IRC logs for #openttd on OFTC at 2024-09-12
            
01:36:42 <DorpsGek> [OpenTTD/OpenTTD] kc2zgu opened issue #12937: [Bug]: Screensaver should not be inhibited when paused https://github.com/OpenTTD/OpenTTD/issues/12937
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02:37:43 <talltyler> Huh, I didn’t know OpenTTD did that
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04:46:15 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/bed2a060cea9bcb572168fed5b112e3c81e20cfd
04:46:16 <DorpsGek> - Update: Translations from eints (by translators)
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05:43:31 <truebrain> We don't 😛
05:46:56 <peter1138> Some annoying default behaviour of SDL2 I guess.
05:47:59 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12910: Fix: Train curve speed detection did not take shortened parts into account. https://github.com/OpenTTD/OpenTTD/pull/12910
05:48:08 <peter1138> ^ spacebars at the ready
05:48:12 <truebrain> `The screensaver is disabled by default since SDL 2.0.2. `. I would argue that is a good default for most games 🙂
05:49:23 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12928: Codefix: Implement explicit ByteReader::PeekDWord() instead of type-punning pointer. https://github.com/OpenTTD/OpenTTD/pull/12928
05:49:50 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12929: Codefix: Avoid type-casting function pointer with incorrect type. https://github.com/OpenTTD/OpenTTD/pull/12929
05:50:15 <reldred> peter1138: Its nearly summer, I don't need space bar heating anymore. I'll contact you again in May/June when I'm in need of it
05:50:29 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #12937: [Bug]: Screensaver should not be inhibited when paused https://github.com/OpenTTD/OpenTTD/issues/12937
05:52:15 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #12937: [Bug]: Screensaver should not be inhibited when paused https://github.com/OpenTTD/OpenTTD/issues/12937
05:52:26 <truebrain> I never understand why people leave games running, especially overnight, when you can just save and quit
05:53:47 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #12937: [Bug]: Screensaver should not be inhibited when paused https://github.com/OpenTTD/OpenTTD/issues/12937
05:54:56 <reldred> I've considered it on my terminal server, just leaving my game running, RDP in and watch the little trains go choo choo
05:54:59 <truebrain> What do joysticks have to do with it btw? Wht are they different?
05:55:19 <reldred> But I'd want to get it working on an actual MP server first
05:56:34 <truebrain> I never owned a joystick, except for MSFlightSim 😛 So I actually don't know 🙂
05:57:45 <peter1138> Joystick input is generally ignored by screensavers, only keyboard or mouse input count.
05:58:01 <truebrain> Really? That sounds silly 😄
05:58:25 <truebrain> But fair enough 🙂
05:59:06 <debdog> not if your into flight simulators
05:59:12 <debdog> *you're
05:59:53 <peter1138> With, e.g. xev, you can see all keyboard and mouse input events going to the window.
06:00:52 <peter1138> Joystick input events do not, you need another system to handle those.
06:01:12 <truebrain> Boooooo
06:01:40 <peter1138> <https://wiki.libsdl.org/SDL2/FAQUsingSDL#why_does_sdl_disable_my_screensaver_by_default>
06:01:49 <truebrain> Okay, did not expect that. But yeah, your comment makes sense in that light 🙂
06:02:53 <peter1138> As you want to be able to treat OpenTTD as a video player (watching it :D) then yeah, current behaviour is fine.
06:04:11 <truebrain> My opinion is also related to the fact my screens blank after 30s inactivity. But I might be special there 😛
06:04:58 <peter1138> Somewhat extreme.
06:05:29 <peter1138> I would need VS Code to prevent screensavers if it was that low :p
06:06:18 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12921: Codechange: Use `__VA_OPT__(,)` instead of `, ##` https://github.com/OpenTTD/OpenTTD/pull/12921
06:09:08 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12836: Fix #12831: Delay vehicle cache initialisation to after map upgrades in load https://github.com/OpenTTD/OpenTTD/pull/12836#pullrequestreview-2299298766
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06:56:58 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on discussion #12936: Create scripts to restrict participants functions and actions https://github.com/OpenTTD/OpenTTD/discussions/12936
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07:27:55 <DorpsGek> [OpenTTD/OpenTTD] krysclarke commented on issue #12937: [Bug]: Screensaver should not be inhibited when paused https://github.com/OpenTTD/OpenTTD/issues/12937
07:47:23 <peter1138> Hmm.
08:05:13 <DorpsGek> [OpenTTD/OpenTTD] lgaleano07 commented on discussion #12936: Create scripts to restrict participants functions and actions https://github.com/OpenTTD/OpenTTD/discussions/12936
08:08:29 <DorpsGek> [OpenTTD/OpenTTD] lgaleano07 commented on discussion #12936: Create scripts to restrict participants functions and actions https://github.com/OpenTTD/OpenTTD/discussions/12936
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08:26:21 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on discussion #12936: Create scripts to restrict participants functions and actions https://github.com/OpenTTD/OpenTTD/discussions/12936
08:37:26 <peter1138> What area does a spectator see?
