IRC logs for #openttd on OFTC at 2024-10-05
            
00:03:56 <DorpsGek> [OpenTTD/nml] glx22 opened pull request #341: Fix #340: Always use raw strings for token regex https://github.com/OpenTTD/nml/pull/341
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04:45:42 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/114c28e69c08fae690021d15836599b0aa581460
04:45:43 <DorpsGek> - Update: Translations from eints (by translators)
05:38:36 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12978: Fix #12976: Incorrect widget rect scrolling for RTL languages. https://github.com/OpenTTD/OpenTTD/pull/12978#pullrequestreview-2349492640
05:49:57 <DorpsGek> [OpenTTD/OpenTTD] u7467549 commented on issue #12968: [Bug]: #9833 removed the ability for newgrfs to create unremovable houses https://github.com/OpenTTD/OpenTTD/issues/12968
05:51:51 <DorpsGek> [OpenTTD/OpenTTD] u7467549 commented on issue #12968: [Bug]: #9833 removed the ability for newgrfs to create unremovable houses https://github.com/OpenTTD/OpenTTD/issues/12968
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06:00:09 <DorpsGek> [OpenTTD/OpenTTD] Ashhsqwoi commented on issue #12968: [Bug]: #9833 removed the ability for newgrfs to create unremovable houses https://github.com/OpenTTD/OpenTTD/issues/12968
06:02:38 <_pruple> ๐Ÿค”
06:04:31 <DorpsGek> [OpenTTD/OpenTTD] michaei-ost commented on issue #12968: [Bug]: #9833 removed the ability for newgrfs to create unremovable houses https://github.com/OpenTTD/OpenTTD/issues/12968
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07:03:03 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12978: Fix #12976: Incorrect widget rect scrolling for RTL languages. https://github.com/OpenTTD/OpenTTD/pull/12978
07:03:06 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #12976: [Bug]: Cant see the insdturies infomertion in hebrew https://github.com/OpenTTD/OpenTTD/issues/12976
07:40:34 <DorpsGek> [OpenTTD/nml] LordAro commented on pull request #341: Fix #340: Always use raw strings for token regex https://github.com/OpenTTD/nml/pull/341#issuecomment-2394967441
07:40:46 <DorpsGek> [OpenTTD/nml] LordAro approved pull request #341: Fix #340: Always use raw strings for token regex https://github.com/OpenTTD/nml/pull/341#pullrequestreview-2349506953
07:41:10 <DorpsGek> [OpenTTD/nml] LordAro approved pull request #324: Add: Basic range check for replace() https://github.com/OpenTTD/nml/pull/324#pullrequestreview-2349506999
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08:15:32 <andythenorth> so is OpenTTD dying?
08:16:48 <wensimehrp> Yes
08:16:53 <wensimehrp> No
08:18:36 <LordAro> only when your MBP is turned off
08:18:48 <LordAro> is that joke played out yet?
08:23:02 <truebrain> no
08:25:48 <andythenorth> nah, as long as we don't use it too often
08:25:50 <andythenorth> it has life
08:27:30 <truebrain> it is just expensive, your MBP
08:28:42 <andythenorth> I think it's amortised
08:29:32 <truebrain> I had to look up that words; but "amortised" is for intangible objects. Is your MBP not tangible?! ๐Ÿ˜ฎ
08:30:18 <truebrain> that does explain a thing or two, for sure
08:31:36 <peter1138> Urgh, took the dogs out for a short walk, they're not worn out but I am. What the heck...
08:31:58 <peter1138> At least that makes me feel a bit better about not going out cycling.
08:32:02 <truebrain> so now who took who out for a walk, he? ๐Ÿ˜›
08:32:07 <peter1138> Quite
08:40:44 <peter1138> andythenorth: Well
08:45:05 <andythenorth> truebrain: now you made me talk to GPT about it ๐Ÿ˜ฆ
08:45:21 <truebrain> You can also, you know, open a dictonary
08:45:23 <truebrain> scary shit, I know
08:45:33 <andythenorth> pff
08:45:59 <andythenorth> the dictionary is not algorithmically tuned to tell me what I want to hear, in fancy words
08:48:35 <LordAro> :D
08:49:52 <johnfranklin> tomorrow rain
08:52:11 <andythenorth> johnfranklin: we already established, you're in the UK? ๐Ÿ˜›
08:52:22 <johnfranklin> YES
08:52:37 <johnfranklin> And for the coming 2/3 year
08:52:42 <andythenorth> 'tomorrow rain' is every day
08:53:20 <andythenorth> so if I buy a new MBP, does that stop OpenTTD dying?
