20 <DorpsGek> [OpenTTD/website] stormcone commented on pull request #333: Fix #330: Markdown changelog links https://github.com/OpenTTD/website/pull/333#issuecomment-2561381117
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21:52:49 <truebrain> talltyler: did we ever got to explaining to you how to post news on Steam? ๐Ÿ™‚
21:55:10 <talltyler> You gave me access but only after the latest news item was posted, so no, I did not learn
21:55:37 <talltyler> I am still happy to learn, but not today, as I am out of town for the holidays ๐Ÿ™‚
21:59:19 <truebrain> ๐Ÿ˜„
21:59:27 <truebrain> Next time. I will fix this release tomorrow
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22:35:20 <johnfranklin> Do countries which celebrate Christmas have a tradition waiting until 12AM 25th?
22:47:06 <_glx_> depends
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22:59:48 <atomixking> are the amount of installs on a particular newgrf logged at all? That's to sort them by popularity, which I'd imagine has been suggested already, but would definitely make the menu a lot easier to navigate
23:05:54 <talltyler> Not installs, but time played: https://survey.openttd.org/summaries/2024/q3/14/content
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23:48:09 <_glx_> yeah time played is probably the most useful info, amount of install doesn't mean much as many people used to download everything