⏴ go to previous day01:36:42 <DorpsGek> [OpenTTD/OpenTTD] kc2zgu opened issue #12937: [Bug]: Screensaver should not be inhibited when paused https://github.com/OpenTTD/OpenTTD/issues/1293702:26:56 *** gnu_jj has joined #openttd02:30:29 *** gnu_jj_ has quit IRC (Ping timeout: 480 seconds)02:37:43 <talltyler> Huh, I didn’t know OpenTTD did that02:43:40 *** D-HUND has joined #openttd02:47:15 *** debdog has quit IRC (Ping timeout: 480 seconds)02:50:47 *** tokai has joined #openttd02:50:47 *** ChanServ sets mode: +v tokai02:53:08 *** tokai|noir has quit IRC (Ping timeout: 480 seconds)04:11:21 *** keikoz has joined #openttd04:27:10 *** D-HUND is now known as debdog04:46:15 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/bed2a060cea9bcb572168fed5b112e3c81e20cfd04:46:16 <DorpsGek> - Update: Translations from eints (by translators)05:32:24 *** keikoz has quit IRC (Ping timeout: 480 seconds)05:43:31 <truebrain> We don't 😛05:46:56 <peter1138> Some annoying default behaviour of SDL2 I guess.05:47:59 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12910: Fix: Train curve speed detection did not take shortened parts into account. https://github.com/OpenTTD/OpenTTD/pull/1291005:48:08 <peter1138> ^ spacebars at the ready05:48:12 <truebrain> `The screensaver is disabled by default since SDL 2.0.2. `. I would argue that is a good default for most games 🙂05:49:23 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12928: Codefix: Implement explicit ByteReader::PeekDWord() instead of type-punning pointer. https://github.com/OpenTTD/OpenTTD/pull/1292805:49:50 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12929: Codefix: Avoid type-casting function pointer with incorrect type. https://github.com/OpenTTD/OpenTTD/pull/1292905:50:15 <reldred> peter1138: Its nearly summer, I don't need space bar heating anymore. I'll contact you again in May/June when I'm in need of it05:50:29 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #12937: [Bug]: Screensaver should not be inhibited when paused https://github.com/OpenTTD/OpenTTD/issues/1293705:52:15 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #12937: [Bug]: Screensaver should not be inhibited when paused https://github.com/OpenTTD/OpenTTD/issues/1293705:52:26 <truebrain> I never understand why people leave games running, especially overnight, when you can just save and quit05:53:47 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #12937: [Bug]: Screensaver should not be inhibited when paused https://github.com/OpenTTD/OpenTTD/issues/1293705:54:56 <reldred> I've considered it on my terminal server, just leaving my game running, RDP in and watch the little trains go choo choo05:54:59 <truebrain> What do joysticks have to do with it btw? Wht are they different?05:55:19 <reldred> But I'd want to get it working on an actual MP server first05:56:34 <truebrain> I never owned a joystick, except for MSFlightSim 😛 So I actually don't know 🙂05:57:45 <peter1138> Joystick input is generally ignored by screensavers, only keyboard or mouse input count.05:58:01 <truebrain> Really? That sounds silly 😄05:58:25 <truebrain> But fair enough 🙂05:59:06 <debdog> not if your into flight simulators05:59:12 <debdog> *you're05:59:53 <peter1138> With, e.g. xev, you can see all keyboard and mouse input events going to the window.06:00:52 <peter1138> Joystick input events do not, you need another system to handle those.06:01:12 <truebrain> Boooooo06:01:40 <peter1138> <https://wiki.libsdl.org/SDL2/FAQUsingSDL#why_does_sdl_disable_my_screensaver_by_default>06:01:49 <truebrain> Okay, did not expect that. But yeah, your comment makes sense in that light 🙂06:02:53 <peter1138> As you want to be able to