IRC logs for #openttd on OFTC at 2024-12-10
            
00:02:47 <DorpsGek> [OpenTTD/dibridge] TrueBrain closed issue #255: Latest version fails to start with: No module named 'audioop' https://github.com/OpenTTD/dibridge/issues/255
00:02:50 <DorpsGek> [OpenTTD/dibridge] TrueBrain commented on issue #255: Latest version fails to start with: No module named 'audioop' https://github.com/OpenTTD/dibridge/issues/255
00:06:02 <LordAro> truebrain: https://github.com/Rapptz/discord.py/issues/9477#issuecomment-2314793630 love it
00:06:30 <truebrain> That gist has some nice passive aggressive information πŸ˜›
00:06:34 <truebrain> It made me giggle
00:11:19 <LordAro> i notice it was not used
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03:43:27 <peter1138> Urgh, tired but can't sleep
03:44:14 <mnhebi> Code some Rust, it'll help you sleep.
03:44:27 <mnhebi> In fact, why not start converting OTTD to Rust, guaranteed sleep every night
03:46:36 <peter1138> Tired, not suicidal.
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04:45:50 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/ad7738cff84ea158cd4c45a51d63d17fa625ac53
04:45:51 <DorpsGek> - Update: Translations from eints (by translators)
04:55:13 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #13162: Codechange: A transparent FrameRect doesn't care about colours. https://github.com/OpenTTD/OpenTTD/pull/13162#pullrequestreview-2490969828
05:00:50 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13162: Codechange: A transparent FrameRect doesn't care about colours. https://github.com/OpenTTD/OpenTTD/pull/13162
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06:30:10 <peter1138> Hmm, I wonder if/how cargo type GRM should be fixed.
06:31:11 <peter1138> The spec knows about two ranges, one for cargo slot and one for cargo bit.
06:31:25 <peter1138> The spec also says the ranges as 00..1F and 20..3F
06:31:46 <peter1138> So when I bumped NUM_CARGO from 32 to 64, years ago, I never noticed that.
06:31:58 <peter1138> Technically broken ever since.
06:32:27 <peter1138> However, cargo bit is basically unused.
06:33:22 <peter1138> I would not be surprised if no set is actually using GRM for cargo types anyway.
06:46:03 <peter1138> Looking at our implementation I don't see how it was meant to be used even with 32 cargo types.
06:48:22 <peter1138> Oh, parameters... weird.
06:49:28 <peter1138> And of course it's totally collaborative, so depends on all NewGRFs using it to work.
06:49:41 <peter1138> Should we just not bother...
06:54:30 <andythenorth> Have you sworn off sleep completely? 😯
06:54:44 <andythenorth> (Reading your timestamps)
06:55:59 <andythenorth> Delete GRM, bonfires are good, we need the warmth πŸ˜›
07:07:34 <andythenorth> hmm ok, so
07:08:00 <andythenorth> my grfs used to have CI/CD with coop jenkins and bundles servers
07:08:25 <andythenorth> I did test CI with Azure builds for a bit, but Azure UI is weird
07:08:52 <andythenorth> if I want CI back (but not CD), is GHA the current preferred method (repos are on GH)?
07:09:40 <andythenorth> I'm not sure it will work as I often push commits that depend on nml PRs
07:09:42 <andythenorth> but eh
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07:11:11 <peter1138> You wouldn't need to run it on every commit, just PRs and merges to main.
07:11:53 <peter1138> Well, assuming PRs are your standard workflow which is probably not the case for single person development.
07:11:59 <peter1138> I'm weird like that though.
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07:17:34 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1315940458471362581/image.png?ex=67593c8e&is=6757eb0e&hm=10a5b91d75a5665c63db971228e0245fcdb70db5150b7d1b43973587c8cd0556&
07:17:34 <peter1138> Cool, it still works.
07:21:56 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #13073: Add: NewGRF Badges feature https://github.com/OpenTTD/OpenTTD/pull/13073
07:24:22 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1315942170825592872/image.png?ex=67593e26&is=6757eca6&hm=24d0aa1352c4072e8744308b8d9048e81c15e1cc55210b69c54709e61f2048e1&
07:24:22 <peter1138> I need to do something better than this.
07:24:37 <peter1138> A button with the label "B" is not very good πŸ™‚
07:25:50 <peter1138> I also haven't fitted that in anywhere else where badges are shown.
07:27:53 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1315943053571260426/image.png?ex=67593ef9&is=6757ed79&hm=362cf5a634ecfe4a4dadbd478ff836056a9074f6d31868f1b24fe2888e0efa9d&
07:27:53 <peter1138> The traditionalist configuration.
