IRC logs for #openttd on OFTC at 2024-09-27
            
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00:09:31 <DorpsGek> [OpenTTD/OpenTTD] AnthonyDiGirolamo commented on pull request #10938: Feature: Option to disable activate-on-release behaviour of toolbar dropdown buttons. https://github.com/OpenTTD/OpenTTD/pull/10938#issuecomment-2378150051
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02:59:27 <bigyihsuan> what's the difference between `RoadType` and `RoadTypes`?
03:55:35 <bigyihsuan> https://cdn.discordapp.com/attachments/1008473233844097104/1289072926343036978/image.png?ex=66f77e37&is=66f62cb7&hm=e8b926e2599ed2deb85d81b82e8353afddbc663705b008068a31e66e4adb0b68&
03:55:35 <bigyihsuan> (context: https://discord.com/channels/142724111502802944/919788785217179738/1289071752701284352)
03:55:35 <bigyihsuan> i want to display a road type in a dropdown like below.
03:55:35 <bigyihsuan> 1. how do you get the dropdown to display a value in the first place (like a default value)?
03:55:35 <bigyihsuan> 1. how do you get a dropdown to display *specifically* a build-road roadtype dropdown row?
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05:29:24 <DorpsGek> [OpenTTD/OpenTTD] Release workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/11064883383
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07:57:04 <_pruple> oops
07:59:05 <LordAro> bigyihsuan: iirc one is a bitset of the other?
08:09:35 <LordAro> https://github.com/microsoft/vcpkg-tool/pull/1501
08:23:24 <truebrain> oof
08:23:38 <truebrain> I am still of the opinion that vcpkgs CI system is a very narrow set of "tests" 😛
08:24:31 <truebrain> but that you didn't test it with your own product (GitHub CI in this case) is kinda embarrassing 😛
08:24:48 <LordAro> mm
09:07:15 <xarick> ShipPathCache is a deque
09:07:41 <xarick> how do I assert two deques to see if their contents match?
09:08:16 <LordAro> probably ==
09:09:16 <xarick> assert(dummy_cache == dummy_cache2);
09:09:20 <xarick> lets try
09:11:15 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1289152364258787349/image.png?ex=66f7c832&is=66f676b2&hm=ed2d281e8d9c549b7c194edd7dc4798df92a3ab3599cf560e19fa4c0afe8a233&
09:11:15 <xarick> hmm...
09:12:31 <xarick> yep, they're actually different
09:12:36 <LordAro> :o
09:14:33 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1289153194697560106/image.png?ex=66f7c8f8&is=66f67778&hm=35f1befd08f0f4c8f601525afac855357a131ad6de1a1265df57e20cc4c59d32&
09:14:59 <xarick> why is it inconsistent 😦
09:18:25 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1289154166727376906/image.png?ex=66f7c9e0&is=66f67860&hm=693cd1c273ccf43c29c6328a5ecc26398ff6242a9333705908c1d76fe0d383c3&
09:18:25 <xarick> walking 28 trackdirs, put it at the entrance of top square
09:18:48 <xarick> one takes the path to the left, the other takes the path to the right...
09:19:48 <xarick> ship is near the buoy
09:56:33 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1289163765543342150/image.png?ex=66f7d2d1&is=66f68151&hm=6097a16b3efff014a615515277da325346f6e423e9c9c95f60d0d13c9c6db122&
09:56:33 <xarick> missing sprites or somethin?
09:56:39 <xarick> that's on 14.1
10:17:56 <_glx_> truebrain: Still it takes hours to run all their tests
10:20:49 <xarick> `const bool node_water_patch_on_high_level_path = std::find(high_level_path.begin(), high_level_path.end(), node_water_patch) != high_level_path.end();`
10:20:49 <xarick> i think i found something where things diverge
10:21:19 <xarick> what exactly is high_level_path.end()
10:23:20 <xarick> i need a std::find(search from 0 to min(4, high_level_path.size())
10:30:09 <_glx_> First get an std::span then use std::find on it
10:34:07 <xarick> fantastic!
10:37:12 <peter1138> bigyihsuan: RoadTypes is a bitmask of RoadType.