treat OpenTTD as a video player (watching it :D) then yeah, current behaviour is fine.06:04:11 <truebrain> My opinion is also related to the fact my screens blank after 30s inactivity. But I might be special there 😛06:04:58 <peter1138> Somewhat extreme.06:05:29 <peter1138> I would need VS Code to prevent screensavers if it was that low :p06:06:18 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12921: Codechange: Use `__VA_OPT__(,)` instead of `, ##` https://github.com/OpenTTD/OpenTTD/pull/1292106:09:08 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12836: Fix #12831: Delay vehicle cache initialisation to after map upgrades in load https://github.com/OpenTTD/OpenTTD/pull/12836#pullrequestreview-229929876606:46:48 *** keikoz has joined #openttd06:56:58 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on discussion #12936: Create scripts to restrict participants functions and actions https://github.com/OpenTTD/OpenTTD/discussions/1293607:05:53 *** HerzogDeXtEr has joined #openttd07:27:55 <DorpsGek> [OpenTTD/OpenTTD] krysclarke commented on issue #12937: [Bug]: Screensaver should not be inhibited when paused https://github.com/OpenTTD/OpenTTD/issues/1293707:47:23 <peter1138> Hmm.08:05:13 <DorpsGek> [OpenTTD/OpenTTD] lgaleano07 commented on discussion #12936: Create scripts to restrict participants functions and actions https://github.com/OpenTTD/OpenTTD/discussions/1293608:08:29 <DorpsGek> [OpenTTD/OpenTTD] lgaleano07 commented on discussion #12936: Create scripts to restrict participants functions and actions https://github.com/OpenTTD/OpenTTD/discussions/1293608:26:20 *** Flygon has joined #openttd08:26:21 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on discussion #12936: Create scripts to restrict participants functions and actions https://github.com/OpenTTD/OpenTTD/discussions/1293608:37:26 <peter1138> What area does a spectator see?08:38:45 <peter1138> Could be implemented the Samu-way... have a vector containing all the visible TileIndexes 😉08:39:05 *** mindlesstux has quit IRC (Quit: The Lounge - https://thelounge.chat)08:40:07 *** mindlesstux has joined #openttd08:52:43 <peter1138> I wonder what minecraft does with the 200MB/s memory that it allocates.08:53:09 <DorpsGek> [OpenTTD/OpenTTD] lgaleano07 commented on discussion #12936: Create scripts to restrict participants functions and actions https://github.com/OpenTTD/OpenTTD/discussions/1293609:36:30 *** SigHunter has quit IRC ()09:39:28 *** SigHunter has joined #openttd11:01:32 <DorpsGek> [OpenTTD/team] glx22 commented on issue #587: [it_IT] Translator access request https://github.com/OpenTTD/team/issues/58711:11:55 <peter1138> Hmm, does <https://translator.openttd.org/project/openttd-master> have any visibility into the number of (active) translators for each language?11:53:55 <LordAro> doubtful11:54:06 <LordAro> eints barely knows what git is11:54:27 <peter1138> 😄13:13:14 <truebrain> frosch can make those stats! 🙂13:33:45 *** nielsm has joined #openttd15:13:35 *** Markk has joined #openttd15:14:32 *** Markk has quit IRC ()15:16:34 *** Markk has joined #openttd15:21:09 *** gelignite has joined #openttd15:36:49 *** keikoz has quit IRC (Ping timeout: 480 seconds)16:30:42 *** Smedles has quit IRC (Quit: http://quassel-irc.org - Chat comfortably. Anywhere.)16:30:57 *** Smedles has joined #openttd17:19:31 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #12908: Fix #12901: Savegame format of company allow lists https://github.com/OpenTTD/OpenTTD/pull/12908#pullrequestreview-230095804317:52:05 *** bonehead has joined #openttd17:52:05 <bonehead> i wish this game had subways somehow17:52:36 <bonehead> like a mod that let you have multiple levels