IRC logs for #openttd on OFTC at 2024-06-18
            
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01:53:52 <DorpsGek> [OpenTTD/OpenTTD] steve-goldman opened pull request #12797: Add: Vehicle window zoom with mouse wheel https://github.com/OpenTTD/OpenTTD/pull/12797
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02:14:21 <the_oomgosh> Hurry up and get the summer promotion for $50 bro, I'm shocked...
02:14:21 <the_oomgosh> [steamcommunity.com/gift](https://sc.link/PtyOI )
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02:21:31 <reldred> the_oomgosh: Discord Moderator clean up aisle five,
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02:39:37 <DorpsGek> [OpenTTD/OpenTTD] steve-goldman commented on pull request #12797: Add: Vehicle window zoom with mouse wheel https://github.com/OpenTTD/OpenTTD/pull/12797#issuecomment-2174846554
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05:39:14 <DorpsGek> [OpenTTD/OpenTTD] Release workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/9559322935
06:13:14 <LordAro> :o
06:41:23 <truebrain> Just Internet things; triggered a retry 😛
07:02:44 <peter1139> Hmm, do we need the "find minimum readable font size" code?
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07:22:59 <peter1139> https://github.com/search?q=repo%3Afontforge%2Ffontforge+lowestreadable&type=code There is really no way to change this :S
07:23:04 <peter1139> (With FontForge)
07:38:57 <peter1139> So we get the minimum readable font size for the medium font, which is 8, and assume that is the size that is being used for the small font. And then scale that the difference between the default normal size and default small size.
07:40:04 <peter1139> This logic does not take account that it isn't necessarily the same font as the small font, nor that the small font may have a specific size set.
07:43:02 <peter1139> I can hex-edit the ttfs to set Lowest_Rec_PPEM to 6, then the default fonts look normal again. But, uh, hex-editing a font is probably not the best idea :D
07:49:58 <LordAro> lol
07:51:00 <peter1139> 10 pixel Arial does look pretty bad...
07:55:47 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1252532197265506344/image.png?ex=66728f02&is=66713d82&hm=42dff8ef0fc49d5846f2e6e0ccaa3575db2c99cd50a7b693ff40810d029e3b13&
07:55:47 <peter1138> Hmm
07:56:46 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1252532444738097152/image.png?ex=66728f3d&is=66713dbd&hm=46339625795bb37c6c15a8861fb7401e89df59bc82ce56ed9d08838330117050&
07:56:46 <peter1138> With the current default-size scaling, it gives 13 px instead of 10px.
07:58:43 <peter1139> At 10px, it's better to disable anti-aliasing for Arial.
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08:32:33 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #12758: [Bug]: some fonts break station icons and menu ticks when set as medium_font in macOS https://github.com/OpenTTD/OpenTTD/issues/12758
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08:34:13 <DorpsGek> [OpenTTD/team] dgtor opened issue #565: [es_ES] Translator access request https://github.com/OpenTTD/team/issues/565
08:35:29 <DorpsGek> [OpenTTD/team] dgtor commented on issue #565: [es_ES] Translator access request https://github.com/OpenTTD/team/issues/565
08:39:39 <peter1139> Failed the first hurdle.
08:43:39 <DorpsGek> [OpenTTD/team] LordAro commented on issue #565: [es_ES] Translator access request https://github.com/OpenTTD/team/issues/565
08:43:40 <LordAro> lol
08:46:06 <peter1139> Making a page automatically fire window.print() is oddly traumatic.
09:08:00 <peter1139> https://www.tt-forums.net/viewtopic.php?t=91724 "no objections"
09:16:28 <pickpacket> peter1139: what is a "cargo translations table"? Is it this? https://notabug.org/tinyrabbit/tea-tea-deluxe/src/main/01-cargoes.nml#L27
09:18:51 <pickpacket> hold on. Will this mean that the risk of cargo ID collision goes away?