08:38:45 <peter1138> Could be implemented the Samu-way... have a vector containing all the visible TileIndexes 😉
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08:52:43 <peter1138> I wonder what minecraft does with the 200MB/s memory that it allocates.
08:53:09 <DorpsGek> [OpenTTD/OpenTTD] lgaleano07 commented on discussion #12936: Create scripts to restrict participants functions and actions https://github.com/OpenTTD/OpenTTD/discussions/12936
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11:01:32 <DorpsGek> [OpenTTD/team] glx22 commented on issue #587: [it_IT] Translator access request https://github.com/OpenTTD/team/issues/587
11:11:55 <peter1138> Hmm, does <https://translator.openttd.org/project/openttd-master> have any visibility into the number of (active) translators for each language?
11:53:55 <LordAro> doubtful
11:54:06 <LordAro> eints barely knows what git is
11:54:27 <peter1138> 😄
13:13:14 <truebrain> frosch can make those stats! 🙂
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17:19:31 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #12908: Fix #12901: Savegame format of company allow lists https://github.com/OpenTTD/OpenTTD/pull/12908#pullrequestreview-2300958043
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17:52:05 <bonehead> i wish this game had subways somehow
17:52:36 <bonehead> like a mod that let you have multiple levels to one map
17:53:25 <bonehead> also off road vehicles would be cool
17:55:28 <bonehead> like trucks than can drive on dirt to and from a coal mine for loading a train
17:57:38 <LordAro> there's a dirt roads newgrf somewhere
18:00:59 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12932: Fix #12917: Write to negative array index for some string patterns. https://github.com/OpenTTD/OpenTTD/pull/12932#pullrequestreview-2301043770
18:03:39 <bonehead> thats awesome thank you friend
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18:16:19 <ahyangyi> RattRoads has them. And I think they probably exist in many road grfs, since they are the natural "lowest level road" for anyone attempting to add more than one types of roads
18:17:27 <peter1138> Someone's probably come up with a 'standard' where dirt trails come with different speed limits...
18:17:58 <bonehead> ironically i found a mod for subways
18:18:03 <bonehead> but i couldnt find the dirt roads one
18:18:04 <bonehead> xD
18:19:12 <bonehead> ill check out rattroads
18:19:35 <bonehead> the subway mod is called fakesubways
18:20:58 <soylent_cow[m]> is there like a cap on city population or area?
18:37:21 <wensimehrp> bonehead: If you're looking for a minimal road grf that adds dirt roads than you may try out country roads
18:38:16 <ahyangyi> For "different speed limits", check out JF Ratt Roads...
18:39:08 <wensimehrp> JF patches everything...
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19:32:30 <soylent_cow[m]> <soylent_cow[m]> "is there like a cap on city..." <- they seem to be growing without bounds, and the rate seems to be accelerating 😹🎈
19:32:44 * soylent_cow[m] uploaded an image: (4006KiB) < https://matrix.org/oftc/media/v1/media/download/AefSRqmbbwamCDW_CtFfEjnVWxcxaesNNwxgTmkRuAiZdoNd3s3xufr79M-kWi5-AYlqhbgBmo2z-IT1VvidSEVCeR6XC5UgAG1hdHJpeC5vcmcvRUZ4VWNCeXpEekpYZkZyYmtNbUpxVm5V >
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20:07:13 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12932: Fix #12917: Write to negative array index for some string patterns. https://github.com/OpenTTD/OpenTTD/pull/12932#issuecomment-2347141828
20:10:23 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #12923: Codechange: Use std::variant for string parameters and prevent mixing string/numeric parameters. https://github.com/OpenTTD/OpenTTD/pull/12923#pullrequestreview-2301299196
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20:43:22 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #12923: Codechange: Use std::variant for string parameters and prevent mixing string/numeric parameters. https://github.com/OpenTTD/OpenTTD/pull/12923
20:43:57 <peter1138> Oops, I forgot to recompile and test.
20:57:15 <peter1138> Well, unit tests work so that's okay 😄
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21:26:27 <peter1138> Hmm, seems unit tests don't have to be in the src/tests/ directory.
21:27:40 <peter1138> For my icu stuff I can plonk it in 3rdparty/icu/tests/ instead. Still clear that's a test, and kept with the relevant 3rdparty stuff.
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22:37:04 <royalexamination9410> bonehead: There was one set where you have “shadow” road vehicles pretending to be underground subway trains
22:37:42 <royalexamination9410> Or build fake Dutch underground stations, with tunnels in between
22:38:03 <royalexamination9410> There are also Australian objects that overlap and hide tunnel entrances
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