to one map17:53:25 <bonehead> also off road vehicles would be cool17:55:28 <bonehead> like trucks than can drive on dirt to and from a coal mine for loading a train17:57:38 <LordAro> there's a dirt roads newgrf somewhere18:00:59 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12932: Fix #12917: Write to negative array index for some string patterns. https://github.com/OpenTTD/OpenTTD/pull/12932#pullrequestreview-230104377018:03:39 <bonehead> thats awesome thank you friend18:07:53 *** keikoz has joined #openttd18:16:19 <ahyangyi> RattRoads has them. And I think they probably exist in many road grfs, since they are the natural "lowest level road" for anyone attempting to add more than one types of roads18:17:27 <peter1138> Someone's probably come up with a 'standard' where dirt trails come with different speed limits...18:17:58 <bonehead> ironically i found a mod for subways18:18:03 <bonehead> but i couldnt find the dirt roads one18:18:04 <bonehead> xD18:19:12 <bonehead> ill check out rattroads18:19:35 <bonehead> the subway mod is called fakesubways18:20:58 <soylent_cow[m]> is there like a cap on city population or area?18:37:21 <wensimehrp> bonehead: If you're looking for a minimal road grf that adds dirt roads than you may try out country roads18:38:16 <ahyangyi> For "different speed limits", check out JF Ratt Roads...18:39:08 <wensimehrp> JF patches everything...18:39:11 *** Wolf01 has joined #openttd19:32:30 <soylent_cow[m]> <soylent_cow[m]> "is there like a cap on city..." <- they seem to be growing without bounds, and the rate seems to be accelerating 😹🎈19:32:44 * soylent_cow[m] uploaded an image: (4006KiB) < https://matrix.org/oftc/media/v1/media/download/AefSRqmbbwamCDW_CtFfEjnVWxcxaesNNwxgTmkRuAiZdoNd3s3xufr79M-kWi5-AYlqhbgBmo2z-IT1VvidSEVCeR6XC5UgAG1hdHJpeC5vcmcvRUZ4VWNCeXpEekpYZkZyYmtNbUpxVm5V >19:43:13 *** Wolf01 has quit IRC (Ping timeout: 480 seconds)20:07:13 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12932: Fix #12917: Write to negative array index for some string patterns. https://github.com/OpenTTD/OpenTTD/pull/12932#issuecomment-234714182820:10:23 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #12923: Codechange: Use std::variant for string parameters and prevent mixing string/numeric parameters. https://github.com/OpenTTD/OpenTTD/pull/12923#pullrequestreview-230129919620:28:52 *** HerzogDeXtEr has quit IRC (Read error: Connection reset by peer)20:30:28 *** nielsm has quit IRC (Ping timeout: 480 seconds)20:34:26 *** gelignite has quit IRC (Quit: Stay safe!)20:43:22 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #12923: Codechange: Use std::variant for string parameters and prevent mixing string/numeric parameters. https://github.com/OpenTTD/OpenTTD/pull/1292320:43:57 <peter1138> Oops, I forgot to recompile and test.20:57:15 <peter1138> Well, unit tests work so that's okay 😄21:17:58 *** keikoz has quit IRC (Ping timeout: 480 seconds)21:26:27 <peter1138> Hmm, seems unit tests don't have to be in the src/tests/ directory.21:27:40 <peter1138> For my icu stuff I can plonk it in 3rdparty/icu/tests/ instead. Still clear that's a test, and kept with the relevant 3rdparty stuff.22:37:04 *** royalexamination9410 has joined #openttd22:37:04 <royalexamination9410> bonehead: There was one set where you have “shadow” road vehicles pretending to be underground subway trains22:37:42 <royalexamination9410> Or build fake Dutch underground stations, with tunnels in between22:38:03 <royalexamination9410> There are also Australian objects that overlap and hide tunnel entrances23:34:52 *** Flygon has quit IRC (Quit: A toaster's basically a soldering iron designed to toast bread)continue to next day ⏵