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09:34:18 <peter1139> "Sort of"
09:35:05 <peter1139> This affects mainly older NewGRF vehicles sets, and those that don't set an explicit translation table (yeah, basically most of them...)
09:35:27 <pickpacket> oh! Vehicle sets. Hmmm
09:35:57 <peter1139> So combining industry sets will conflict because there are only a limited number of cargo slots.
09:36:36 <pickpacket> yeah, for a second I thought that it was that cap that was lifted
09:36:44 <peter1139> You can allocate a slot with GRM, I think NML handles that for you.
09:36:49 <peter1139> Nope.
09:36:54 <pickpacket> GRM?
09:37:01 <peter1139> GRF Resource Management.
09:37:24 <peter1139> 64 cargo types is already a lot. There are already some arrays that are huge due to the increase from 12 to 32 then to 64.
09:37:26 <Eddi|zuHause> i think there's a GRM call in NML, something like "reserve_sprites()"
09:38:01 <peter1139> Rail/Road types probably could have done with GRM.
09:38:24 <peter1139> Currently it's first-come-first-served and there's no way to know...
09:39:17 <pickpacket> I should have a look at that for my two cargoes in Tea Tea Deluxe. Iirc there's something similar for vehicles in the listing. My Asiastar Redux trains always show up at the top of the list in the purchase menu
09:39:24 <pickpacket> I'd like to fix that
09:39:55 <peter1139> There are so many places where a bitmask of cargo types is used that going beyond 64 is pretty infeasible.
09:40:02 <peter1139> (But then the same can be said for companies...)
09:40:39 <Eddi|zuHause> there's a way to re-sort the vehicle list.
09:41:52 <pickpacket> Eddi|zuHause: can you point me to some info on that?
09:41:57 <peter1139> There is, but I think it assumes you're sorting vehicles within your own set.
09:42:51 <peter1139> It will be on the newgrf wiki.
09:42:58 <Eddi|zuHause> it *should* work with the IDs from the default set
09:43:20 <Eddi|zuHause> but if you're mixing different sets, all bets are off
09:44:02 <peter1139> newgrf_engine.cpp:1346
09:45:11 <peter1139> Not sure if that GetID would work for default vehicles, might well return INVALID_ENGINE and therefore not do sorting.
09:45:13 <Eddi|zuHause> using pure NFO, you're doing something like "place ID X before ID Y in the list"
09:45:44 <Eddi|zuHause> in NML i think it was completely redesigned for "put these vehicles in this order"
09:47:31 <pickpacket> the default order for the default vehicles appears to be introduction date
09:48:07 <pickpacket> my trains are internally sorted by introduction date, but in the vehicle list they show up above the default trains if I use the default sorting
09:50:22 <Eddi|zuHause> try to add the original vehicles in your sorting function in NML, see if it works
09:51:12 <pickpacket> ... sorting function? 😅
09:51:23 <pickpacket> I have to look through the nml docs again
09:51:33 <pickpacket> https://notabug.org/tinyrabbit/asiastar-redux/src/main/01-asiastar-2k.nml
09:54:20 <Eddi|zuHause> there should be something like "sort_engines(<list of vehicles>)"
09:55:03 <peter1139> There's nothing in the code that allows treating the index passed to the propery as an original engine ID instead of a grf-local ID.
09:55:13 <peter1139> So I don't think you can.
09:55:30 <pickpacket> peter1139: that makes it easier. I just won't try then :D
09:55:34 <Eddi|zuHause> which could be used either as "sort_engines(all default trains, asiastar2k)" or "sort_engines(asiastar2k, first_monorail_vehicle)"
09:56:16 <Eddi|zuHause> it *might* work
09:56:18 <peter1139> https://newgrf-specs.tt-wiki.net/wiki/NML:Sorting_vehicles_in_the_purchase_list
09:56:25 <peter1139> You are just making stuff up now :-)
09:57:28 <Eddi|zuHause> well, some parts of that were correct :p
09:57:44 <peter1139> That's weird that it's a separate call instead of a regular property, but I guess NML users are weird :p
10:00:38 <Eddi|zuHause> that's because NFO sorting is even more weird
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10:02:31 <peter1139> The correct way is to just define your engines in the correct order...