08:53:27 <andythenorth> [grf compile times are getting too long here]
08:53:28 <truebrain> no
08:53:41 <johnfranklin> MAC IS BAD
08:54:09 <andythenorth> truebrain: even this one? https://www.apple.com/uk/shop/product/G1CM9B/A/refurbished-16-inch-macbook-pro-apple-m3-max-chip-with-16%E2%80%91core-cpu-and-40%E2%80%91core-gpu-space-black?fnode=8ade6a6ea734cd45c9286ccd9125ac415650c40c5e4da7fb1daa455bbb84e67b3fe37c1c788042570864257796d94e411a12a65a59ff9ea6cc96ddf8592a913b63f4b05583f3142309dc73f33f2d00e6
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09:01:35 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1292049034873147462/Screencast_from_2024-10-05_10-01-07.webm?ex=670251ef&is=6701006f&hm=c149e2bdf7f38a27be5e01e2c53bea7c94081471f1a27437767b23e29814e840&
09:01:35 <peter1138> Time, is fleeting.
09:02:16 <peter1138> (At this speed it should not show this much resolution)
09:02:48 <xarick> hi
09:05:37 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1292050052482859071/Screencast_from_2024-10-05_10-04-46.webm?ex=670252e1&is=67010161&hm=19fca0704d3e81f7489f2a4993b1af8246893c67315f257f6cd1a45684494c69&
09:05:37 <peter1138> And ths is 1 real day per game year. Very slow.
09:09:14 <truebrain> The fact time doesn't flow by in a regular pace disturbs me greatly
09:10:23 <peter1138> Probably the tick update and the redraw interval and the video capture rate are not aligned.
09:11:49 <peter1138> Rounding to 1 hour at 60 minutes per year is still a bit fast. Hmm.
09:12:29 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1292051776756912159/Screencast_from_2024-10-05_10-12-03.webm?ex=6702547c&is=670102fc&hm=28ca28bb88aac6f1994bccdc5c63daa8db98c3de8818b5c0d936ca7917c0387f&
09:12:42 <peter1138> (There was an autosave there)
09:13:07 <peter1138> Hmm, no, 20 -> 21 is not regular.
09:13:45 <peter1138> Ah no, just a coincidence.
09:15:22 <peter1138> Perhaps I need a new calendar timer event for "display time has changed"
09:21:13 <truebrain> per hour does look better than per minute ๐Ÿ™‚
09:22:24 <xarick> CoPilot is excelent at writing comments!
09:22:38 <xarick> my weakness
09:30:44 <peter1138> Hmm
09:35:33 <xarick> i wonder, is depot.reverse information required at all?
09:35:53 <xarick> seems not
09:43:36 <xarick> okay, it is required for trains
09:43:45 <xarick> but is it required for ships?
09:48:58 <xarick> nop!
09:49:13 <xarick> the information is discarded alltogether
09:51:56 <peter1138> Oh, adding the event is a pain in the bum ๐Ÿ˜ฆ
09:58:13 <peter1138> Hmm, I should look at the surveys to see what minutes-per-year values are used.
09:59:36 <peter1138> minutes_per_calendar_year
09:59:39 <peter1138> 12 = 94.2%
09:59:40 <peter1138> Well.
09:59:48 <peter1138> "Everyone wants this feature"
10:00:04 <peter1138> 10080 is, well...
10:00:44 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1292063919711719505/image.png?ex=67025fcb&is=67010e4b&hm=bd764bf59546c28688665bf155532402a7057d3a0c87f254c82e28250c895a3f&
10:00:44 <xarick> "oops"--- "I was nearly sure this wouldn't happen"... then it happens
10:00:51 <peter1138> Oh it's the maximum. 1 week per game year. Does anyone really play it that slow? ๐Ÿ˜„
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10:10:00 <Rubidium> peter1138: I wonder how many still want the feature and simply do not know how to set it?
10:13:18 <audigex> andythenorth: At that price, yes. ยฃ5k for refurb? Yikes
10:13:34 <audigex> I know it has ALL the RAM, but that's still insane
10:19:24 <peter1138> Well
10:20:00 <peter1138> Even at 60 minutes per year, perhaps 1 hour intervals are too short. Hmm.
