IRC logs for #openttd on OFTC at 2024-12-03
            
00:09:05 <peter1138> Well
00:09:30 <peter1138> If it's the ubuntu thing then that's a pretty dumb annotation.
00:09:50 <LordAro> indeed
00:10:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed pull request #13143: Fix: Use cmake_path to normalize installation paths. https://github.com/OpenTTD/OpenTTD/pull/13143
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02:49:53 <emperorjake> https://cdn.discordapp.com/attachments/1008473233844097104/1313336377894768660/image.png?ex=674fc351&is=674e71d1&hm=09d32331e5fa1d88438fc95f7adc673fa16febfb5cd7389330fd9969c7582849&
02:49:53 <emperorjake> I've found a bug, the recent fix for remapping cargo types in older vehicle sets doesn't seem to affect ships. Here I've loaded FIRS 5 and WSF Ferry Set in latest vanilla nightly
02:55:40 <wensimehrp> 😨 passengers were dissolved in acid?
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03:09:14 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #13141: Codechange: Update minimum CMake version to 3.16 for all parts. https://github.com/OpenTTD/OpenTTD/pull/13141#pullrequestreview-2474461817
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06:38:03 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #13144: Codechange: Algorithmic generation of desert and rainforest https://github.com/OpenTTD/OpenTTD/pull/13144#issuecomment-2513680306
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09:23:10 <peter1138> What should the default cargo type of a train engine be...
09:24:08 <peter1138> Currently it's passengers, but that means if passengers is not available and the engine isn't refittable, the engine will not appear.
09:25:54 <andythenorth> passengers not being available is a bug πŸ˜›
09:26:07 <andythenorth> at some level, norms have to apply πŸ˜›
09:26:44 <mnhebi> peter1138: Mail.
09:27:32 <mnhebi> Either that or wood. Pretty much every industry set has logs or such
09:27:57 <andythenorth> peter1138: why not GEAR?
09:28:03 <andythenorth> and cargo class bit 15 πŸ˜›
09:28:56 <mnhebi> Andy no! :desperateshot:
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09:39:15 <brickblock19280> mnhebi: I know of sets without wood or mail
10:11:14 <peter1138> I think I need something like a context-aware CT_DEFAULT.
10:11:41 <peter1138> If you have a wagon and you don't set any cargo type, what cargo type do you expect?
10:11:42 <xarick> hi
10:12:06 <peter1138> If you have an engine with no capacity then it doesn't matter, it just needs to be something valid.
10:12:35 <peter1138> emperorjake: In this case, the ship set does not set a cargo type at all fo many of the ships.
10:14:02 <xarick> oops, division by zero 😦
10:15:14 <xarick> 0% desert coverage triggers a division by 0
10:17:54 <kuhnovic> My company has 4 different systems for time off / sick leave / travel payment / work hours. And they are all unsynchronized...
10:20:45 <andythenorth> peter1138: "none" πŸ˜›
10:20:49 <andythenorth> 0 capacity
10:23:29 <xarick> aha!!! _glx_ I finally catched it! The FormatString error
10:26:07 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1313451194810761306/message.txt?ex=67502e3f&is=674edcbf&hm=4b78b2011b3b1539c45c6c17fa65b8a1ac2d8e6eab3d1a636522af5693a92aaf&
10:27:52 <xarick> [2024-12-03 10:25:01] dbg: [misc:0] FormatString: Attempt to read string parameter as integer
10:32:34 <xarick> let me see if i can reliably reproduce
10:33:32 <xarick> string 34889, what is it?
10:34:10 <peter1138> Height.
10:35:38 <peter1138> My code found a bug elsewhere.
10:37:16 <peter1138> I'll fix it lunch time πŸ™‚
10:37:32 <xarick> oki
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10:47:41 <LordAro> kuhnovic: that sounds hilarious
10:53:05 <xarick> right, where was I
10:54:21 <kuhnovic> It's pathetic. So easy to make a mistake. Big company bullshit is what it is.
10:55:32 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #13144: Codechange: Algorithmic generation of desert and rainforest https://github.com/OpenTTD/OpenTTD/pull/13144
10:55:40 <xarick> solved division by 0
10:57:00 <peter1138> https://github.com/actions/runner-images/issues/10636 I guess others "solve" this by pinning instead of using latest.
11:04:08 <LordAro> guess so
11:04:31 <peter1138> Or we magic our annoation-check to ignore this sort of pipeline thing. But that seems odd.
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11:26:11 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1313466310507757571/image.png?ex=67503c53&is=674eead3&hm=6ec8cb38e763acd37fce444fbeeb920ca5e4138ebb890cd959a50279d6cf7925&
11:26:11 <xarick> what a terrible coincidence
11:26:30 <xarick> how do i not autoformat that into a commit link?
11:31:54 <peter1138> Is that Release without asserts?
11:32:00 <xarick> yes
11:34:41 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #13144: Codechange: Algorithmic generation of desert and rainforest https://github.com/OpenTTD/OpenTTD/pull/13144#issuecomment-2514301459
11:35:20 <xarick> dumb link 😦
11:38:54 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #13144: Codechange: Algorithmic generation of desert and rainforest https://github.com/OpenTTD/OpenTTD/pull/13144#issuecomment-2514314116
11:43:06 <_glx_> Looks like we had another issue with the Ubuntu image upgrade https://github.com/OpenTTD/OpenTTD/pull/12995
11:45:23 <peter1138> Yup
11:46:11 <peter1138> > We will forget to change back to ubuntu-latest after the transition is complete.