10:03:26 <peter1139> NML is infuriating :p
10:04:03 <peter1139> Also "can we have a way to copy an engine for variants?" "here's a pr to do that" <silence>
10:05:04 <Eddi|zuHause> the problem with treating the sorting as a property is, that you need to refer to the next vehicle in the list, which isn't defined yet.
10:05:43 <peter1139> No you don't. If you want to appear before the next vehicle in the list, then you don't need to sort because that's the default.
10:06:32 <peter1139> And also, you can you set the sort property after everything is defined.
10:06:32 <Eddi|zuHause> well, if you want anything other than sorting in reverse order, you have to refer to a future vehicle at some point.
10:06:41 <peter1139> Which is presumably what NML does.
10:06:55 <peter1139> No?
10:07:05 <Eddi|zuHause> yes, but in that case, the property syntax is super elaborate and superfulous
10:07:24 <peter1139> Only the future vehicle needs to change its position if it needs to be before an earlier vehicle.
10:08:17 <Eddi|zuHause> that assumes you actually know the order that the vehicles will appear in the GRF
10:08:37 <peter1139> You do know the order vehicles will appear in the GRF. That's the order you define them as.
10:09:03 <Eddi|zuHause> not if all you have is a giant csv table :p
10:10:44 <peter1139> If the CSV table defines the order, then you still know the order and which ones come later...
10:10:54 <peter1139> But then if the CSV table defines the order you can just sort the CSV table...
10:12:49 <Eddi|zuHause> that makes for really awkward diffs in case you want to change something
10:15:21 <peter1139> And actually, now that I think of it.
10:15:35 <peter1139> You can sort by a future undefined ID anyway.
10:16:04 <peter1139> But I guess with NML you auto-allocate IDs and won't know what the ID is.
10:16:06 <Eddi|zuHause> yes, but only if you have a numeric id, not an identifier.
10:16:19 <peter1139> NFO doesn't have this issue. NFO is clearly superior.
10:22:45 <peter1139> For best results, write it using a hex editor.
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10:50:24 <peter1139> New PRs for OpenTTD must be written in assembly?
10:58:09 <LordAro> OpenTTDPatch
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11:13:03 <johnfranklin[d]> I want to ask a question. How to bridge IRC to discord and sync IRC message to a public website 24/7?
11:13:15 <johnfranklin[d]> OpenTTD is excellent on that
11:13:16 <peter1139> Use a bot that does it.
11:13:31 <johnfranklin[d]> hmm.
11:13:46 <peter1139> The one used here is https://github.com/OpenTTD/dibridge
11:13:51 <johnfranklin[d]> Found a dibridge repo. No "sync to public website" bot.
11:15:04 <LordAro> there are various "process irc logs into a website" things out there though
11:15:12 <peter1139> Oh I missed that bit. Yes, you need a separate IRC logger for that.
11:15:14 <LordAro> https://weblogs.openttd.org/openttd/
11:15:16 <peter1139> (Or Discord, I suppose)
11:55:49 <peter1139> Salad?
12:08:02 <LordAro> hmm, lunch
12:09:38 <peter1139> Oops. The brownie I was going to have is mouldy :S
12:18:10 <peter1139> Furry mould, the best sort.
12:18:32 <LordAro> probably good for you
12:20:04 <pickpacket> possibly healthier than it would be without mould
12:20:06 <pickpacket> maybe
12:21:14 <peter1139> Well.
12:21:27 <peter1139> I had a kitkat instead, so... no :)
12:22:02 <peter1139> I need to stop with garbage carbs ikr.