10:44:45 <xarick> how do i create a span? sorry, Copilot isn't helping
10:45:29 <xarick> ah, it can't be const
11:02:02 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1289180242837114913/image.png?ex=66f7e229&is=66f690a9&hm=6d85fd8433642c0a28214393cefb2ae91de6aca4a0b15577c34e69db35c2be0a&
11:02:02 <xarick> well, it still asserts
11:16:06 <xarick> well... i failed
11:16:21 <xarick> there's more afterwards
11:16:58 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1289184003366191166/image.png?ex=66f7e5aa&is=66f6942a&hm=d3887142490dfc3a3a731514fdebe1d01ea2c424dac26d3663e8263f6f2c250d&
11:30:05 <xarick> high level pathfinder is at fault... it's all I can point so far for these divergences
11:30:32 <xarick> it does not consistently give the same paths
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11:46:57 <bigyihsuan> bigyihsuan: Still looking for help on this. My current code has the dropdown successfully opening and selecting options, but it doesn't display that option in the dropdown box after selecting something
11:56:10 <bigyihsuan> ... Will I need to do some sort of hacky thing of building the dropdown list entry and setting it to OnDraw in the location of the dropdown...?
12:02:04 <peter1138> The WWT_DROPDOWN widget can display text quite easily.
12:04:24 <peter1138> Set string of the `WWT_DROPDOWN` to `STR_JUST_STRING`, then in the Window's `SetStringParameters()` check if widget is your widget, and use something like `SetDParam(0, GetRoadTypeInfo(road_type)->strings.name);`
12:09:47 <peter1138> If you want to do the icon as well, then you're in to custom drawing land, and... it's probably not worth it.
12:27:09 <_jgr_> bigyihsuan: I'll take a look at your PR after work
12:37:19 <peter1138> How long before we get the bug reports about no nightlies... 🙂
12:41:23 <LordAro> James is clearly slacking
12:44:11 <peter1138> hehe
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12:53:17 <_glx_> checks for PRs are dead anyway so no possible merges
13:23:39 <johnfranklin> https://cdn.discordapp.com/attachments/1008473233844097104/1289215885160222720/IMG_5075.jpg?ex=66f8035b&is=66f6b1db&hm=cf256a79ef0f8323da6ac2bd6840f49efb8f076982463d17bcc69273125bad87&
13:23:39 <johnfranklin> sudo su root
13:24:21 <johnfranklin> Lol, the phone autocorrected my typo (sufo) to sudo
13:53:50 <peter1138> Without yiffgirl there's no you?
14:17:30 <bigyihsuan> https://cdn.discordapp.com/attachments/1008473233844097104/1289229434708037722/image.png?ex=66f80ff9&is=66f6be79&hm=8620007eaa18f2c6a1c3de0c0325a5964869b6627534883d3fc080c881cd8f0a&
14:17:30 <bigyihsuan> :thonkery:
14:19:19 <peter1138> Uh...
14:19:36 <peter1138> So now you're drawing it twice.
14:20:17 <LordAro> feels like they might not have seen your comments and gone with the OnDraw method
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14:21:50 <bigyihsuan> i saw the comments and attempted it anyway :bigunn:
14:21:59 <LordAro> well then.
14:22:07 <peter1138> Well, if you are manually drawing it, use STR_EMPTY for the string in theWWT_DROPDOWN widget.
14:22:34 <peter1138> (And don't do the stuff in SetStringParameters)
14:23:14 <bigyihsuan> using the SetDParam way works, at least. so i have a way to fall back on if this doesn't work
14:25:39 <bigyihsuan> https://cdn.discordapp.com/attachments/1008473233844097104/1289231485051605115/image.png?ex=66f811e2&is=66f6c062&hm=a9e0b8b5c72dd357a0d2d81da4c33fb2cf2a4b237b0ddaa42684a3ee618cc42a&
14:25:39 <bigyihsuan> setting to str_empty, but now the indexing is all sorts of weird. may want to abandon this method and instead use the setdparam method
14:26:13 <peter1138> Well, is it the correct road type?
14:26:20 <peter1138> Not sure why it needs weird indexing.
14:26:33 <peter1138> You just get the selected road types and use it.
14:26:34 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #12824: Feature: Set application name for SDL2 https://github.com/OpenTTD/OpenTTD/pull/12824#issuecomment-2379410306
14:28:15 <soylent_cow[m]> <johnfranklin> "sudo su root" <- i like sudo -i, though it appears to be a linux feature.... not seeing it in bsd man
14:34:33 <xarick> Observing what the high level path FindPath is doing...
14:34:36 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1289233739603509351/image.png?ex=66f813fc&is=66f6c27c&hm=950565cc33fc2f56f0c2d2e94ff74e57ca95499963140a7474eaec1e65528097&
14:35:16 <xarick> first I feed it with 4 origins
14:35:27 <xarick> does some search, and picks a path
14:35:37 <xarick> then i feed it with 1 origin
14:35:44 <xarick> picks a different path 😦
14:36:17 <xarick> i either don't understand pathfinders, or... something is broken
14:36:39 <xarick> the 1 origin is also present in the 4 origins
14:41:12 <xarick> why on the case of 4 origins, it didn't stop on the first path that had the destination but on the 1 origin case, it did?
