IRC logs for #openttd on OFTC at 2024-07-20
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02:07:18 <wensimehrp> is there a way to only run string generation to test the translations?
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06:17:58 <andythenorth> The thing is, if there were 10 major security vendors like crowdstrike, to spread risk. And ICT installed them in a non-homogenous pattern across their fleet
06:18:13 <andythenorth> Someone would centralise that into a wrapper service
06:18:36 <andythenorth> With a single agent and admin console for the whole fleet
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08:38:17 <johnfranklin> This train is claimed to be mute. That is, even calling is not allowed, let alone playing short videos on speakers loudly.
08:38:17 <johnfranklin> At least 1/4 of the passengers don't realise the "mute" sign when booking the train tickets.
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09:25:07 <emperorjake> So you have whole quiet trains instead of just a quiet carriage?
09:31:30 <wensimehrp> johnfranklin: Cna you move these to Discord channel #off-topic-1 or Discord channel #off-topic-2 next time please?
09:32:11 <peter1139> I'm on mute right now.
10:10:00 <ahyangyi> Somehow I didn't subscribe Discord channel #off-topic-2 . I missed half of the off topic stuff! ๐
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11:00:55 * pickpacket is only on IRC and probably misses a whole lot of stuff
11:19:50 <pickpacket> I struggle with enums in GS a bit. What do I type to use this value, for example? GSCompany::COMPANY_INVALID
11:20:07 <pickpacket> Is it just GSCompany.COMPANY_INVALID ?
11:27:24 <pickpacket> Has some update been made that requires more sprites?
11:28:06 <pickpacket> OpenGFX "is missing 4 sprites"
11:36:45 <pickpacket> the relevant code worked before I added code to create a story book page
11:50:47 <andythenorth> FIRS GS main.pynut has a note about storybook pages at game start
11:51:09 <andythenorth> Canโt remember what, and I am on my phone here
12:07:36 <pickpacket> andythenorth: thanks. I'll have a look at it when I'm back at my computer ๐
12:20:09 <_glx_> be sure to use async mode when creating/updating storybook
12:20:18 <_glx_> else it will be dead slow
12:23:20 <_glx_> pickpacket: lol, it's just your new company handler falling through crashed vehicle handler
12:23:56 <_glx_> ie missing `break;` at end of `case`
14:13:18 <pickpacket> _glx_: ๐๐๐ ty!
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16:37:14 <andythenorth> FlatIterators now
16:37:29 <andythenorth> What wonโt you make flat? ๐
16:37:38 <peter1139> My belly, apparently.
16:46:32 <andythenorth> My entire career
16:46:46 <andythenorth> Well since we stopped using Flash, anyway
16:51:16 <peter1139> That Pogaฤar guy seems a bit good.
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18:13:45 <pickpacket> Is it possible to sort tables in squirrel?
18:21:11 <andythenorth> pickpacket: Think superlib might have a method for it. Have to sort keys, then extract values by key maybe?
18:21:33 <andythenorth> Am on phone still :p
18:22:07 <pickpacket> andythenorth: sort by value, actually. I'd like to try without superlib, because I had some issues trying to use it and my script is so basic it's probably not worth the effort to fix
18:23:24 <pickpacket> actually that probably doesn't make much sense as far as data types go... A table is unsorted by definition, because you get values by key
18:25:33 <pickpacket> I can put tuples in an array and make a sorting function. And by a tuple I mean a table with one slot
18:25:58 <pickpacket> this is gonna be stupid
18:26:27 <pickpacket> better to make a class
18:41:38 <pickpacket> ugh... I need to think about this some more
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18:53:26 <pickpacket> if I write "tmp = {}; tmp2 = tmp; tmp2[a] <- 10;" will the first table, tmp, also contain the key "a"? I.e. is this assignment by reference or value?
18:57:27 <pickpacket> truebrain: what? And learn that way? Outrageous
18:57:58 <pickpacket> this is scandalous. I demand a refund! I want to see the manager!
19:00:19 <truebrain> a manager has been dispatched. Please check your `/dev/zero` for further details
19:01:41 <pickpacket> truebrain: It's still empty but I'll poll it until said manager arrives
19:01:51 <truebrain> it is not empty, I promises you
19:01:54 <truebrain> it is full of something
19:01:57 <truebrain> LOTS of that something
19:09:14 <pickpacket> alright. I'll just tail it and see what happens
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19:19:56 <andythenorth> pickpacket: I feel like I wrote a lambda sort for a list of 2-tuples
19:20:12 <andythenorth> But I canโt find it in FIRS
19:21:04 <pickpacket> andythenorth: was it more efficient than a bubble sort? :P Because that's more or less what I'm coming up with now.
19:22:40 <pickpacket> too tired to figure out how to implement quicksort rn ๐
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20:43:20 <pickpacket> Ah! temp_high["score"]
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21:14:58 <yiffgirl> should a "better disasters" setting be a separate on/off toggle, or part of the current setting [ie, on / "improved" / off]
21:19:24 <yiffgirl> ah there's no point in being coy about it, i'll just say it outright.
21:19:24 <yiffgirl> i want to make a setting that prevents infrastructure and vehicles from being destroyed [but still allow them to be lightly inconvenienced]
21:20:52 <peter1138> So you mean Disasters: on / nerfed / off
21:21:03 <peter1138> Disasters-that-no-nothing-bad.
21:21:13 <peter1138> Might as well just use off...
21:21:46 <yiffgirl> yeah but then no pretty eyecandy ๐ข
21:22:48 <yiffgirl> i wanna see the skyranger swoop in and blow up a thing! i just don't want my traintracks caught in the crossfire
21:24:25 <yiffgirl> over 92% of people play with them off
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21:28:47 <yiffgirl> actually i do also want to make disasters worse, i have a text file of ideas to make them atrociously bad and trolly in my files, but that's out of my skill range at the moment
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21:57:56 <goddess_ishtar> yiffgirl: UFO holds your bus for a bit before letting it go
22:14:30 <pickpacket> yiffgirl: what do you want the skyranger to blow up?
22:15:16 <pickpacket> "Disaster" to me implies a type of... uhm... disastrous event ๐คท
22:15:59 * pickpacket takes his tired self to bed, will read replies later
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23:28:19 <yiffgirl> goddess_ishtar: yeah exactly. like it causes a breakdown and then leaves
23:28:19 <yiffgirl> or the mine subsidence happens and all the tiles get cleared but not the ones with infrastructure on
23:28:19 <yiffgirl> the big one, it lands on your rails and gets blown up but the rails survive
23:46:34 <_glx_> if you have a train on the tracks they will survive
23:58:31 <yiffgirl> _glx_: as it currently is you have to rebuild the rails
23:59:21 <_glx_> not if the train is on the rails when they are about to be destroyed
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