12:22:32 <pickpacket> I'm having a no-sweets week
12:22:52 <pickpacket> if it goes well I might take next week too
12:25:38 <peter1139> Once you've done a week it gets easier.
12:45:29 <pickpacket> I've been without for two straight years before
12:45:38 <peter1139> I used to be slim too ;)
12:45:42 <pickpacket> but then it took *ten months* before the urges stopped
12:45:52 <pickpacket> haha, I'm still slim
12:46:19 <pickpacket> no longer on the very edge of underweight, but still a fair 10kg or so lower than overweight
12:46:38 <pickpacket> that's not why I want to quit though
12:47:49 <peter1139> BMI says overweight because muscles are heavy *nod* *nod*
12:56:59 <pickpacket> indeed they are. About twice the density of fat
12:57:28 * pickpacket knows people classed as "overweight" according to BMI though they hardly have any fat at all
12:57:50 <pickpacket> I don't have muscles, though. Not a noteworthy amount
12:58:04 <pickpacket> and I'm sure you are very muscular :D
13:03:02 <peter1139> Belly muscle yes.
13:06:33 <pickpacket> very important muscle
13:14:43 <johnfranklin[d]> Okay. I have finally constructed an IRC-discord bot.
13:17:19 <pickpacket> johnfranklin[d]: yay! Well done!
13:18:00 <johnfranklin> In the afternoon I just found a sentence
13:18:37 <johnfranklin> "Do not communicate individually/personally for open-source projects"
13:18:51 <peter1139> Is it time for tea?
13:19:19 <peter1139> johnfranklin, uh?
13:20:29 <peter1139> Hmm, regular tea or Earl Grey...
13:20:30 <johnfranklin> But the development of China Set is communicated by the local messenger QQ, since some person have "I am sorry for may English, I know is bed", and it is not convenient to access discord in China Mainland
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13:22:11 <johnfranklin1> hmm
13:22:45 <ahyangyi> What did you do, and had peter done the same thing 1138 times more?
13:23:39 <johnfranklin1> Bridge IRC to Discord
13:25:24 <johnfranklin1> But... still need something to put irc log to some other website
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13:26:25 <ahyangyi_> what would my avatar look like in Discord?
13:26:32 <johnfranklin1> cat
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13:26:56 <ahyangyi_> with a hat, nice
13:28:20 <johnfranklin1> so... I don't know if I can advertise OpenTTD-China-Set here, but after all it is still openttd, so the new channel is #openttdcns, still on OFTC network :)
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13:29:01 <andythenorth> was it lunch?
13:30:17 <johnfranklin> worst bunch?
13:30:31 <peter1139> You missed it. Another day...
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13:32:39 <andythenorth> FML
13:32:51 <andythenorth> ntw
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15:31:46 <audigex> Where do I report BaNaNaS bugs/suggest improvements
15:31:46 <audigex> Tbf it's not quite a bug kinda halfway between the two, not strictly a bug but kinda a sucky UX thing - when adding an update for a scenario it doesn't pull through any of the name, project site, regions, description etc
15:39:04 <audigex> In fact no it seems like a bug, it doesn't get uploaded as a new version of the same scenario but adds an entire new scenario?