10:20:13 <andythenorth> audigex: I guess if you edit videos at ยฃ500 / day itโ€™s justified
10:21:29 <audigex> I'm still not sure it's really worth it for most people over a ยฃ3k equivalent or something - even video editing doesn't usually need 128GB and I'd just get a desktop at that point anyway
10:31:52 <peter1138> What other interval is suitable...
10:32:04 <peter1138> "am" "pm" :S
10:32:42 <andythenorth> Oof I have to fix FIRS for wall clock eh
10:44:22 <peter1138> Why?
10:47:29 <andythenorth> can't remember, but think it was incorrect text strings
10:47:43 <andythenorth> economy time vs wall time
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12:03:18 <peter1138> Hmm, where else. I think most things were changed to show real-time.
12:03:29 <peter1138> Timetabling shows real seconds.
12:03:53 <peter1138> Build dates don't store build time ๐Ÿ˜„
12:15:49 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #12975: Defining bits 13 and 14 of cargo class as "potable / food / clean" and "non-potable / non-food / dirty", respectively. https://github.com/OpenTTD/OpenTTD/discussions/12975
12:18:03 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #12975: Defining bits 13 and 14 of cargo class as "potable / food / clean" and "non-potable / non-food / dirty", respectively. https://github.com/OpenTTD/OpenTTD/discussions/12975
12:21:16 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on discussion #12975: Defining bits 13 and 14 of cargo class as "potable / food / clean" and "non-potable / non-food / dirty", respectively. https://github.com/OpenTTD/OpenTTD/discussions/12975
12:29:53 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on discussion #12975: Defining bits 13 and 14 of cargo class as "potable / food / clean" and "non-potable / non-food / dirty", respectively. https://github.com/OpenTTD/OpenTTD/discussions/12975
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12:42:36 <andythenorth> nml patch, yolo?
12:44:03 <Ox7C5> -w 2
12:44:06 <Ox7C5> oops
12:52:54 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #12975: Defining bits 13 and 14 of cargo class as "potable / food / clean" and "non-potable / non-food / dirty", respectively. https://github.com/OpenTTD/OpenTTD/discussions/12975
12:57:00 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #12968: [Bug]: #9833 removed the ability for newgrfs to create unremovable houses https://github.com/OpenTTD/OpenTTD/issues/12968
13:06:01 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1292110549143912550/image.png?ex=67028b39&is=670139b9&hm=5943f6b4f932717073dadff1c3c7c7e9be30bc6483905385209ef952d58c108c&
13:06:01 <xarick> damn intermediate destinations...
13:07:16 <xarick> wrong picture
13:07:22 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1292110888782004286/image.png?ex=67028b8a&is=67013a0a&hm=a31443356f4cc7bd5df8eee20b380e0d58f3e7005aea397b670bd752d14b7968&
13:12:47 <xarick> ship is at **1**, wants to go to depot at **5**, within 2000 max cost. The cost from where ship is to the border between **4 **and **5** is less than 2000. This cost is not towards the depot ๐Ÿ˜ฆ
13:13:06 <xarick> how to solve
13:18:42 <xarick> when there's 5 or more patches of water, an intermediate destination is set. What this means is when the track follower reaches the first tile of that patch of water, it returns path found, with whatever cost it had at that point.
13:19:41 <xarick> I can't or shouldn't use this cost to decide whether the depot is within reach
13:50:46 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1292121808551809076/image.png?ex=670295b5&is=67014435&hm=2bc6d8ffae2af53e87e114615fbe67528f605ae3be9636e39427b7888d3fccc1&
14:02:31 <peter1138> talltyler: what do you think about adding time-of-day to the status bar when minutes-per-year allows it?
14:02:38 <peter1138> (I've got a patch to do this)
14:07:07 <talltyler> Tentatively in favor. I considered it as part of NoDL but canโ€™t remember if my decision to drop it was based simply on โ€œit doesnโ€™t solve timetabling when time is frozenโ€ or if there was another problem. I think probably the former. ๐Ÿ™‚
14:08:43 <peter1138> Yeah. This basically adds it only to the status-bar, it doesn't make much sense elsewhere.
14:09:09 <peter1138> Unless you can think of somewhere that it does.
14:09:32 <peter1138> Although having added TimerGameCalendar::TIME seems a bit overkill for just this, heh.
14:11:24 <peter1138> On the slowest interval, it days ~17 seconds to increase by 15 minutes.