07:29:43 <andythenorth> a shield icon
07:29:45 <andythenorth> for badge
07:29:47 <andythenorth> πŸ˜›
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07:32:11 <andythenorth> I could run CI on main branch and specific configured branches only
07:32:30 <andythenorth> then I could be more disciplined about not committing to main when unreleased nmlc is involved (which is always :P)
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07:33:06 <andythenorth> or I could have my CI build nmlc also
07:33:30 <andythenorth> I remember in 2008, I was just drawing dump trucks πŸ˜›
07:33:45 <andythenorth> I should draw pixels swamps and alligators
07:58:32 <wensimehrp> peter1138: How can I make the flags show
07:59:05 <wensimehrp> I built the grf and put it in ~/.local/share/newgrf
09:15:49 <peter1138> There's a demo grf that adds the badges to the default trains.
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09:19:50 <andythenorth> going to sell my intel MBP
09:19:56 <andythenorth> will our infra be ok?
09:21:54 <peter1138> By default the badges grf only adds badges, and they're not assigned to anything.
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09:27:27 <andythenorth> can we have DLC badge sets?
09:27:34 <andythenorth> like svg icon sets
09:27:43 <andythenorth> 'badge themes'
09:28:02 <andythenorth> EZ badges
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09:32:44 <andythenorth> so does this affect my grf docs? https://github.com/andythenorth/grf.farm-volume-1/security/dependabot/2
09:33:03 <andythenorth> ah, authed link only, for obvs reasons πŸ˜›
09:33:44 <andythenorth> `jquery (npm) < 1.12.2
09:33:44 <andythenorth> Affected versions of jquery interpret text/javascript responses from cross-origin ajax requests, and automatically execute the contents in jQuery.globalEval, even when the ajax request doesn't contain the dataType option.`
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09:36:45 <andythenorth> GPT thinks not
09:37:10 <andythenorth> it does mean users can own themselves though, via client side JS
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09:50:09 <pickpacket> is someone still working on increasing the number of possible players in multiplayer?
09:50:35 <pickpacket> I really need to get back to that killcount gamescript I'm working on. Haven't touched it in months
09:54:54 <LordAro> "someone"
10:02:55 <xarick> hello
10:20:19 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1315986447563755541/image.png?ex=67596762&is=675815e2&hm=08250dbaec3acf2e95eeb266223ed35ed1791faea4ae01e6edc2e8d3e28bdb30&
10:20:19 <xarick> wow
10:53:03 <peter1138> pickpacket: No
10:55:02 <xarick> i think on windows it's 64
10:58:01 <pickpacket> peter1138: :'(
11:00:00 <xarick> Can I question about this `<= 13`, why not `< 16` like somewhere else <https://github.com/OpenTTD/OpenTTD/blob/master/src/tree_cmd.cpp#L201>
11:00:21 <xarick> I am static consting the 16
11:00:27 <xarick> wondering if that 13 could be a 16
11:04:03 <xarick> meh... let it be different
11:17:22 <xarick> copilot likes the word refactor
11:17:39 <xarick> i don't know if it knows what it means
11:17:47 <xarick> maybe it's me who doesn't know
11:37:03 <pickpacket> LordAro: well, there was an individual who worked on it during the Summer. I was curious about whether that work was progressing or abandoned
11:47:12 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened pull request #13163: Change: Optimize tree placement at same height https://github.com/OpenTTD/OpenTTD/pull/13163
12:27:01 <DorpsGek> [OpenTTD/OpenTTD] github-advanced-security[bot] commented on pull request #13163: Change: Optimize tree placement at same height https://github.com/OpenTTD/OpenTTD/pull/13163#pullrequestreview-2492179750
12:33:32 <xarick> oops πŸ™‚
12:48:01 <peter1138> Heh
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13:11:12 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #13163: Change: Optimize tree placement at same height https://github.com/OpenTTD/OpenTTD/pull/13163
13:26:30 <peter1138> pickpacket: They realised it was much more of a task, then moved on to something else and got stalled.
13:26:56 <pickpacket> peter1138: πŸ‘ makes sense
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13:35:25 <andythenorth> naptime?
13:35:28 <andythenorth> lunchtime?