15:39:24 <audigex> https://cdn.discordapp.com/attachments/1008473233844097104/1252648873483042857/image.png?ex=6672fbac&is=6671aa2c&hm=796100630b78cf3fdfe0c7ae13e6e11ea608789b8b59191601415a3fa8a3f247&
15:43:45 <_glx_> I think it's a known issue
15:45:01 <_glx_> https://github.com/OpenTTD/bananas-api/issues/26
15:46:27 <audigex> I did wonder why the scenarios list is always so messy, figured people just weren't using versioning properly
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16:20:59 <DorpsGek> [OpenTTD/OpenTTD] steve-goldman commented on pull request #12797: Add: Vehicle window zoom with mouse wheel https://github.com/OpenTTD/OpenTTD/pull/12797#issuecomment-2176499612
16:29:30 <DorpsGek> [OpenTTD/OpenTTD] audigex commented on pull request #12797: Add: Vehicle window zoom with mouse wheel https://github.com/OpenTTD/OpenTTD/pull/12797#issuecomment-2176515000
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17:05:28 <DorpsGek> [OpenTTD/OpenTTD] ladysadie updated pull request #12690: Feature: Add font resizing sliders to the game options UI. https://github.com/OpenTTD/OpenTTD/pull/12690
17:10:23 <silent_tempest> It's been 9 days. Can some one review ^^ for me? Pretty please? Lol
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17:19:23 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #12690: Feature: Add font resizing sliders to the game options UI. https://github.com/OpenTTD/OpenTTD/pull/12690#pullrequestreview-2126084441
17:52:05 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #12797: Add: Vehicle window zoom with mouse wheel https://github.com/OpenTTD/OpenTTD/pull/12797#pullrequestreview-2126121628
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18:02:38 <DorpsGek> [OpenTTD/OpenTTD] ladysadie commented on pull request #12690: Feature: Add font resizing sliders to the game options UI. https://github.com/OpenTTD/OpenTTD/pull/12690#pullrequestreview-2126171599
18:10:21 <DorpsGek> [OpenTTD/OpenTTD] Vinixss updated pull request #12769: Fix #12365: Company inauguration date should use calendar year in wallclock mode https://github.com/OpenTTD/OpenTTD/pull/12769
18:40:18 <DorpsGek> [OpenTTD/OpenTTD] ladysadie commented on pull request #12690: Feature: Add font resizing sliders to the game options UI. https://github.com/OpenTTD/OpenTTD/pull/12690#pullrequestreview-2126234351
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18:45:06 <DorpsGek> [OpenTTD/OpenTTD] Vinixss updated pull request #12769: Fix #12365: Company inauguration date should use calendar year in wallclock mode https://github.com/OpenTTD/OpenTTD/pull/12769
18:45:48 <DorpsGek> [OpenTTD/OpenTTD] Vinixss closed pull request #12769: Fix #12365: Company inauguration date should use calendar year in wallclock mode https://github.com/OpenTTD/OpenTTD/pull/12769
18:47:47 <talltyler> Uh oh
18:48:10 <talltyler> GitHub claims another branch
18:48:49 <silent_tempest> ?
18:49:31 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #12769: Fix #12365: Company inauguration date should use calendar year in wallclock mode https://github.com/OpenTTD/OpenTTD/pull/12769#pullrequestreview-2122808756
18:50:04 <talltyler> They somehow have 37 commits they are trying to merge
18:53:51 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #12769: Fix #12365: Company inauguration date should use calendar year in wallclock mode https://github.com/OpenTTD/OpenTTD/pull/12769#issuecomment-2176754117
18:59:46 <DorpsGek> [OpenTTD/OpenTTD] Vinixss commented on pull request #12769: Fix #12365: Company inauguration date should use calendar year in wallclock mode https://github.com/OpenTTD/OpenTTD/pull/12769#issuecomment-2176763952
19:03:00 <_glx_> rebase failure I'd say
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19:15:06 <blathijs> Hm, are grfcodec releases no longer intended to be available via https://www.openttd.org/downloads/grfcodec-releases/latest ? github has 6.1.0 but that page still has 6.0.6
19:36:05 <silent_tempest> Is the build broken? How would i check that?
19:36:32 <Rubidium> I wouldn't say it's intended, but on the other hand it's kinda expected given no release was made in 7.5 years. I don't know how to fix it though ;(
19:37:12 <silent_tempest> Is the build broken? How would I check that?
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19:52:37 <blathijs> Rubidium: I'll update the Debian watch file to point to grfcodec, like I did for nml too. Would it be possible to add a link to github on that pag?
