IRC logs for #openttd on OFTC at 2024-09-20
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04:45:19 <DorpsGek> - Update: Translations from eints (by translators)
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10:50:21 <xarick> before I answer Yes, am I doing something stupid?
10:50:32 <xarick> i kinda forgot how to rebase
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11:00:34 <peter1138> That confused me, the branch name looked like parameters...
11:29:37 <peter1138> Hmm, error_gui.cpp:125-127 is weird.
11:30:14 <peter1138> It starts/stops the TextRef Stack, but no string processing is performed. So it won't do anything?
12:03:54 <LordAro> did it used to do string processing?
12:14:50 <peter1138> Yeah, looks like it used to format the string to get the changed parameters.
12:15:18 <peter1138> But also the stack is retained anyway. Probably other changes improved things.
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13:37:24 <peter1138> Why... is my local database server not accepting connections from my desktop?
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13:50:31 <xarick> woah, lots of changes in script stuff
13:52:46 <peter1138> Oh, because I put in the wrong hostname. FFS.
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14:36:31 <xarick> is int now int_8t or so?
14:36:57 <peter1138> int is and always has been int.
14:37:17 <peter1138> Why did I build a 3-layer 4x4 cactus farm?
14:38:20 <peter1138> Yes, `byte` is `uint8_t`
14:38:40 <peter1138> This was ages ago 😄
15:00:21 <xarick> is NPF gone or still around
15:01:20 <xarick> oh then some of my PR's are outdated
15:02:32 <xarick> more outdaded than just rebasing
15:07:37 <peter1138> We did tell you at the time to not bother touching NPF.
15:14:59 <xarick> it was used by both npf and yapf, but i got a feeling it was initially used by only one, and it was rail only
15:18:54 <xarick> checking it as of today, call hierarchy points only to yapf rail and road
15:26:29 <xarick> it's also used on ships
15:26:49 <xarick> i should be looking at master, not mine
15:28:14 <xarick> m_destTile = CalcClosestStationTile(m_destStation, v->tile, STATION_DOCK);
17:22:38 <xarick> oops commit message I forgot to edit
17:24:46 <xarick> someone unified ChooseShipReverse with ChooseShipTrack
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18:53:45 <xarick> i broke my visual studio install
18:54:42 <xarick> oh, cmake was turned to disabled for some reason
19:17:33 <xarick> i need to pull whatever it is on the remove and replace the disasterous thing I just did
19:18:12 <xarick> i can't delete the branch, because it has a pull request associated with it
19:19:45 <xarick> some kind of force fetch
19:20:14 <xarick> sync local with what is in the remote
19:20:32 <xarick> exact copy of remote to local
19:23:08 <_glx_> combo of `git reflog` and `git reset` can work
19:33:05 <peter1138> Hmm, animated badges by cycling sprites?
19:34:36 <xarick> gonna try git reset --hard
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19:38:16 <xarick> every commit has added SamuXarick to the list of authors... what have I done?
19:38:27 <xarick> commits that don't belong to me
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19:44:13 <xarick> so much panic and then it was easy to solve
19:45:31 <peter1138> You've been using git for a while, so no excuse.
19:45:44 <peter1138> But I remember when I first tried it I ended up with such a mess that I gave up and went back to svn :p
19:47:19 <xarick> looks like visual studio is dumb
19:47:35 <xarick> there's no push --force option on it
19:48:12 <xarick> there was a push --force-with-lease, and that was what ruined it
19:50:00 <peter1138> No, it was the push that ruined it.
19:52:14 <xarick> tried a sync (pull then push)
19:52:25 <xarick> but i never know what this do
19:52:46 <xarick> pulls from origin or from upstream?
19:53:48 <xarick> i want a pull from upstream/master then push --force to the current branch
19:54:50 <xarick> github desktop is much more intuitive to work with
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20:10:04 <xarick> gitlab calls them merge requests?
20:13:44 <peter1138> Yeah, in the original decentralised model of git, you'd received a request to pull from someone else, probably via email.
20:14:10 <peter1138> And you'd then pull into your local repository and that was it.
20:14:45 <peter1138> We're all used to the centralised way of doing it, but the name stuck.
20:21:27 <xarick> btw, this is my new Graphics Card
20:23:19 <xarick> the other made a click noise and emmited some white light... died while I was playing PoE
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23:30:19 <bonehead> it would be cool if you could transport garbage from cities and take it to a dump, garbage trucks and garbage trains. it could have a completely flat line on the cargo payout chart but have a low value or something like that
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23:36:15 <folkjam> I think there's an industry newGRF that has that
23:54:34 <talltyler> bonehead: Improved Town Industries has this 🙂
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