14:41:27 <xarick> how does it decide when to stop
14:43:21 <xarick> im sure im missing some variables 😦
14:46:40 <_glx_> with 4 origins it checks all paths for the shorter one
14:56:49 <xarick> just noticed it always adds the path it just came from as a possible node
15:04:36 <xarick> looking at just the same origin (8,10,1), (8,10,2) was tested first on both runs, but the next step is where it diverges
15:05:58 <xarick> (8,10,3) was tested first on the 1-origin case, but on the 4-origin, (8,10,5) was first
15:06:35 <xarick> this little difference was enough to result in a different path 😦
15:08:10 <xarick> oops, my bad
15:09:42 <xarick> happened 1 step before
15:11:55 <xarick> 1-origin - 5. (8,11,2) -> 6. (9,10,4)
15:11:55 <xarick> 4-origins - 15. (9,10,4) -> 17. (8,11,2)
15:12:37 <xarick> who decides the order?
15:14:01 <xarick> priority queue maybe?
15:14:23 <xarick> but in the case of ties, what object goes first?
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15:28:42 <xarick> /** Don't check for consistency. */
15:28:42 <xarick> # define CHECK_CONSISTY() ;
15:28:42 <xarick> #endif
15:28:53 <xarick> wow...
15:29:39 <xarick> /** Enable it if you suspect binary heap doesn't work well */
15:30:26 <_glx_> you can't compare runs with different start conditions
15:31:31 <xarick> is binary heap the better choice? i remember there were others
15:34:02 <bigyihsuan> https://cdn.discordapp.com/attachments/1008473233844097104/1289248696541773891/image.png?ex=66f821ea&is=66f6d06a&hm=af57ab5a8d22dfd5ed832e69a1c8d7c2576bdeb4414cb9383eefd6218e857491&
15:34:02 <bigyihsuan> bigyihsuan: W I D E
15:34:17 <LordAro> nice
15:36:15 <peter1138> Wide and tall.
15:38:56 <bigyihsuan> https://cdn.discordapp.com/attachments/1008473233844097104/1289249928253800498/image.png?ex=66f82310&is=66f6d190&hm=abe6fa681b6e06167ef1dcc4c3a0919c66400f1e54ff1080d678f5ac3f2bcdf3&
15:38:56 <bigyihsuan> bigyihsuan: wide and not as tall
15:49:48 <peter1138> Eh, the tallness was the dropdown 🙂
15:50:23 <peter1138> You shouldn't tweak those buttons, it'll make them harder to click.
15:51:04 <peter1138> Also, when designing UIs, do it with default fonts and font sizes at 1x or 2x interface scale.
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16:14:02 <peter1138> (Also test it without all the road types loaded, etc)
16:15:56 <xarick> I have a weird idea
16:16:35 <xarick> `inline bool operator<(const Node &other) const { return m_estimate < other.m_estimate; }`
16:17:10 <xarick> nevermind, it's a bad idea for sure
16:18:10 <xarick> binary heap dude is calling this
16:18:24 <xarick> he's the one responsible for ordering stuff
16:19:00 <LordAro> conceivably it should be sorting by something else if the estimate is equal
16:19:07 <LordAro> node id or something
16:26:52 <talltyler> bigyihsuan: I would split that GUI into a toolbar for the terraforming tools (and the cursor size controls) and a land generation window for create, reset, and public roads.
16:27:38 <talltyler> Or maybe just split public roads into their own GUI
16:31:59 <bigyihsuan> scope creep 😛
16:31:59 <bigyihsuan> but i'll try to take a look
17:04:29 <xarick> what is "hash table slot"
17:04:39 <xarick> it has 4096 slots
17:04:52 <xarick> but there can be 65536 different regions
17:05:19 <xarick> too much magic
17:06:05 <xarick> oh, nevermind, it also includes labels
17:06:41 <xarick> so... 65536 * theoretically 256 labels = big number trying to fit in 4096 slots
17:08:22 <Rubidium> xarick: https://www.w3schools.com/dsa/dsa_theory_hashtables.php though maybe just go through it from the start. It might help you a lot in the near future
17:09:52 <LordAro> Rubidium: telling xarick to go read something hasn't worked yet
17:17:49 <truebrain> but maybe Rubidium breaks that cycle!
