IRC logs for #openttd on OFTC at 2024-06-04
            
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04:41:54 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/342a7cebd6620ae321370b0fd54be93dee398a2b
04:41:55 <DorpsGek> - Update: Translations from eints (by translators)
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09:07:35 <yiffgirl> i really should check github more often. i was just thinking "wow it's been ages since i had any response to my prs, maybe they forgot about them" and then i go look and it turns out i've left peter's comments hanging for five days 💀
09:07:55 <yiffgirl> i guess i must be bad at seeing them in this channel
09:37:05 <Eddi|zuHause> you can turn on email notifications and stuff
09:43:50 <kuhnovic> That way you'll always know when it is lunchtime
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10:34:18 <yiffgirl> also i realized i never actually added the spread setting because i was waiting for feedback on the forest searching. i should probably do that before i push these commits
10:38:36 <peter1138> Just read one of the comments that says JGRPP has some other setting...
10:38:40 <peter1138> Yeah, sure, but that's JGRPP.
10:56:38 <yiffgirl> actually. adding the setting would mean going from
10:56:38 <yiffgirl> ```md
10:56:38 <yiffgirl> - no spreading
10:56:38 <yiffgirl> - spread only in rainforests
10:56:38 <yiffgirl> - spread everywhere
10:56:40 <yiffgirl> to
10:56:40 <yiffgirl> ```md
10:56:42 <yiffgirl> - no spreading
10:56:42 <yiffgirl> - spread only in rainforests
10:56:44 <yiffgirl> - spread only in forests
10:56:44 <yiffgirl> - spread only in forests that are in rainforests
10:56:46 <yiffgirl> - spread everywhere
10:56:46 <yiffgirl> and that seems like a bit more of a complexity jump than i bargained for so yeah i'm just gonna push these changes as is and wait for feedback
10:57:31 <DorpsGek> [OpenTTD/OpenTTD] Moth-Tolias updated pull request #12712: Feature: "improved" trees now only spread in forests https://github.com/OpenTTD/OpenTTD/pull/12712
11:12:00 <DorpsGek> [OpenTTD/OpenTTD] Moth-Tolias commented on pull request #12712: Feature: "improved" trees now only spread in forests https://github.com/OpenTTD/OpenTTD/pull/12712#issuecomment-2147264523
11:44:18 <ahyangyi> What is a forest?
11:59:06 <kuhnovic> I don't know, I can't see it. There's all these trees in the way. Annoying.
12:02:38 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12712: Feature: "improved" trees now only spread in forests https://github.com/OpenTTD/OpenTTD/pull/12712#pullrequestreview-2096183270
12:04:32 <DorpsGek> [OpenTTD/OpenTTD] LDprg started discussion #12751: Better Company share system https://github.com/OpenTTD/OpenTTD/discussions/12751
12:05:17 <LordAro> kuhnovic: ☜(゚ヮ゚☜)
12:08:25 <kuhnovic> LDprgviaGitHub: truebrain buckle up!
12:11:43 <DorpsGek> [OpenTTD/OpenTTD] Moth-Tolias updated pull request #12712: Feature: "improved" trees now only spread in forests https://github.com/OpenTTD/OpenTTD/pull/12712
12:12:57 <DorpsGek> [OpenTTD/OpenTTD] ahyangyi commented on pull request #12717: Fix: Wrong punctuation in Simplified Chinese https://github.com/OpenTTD/OpenTTD/pull/12717#issuecomment-2147382126
12:12:57 <yiffgirl> ahyangyi: group of trees
12:13:18 <ahyangyi> yiffgirl: I mean in OpenTTD terms
12:14:00 <ahyangyi> Do I suddenly get a forest after planting trees? Does a forest break into two if I cut down a line of trees in the middle?
12:15:11 <ahyangyi> And... are there trees that do not belong to any forest?
12:15:12 <yiffgirl> `FOREST_THRESHOLD` (6) or more tree tiles in a `FOREST_SEARCH_RADIUS` (2) radius
12:15:42 <ahyangyi> yiffgirl: Hmm, I see. There are no forests, but a tree can be `in a forest` or not.