11:46:34 <peter1138> But now it fails because 24.04 is not selected, and we get a warning.
11:47:52 <peter1138> xarick: Round down to ms or s, Β΅s is not useful here.
11:48:44 <LordAro> well the number's smaller
11:48:55 <LordAro> also lol, managed to reference one of your own commits
11:49:04 <peter1138> I used Β΅s with #13117 only because the new version is sub-ms.
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12:14:34 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #13144: Codechange: Algorithmic generation of desert and rainforest https://github.com/OpenTTD/OpenTTD/pull/13144#pullrequestreview-2475430802
12:24:24 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13145: Fix: String parameter not set when determining width of smallmap contour labels. https://github.com/OpenTTD/OpenTTD/pull/13145
12:28:12 <xarick> * @note We shouldn't use range-for as we add to the vector inside the loop. */ good?
12:29:49 <xarick> or doxygen is bad here?
12:45:14 <LordAro> doxygen style is unnecessary inside a function, yes
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12:50:10 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13146: Fix: [NewGRF] New engines did not have a default cargo type set. https://github.com/OpenTTD/OpenTTD/pull/13146
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12:58:58 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #13146: Fix: [NewGRF] New engines did not have a default cargo type set. https://github.com/OpenTTD/OpenTTD/pull/13146#issuecomment-2514495189
12:59:31 <peter1138> Yes, doxygen is for documenting classes, functions and members. Not code.
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13:13:41 <andythenorth> lunch please?
13:14:03 <peter1138> Salad?
13:14:17 <andythenorth> dunno
13:14:20 <peter1138> Jacket potato with cheese and chilli.
13:14:26 <andythenorth> the fridge contains many choices today
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13:17:05 <merni> peter1138: ooh
13:17:14 <merni> I feel hungry now
13:19:26 <xarick> ```/* Re-adding the current rainforest tile to the queue to ensure all
13:19:26 <xarick> * newly converted TROPICZONE_NORMAL tiles are checked in subsequent
13:19:26 <xarick> * iterations for neighboring TROPICZONE_DESERT tiles, allowing for
13:19:26 <xarick> * a thorough and complete buffer zone creation process. */
13:19:26 <xarick> rainforest_queue.emplace_back(rainforest_tile, neighbour_tile);```
13:19:27 <xarick> that's a bit too wordly
13:19:46 <xarick> help me
13:20:07 <peter1138> Write it yourself based on your understanding of the algorithm not some AI crap.
13:20:27 <peter1138> And if it's not AI crap, well...
13:20:30 <xarick> rainforest_tile is the center of the "circle"
13:20:46 <xarick> and the neighbouring tiles are the tiles inside the circle
13:20:53 <xarick> there can be no desert tiles inside!
13:23:24 <xarick> results in generating the normal tile buffer zone between desert and rainforest
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13:27:31 <xarick> it's like a painbrush
13:28:12 <xarick> you draw with a pencil of radius 6 around the rainforest?
13:28:20 <xarick> draw normal tiles
13:28:28 <xarick> halp
13:38:53 <xarick> oopsie oops
13:39:00 <xarick> references are bad
13:43:18 <xarick> rainforest_queue can get quite big
13:43:23 <xarick> RIP memory
13:46:14 <peter1138> How big?
13:46:40 <xarick> let me get a breakpoint there
13:47:18 <xarick> rainforest_queue = { size=8662028 }
13:48:04 <xarick> normal_tiles = { size=1008561 }
13:48:43 <xarick> i think rainforest_queue could be a deque?
13:48:50 <xarick> would help with memory maybe?
13:49:12 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened issue #13147: [Bug]: String issues with railtype GRF cause crash https://github.com/OpenTTD/OpenTTD/issues/13147
13:53:29 <talltyler> FYI, yozora3: JP+ Tracks is beautiful and while admiring it, I managed to cause a crash. I opened [#13147](https://github.com/OpenTTD/OpenTTD/issues/13147) so developers smarter than me can determine if you made a mistake somewhere. In any case, OpenTTD should not crash, so we will have something to fix on our end. πŸ™‚
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13:55:16 <yozora3> Oh it has to be empty {STRING}
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13:57:19 <peter1138> heh, related to
13:57:23 <peter1138> #13145
13:58:13 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13146: Fix: [NewGRF] New engines did not have a default cargo type set. https://github.com/OpenTTD/OpenTTD/pull/13146#pullrequestreview-2475758959
13:58:55 <LordAro> hmm, not a lot of point approving things while the CI is broken
13:59:59 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #13147: [Bug]: String issues with railtype GRF cause crash https://github.com/OpenTTD/OpenTTD/issues/13147
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14:01:49 <johnfranklin> I made and ate some β€œpesto chow mein”
14:08:19 <xarick> ewww... deque eats more memory, at least in debug mode
14:08:46 <peter1138> As long as you are not removing items, then yes.
14:17:21 <xarick> i dont know how to profile memory usage
14:20:02 <yozora3> talltyler: Thank you for pointing this out, pushed an update with every {STRING} block defined
14:23:32 <DorpsGek> [OpenTTD/actions] LordAro opened pull request #84: Print annotations in annotations check and ignore ubuntu-latest warnings https://github.com/OpenTTD/actions/pull/84
14:27:53 <truebrain> LordAro: I do not understand your part that you talk about using APIs and I don't know what more to see annotations?
