IRC logs for #openttd on OFTC at 2024-07-02
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00:59:25 <silent_tempest> talltyler: Finished responding to your review finally. Thanks
00:59:55 <silent_tempest> Also I slightly ashamed I noticed a new bug I haven't discovered before... Fixed. Better late then never I suppose.
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04:43:01 <DorpsGek> - Update: Translations from eints (by translators)
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07:01:04 <pickpacket> _glx_: ty for fixing the compiler warnings!
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08:34:08 <peter1139> Huh, was there really no posts in JGR's Patch Pack thread for all of June?!
09:12:44 <locosage> _glx_: does anyone actually use this page?
09:15:26 <andriydohniak> locosage: I do sometimes
09:17:48 <locosage> interesting... is it better than just reading source?
09:45:07 <peter1139> Doxygen documentation is the entire point of having doxygen comments.
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10:52:11 <goddess_ishtar> I think it's breakfast
11:20:00 <johnfranklin> johnfranklin: well, that is dinner for me.
11:29:41 <peter1139> I put on some music to listen to before the TDF starts.
11:30:03 <peter1139> Anyway, it's 30 minutes after the TDF coverage started and I'm still listening to the music, oh.
11:30:17 <peter1139> I am not much of a telly-watcher...
11:33:47 <peter1139> 5 minutes of adverts later...
12:59:26 <merni> peter1139: Well yes, but the question is in what cases/ways the doxygen pages are better than just browsing/searching source on github
13:01:17 <talltyler> Searching GitHub isnβt great, at least compared to opening in an IDE. I imagine some people like Doxygen pages, but you and I are not among them π
13:02:09 <merni> I have used them a few times but yeah I haven't seen the real benefit
13:02:29 <merni> And if searching github isn't great, openttd's doxygen pages seem to have no search at all π
13:02:33 <merni> Or at least not one I've found
13:02:50 <merni> There are alphabetised lists of classes, functions etc which isn't exactly ideal
13:08:15 <peter1139> Well, OpenTTD isn't particularly well structured :)
13:09:18 <truebrain> (mind the subtle ".dev", not ".com")
13:16:27 <merni> truebrain: I didn't, but it seems to be more or less a web version of VS Code?
13:16:49 <truebrain> "more or less" would be the wrong wording. It is VSCode, on the web, automatically checked out with the GitHub repo.
13:17:02 <truebrain> making browsing / searching trivial
13:17:18 <merni> well, then, might as well use actual VS code
13:17:29 <truebrain> for that you need to have an up-to-date clone etc etc π
13:17:34 <truebrain> this you can open where-ever, when-ever
13:17:42 <peter1139> VS Code is always just single page webapp anyway, running in a browser Window...
13:17:59 <peter1139> Although slightly more responsive :)
13:18:02 <merni> peter1139: And yet somehow much faster than Visual Studio :)
13:19:41 <truebrain> I btw never use the Desktop version of VSCode. I do all my development in the web version. Coding-on-the-go ftw! π
13:21:00 <merni> somehow I have this prejudice with web interfaces, that if I lose my internet connection or somehow close the tab/browser, I'll lose work
13:21:18 <merni> At this point it's all probably nonsense considering things like google docs exist and plenty of people use them without great problems
13:21:38 <truebrain> it stores everything nicely in local storage, and syncs it when the connection gets back
13:21:41 <truebrain> even between reloads of the page
13:21:47 <truebrain> it really is a non-issue in this day and age π
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13:26:36 <audigex> VSCode server is great if you want to do something from like an iPad or similar that doesnβt have a full dev environment
13:26:46 <peter1139> How do you compile then? :)
13:26:49 <truebrain> or access to more power π
13:27:53 <LordAro> compile? that's what CI is for
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13:48:58 <peter1139> If I used that, how would I have loads of branches that nobody can ever see? :D
14:03:42 <andythenorth> overlapping sprites for docks?
14:03:50 <andythenorth> I have seen your twitch coding stream
14:04:09 <peter1139> That was a while ago.
14:06:56 <andythenorth> overlapping sprites for reversable aritculated vehicles?
14:38:42 <audigex> peter1139: It has a terminal/shell
14:39:09 <audigex> Or you just SSH into the box with termius and do it from there
14:39:34 <audigex> Note: I'm talking VS code, not sure if the github thing above is the same. Autobuild on push though? (It's 2024, we push on save boys)
14:41:36 <peter1139> Talking about github.dev
14:44:31 <audigex> Looks like it can be done but you have to pay for a VM instance that actually runs the code
14:58:44 <LordAro> peter1139: this descent, huh?
14:59:14 <peter1139> I think I would be going a bit slower though...
14:59:25 <LordAro> 80kph is a bit much for me, yeah
14:59:42 <LordAro> I could see 50-60 tho
15:01:39 <peter1139> 80kmh requires too much concentration, takes the fun out a bit.
15:18:12 <peter1139> 3 days in a row. I think tonight is a lazy night.
15:18:33 <peter1139> I think the knee is getting better though.
15:35:27 <talltyler> Silly OpenTTD coordinate system is backwards
15:36:06 <talltyler> 0,0 is top left as in most video games, image editors, etc., but X and Y are swappedβ¦
15:46:31 <truebrain> Pff, we were earlier, so the others are just wrong
15:46:38 <peter1139> And then there's Minecraft where Z isn't altitude.