13:53:35 <peter1138> No
13:56:34 <LordAro> nah
14:35:16 <xarick> error C3861: 'return_cmd_error': identifier not found
14:37:31 <peter1138> I removed it
14:40:51 <LordAro> peter1138: how dare you
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15:10:00 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1316059348413452308/image.png?ex=6759ab47&is=675859c7&hm=1f977d8e03826c6c8f8307466b21adf83968443ad9a74dfaec4b1aec8569cc5a&
15:10:00 <xarick> ugly commit message! copilot help me
15:15:38 <xarick> okay, he summarized it
15:16:30 <xarick> Superseded by #13094.
15:16:30 <xarick> talltyler 2TallTyler closed this last week
15:16:37 <xarick> more like.... underseeded
15:17:58 <xarick> my engolish
15:36:54 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1316066119437520977/2024-12-10_15-35-05.mp4?ex=6759b196&is=67586016&hm=d92e02424ad203633944d82045922c6ce5e2d5c214746d387bdb0cb55b18d113&
15:39:23 <xarick> should I record the worst case scenario?
15:55:53 <kuhnovic> No, record a typical scenario
15:58:08 <xarick> a typical scenario, nobody uses trees
16:01:23 <kuhnovic> "uses trees"... they are just there
16:02:21 <talltyler> I always have trees in my game πŸ™‚
16:04:38 <xarick> let me consult the survey
16:06:06 <xarick> https://survey.openttd.org/summaries/2024/wk49/14.1#game.settings.game_creation.tree_placer
16:06:18 <xarick> fake survey
16:06:47 <xarick> it's a "leave at default" survey
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16:29:06 <kuhnovic> I always have trees, I didn't even know there was a setting to turn them off. Is there such a thing?
16:29:45 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1316079419248349275/image.png?ex=6759bdf9&is=67586c79&hm=b7333351ba9f2625b2560ca527b6e0875d3b69589f7cc56c70076ecfe5d93fd2&
16:29:45 <xarick> 1 result is too bad, it makes the others pointless
16:30:11 <xarick> thats us time
16:30:33 <_glx_> is it temperate flat ?
16:30:47 <xarick> no
16:31:03 <xarick> it's sub-arctic 255 none very rough 100% 1%
16:31:25 <_glx_> ha the settings almost unusable anyway
16:32:04 <_glx_> IIRC it's hard to place industries too
16:32:29 <xarick> need less examples
16:34:15 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1316080551987380244/image.png?ex=6759bf07&is=67586d87&hm=75ae089202b679805f0f791b00e59569e219c7ab99b288003c725d901e783e02&
16:34:15 <xarick> only non custom examples
16:35:09 <xarick> ftg stands for faster tree generation, the branch name
16:35:51 <xarick> first 100 is using only the first "if" method, with diminishing returns after 100
16:36:09 <xarick> second is using the second "else" method
16:36:14 <xarick> with that vector
16:58:42 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1316086705098457108/image.png?ex=6759c4c2&is=67587342&hm=171cbabaed60d0772e828d95da4073e25a70f4e751d19b01ee33991b7796ec22&
16:58:42 <xarick> without sub-arctic
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17:05:15 <peter1138> So, uh...
17:23:26 <Rubidium> what's on your mind?
17:25:46 <LordAro> did you run some 3rdparty toml?
17:27:19 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #13095: Codefix: Missing this-> in Kdtree https://github.com/OpenTTD/OpenTTD/pull/13095#pullrequestreview-2493052849
17:30:59 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #13095: Codefix: Missing this-> in Kdtree https://github.com/OpenTTD/OpenTTD/pull/13095
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17:54:40 <johnfranklin> I should talk more about lunch
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18:09:58 <wensimehrp> johnfranklin: figgy puddng
18:30:56 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #8505: Feature: Allow converting track under trains when compatible with the new rail type https://github.com/OpenTTD/OpenTTD/pull/8505#pullrequestreview-2493229468
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19:34:38 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic opened issue #13164: [Bug]: Ship takes large detour when leaving dock https://github.com/OpenTTD/OpenTTD/issues/13164
19:38:37 <kuhnovic> I realize more and more that the ship PF needs some additional love πŸ˜›
19:39:08 <kuhnovic> And I need to try not to wreck it in the process, which is all to easy to do
20:01:06 * andythenorth looking for some kind of TOML validator / input sanitiser
20:01:13 <andythenorth> reading diffs is dull
20:03:07 <aperezdc> andythenorth: I've used Taplo a few times β†’ https://taplo.tamasfe.dev/
20:03:36 <squirejames> andythenorth: time is an illusion, lunchtime doubly so
20:07:55 <andythenorth> oo
20:12:02 <andythenorth> I think ideally Github would have an Action to validate translation PRs before I look at them
20:12:09 <andythenorth> - only contains a .toml file
20:12:14 <andythenorth> - the .toml file is valid
20:12:26 <andythenorth> - the values of the .toml nodes are valid per the schema
20:12:36 <andythenorth> I have no idea how to do this πŸ™‚
20:12:39 <_glx_> an action can do that
20:14:51 <peter1138> wensimehrp: I j
20:15:29 <peter1138> wensimehrp: I just remembered I need to commit some changes to the badges repository because it uses the wrong action 0 properties.