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17:31:02 <truebrain> https://cdn.discordapp.com/attachments/1008473233844097104/1289278140551663749/image.png?ex=66f83d56&is=66f6ebd6&hm=fb526c8f7db7e6138f8f04198b6a64625f04bb063898dfce82f195988639821d&
17:31:02 <truebrain> This "Always Free" of Oracle Cloud seems to be malfunctioning at the end of the month 😛
17:31:37 <LordAro> £7.45? good grief, bin it immediately
17:31:52 <truebrain> the price is fine; even if they would charge us for all days, it would be fine
17:32:03 <truebrain> but ... why call something "Always Free" when it actually isn't, sometimes?
17:32:30 <truebrain> it was expected btw; we run 5 cores, where 4 are "Always Free"
17:32:31 <LordAro> do we go over some limit after 25 days?
17:32:34 <LordAro> ah
17:32:38 <truebrain> so I guess they just calculate it per CPU minute or something
17:32:43 <LordAro> lol
17:32:59 <truebrain> so it makes predicting your costs .. awkward
17:33:13 <truebrain> but I guess it is most fair; as in, you get the most "free" out of it
17:33:23 <truebrain> if you only run a workload for a day, even if it is with a lot of cores, it is still free
17:33:25 <truebrain> so I guess ...
17:33:57 <LordAro> @calc 4 * 30
17:33:57 <DorpsGek> LordAro: 120
17:34:03 <LordAro> on that many cores :p
17:34:19 <truebrain> ah, yes, it is just a bit awkward described. It says: up to 4 VMs free. But later on, they say you get 3000 CPUhours free
17:34:21 <truebrain> that makes more sense 🙂
17:34:28 <truebrain> okay, I take it back; it does make sense, but it is just hard to read 😛
17:34:36 <LordAro> gotta read through the marketing
17:35:13 <truebrain> on none of the Cloud providers that is anywhere near "easy" 😛
17:35:28 <truebrain> I once again applied to the Cloudflare Open Source thingy; let's see if this year I do get a response 🙂
17:35:33 <truebrain> last year I never got a reply back ...
17:35:42 <truebrain> and reading their forums, I was not alone in that 😄
17:36:04 <truebrain> if Cloudflare wants to sponsor a bigger R2 for free, I can finally make my dream a reality: Cloud saves for everyone!
17:41:09 <LordAro> :o
17:41:52 <LordAro> Buy_Cloudflare_Mornington_Transport_1974-09-09.sav
17:43:06 <truebrain> we now know average savegame files are ~3.1 MiB
17:43:11 <truebrain> so they aren't even that big 🙂
17:55:57 <peter1138> Hmm is vcpkg fixed yet...
17:57:42 <truebrain> ofc not
17:57:47 <truebrain> don't be silly now
18:02:19 <_pruple> if not now, when?
18:03:42 <truebrain> later
18:03:49 <truebrain> always later
18:04:16 <truebrain> can't believe the actual issue that they read env-vars case-sensitive, which on Windows doesn't work like that 😄
18:04:23 <truebrain> such a goofy thing to get wrong 😄
18:04:29 <truebrain> could have been us!
18:40:02 <xarick> I believe I found the culprit!
18:41:32 <xarick> <https://github.com/OpenTTD/OpenTTD/blob/master/src/misc/binaryheap.hpp#L70-L104>
18:43:07 <xarick> it would be nice if this operation wouldn't change the order the items were at
18:44:40 <xarick> PopOpenNode
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19:38:12 <DorpsGek> [OpenTTD/OpenTTD] mdias commented on pull request #10938: Feature: Option to disable activate-on-release behaviour of toolbar dropdown buttons. https://github.com/OpenTTD/OpenTTD/pull/10938#issuecomment-2379936551
19:39:12 <peter1138> Sounds like you don't want a binary heap.
19:40:55 <xarick> i dont understand binary heap
19:42:22 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1289311190882848788/image.png?ex=66f85c1e&is=66f70a9e&hm=814aa2852c621ef5a247c9a50ecd8ce5246ea06d2b4a8655bd94b08bc096c878&
19:42:22 <xarick> does this look correct?