14:28:03 <truebrain> They are very visible on several places in the CI results
14:28:34 <LordAro> truebrain: all of the CI results are currently failing due to "ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636" which appears nowhere in the CI that anyone can find
14:28:46 <LordAro> it only appears in (e.g.) https://api.github.com/repos/OpenTTD/OpenTTD/check-runs/33818488274/annotations
14:28:52 <LordAro> sorry, should've put that in the PR
14:29:12 <truebrain> Go to a PR, go to Checks tab, click Annotations
14:29:35 <truebrain> Otherwise, click on the group of CI results and scroll below the graph of dependencies
14:30:20 <peter1138> This one is visible on Summary.
14:30:31 <LordAro> ...huh
14:30:33 <truebrain> I am not against your PR btw, just surprised "nobody" could find it πŸ˜„
14:30:38 <LordAro> well, none of us could find it last night :D
14:30:57 <LordAro> and i definitely tend to click the CI job with the red cross on it
14:31:06 <LordAro> (and expect to find more info)
14:31:20 <truebrain> Annotations are one level higher
14:31:30 <truebrain> So you have to click back one level to see them πŸ™‚
14:32:13 <truebrain> Owh, they even made it more visible I see
14:32:16 <truebrain> https://github.com/OpenTTD/OpenTTD/actions/runs/12140024524/job/33849495025?pr=13146
14:32:25 <truebrain> On the CI results, click the Annotation button on top
14:32:29 <truebrain> Also checks them
14:33:07 <peter1138> I think I saw 1 error and 1 warning. And thought -- well, that's the warning, what's the error?
14:33:16 <truebrain> Again, your PR still sounds like a good idea, just surprised by the reasoning πŸ˜„
14:33:33 <truebrain> We make the error, because there is a warning :d
14:34:15 <truebrain> Just annoying GitHub uses a warning for these things
14:34:19 <truebrain> Should be an info, tbfh
14:34:22 <DorpsGek> [OpenTTD/actions] LordAro updated pull request #84: Print annotations in annotations check and ignore ubuntu-latest warnings https://github.com/OpenTTD/actions/pull/84
14:35:06 <truebrain> Anyway, your PR does two things. You know how we feel about that πŸ˜›
14:35:17 <LordAro> that's why it's two commits!
14:35:22 <LordAro> one depends on the other
14:35:30 <truebrain> And those commit messages
14:35:33 <truebrain> Owh boy!
14:35:46 <truebrain> Wtf
14:35:48 <LordAro> Seemed silly to make two PRs for that
14:35:50 <truebrain> Discord...
14:36:00 <LordAro> I'm at work, no conventions for commit messages here...
14:36:09 <peter1138> <https://github.com/OpenTTD/actions/actions/runs/12141872821/job/33855006861?pr=84>
14:36:15 <truebrain> That is the best excuse of the day πŸ˜„
14:36:18 <peter1138> > 4 annotation(s) found
14:36:20 <peter1138> Lists one.
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14:37:00 <truebrain> peter1138: Yeah, there is one annotations for that job. Check Annotation checks how many there are for all jobs
14:37:10 <truebrain> So it sees all
14:37:52 <LordAro> also lol, it's failing for the same reason
14:38:18 <DorpsGek> [OpenTTD/actions] TrueBrain commented on pull request #84: Print annotations in annotations check and ignore ubuntu-latest warnings https://github.com/OpenTTD/actions/pull/84#pullrequestreview-2475882136
14:39:00 <LordAro> i've got no idea what prettier is complaining about
14:39:05 <LordAro> (again, because it's telling me nothing)
14:39:06 <truebrain> Anyway, please check if glx can help you out in getting this fixed. All I currently have is a mobile to text words with πŸ˜„
14:39:34 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #13144: Codechange: Algorithmic generation of desert and rainforest https://github.com/OpenTTD/OpenTTD/pull/13144#pullrequestreview-2475885727
14:39:37 <truebrain> LordAro: Prettier?
14:39:50 <LordAro> TS formatter
14:39:53 <LordAro> you set it up :p
14:40:03 <truebrain> Where is it complaining?
14:40:12 <LordAro> https://github.com/OpenTTD/actions/actions/runs/12141872824/job/33854977816?pr=84#step:5:16
14:40:12 <truebrain> Only Check Annotation is failing?
14:40:33 <truebrain> Ah, well, it is very explicit what you have to do
14:40:39 <truebrain> Not sure what your issue is with that,
14:41:23 <LordAro> i do not even have npm installed on my WSL instance, i'm just grumbling about having to actually run it
14:41:26 <truebrain> Pretty sure that showing a diff is as useful, as just telling you to run the formatter tool πŸ˜„
14:41:46 <truebrain> Owh, you actually have to test your work, you are complaining about πŸ˜›
14:41:49 <truebrain> Fair fair
14:41:55 <truebrain> We need AI for this πŸ˜„
14:41:56 <LordAro> I did say it was completely untested
14:43:11 <truebrain> You make the best PRs, showing our young contributors how to (not) do it πŸ˜„
14:43:22 <truebrain> Ghehee
14:44:02 <truebrain> Anyway, I am of no actual help other than to bitch and moan you need glasses πŸ˜› but yeah, this is just an annoying warning GitHub produces
14:45:15 <LordAro> i needed a break from the complete shit i have to deal with normally
14:45:42 <truebrain> So you picked up TypeScript .. πŸ˜„
14:45:47 <peter1138> Why did you look at this then? πŸ˜„
14:46:02 <peter1138> (Thank you for looking!)