12:15:57 <yiffgirl> yea
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12:16:22 <yiffgirl> implied rather than explicit, i guess
12:27:43 <truebrain> kuhnovic: Why me?! 😛
12:35:53 <kuhnovic> I just have a feeling you might have an opinion on the matter 😄
12:39:01 <truebrain> Not really tbh 🙂
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12:55:30 <andythenorth> Was it lunch?
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13:06:08 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12712: Feature: "improved" trees now only spread in forests https://github.com/OpenTTD/OpenTTD/pull/12712#pullrequestreview-2096338702
13:06:12 <peter1138> It's always lunch.
13:08:04 <DorpsGek> [OpenTTD/OpenTTD] Moth-Tolias updated pull request #12712: Feature: "improved" trees now only spread in forests https://github.com/OpenTTD/OpenTTD/pull/12712
13:12:40 <yiffgirl> looked at the preview of worldgen changes, i think the divisor is too strong
13:18:14 <peter1138> Eh, you broke your branch by literally applying my suggestion.
13:18:31 <yiffgirl> oh oops
13:21:59 <peter1138> I've never used that apply suggestion button so it never occurs to me to ensure it is 100% correct. I always make local changes.
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13:22:13 <muxydugoulp> when receiving this message on console, what does it means ?
13:22:13 <muxydugoulp> STR_NETWORK_ERROR_COORDINATOR_REUSE_OF_INVITE_CODE
13:22:35 <muxydugoulp> is it possible to steal invite code ?
13:24:10 <muxydugoulp> this is the second time i get this message on my 4 servers and zip go to local, and no more connections
13:26:35 <DorpsGek> [OpenTTD/OpenTTD] Moth-Tolias updated pull request #12712: Feature: "improved" trees now only spread in forests https://github.com/OpenTTD/OpenTTD/pull/12712
13:27:10 <locosage> sometimes master server stumbles and servers kick themselves
13:27:12 <peter1138> Hmm, I had one this morning at 07:43:32 UTC+1
13:27:33 <_glx_> usually some timing issue on server restart
13:27:54 <muxydugoulp> server : what server ? coordinator or personnal server ?
13:27:58 <_glx_> or micro connection loss
13:28:11 <peter1138> [2024-06-04 07:43:16] dbg: [net:1] Connection with Game Coordinator lost; reconnecting...
13:28:11 <peter1138> [2024-06-04 07:43:16] dbg: [net:3] Connected to coordinator.openttd.org:3976
13:28:28 <muxydugoulp> yeap that's it
13:28:48 <muxydugoulp> [2024-06-04 09:43:16] dbg: [net:1] Connection with Game Coordinator lost; reconnecting...
13:28:48 <muxydugoulp> [2024-06-04 09:43:16] dbg: [net:3] Connected to coordinator.openttd.org:3976
13:28:48 <muxydugoulp> [
13:28:58 <_glx_> you can switch to local then public without shuting down your server
13:29:23 <_glx_> but yeah it's annoying
13:29:30 <peter1138> You can if you remember the setting to change, which I don't.
13:29:46 <locosage> `set server_game_type public`
13:30:18 <muxydugoulp> but how is it possible that the game coordinator give THE invite code i'm using to another one, or simply forget the one I use ?
13:30:19 <peter1138> Error says "game-type", would help if it was "server_game_type" 🙂
13:30:33 <_glx_> it's not to another one, it's to you
13:30:46 <_glx_> but it somehow see your server twice
13:30:56 <muxydugoulp> ah ok
13:31:29 <muxydugoulp> redundancy server in case of power lost
13:32:18 <yiffgirl> yiffgirl: would anyone object if i changed it?
13:32:18 <yiffgirl> maybe the original author i guess but it really is so stark
13:33:10 <_glx_> the steps are "connection to coordinator lost", after some time coordinator should remove the server as it doesn't get replies, but server reconnects before that happens
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13:34:41 <_glx_> but I think we never managed to fully trace the issue
13:36:21 <_glx_> and there's also more than 1 instance of coordinator, which adds complexity 🙂
13:38:08 <muxydugoulp> ok, i need to instruct the bot about it
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13:38:22 <peter1138> Well, at the moment if we see a duplicate, we remove the server, and then the server gets pushed into local-only mode.