19:59:07 <_glx_> grfcodec release workflow is very basic, we did the bare minimum to get a usable release
19:59:22 <DorpsGek> [OpenTTD/OpenTTD] steve-goldman updated pull request #12797: Add: Vehicle window zoom with mouse wheel https://github.com/OpenTTD/OpenTTD/pull/12797
20:02:24 <DorpsGek> [OpenTTD/OpenTTD] steve-goldman updated pull request #12797: Add: Vehicle window zoom with mouse wheel https://github.com/OpenTTD/OpenTTD/pull/12797
20:03:10 <DorpsGek> [OpenTTD/OpenTTD] steve-goldman commented on pull request #12797: Add: Vehicle window zoom with mouse wheel https://github.com/OpenTTD/OpenTTD/pull/12797#pullrequestreview-2126382940
20:05:28 <DorpsGek> [OpenTTD/website] rubidium42 opened pull request #319: Add: message to GRFCodec download pages that those pages are effectively deprecated https://github.com/OpenTTD/website/pull/319
20:08:06 <Rubidium> blathijs: that PR yields a page like https://6a649ad4.openttd-website-2fx.pages.dev/downloads/grfcodec-releases/latest which is not that clear, but at least better than nothing I'd guess
20:09:51 <_glx_> maybe the message should be bold
20:12:42 <silent_tempest> silent_tempest: Okay entirely a self inflicted problem.
20:31:24 <DorpsGek> [OpenTTD/OpenTTD] ladysadie updated pull request #12690: Feature: Add font resizing sliders to the game options UI. https://github.com/OpenTTD/OpenTTD/pull/12690
20:35:20 <DorpsGek> [OpenTTD/OpenTTD] ladysadie commented on pull request #12690: Feature: Add font resizing sliders to the game options UI. https://github.com/OpenTTD/OpenTTD/pull/12690#issuecomment-2176925787
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21:06:55 <DorpsGek> [OpenTTD/OpenTTD] github-advanced-security[bot] commented on pull request #12690: Feature: Add font resizing sliders to the game options UI. https://github.com/OpenTTD/OpenTTD/pull/12690#pullrequestreview-2126495796
21:48:33 <peter1139> > I also would like to comment about upstream devs re-implementing the same big button UI that was already done in the Android version, but we have an UI size slider now instead of an UI size selection dropdown. I don't particularly care if upstream devs do the same work twice, what I care about is that we need to replace my UI changes with the upstream code, in a way that won't break it too much.
21:48:40 <peter1139> Is that a complaint or a suggestion? Not sure...
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22:02:06 <DorpsGek> [OpenTTD/OpenTTD] steve-goldman updated pull request #12797: Add: Vehicle window zoom with mouse wheel https://github.com/OpenTTD/OpenTTD/pull/12797
22:06:43 <DorpsGek> [OpenTTD/OpenTTD] steve-goldman commented on pull request #12797: Add: Vehicle window zoom with mouse wheel https://github.com/OpenTTD/OpenTTD/pull/12797#pullrequestreview-2126636448
22:29:18 <DorpsGek> [OpenTTD/OpenTTD] ladysadie updated pull request #12690: Feature: Add font resizing sliders to the game options UI. https://github.com/OpenTTD/OpenTTD/pull/12690
22:32:12 <DorpsGek> [OpenTTD/OpenTTD] ladysadie commented on pull request #12690: Feature: Add font resizing sliders to the game options UI. https://github.com/OpenTTD/OpenTTD/pull/12690#pullrequestreview-2126677544
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22:34:06 <efessel> peter1139: Nice to see a fellow roadie in openttd discord
22:56:34 <silent_tempest> Okay I found the code I was looking for.
23:40:54 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1252770046359507035/image.png?ex=66736c86&is=66721b06&hm=34cc8e6c6113286d4946878dd2c40caf4a997723aee2ebaad27ed24094204dec&
23:41:07 <peter1138> Alright... which side should the symbols be on :S
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