19:42:43 <xarick> [2] is higher than [3]
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19:45:45 <Rubidium> we can't tell whether it is correct as you're providing too little information
19:48:53 <xarick> [1] is 0, [2] is 1600, [3] is 0, [4] is 1600, [5] is 1600, [6] is 1600
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20:08:59 <xarick> it's removing [1], it's moving [3] to [1] and inserting a new one on [3]
20:10:40 <xarick> [1] is 0, [2] is 1600, [3] is 1600, [4] is 1600, [5] is 1600, [6] is 1600, [7] is 1600
20:11:15 <xarick> it kinda fixed itself... or
20:11:53 <Rubidium> ... it is doing exactly what a binary heap is supposed to do
20:14:21 <xarick> something gets out of order at some point
20:18:48 <peter1138> It's binary heap.
20:26:20 <DorpsGek> [OpenTTD/OpenTTD] mdias updated pull request #11338: GUI Setting to control whether main toolbar dropdown menus close instantly or not https://github.com/OpenTTD/OpenTTD/pull/11338
20:28:55 <xarick> looks like i found the problem
20:29:51 <xarick> it's removing [1], and inserting the new entry at [1], which happens to also be 1600
20:30:46 <xarick> so, all of them are 1600 now, however, the others 1600 have been inserted in descending order, but this one goes right to [1] 😦
20:32:52 <xarick> actually... not
20:33:20 <DorpsGek> [OpenTTD/OpenTTD] mdias commented on pull request #11338: GUI Setting to control whether main toolbar dropdown menus close instantly or not https://github.com/OpenTTD/OpenTTD/pull/11338#issuecomment-2380009285
20:33:21 <xarick> it has already inserted the previous one on spot 3, instead of spot 7
20:37:26 <xarick> doesn't handle ties graciously, it seems
20:37:54 <xarick> how do I fix this?
20:41:50 <Rubidium> the way LordAro suggested hours ago
20:50:49 <xarick> where?
20:51:25 <xarick> i wanted to preserve order of insertion
20:52:46 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1289328906549202995/image.png?ex=66f86c9d&is=66f71b1d&hm=47d0fe6aafdf62d74260b6062f98eba1c0e84d733b22ca8b68dd875759b3908b&
20:52:46 <xarick> CoPilot tells me this
20:54:05 <xarick> 2. Sounds like what I need
20:54:11 <xarick> Stable Heap
21:05:12 <xarick> this link is dead http://www.policyalmanac.org/games/binaryHeaps.htm
21:06:02 <xarick> <https://github.com/OpenTTD/OpenTTD/blob/master/src/misc/binaryheap.hpp#L48>
21:22:02 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1289336271512014878/GYfn-X-XkAAkBXZ.png?ex=66f87379&is=66f721f9&hm=0bb5e68edf5cfd7bfa4327fdda8e337753851fd52e4341c25bfcc070d0602a17&
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21:38:08 <truebrain> that would be a nice addition 😄
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22:05:56 <DorpsGek> [OpenTTD/OpenTTD] mdias updated pull request #11338: GUI Setting to control whether main toolbar dropdown menus close instantly or not https://github.com/OpenTTD/OpenTTD/pull/11338
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22:15:52 <DorpsGek> [OpenTTD/OpenTTD] mdias updated pull request #11338: GUI Setting to control whether main toolbar dropdown menus close instantly or not https://github.com/OpenTTD/OpenTTD/pull/11338
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23:32:37 <bigyihsuan> https://cdn.discordapp.com/attachments/1008473233844097104/1289369134932426843/image.png?ex=66f89215&is=66f74095&hm=ac94d6f71ccbdf15bfe5acb8ccacad86d8b8b9acabc3e8a5991549279fac0f4f&
23:32:37 <bigyihsuan> bigyihsuan: separated into a new window
23:32:37 <bigyihsuan> almost....
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23:57:30 <bigyihsuan> https://cdn.discordapp.com/attachments/1008473233844097104/1289375397158457434/image.png?ex=66f897ea&is=66f7466a&hm=439e8a5a680caa82cb3c592b75ed6cbe9599cebce97aa7f8cae0d2c2e27c7d6e&
23:57:30 <bigyihsuan> https://cdn.discordapp.com/attachments/1008473233844097104/1289375397397528646/image.png?ex=66f897ea&is=66f7466a&hm=dc948c2a2bd1a857e4b16628bc3cb140082be74191360d5091654f764abb27bd&
23:57:30 <bigyihsuan> https://cdn.discordapp.com/attachments/1008473233844097104/1289375397649317939/image.png?ex=66f897ea&is=66f7466a&hm=734d9f598d13af1e8f9871b812dc96b72fa5537bc1b46573546856ace4176fbb&
23:57:30 <bigyihsuan> bigyihsuan: hmm.
23:57:30 <bigyihsuan> getting there