14:46:34 <truebrain> Either way, without all the joking, I do appreciate you looking into it, and improving the results of Check Annotation is a good idea πŸ™‚
14:57:05 <xarick> const auto &[rainforest_tile, tile] doesn't work
14:57:13 <xarick> crashes shortly after
15:04:09 <DorpsGek> [OpenTTD/actions] LordAro updated pull request #84: Print annotations in annotations check and ignore ubuntu-latest warnings https://github.com/OpenTTD/actions/pull/84
15:05:06 <DorpsGek> [OpenTTD/actions] LordAro commented on pull request #84: Print annotations in annotations check and ignore ubuntu-latest warnings https://github.com/OpenTTD/actions/pull/84#pullrequestreview-2475974198
15:06:01 <peter1138> xarick: My bad. Same reason you can't use range-for, adding to the vector will invalidate the references.
15:06:55 <truebrain> LordAro: we "recently" also had similar stuff with macos-latest btw
15:06:58 <DorpsGek> [OpenTTD/actions] LordAro updated pull request #84: Print annotations in annotations check and ignore ubuntu-latest warnings https://github.com/OpenTTD/actions/pull/84
15:07:07 <truebrain> Maybe we can find back how it was written back then
15:08:07 <LordAro> yeah, except our solution to that was to not use macos-latest :p
15:09:15 <truebrain> I was talking about checking if that warning matches your regex πŸ™‚
15:14:27 <peter1138> Do we have a chicken & egg here?
15:15:32 <LordAro> yes
15:15:51 <LordAro> which does seem a bit silly
15:16:22 <truebrain> Nothing glx can't fix πŸ™‚
15:16:55 <truebrain> And for me it is time to talk to a big group of people about some work related thing .. I am playing dress-up and everything! Fun fun πŸ™‚
15:17:03 <LordAro> :o
15:17:05 <peter1138> Scary
15:17:40 <peter1138> So the pipeline won't allow the pipeline to be updated because the pipeline fails.
15:17:58 <peter1138> Force ubuntu-24.04? :p
15:18:45 <peter1138> Delete everything and run it on andy's MBP.
15:26:53 <LordAro> just delete everything
15:27:10 <xarick> how far is 8 million from uint32 max?
15:27:35 <xarick> im going with size_t
15:29:47 <xarick> i'm bad at math and english
15:29:54 <xarick> so, it's not an algorithm
15:30:22 <xarick> it's a ... math something about area of the circle
15:30:52 <xarick> algebra?
15:31:13 <xarick> what is the discipline?
15:32:13 <xarick> equation is the word?
15:34:28 <LordAro> equation seems correct
15:35:53 <xarick> thanks
15:37:27 <johnfranklin> formula?
15:47:55 <xarick> i changed my mind about using DistanceMax / DistanceSquare, I am now combining them
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15:48:07 <xarick> less calculations required as result
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15:50:12 <peter1138> Is the combination there to get a rounded square shape or something?
15:52:17 <xarick> yes, there are 4 points at the extremities of the circle that makes it too dissimilar from the original method
15:52:29 <xarick> otherwise DistanceSquare would be sufficient
15:52:41 <xarick> so i cap it to a distancemax of 6, nor 7
15:56:21 <xarick> it's a 7*7 circle apparently, but making it fitt in a 13 wide square (6+6+1)
15:56:54 <peter1138> Well, what does the table map out to?
15:57:28 <xarick> a circle that looks a bit more like a dot than the current one
15:58:09 <xarick> let me find the screenshots
16:02:49 <peter1138> Hmm, placing desert tiles in the scenario editor behaves oddly.
16:03:55 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1313536203173265469/screenshot-4.png?ex=67507d6b&is=674f2beb&hm=294b3d779d66b35b937515f93d5919962ac853c984c6eaf875f4a77853814660&
16:03:55 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1313536203500425326/screenshot444.png?ex=67507d6b&is=674f2beb&hm=664763584dd40682b75685a0f289da9956e292b672ad43b5cb32ec61eb8735d8&
16:04:09 <xarick> now I don't know which is which lol
16:07:09 <xarick> maybe you can perfect the formula so it matches
16:07:32 <peter1138> xarick: You can just add debug output to show the size of the rainforest_queue and normal_tiles vectors at the end.
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16:08:26 <peter1138> Number of elements * the size of each element is the memory usage.
16:09:43 <xarick> how big is a TileIndex
16:10:20 <peter1138> 4 bytes.
16:10:38 <peter1138> rainforest_queue is 2 of them, so 8 bytes each.
16:10:58 <peter1138> There's also vector's .capacity() if you want to know how much was actually allocated, even if not used.
16:11:31 <xarick> 8662028 * (4 + 4) + 1008561 * 4
16:12:08 <peter1138> Okay, you've added half the map.
16:12:18 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1313538313260367943/image.png?ex=67507f62&is=674f2de2&hm=826e785271e4fd1c15b345bcf4422082c01562dd9bc66245f1dbef3f13c80e60&
16:12:22 <LordAro> lol
16:12:24 <peter1138> Assuming you're doing 4096x4096, because you always do.
16:12:37 <xarick> yes it's 4096x4096
16:14:25 <xarick> maybe std::map?