20:18:02 <peter1138> Done.
20:19:12 <andythenorth> really ideally, grf translations would be handled separately to the grf, but eh πŸ™‚
20:19:16 <andythenorth> that might be too hard
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20:51:14 <peter1138> Someoneβ„’
20:56:30 <andythenorth> GPT claims to have written me a GHA validator
20:56:46 <andythenorth> the problem with that is...it's a coin flip as to crap or not
21:01:19 <peter1138> Untrusted 3rdparty code.
21:01:51 <andythenorth> Stack Overflow, but automated at scale
21:02:02 <andythenorth> 'paste shell commands here'
21:02:08 <andythenorth> 'if it doesn't run, use sudo'
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22:23:51 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1316168533671153805/image.png?ex=675a10f7&is=6758bf77&hm=0246b912b75973ea8ae203928402f1acc6c4f1773d45690aac925921752c9aa9&
22:23:51 <peter1138> Can we 'translate' that to say legacy instead of advanced? :p
22:32:03 <talltyler> Sure, I’ll approve
22:38:43 <belajalilija> peter1138: please do
22:39:25 <belajalilija> that being said, they didnt even know how they got the old signals
22:40:41 <belajalilija> maybe legacy signals should be behind a setting
22:40:41 <belajalilija> maybe they should be disabled by default
22:40:41 <belajalilija> surely anyone who is advanced will know to look in settings and not mind having to go into settings to click on something only once
22:40:41 <belajalilija> surely that will work out fine and everyone will be happy
22:40:45 <peter1138> Randomly clicking. I don't like that button.
22:40:56 <peter1138> It was not originally there but I think someone complained...
22:41:18 <belajalilija> nah, surely any rational person wouldnt have complained, im sure of it
22:41:24 <peter1138> Hehehehee
22:41:30 <andythenorth> not sure 'legacy' reduces pitchforks πŸ˜›
22:41:38 <andythenorth> I proposed 'special situations' πŸ˜›
22:41:47 <belajalilija> "obsolete"
22:42:03 <andythenorth> they're not obsolete, for building logic systems
22:42:10 <andythenorth> just call them 'boolean signals'
22:42:16 <andythenorth> most people will run away
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22:43:02 <peter1138> Calling them advanced suggests they are better.
22:43:18 <belajalilija> andythenorth: they will be if they bring signal programing into main :coolgay:
22:43:18 <belajalilija> i know you guys wont and i get that it doesnt fit with your view of the game
22:43:50 <belajalilija> would just be funny to make them be actually obsolete
22:43:58 <andythenorth> I remember that some block signal users were against programmable signals
22:44:07 <andythenorth> I think block signals are a meta game
22:46:46 <belajalilija> all jokes aside though
22:46:57 <belajalilija> i think it is best to put them behind a setting
22:47:28 <_jgr_> They already are behind a setting
22:47:34 <belajalilija> an actual setting tho
22:48:26 <belajalilija> looking at the screenshots channel, help channel, normal channels, etc, i see far more people using pre signals unknowingly and to their own detriment rather than using them for logic
22:48:56 <_jgr_> Yes, because that's what the tutorial videos use
22:49:34 <andythenorth> there's a whole inertia of things pushing people to fancy block signals
22:49:36 <andythenorth> youtube
22:49:42 <andythenorth> legacy coop stuff
22:50:00 <peter1138> belajalilija: It is an actual setting, and then it was added as the toggle because someone found it too hard to find.
22:50:31 <andythenorth> https://wiki.openttd.org/en/Manual/Signals
22:50:37 <andythenorth> ^ mostly block signals
22:50:55 <belajalilija> the confusion of that individual was probably less than the collective confusion of everyone else
22:50:55 <andythenorth> "how to signal" https://wiki.openttd.org/en/Community/Junctionary/Advanced%20signalling%20examples
22:51:08 <belajalilija> people have been saying for years about updating the wiki
22:51:11 <andythenorth> "how to signal moar" https://wiki.openttd.org/Category/en/Manual/Train%20Junctions
22:51:12 <peter1138> <https://github.com/OpenTTD/OpenTTD/issues/9580> etc
22:51:30 <peter1138> That bug is technically "resolved" since...
