IRC logs for #openttd on OFTC at 2024-09-08
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10:05:11 <grathrram> is there some documentation of openttd code?
10:40:53 <peter1138> Not really, there's Doxygen comments but nothing like a good high level overview.
11:35:32 <andythenorth> there was an independent deconstruction of the main loop some years ago
11:35:38 <andythenorth> I don't have the link though
11:56:35 <peter1138> You mean the one that said we are terrible coders because we use some C-style constructs?
12:17:52 <andythenorth> ha can't remember 🙂
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13:33:45 <grathrram> can make run as multithreaded?
13:34:20 <dwfreed> it can do parallelism
13:34:34 <dwfreed> make -j <max amount of parallelism>
13:34:36 <_jgr_> Yes, use `make -jN`, where N is the number you want
13:35:10 <dwfreed> you can omit the number and it will be as parallel as possible; which is not recommended for large projects like openttd, because the build will definitely just fail due to OOM
13:36:53 <dwfreed> for C++ projects, it's best to limit your parallelism to either (your number of CPU threads) or (your amount of RAM in GB divided by 2), whichever is less
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14:52:55 <grathrram> why it dose not compile?
14:55:56 <peter1138> I imagine you've applied a patch that is incorrect
14:56:37 <grathrram> it shoud be in scope
14:58:17 <peter1138> Expenses usually has no A
15:05:26 <grathrram> ok but why it is not putted into strings.h?
15:05:47 <peter1138> english.txt is the canonical list, not english_US.txt
15:24:08 <emperorjake> Tinny mentioned something about no longer being able to change the town name generator mid-game, is that the same issue?
15:24:24 <emperorjake> There was a console command for it
15:24:56 <emperorjake> game_creation.town_name
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15:37:23 <soylent_cow[m]> I am playing around with extra long games
15:37:43 <soylent_cow[m]> 160 minutes per year
15:38:03 <soylent_cow[m]> it's fun watching towns grow
15:38:13 <soylent_cow[m]> I am kinda curious how big they get....
15:39:15 <soylent_cow[m]> Another thing I noticed, even after starting with lowest nonzero industry density, eventually (by like year 2200 ish) the spontaneously opening industries start crowding the map
15:39:30 <soylent_cow[m]> they seem to get created at much higher rate than they close down
15:40:09 <soylent_cow[m]> Anyways, here's a fun snapshot of my activities XD
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15:41:54 <soylent_cow[m]> Oh and the other growth that was kind of unexpected, the towns seem to grow slowly whether anyone serves them or not. Especially cities, they seem to grow quite large by 2200 or whatever
15:42:06 <soylent_cow[m]> * 2200 ish in calandar timekeeping) the
15:43:07 <soylent_cow[m]> Which is a bit odd, since they state they are "not growing"
15:43:45 <soylent_cow[m]> I wonder how they behave if I set towns to no-grow in config, will they actually keep their populations exactly the same forever?
15:58:52 <soylent_cow[m]> There's something weird about the lower smaller town in the screenshot, it definitely gets served more than once every minute, but it has NOT been growing, and my rating there remains mediocre. The city, which receives essentially the same service, is growing all the time
15:59:30 <soylent_cow[m]> <soylent_cow[m]> "I wonder how they behave if I..." <- Tested it, they seem to not grow, unless I fund buildings.
16:27:33 <grathrram> i added new graph but i think that it is a little bit off
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16:39:14 <grathrram> if i fix spelling shoud i make pull request or no?
16:54:22 <Rubidium> it depends on the sitation. If it's in the code or (UK) English, then yes. Otherwise it ought to go via the translator tool
17:37:23 <grathrram> how to make build for windows on linux in cmake?
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19:08:50 <grathrram> some one knows why msvcp140.dll crashes
19:08:56 <grathrram> (i have it installed)
19:18:25 <grathrram> i fixed it by compiling with clang
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