16:15:20 <xarick> since the tile.first is the center of the circle, tile.second is the tile testing if it's inside the circle
16:18:13 <peter1138> map won't reduce the size.
16:20:24 <xarick> hmm
16:20:59 <xarick> std::vector<std::pair<TileIndex, std::vector<TileIndex>> ?
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16:23:29 <xarick> not easily unqueuable
16:24:05 <peter1138> Show the size after the first loop
16:24:15 <peter1138> Which bit is adding the most tiles.
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16:28:05 <xarick> the first emplacement: rainforest_queue.emplace_back(tile, tile);
16:28:14 <xarick> { size=7653467 }
16:30:13 <xarick> the second emplacement: rainforest_queue.emplace_back(rainforest_tile, neighbour_tile);
16:30:15 <xarick> { size=8662028 }
16:30:59 <xarick> the third: normal_tiles = { size=1008561 }
16:31:25 <xarick> funny, 8662028 - 7653467 = 1008561
16:32:36 <peter1138> Okay so most of the first round is unique values.
16:33:15 <peter1138> Therefore using a `std::map` or `std::vector<std::pair<TileIndex, std::vector<TileIndex>>>` would just make it worse.
16:52:01 <xarick> ~^_
16:56:25 <xarick> i have an idea
16:57:09 <xarick> may be slower, but i wanna test something different
17:03:21 <_glx_> ok, I have time now, so about annotations the failure is only because emscripten has an annotation
17:03:37 <_glx_> annotation check doesn't see its own annotations
17:04:48 <LordAro> seems like a silly thing to run then
17:05:04 <LordAro> if you could actually make it run with the code in the PR, then maybe
17:05:45 <LordAro> wait, i'm talking about my OTTD/actions PR, are you talking about OTTD in general?
17:05:45 <peter1138> Placing rocks on desert tiles is weird.
17:06:10 <_glx_> I'm talking about the current failures due to github info
17:06:55 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1313552057592053903/Screencast_from_2024-12-03_17-06-19.webm?ex=67508c2f&is=674f3aaf&hm=f580c9e8218a14017eefc8213dc7cc7f28091460b1e38a29b09264d9e2b11f14&
17:06:55 <peter1138> Desert "flooding" πŸ˜„
17:07:15 <_glx_> and there's also the "fun" fact that cmake deprecation messages could be unseen as they don't trigger errors
17:08:00 <_glx_> but seem to be more important to me than ubuntu-latest changing (in our case)
17:08:57 <LordAro> yup
17:10:30 <DorpsGek> [OpenTTD/actions] glx22 commented on pull request #84: Print annotations in annotations check and ignore ubuntu-latest warnings https://github.com/OpenTTD/actions/pull/84#issuecomment-2515131975
17:12:44 <xarick> peter1138: https://gist.github.com/SamuXarick/0a7f3818dbee48fae85eb68e644ef4e6
17:12:57 <xarick> that's phase 2
17:13:11 <xarick> for { for { for {
17:17:15 <_glx_> maybe we could fine tune the filtering based on annotion_level and some other field
17:17:42 <LordAro> _glx_: there's no other data as far as i can tell
17:17:46 <andythenorth> peter1138: what about "Dessert" flooding?
17:18:04 <LordAro> _glx_: https://api.github.com/repos/OpenTTD/OpenTTD/check-runs/33818488274/annotations
17:18:15 <LordAro> path == .github, perhaps?
17:25:58 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1313556850851053578/image.png?ex=675090a5&is=674f3f25&hm=0c9114e38841e085017fb382969c4603797395485300bbbf8eaf76c83d734095&
17:26:35 <_glx_> yeah warning and .github should work
17:28:42 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1313557538180042812/image.png?ex=67509149&is=674f3fc9&hm=8bf7f0a8ee60c027020f29fbc9acd5d2c7f5d3997545bfb36938580a370a8e2d&
17:28:42 <_glx_> that's a failure from before github message
17:28:55 <DorpsGek> [OpenTTD/actions] LordAro updated pull request #84: Print annotations in annotations check and ignore ubuntu-latest warnings https://github.com/OpenTTD/actions/pull/84
17:30:32 <LordAro> stupid formatter
17:30:34 <DorpsGek> [OpenTTD/actions] LordAro updated pull request #84: Print annotations in annotations check and ignore ubuntu-latest warnings https://github.com/OpenTTD/actions/pull/84
17:30:37 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13148: Codechange: Use unique_ptr throughout instead of new raw pointer for company news data. https://github.com/OpenTTD/OpenTTD/pull/13148
17:31:51 <_glx_> lol of course annotation check doesn't use itself
17:32:48 <peter1138> Yup
17:33:02 <peter1138> That was the chicken & egg bit.
17:34:37 <_glx_> hmm I think it can use the files from the PR
17:35:05 <LordAro> i thought GH was forced to use workflow from master regardless?
17:37:20 <_glx_> we force master for release trigger (PR builds) but IIRC it uses current workflow (from PR) during CI
17:40:11 <_glx_> but maybe even when `uses: ./...` it still uses master
17:40:49 <_glx_> makes sense, as it would be a pain with the indirections
17:43:25 <peter1138> It either needs to be forced, or changed to not use ubuntu-latest, I guess.