22:51:42 <andythenorth> "pre-signals, the pro layout" https://darkcoding.net/misc/openttd-trains-and-signals-for-beginners-a-tutorial/
22:52:32 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1316175749291573399/image.png?ex=675a17af&is=6758c62f&hm=1e29dbbc7e196c291ca5b8501fc2f939f2288d0a4f31f68720cdcf9b9d6ca5cc&
22:52:32 <belajalilija> peter1138: shocking
22:52:42 <_jgr_> That's from 2009
22:53:24 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1316175966422437928/image.png?ex=675a17e3&is=6758c663&hm=11dc3ac6ccdc7a237e5c0aa4d1c6bb3b1ba778323ad369b433f89e7f8ea9cf31&
22:53:24 <andythenorth> somehow we've managed to educate the robot
22:53:47 <belajalilija> what software is good for screenrecording?
22:54:14 <andythenorth> quicktime on the mac
22:54:20 <andythenorth> doesn't help? πŸ˜›
22:54:23 <andythenorth> loom
22:54:31 <andythenorth> https://www.loom.com/
22:54:44 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1316176303103148072/image.png?ex=675a1834&is=6758c6b4&hm=ac9ac8d7c26c5764cbff963730364ea5e11400d9b54696b8bd5f8b1e4828ce41&
22:54:44 <belajalilija> probably now
22:54:45 <peter1138> obs πŸ™‚
22:55:05 <peter1138> Oops, this code compiled and I think it shouldn't :S
22:55:14 <andythenorth> was it 3rd party?
22:55:32 <belajalilija> im very tempted to make a vanilla tutorial to cover some basics
22:55:43 <peter1138> Huh, turns out that I can search references for operator[] and... it does.
22:56:48 <andythenorth> I should sleep
22:56:53 <andythenorth> also peter1138 should sleep
22:57:00 <belajalilija> i'd do stuff on the wiki but idk how that all works as its through github
22:57:33 <belajalilija> but given the amount of time i spend ||shouting at people|| helping people in the help channel it might be worth it to make videos
23:00:09 <andythenorth> it's a wiki, you login and edit πŸ™‚
23:01:17 <belajalilija> i downloaded obs
23:01:21 <belajalilija> because loom costs money
23:02:54 <belajalilija> part of me would appreciate a level of recognition because i feel that i (try to) help people often in the help channel
23:02:54 <belajalilija> but then the onus would be on me to be nice to people and i simply cant bring myself to do that
23:04:06 <belajalilija> its the same reason ive never submitted a serious application to be mod or whatever on the discord, that and i'd just ban people for my own amusement
23:04:35 <peter1138> If you're thinking of making screen recordings for tutorials, don't forget to use OpenGFX 2 as well.
23:04:45 <belajalilija> is it complete?
23:05:15 <peter1138> The non-high res version is, yes.
23:05:21 <belajalilija> that's all i want
23:05:45 <peter1138> zBase: Ugly, don't do it. OpenGFX 1, good fall back. TTD, awkward because copyrights.
23:06:01 <belajalilija> yeah i dont touch a/zBase
23:06:35 <belajalilija> i typically played with ttdlx graphics until recently
23:06:38 <andythenorth> ok such bedtime
23:06:51 <belajalilija> but i got into decorating stuff more and moved to gridless opengfx
23:06:54 <belajalilija> night andy
23:10:16 <talltyler> OpenGFX2 supports gridless, using the base set parameters in the Options menu. I like my grid lines but I use these parameters to use arctic foundations in all climates.
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23:38:15 <peter1138> <https://github.com/OpenTTD/OpenTTD/pull/9617> So basically revert? :p
23:38:41 <belajalilija> yes
23:38:57 <peter1138> Apparently it was important enough to backport.
23:50:09 <belajalilija> why isnt it recording my whole screen?
23:50:26 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1316190321608228875/image.png?ex=675a2542&is=6758d3c2&hm=35ba6d0cfcf2b0cba1ea433d03a0f2d177e4a14d2848b6c27fe1a478c772b965&
23:50:36 <belajalilija> is there something else im missing?
23:57:33 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13165: Codechange: Use CargoArray for linkgraph refresher. https://github.com/OpenTTD/OpenTTD/pull/13165
23:58:13 <belajalilija> think ive figured it out
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23:58:40 <peter1138> Set the scene up πŸ™‚