14:12:19 <peter1138> I'm thinking depending on the minutes-per-year, we can show 15 min, 30 min, or 1 hour interval.
14:12:58 <peter1138> (It goes too quickly to always show 30 minutes or 15 minutes, and plain minutes is too fast even at 10080, imho)
14:13:47 <peter1138> But at 24 minutes per day, even hours is a bit too fast.
14:15:12 <talltyler> Oh, some of my decision may have been to avoid players confusing real minutes and seconds with the fake minutes and seconds
14:15:30 <talltyler> Our UI uses exclusively real minutes and seconds in Wallclock mode
14:15:55 <peter1138> That's another reason to NOT sure minute intervals ๐Ÿ˜„
14:19:14 <peter1138> Or we can try looser terms.
14:19:24 <peter1138> "morning", "afternoon", "evening"
14:19:45 <peter1138> (Mmm, translations)
14:31:05 <peter1138> Nah, that doesn't work. Too much variation in length.
14:35:21 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on discussion #12975: Defining bits 13 and 14 of cargo class as "potable / food / clean" and "non-potable / non-food / dirty", respectively. https://github.com/OpenTTD/OpenTTD/discussions/12975
14:39:40 <johnfranklin> https://cdn.discordapp.com/attachments/1008473233844097104/1292134115277279364/IMG_5149.jpg?ex=6702a12b&is=67014fab&hm=f366992808759db0c3e7abc9f4156886b109dbed96f1a9942e28d02653e567be&
14:46:35 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1292135855187689472/2024-10-05_15.46.15.png?ex=6702a2ca&is=6701514a&hm=b67761d52c8eff081fe5c81a9d69c17b895c0a14734c91e5e1e99cbf7b673763&
14:46:35 <peter1138> You're there, I'm here...
14:52:30 <peter1138> Hmm, I think there's no string code for showing X leading zeros.
14:52:47 <peter1138> (As defined by the string, instead of defined by the parameters)
15:40:11 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1292149344870465687/Screencast_from_2024-10-05_16-39-48.webm?ex=6702af5a&is=67015dda&hm=9e6301367a87e305844fb2cfb8feb96ddb8a83be44244ae0c3ee223ff842a089&
15:40:11 <peter1138> Rate-of-change is okay, interval is... a bit weird.
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16:16:52 <kuhnovic> Maybe 6 hour increments? That might feel a bit more in sync with "morning", "afternoon" etc
16:17:07 <kuhnovic> It might be just as weird though
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16:27:27 <xarick> wow, i found an edgy case for one of my optimisation attempts. If the ship is under a ship depot and wants to automatically service there but needs to do a big detour to turn around, it will trigger a "not sticking with this path" assert.
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16:31:59 <xarick> pff, this thing happens more often than I expected
16:34:11 <belajalilija> johnfranklin: is this where i think it is?
16:38:01 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1292163902649536634/image.png?ex=6702bce9&is=67016b69&hm=b4af3db225df8b1ecc1cd854a5ed11e1cdd4d96e58c1b45fdfb3d65053bb78f3&
16:38:01 <xarick> magic code
16:39:49 <xarick> GetNewVehiclePosResult gp = GetNewVehiclePos(v);
16:39:53 <xarick> so that's what gp is
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16:41:19 <xarick> maybe the pathfinder needs to know subtile positions
16:42:14 <peter1138> The pathfinder does not need to know subtile positions.
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17:21:24 <xarick> CheckIfShipNeedsService happens first before ShipController
17:23:01 <xarick> okay what I am trying to do is detect whether the ship is behind the entry point of a depot
17:23:25 <xarick> so that I feed the depot, or throw it to the pathfinder
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17:53:46 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12979: Add #12975: Cargo class bits 13 and 14 now define potable and non-potable. https://github.com/OpenTTD/OpenTTD/pull/12979
17:54:09 <peter1138> Linking to a discussion does not do much ๐Ÿ˜„
17:54:30 <peter1138> Discussions are pretty dumb.
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18:10:45 <peter1138> Individual chicken pie. 797 kcal. How...