17:44:17 <_glx_> we can force merge in this case I think
17:45:14 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1313561698044477480/Captura_de_ecra_2024-12-03_174425.png?ex=67509529&is=674f43a9&hm=efcb38cb59796e6d57a3f31f54948b755d06a1f86d52cb90f3c7861e5e1951e4&
17:45:14 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1313561698724089907/Captura_de_ecra_2024-12-03_174416.png?ex=67509529&is=674f43a9&hm=f02761cb50596722d9b3333a98f9f8711f1fc1fca0e0c44d2e2fa1cadb017082&
17:45:14 <xarick> strange, I don't recall seeing this many spikes
17:46:26 <xarick> desert looks too spiky in some edges
17:48:59 <DorpsGek> [OpenTTD/actions] glx22 approved pull request #84: Print annotations in annotations check and ignore ubuntu-latest warnings https://github.com/OpenTTD/actions/pull/84#pullrequestreview-2476415552
17:50:46 <xarick> pff 😦 I need the "perfect" circle I guess? or maybe the order the tiles are checked matters...
17:51:14 <LordAro> _glx_: can i leave you to do the merge & tag & everything?
17:51:18 <xarick> the differences used to be very minimal
17:56:37 <DorpsGek> [OpenTTD/actions] glx22 merged pull request #84: Print annotations in annotations check and ignore ubuntu-latest warnings https://github.com/OpenTTD/actions/pull/84
17:57:56 <DorpsGek> [OpenTTD/actions] glx22 created new tag: v5.2.2 https://github.com/OpenTTD/actions/releases/tag/v5.2.2
18:03:04 <_glx_> hmm reruning failed builds still fails
18:07:16 <_glx_> but annotation check should work fine according to https://github.com/OpenTTD/actions/actions/runs/12145421935
18:07:40 <_glx_> ah no it's skipped on main
18:14:31 <peter1138> So what now?
18:24:11 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1313571501714313266/image.png?ex=67509e4a&is=674f4cca&hm=f8a841a6394e777c20328bd2c023df6007204fb87d483e46f79ced9d5ffb33e3&
18:24:11 <_glx_> it's weird, it looks like it got the updated version, but the output is the same (it's supposed to print the annotations)
18:25:04 <peter1138> Shouldn't it be @v5.2.2?
18:25:11 <peter1138> Or does it just not go into that much detail.
18:25:34 <_glx_> v5 points to v5.2.2
18:25:55 <_glx_> same hash
18:27:21 <_glx_> could be rerun not doing full stuff
18:27:52 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #13148: Codechange: Use unique_ptr throughout instead of new raw pointer for company news data. https://github.com/OpenTTD/OpenTTD/pull/13148
18:31:07 <xarick> im turning pr into draft, i'm insatisfied with the resulting desert zones 😦
18:32:03 <xarick> also it eats memory 😦
18:32:08 <xarick> i'm sad
18:32:46 <peter1138> It's only temporarily during map gen though, right?
18:32:51 <xarick> yes
18:33:12 <xarick> last time I saw it, it was good
18:33:17 <xarick> now it looks too spiky
18:33:49 <xarick> by last time, I mean 4 years ago
18:41:27 <peter1138> Yup, no change with that.
19:01:26 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #13144: Codechange: Algorithmic generation of desert and rainforest https://github.com/OpenTTD/OpenTTD/pull/13144
19:01:49 <xarick> maybe I need to know how to generate the exact circle used in the original method
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19:42:38 <peter1138> Is it the octagon?
19:43:54 <peter1138> If so, then a combination of DistanceManhattan and DistanceMax
19:51:30 <peter1138> First we take Manhattan, then we take Berlin.
19:56:55 <johnfranklin> Considering Jet Lag I am 21 years old, if not considering Jet Lag I am still 20.
20:02:48 <kuhnovic> SchrΓΆdingers birthday
20:06:58 <johnfranklin> If to be serious… time of birth is 04:46 UTC+8, which is 40 minutes later
20:10:15 <peter1138> Well, Happy Birthday!
20:12:00 <johnfranklin> Thanks, the least-likely-to-happen surprise happened πŸ˜†
20:14:53 <kuhnovic> You got laid?
20:15:02 <kuhnovic> (sorry, I had to πŸ˜› )
20:15:42 <xarick> i came across something that resulted in 149 items
20:16:13 <xarick> https://stackoverflow.com/a/9505665
20:16:30 <xarick> is this the perfect circle?
20:17:15 <xarick> it would also make for a better circular tile search
20:17:38 <andythenorth> what was I doing today?
20:17:42 *** kuka_lie has quit IRC (Quit: leaving)
20:17:46 <johnfranklin> I mean I thought it would be impossible for persons such as Peter to give me birthday wish
20:17:57 *** kuka_lie has joined #openttd
20:18:22 <xarick> this guy's v2i is basically a TileIndexDiffC in OpenTTD
20:19:56 <_glx_> ok, let's try to "debug" annotation check using forks
20:21:49 <kuhnovic> xarick: It would also be fairly expensive due to the sorting
20:22:43 <xarick> it only needs to be generated once
20:23:01 <xarick> and make the vector it static constexpr somewhere
20:23:50 <xarick> feels like I'm walking backwards though
20:23:56 <kuhnovic> I wonder if sorting is constexpr, but it should be fine if done only once.
20:24:18 <xarick> i wanna first test the circle of this "result"
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20:25:40 <johnfranklin> Is O(n^2) expensive in openttd?
20:33:22 <kuhnovic> Depends on n
20:33:36 <kuhnovic> And more importantly, how often you run it
20:35:36 <andythenorth> hmm
20:37:19 <andythenorth> naptime?