15:47:40 <truebrain> be happy it is not giving any attitude
15:49:37 <peter1139> Well, when you're flying with an elytra, attitude is pitch, roll and yaw...
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15:52:44 <truebrain> it is such a fun game π
15:56:11 <talltyler> andriydohniak: your graph UI PR looks good to me. But Peter has a few unresolved questions and TBβs cycle-through-3-datapoints suggestion has not been added (or rejected). So I will wait on those to be resolved. π
15:57:18 <andriydohniak> Sounds good, the cycle 3 or more thing is too difficult to implement well so it is rejected
15:58:40 <andriydohniak> I just now realised that replying "sounds good" in a text conversation is admition that I have voices in my head π€£
16:04:06 <merni> peter1139: Well when you're looking forward, Y being "up" makes sense
16:05:27 <merni> as if you were holding up a 2d graph paper with X being left-right and Y being up-down
16:05:34 <merni> rather than looking at it from above
16:15:51 <andythenorth> truebrain: are you gainfully employed currently? Or resting?
16:17:58 <truebrain> looking for a new job? π
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16:37:53 <andriydohniak> Github is weird with notification
16:38:58 <audigex> peter1139: That drives me INSANE. Every other scenario Z is vertical/altitude, then I try to navigate in Minecraft and my brain can't adjust
16:40:08 <andriydohniak> audigex: There are mods for minecraft that make that menu look better, and they are very customisable, find one you like, and change that
16:40:31 <audigex> I'm not talking about the menu looking bad, I'm talking about the Z axis not being altitude
16:41:42 <andriydohniak> yea, but with the mods that customise the appearance, just swap the labels
16:51:14 <andriydohniak> and your patch will work forever
16:52:08 <andriydohniak> But somebody will be explaining some difficult / directional creation, you will be confused
16:56:53 <truebrain> ```2.600 -prometheus-client==0.20.0
16:56:53 <truebrain> 2.600 +prometheus_client==0.20.0```
16:56:58 <truebrain> I see they changed their mind again
16:57:07 <truebrain> how often that changes with `pip` .. incredible π
17:02:23 <LordAro> surprised you don't just get both
17:04:28 <truebrain> the issue is that the pypi package is called `prometheus-client`, but the `setup.py` says `prometheus_client` .. and `pip` seems to randomly pick one depending on the stand of the moon or something. It is consistent, but changes from time to time, or something odd.
17:05:03 <truebrain> has always been a weird issue with pypi .. it accepts `-` and `_` equally
17:05:10 <truebrain> but displays one of them
17:06:27 <truebrain> I could also just not check for these changes, but ... I rather do π
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17:20:18 <talltyler> I found the perfect venue for the next UK meetup, if only it was easier to get to. π
17:38:23 <Rubidium> yeah, it's quite a lot of changes to get to from here by public transport... though not completely undoable
17:40:44 <LordAro> 2 buses & 4 trains for me
17:42:24 <peter1138> About 5.5 hours cycling π
17:45:19 <Rubidium> only 7 trains and 2 buses (coincidentally the same busroute number) which includes half an hour of walking 9:15. 7-9 hours by car, or 24 by bike
17:45:47 <Rubidium> though I'm not sure whether I'd trust the bike routing in the UK
17:50:32 <peter1139> Nice bit of Tomorrow's World music snuck in there.
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17:58:39 <silent_tempest> Thanks talltyler
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18:16:50 <silent_tempest> I see that how. Now how can I debug that?
18:20:01 <peter1139> Remember that time when all the widget dimensions were messed up in preview...
18:20:52 <silent_tempest> Is that question for me? Cause the answer is no. I've never looked a preview before.
18:21:35 <peter1139> It didn't even have a question mark.
18:21:58 <silent_tempest> I see the preview is using sprite fonts
18:22:08 <LordAro> "pr12690/:1 Error: NOT_REACHED triggered at line 726 of /__w/OpenTTD/OpenTTD/src/settings_gui.cpp"
18:22:24 <silent_tempest> Where did you get that from?
18:23:04 <silent_tempest> Your browsers dev console?
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18:25:07 <peter1139> It's because you've made the Fonts pane compile-time conditional, but the Fonts tab is not conditional.
18:28:20 <peter1139> That was a replaced comment, I misinterpreted based on some assumptions.
19:11:01 <Rubidium> well... technically... the bot *and* the comment are wrong, but the code is right as it rightfully rejects -1 as valid slider mark count. Though it'd probably be better if the count and half gap were unsigned integers
19:16:56 <peter1139> std::make_unsigned, eh?
19:46:41 <peter1139> I was probably fed up with signed/unsigned warnings and read some stuff telling me to just avoid using unsigned :p
20:50:35 <truebrain> go write Javascript
20:50:50 <truebrain> then you also no longer have to worry about float vs integers!
20:50:54 <truebrain> epic win (it isn't)
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21:11:45 <andythenorth> $jquery.crash(true)
21:12:19 <peter1139> As if I am not writing Javascript during the day :p
21:12:49 <truebrain> Port OpenTTD to Javascript when?
21:13:41 <peter1139> Browser-OpenTTD? How novel.
21:14:08 <peter1139> Can we just wrap up the WASM build into an Electron app?
21:14:19 <andythenorth> "Timeline: Estimating a realistic timeline for the conversion is crucial. It could take several months to a few years depending on the team's size and expertise."
21:14:30 <truebrain> peter1139: Haha, would make things easier π
21:14:34 <truebrain> Other things horrible
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