IRC logs for #openttd on OFTC at 2024-12-21
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07:54:15 <truebrain> Did the nightly build?! 😄
07:54:28 <truebrain> And James didn't even make a bug report 😛
08:31:44 <LordAro> truebrain: either that or the notification is broken
08:32:02 <truebrain> Such a glass half-empty comment 😛
09:22:18 <Wolf01> So CRA got approved...
09:35:43 <_glx_> LordAro: Nighty notification only happens on failure, but usually with have eints commit to tell us it will start to buil
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10:24:31 <xarick> I'm trying to work backwards
10:24:51 <xarick> decoupling the may_reverse code into a commit of its own
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11:29:58 <kuhnovic> Are you including my reversal changes? You found some issues so I probably need to have another look and change stuff. So maybe you shouldn't include them yet. Up to you.
11:35:22 <xarick> no, this is done vs master
11:37:16 <xarick> my code is really outdated, it was still rellying on the first node being ignored
11:37:23 <xarick> but now it's no longer ignored
11:38:30 <xarick> there's an early DetectDestination call
11:43:59 <kuhnovic> Hehe, I know you really like that change 😛
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13:05:29 <peter1138> Wolf01: What's that?
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15:51:59 <bohaska> > As for the future, there is a lot of interest for Cloud Saves: something we are still looking into. With Cloud Saves you would be able to save your savegame in the cloud and continue playing it from where-ever you are. And as with all services OpenTTD offers, it will not be only available for Steam players, but for everyone (regardless of what platform you use).
15:51:59 <bohaska> Is there a plugin that, for example, can use your Github/Google/Microsoft account to store your OpenTTD saves online and pull from them?
15:57:19 <talltyler> Not an OpenTTD plugin, but you can use a network folder like OneDrive to store your savegame files
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18:36:50 <xarick> oh boy, my attempts to unify behaviour is failing
18:38:15 <xarick> on the alternative attempt, I actually have destinations, I feed all ship depots as destinations
18:38:33 <xarick> but on this old outdated attempt, I don't
18:41:33 <xarick> I wanna try to merge the logic from `CYapfDestinationRegionAnyDepotT` into `CYapfDestinationRegionT`
18:43:51 <xarick> and `CYapfDestinationAnyDepotShipT` into `CYapfDestinationTileWaterT`
19:00:25 <peter1138> Maybe, if it does different things, it shouldn't be unified.
19:54:55 <Rubidium> peter1138: did you deliberately not merge the catcodec changes, or might you not have the rights to merge there?
19:56:39 <peter1138> I've got another patch to switch to CMake, but I'm not sure if that's wanted.
19:58:10 <Rubidium> that's fine by me, although I'm not sure whether I've got enough CMake knowledge to review
19:58:25 <peter1138> I had problems with the Makefile not recompiling everything that should be.
19:58:34 <peter1138> I kept getting segfaults until I did make clean first...
20:09:34 <truebrain> CMake, CMake, CMake
20:14:55 <truebrain> maybe also add a dorpsgek file, so people are informed 😄
20:24:25 <soylent_cow[m]> my second attempt at scenario came out hella better:
20:57:19 <_glx_> PeterNviaGitHub: magic 🙂
21:16:04 <xarick> Diablo 4 Goes Free-2-Play Over Christmas - how the turntables
21:18:09 <xarick> "until January 3, 2025." -oh, okay screw it then
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