20:37:22 <andythenorth> FIRS time?
20:39:30 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1313605556258476063/screenshot43.png?ex=6750be02&is=674f6c82&hm=605516a10d7e306a91e297fe534326f1b2b71f2dccd2d36948d2a82b2eaceb00&
20:39:30 <xarick> hmm...
20:39:43 <xarick> this is not what i expected
20:40:23 <xarick> those extremities
20:40:31 <xarick> don't exist in the original circle
20:41:07 <xarick> i need to look at the original though, cus i forgot what it's like lol
20:44:04 <_glx_> it's as close to a circle as possible I think
20:44:18 <kuhnovic> You're are probably flooring the decimal number instead of rounding
20:44:56 <kuhnovic> Double-to-integer-conversion truncates the decimal part which is the same as floor
20:46:08 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1313607227466322070/image.png?ex=6750bf90&is=674f6e10&hm=7aedd6f096288f3c5bff3ecafc9e6006be730f66d8935cd4d943944235441575&
20:46:08 <_glx_> good start, the problem is consistent
20:47:07 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1313607472904278066/screenshot44.png?ex=6750bfcb&is=674f6e4b&hm=74c30252c5edd115f30ec01280ece7e503ba076d2145231438033f1cbbddc654&
20:47:07 <xarick> _make_desert_or_rainforest_data
20:47:41 <xarick> i should post numbers
20:51:08 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1313608482984955914/Unnamed_1935-01-0110.png?ex=6750c0bc&is=674f6f3c&hm=251dff5be08a658743d01ad4938462e252f534c3696468ed9350482ed5a89b79&
20:51:33 <_glx_> arg stupid remotes pushing to the wrong repo
20:51:36 <xarick> 60 is center, i didn't print it by mistake
20:51:43 <xarick> imagine it's there
20:57:50 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1313610171729317929/Unnamed_1935-01-0112.png?ex=6750c24e&is=674f70ce&hm=62da6e5ac23c1ed1988ca134a06617c9ae1d847441aa939d4a14b3d0ed176ac7&
20:57:50 <xarick> v2i from stackoverflow
20:58:13 <kuhnovic> You are probably doing something like `if (dist_squared < radius * radius)` . Try changing that to `if (2*dist_squared < radius * radius + 1)` . That's essentially rounding using integer math.
20:58:36 <xarick> I'm using int16_t
20:58:59 <xarick> ok let me try that
21:01:49 <kuhnovic> Or just use doubles and drop the integer math. It doesn't matter since it's for map generation, no risk of desyncs
21:02:52 <xarick> hmm πŸ™‚
21:03:20 <peter1138> Use integer math and fine-tune your squared radius.
21:03:31 <kuhnovic> Then it would just be `if (std::sqrt(x, y) <= radius + 0.5)` . Assuming your center is at 0,0 and x y and radius are all doubles.
21:03:50 <peter1138> Integer math will still be faster.
21:04:03 <kuhnovic> He says it's a one time calculation
21:04:07 <peter1138> Probably dwarfed by all the other checks mind you.
21:04:10 <peter1138> Huh?
21:04:27 <peter1138> Isn' the radius check for every tile?
21:04:40 <peter1138> Or has the algorithm been changed.
21:04:46 <kuhnovic> xarick: peter1138
21:05:03 <LordAro> _glx_: getting anywhere?
21:05:22 <peter1138> Seems strange. The existing code uses a static table already, so I don't see a purpose to calculating one.
21:05:25 <xarick> this is a vector with tileindexdiffc's generated by code
21:05:33 <xarick> yeh 😦
21:08:09 <_glx_> no, I make obvious changes and the output is still the same, but I think I known what happens, dist/index.js still uses the unmodified version
21:08:24 <_glx_> it's the first time we touch the actual source
21:08:30 <LordAro> i did wonder what that dist was doing
21:08:49 <LordAro> would make sense though
21:09:05 <_glx_> dist is the compiled result
21:09:53 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1313613200411070584/Unnamed_1935-01-0113.png?ex=6750c520&is=674f73a0&hm=32535c6fdec073673be6d33c68ea9d069d0c9476e32609ce869cc093156d18d3&
21:09:53 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1313613200771776532/Unnamed_1935-01-0111.png?ex=6750c520&is=674f73a0&hm=a6e12340f5609cf3a2ec7610dccf5b78dccb3aaea6d0ebc1efaf6785f29fabfd&
21:09:53 <xarick> almost
21:17:18 <peter1138> Oops, accidentally did type-erasure, and it crashes :S
21:17:26 <peter1138> Compiler did not say no.
21:18:28 <peter1138> Left is `DistanceManhattan < 10 && DistanceMax < 7`
21:20:09 <xarick> oh really?
21:20:18 <peter1138> I thinks o.
21:20:39 <xarick> oh nvm, left is made with code
21:20:46 <xarick> it's the right we need to mimic
21:21:06 <peter1138> Oh right. Right.
21:22:02 <xarick> but that distancemanhattan 10 hmm.... hmmm good idea, let me try
21:23:32 <peter1138> Well, your corners are outside that, so no dice.