18:10:54 <peter1138> It's smaller than my hand :S
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18:45:09 <kuhnovic> The magic of saturated fats
19:04:14 <johnfranklin> belajalilija: goosefair nottingham
19:06:09 <johnfranklin> The Jollibee chicken sandwich combo is ยฃ10.99 and 1300 kcal, hard to imagineโ€ฆ
19:07:20 <johnfranklin> https://cdn.discordapp.com/attachments/1008473233844097104/1292201478882197649/IMG_5152.jpg?ex=6702dfe8&is=67018e68&hm=9ee9e23d17319fc49e185d1620863eacf8ac149eb479a0a692d4eb25b4803fee&
19:07:20 <johnfranklin> DOUBLE DECKER IS GOOD
19:14:19 <xarick> oh snap, i found a problem
19:14:52 <xarick> remember those is docking tile costs?
19:15:11 <xarick> this is messing up findclosestshipdepot in tight canals
19:16:36 <xarick> costs vary depending on the position of another ship
19:16:44 <belajalilija> johnfranklin: not what i thought
19:17:26 <xarick> which means... it could find a ship depot within a cost vs not finding it the next day
19:21:00 <xarick> the more I dig, the more problems I find
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19:24:13 <gelignite> stop digging
19:30:03 <xarick> my day is ruined again
19:30:45 <xarick> the solution to separate ships towards different docking positions needs to be re-evaluated
19:37:03 <xarick> cheating a little bit:
19:37:03 <xarick> if (IsDockingTile(n.GetTile()) && m_max_cost == 0) {
19:37:20 <xarick> probably a bad idea
19:50:26 <peter1138> xarick: If only you had stored the depot you want to go to ๐Ÿ˜‰
19:53:44 <xarick> if I pass to the pf the same source and destination, now the pf returns immediately
19:53:49 <xarick> when did this change?
20:02:26 <kuhnovic> About a year ago. I did that.
20:03:24 <kuhnovic> https://github.com/OpenTTD/OpenTTD/pull/12217
20:03:43 <kuhnovic> Ok more like half a year ago
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20:07:01 <xarick> wow, bad change
20:07:06 <xarick> revert! ๐Ÿ™‚
20:07:31 <xarick> j/k, but it doesn't help my case
20:08:27 <kuhnovic> Basically, if that happens, then the pathfinder shouldn't have been called because there's no need: you are already there
20:08:45 <xarick> that assumption is wrong
20:09:48 <johnfranklin> Does the anglosphere programmers have this joke?
20:09:48 <johnfranklin> A programmer went into a pub and ordered one pint of beer.
20:09:48 <johnfranklin> A programmer went into a pub and ordered one cup of coffee.
20:09:48 <johnfranklin> A programmer went into a pub and ordered nothing.
20:09:48 <johnfranklin> A programmer went into a pub and ordered minus one pints of beer.
20:09:49 <johnfranklin> A programmer went into and out of a pub again and again.
20:09:49 <johnfranklin> A programmer went into a pub and ordered 0.5 pints of beer.
20:09:51 <johnfranklin> 65536 programmers went into a pub and ordered 2147483648 pints of beer.
20:09:51 <johnfranklin> A programmer went into a pub and ordered one pint of beer paying nothing.
20:09:53 <johnfranklin> A programmer went into a pub and beat the staff.
20:09:53 <johnfranklin> ...
20:09:55 <johnfranklin> And a customer ordered a sandwich. The pub exploded.
20:10:17 <xarick> subtile position of the ship in the tile can affect whether it can reach the depot
20:10:55 <_glx_> and pf won't help
20:11:25 <xarick> pf used to help
20:11:38 <xarick> now it's complicated
20:14:01 <xarick> maybe an "ignore first tile" option be made available on the pf
20:14:54 <xarick> ignore destination detection on first node kind of thing
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21:55:10 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1292243713061290004/image.png?ex=6703073d&is=6701b5bd&hm=9121a639ae284af873be5555731c4cf812c1c6e71f16d61df9703e66e88a0ac3&
21:55:43 <xarick> detecting whether the ship has passed the "entry point" of a depot
21:57:44 <xarick> if yes, ask the pre #12217 pathfinder to find the nearest depot within a cost limit.
22:00:41 <xarick> the path forward could be on a long tight line of canals with no suitable patch of water in sight to make a 180 degree turn (goes past the cost)
22:02:32 <xarick> so, in a situation like this, it was helpful of pre #12217 to return no path found
22:02:58 <xarick> what do I do now?
22:21:57 <wensimehrp> xarick: oh boy
22:23:50 <peter1138> Well.
22:37:33 <ian01223> ~~surely it wouldn't be that hard~~
22:38:51 *** godbed is now known as debdog
22:40:45 <peter1138> Step 1) Understand what the problem is.
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