21:28:35 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1313617907212746784/image.png?ex=6750c982&is=674f7802&hm=60a9c783ddbd1e2de2319f6757074843f52734d6c439e31a76ffc44d2270b1b2&
21:28:35 <_glx_> with my test output
21:33:23 <xarick> let me try 51
21:33:31 <xarick> instead of 49
21:33:58 <xarick> nop 😦
21:34:18 <LordAro> _glx_: :o
21:34:54 <andythenorth> peter1138: badges for tiles? πŸ˜›
21:34:58 <andythenorth> tile classes?
21:35:56 <DorpsGek> [OpenTTD/actions] glx22 opened pull request #85: Fix: build action after editing source https://github.com/OpenTTD/actions/pull/85
21:37:02 <_glx_> of course this one fails
21:37:11 <_glx_> chicken/egg
21:37:18 <LordAro> +26,602 -8,463
21:37:22 <LordAro> how
21:37:57 <LordAro> what are those numbers in your output? they look like ids rather than anything that should be there
21:39:01 <_glx_> generated js
21:39:29 <LordAro> i mean the numbers in your image
21:40:04 <_glx_> ah yes script_run.id πŸ™‚
21:40:13 <_glx_> I wanted to print something
21:40:33 <LordAro> i assume it's not in your generated output? :p
21:40:43 <LordAro> generated dist js*
21:43:07 <_glx_> just checked, it's the correct one πŸ™‚
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21:43:59 <_glx_> but running a final test on my openttd fork
21:44:20 <_glx_> <https://github.com/glx22/OpenTTD/pull/32/files>
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21:45:18 <_jgr_> xarick: Is it actually necessary to change the code but preserve the existing shape?
21:45:50 <xarick> it's just faster, especially in debug mode for some reason
21:46:08 <xarick> like 10 times faster
21:46:58 <_glx_> and I just noticed I squashed previous PR and totally failed to follow commit style
21:49:29 <_jgr_> xarick: My point is now that it probably isn't necessary to replicate a bot very good circle, if you can efficiently do an actual circle
21:50:21 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1313623384843882586/image.png?ex=6750ce9c&is=674f7d1c&hm=190e523096582a67e21841f63ccc2a2f28e0c9fccd9f135fd1466afcdf84a67a&
21:51:41 <DorpsGek> [OpenTTD/actions] LordAro approved pull request #85: Fix: build action after editing source https://github.com/OpenTTD/actions/pull/85#pullrequestreview-2476827485
21:52:58 <DorpsGek> [OpenTTD/actions] glx22 merged pull request #85: Fix: build action after editing source https://github.com/OpenTTD/actions/pull/85
21:54:25 <DorpsGek> [OpenTTD/actions] glx22 created new tag: v5.2.3 https://github.com/OpenTTD/actions/releases/tag/v5.2.3
21:55:19 <_glx_> finally, rerunning failed jobs pass
21:58:30 <_glx_> ok "fixed" all failed annotation checks
21:58:45 <LordAro> \o/
21:59:15 <peter1138> Time for some spam then...
21:59:26 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13146: Fix: [NewGRF] New engines did not have a default cargo type set. https://github.com/OpenTTD/OpenTTD/pull/13146
22:01:41 <DorpsGek> [OpenTTD/OpenTTD] MartinRe63 commented on discussion #11793: Prevent griefing https://github.com/OpenTTD/OpenTTD/discussions/11793
22:05:16 <andythenorth> pff
22:05:49 <andythenorth> such a naptime
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22:13:44 <xarick> ``` auto circle_offset_of_radius = [](int r) {
22:13:44 <xarick> std::vector<TileIndexDiffC> circle;
22:13:44 <xarick> for (int16_t x = -r; x <= r; ++x) {
22:13:44 <xarick> int32_t my = r * r - x * x;
22:13:44 <xarick> for (int16_t y = 0; y * y < my; ++y) {
22:13:45 <xarick> circle.push_back(TileIndexDiffC(x, y));
22:13:45 <xarick> if (y > 0) circle.push_back(TileIndexDiffC(x, -y));
22:13:47 <xarick> }
22:13:47 <xarick> }
22:13:49 <xarick> std::ranges::sort(circle, [](const TileIndexDiffC &a, const TileIndexDiffC &b) { return a.x * a.x + a.y * a.y < b.x * b.x + b.y * b.y; });
22:13:49 <xarick> return circle;
22:13:51 <xarick> };```
22:13:51 <xarick> nearly
22:14:16 <peter1138> Why./
22:16:17 <xarick> and then...
22:16:25 <xarick> ``` for (const auto offset : circle_offset_of_radius(6)) {
22:16:25 <xarick> TileIndex neighbour_tile = AddTileIndexDiffCWrap(center, offset);```
22:16:33 <xarick> or 7
22:17:55 <xarick> but i can't do it equal to the original
22:18:02 <xarick> I'm missing something.
22:25:58 <xarick> oh, it doesn't work as I intended
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22:27:17 <xarick> seems to be constantly recreating the offsets :p
22:28:57 <xarick> `static const auto make_desert_or_rainforest_data = circle_offset_of_radius(7);` perhaps
22:35:06 <peter1138> Why do you need to create the offsets when the table is already there full of them?
22:37:12 <xarick> I don't know, I got distracted
22:38:02 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1313635387377324093/image.png?ex=6750d9ca&is=674f884a&hm=ec0d5f94775aeaae7512c3607e7552a7bd1d69d69c7623b29550a3829788cb31&
22:38:02 <peter1138> This would be better, I guess.
22:38:07 <xarick> I am crazy, I think
22:38:15 <xarick> sometimes I forget why I do things
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