13:39:00 <peter1138> But as that duplicate is the same server, it will never get seen again.
13:39:03 <_glx_> and local-only doesn't prevent it to be joinable if you know ip and port
13:39:37 <muxydugoulp> yeap and only if i have a client in my pocket
13:40:50 <locosage> ux of adding server by ip/invite is confusing as heck btw
13:41:34 <muxydugoulp> Could be good also to inform the bot through admin port
13:46:22 <muxydugoulp> ok, all servers baclk to life.
13:47:12 <LordAro> locosage: you know where bug reports go
13:48:40 <muxydugoulp> in the clouds, and when Zeus has enough he sent them back to earth with some lighting and loud noise.
13:52:54 <locosage> it works so not exactly a bug and features go to /dev/null
13:58:25 <ahyangyi> Is `/dev/null` feature-complete?
13:59:06 <Eddi|zuHause> never. it's always hungry.
14:00:51 <LordAro> sometimes the line between feature and bug is blurry
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14:11:08 <ahyangyi> Most of UI/UX stuff belong to that blurry place, right?
14:20:53 <peter1138> Nah, we only do nearest-neighbour scaling.
14:22:02 <peter1138> My friends who never played OpenTTD before had zero issues adding a server by IP.
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14:46:44 <LordAro> peter1138: you had friends who never played OTTD before?
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15:59:50 <DorpsGek> [OpenTTD/OpenTTD] steve-goldman opened pull request #12752: Add: Setting for not connecting 'double depots' with track https://github.com/OpenTTD/OpenTTD/pull/12752
16:03:02 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #12752: Add: Setting for not connecting 'double depots' with track https://github.com/OpenTTD/OpenTTD/pull/12752#issuecomment-2147897802
16:15:49 <DorpsGek> [OpenTTD/OpenTTD] steve-goldman commented on pull request #12752: Add: Setting for not connecting 'double depots' with track https://github.com/OpenTTD/OpenTTD/pull/12752#issuecomment-2147924292
16:16:54 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #12752: Add: Setting for not connecting 'double depots' with track https://github.com/OpenTTD/OpenTTD/pull/12752#issuecomment-2147926499
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16:57:15 <DorpsGek> [OpenTTD/OpenTTD] steve-goldman updated pull request #12752: Add: Setting for not connecting 'double depots' with track https://github.com/OpenTTD/OpenTTD/pull/12752
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17:03:49 <DorpsGek> [OpenTTD/OpenTTD] steve-goldman commented on pull request #12752: Add: Setting for not connecting 'double depots' with track https://github.com/OpenTTD/OpenTTD/pull/12752#issuecomment-2148010313
17:06:23 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12743: Codefix: Find GRF override entries properly. https://github.com/OpenTTD/OpenTTD/pull/12743
17:08:25 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12753: Codechange: Use unique_ptr for NewGRF language_map. https://github.com/OpenTTD/OpenTTD/pull/12753
17:10:26 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12746: Fix: Editbox behaved poorly with RTL languages and when editing long text. https://github.com/OpenTTD/OpenTTD/pull/12746#pullrequestreview-2096972213
17:46:50 <Eddi|zuHause> what am i doing wrong?
17:46:53 <Eddi|zuHause> OpenTTD/trunk/src/settingsgen/../stdafx.h:71:10: fatal error: source_location: Datei oder Verzeichnis nicht gefunden
17:46:54 <Eddi|zuHause> 71 | #include <source_location>
17:50:00 <andythenorth> I'm tired, I can't see what I've done wrong here `git fetch origin pull/12408/head:12408`
17:50:09 <andythenorth> `fatal: couldn't find remote ref pull/12408/head`
17:50:15 <andythenorth> I tried upstream instead of origin also
17:50:33 <andythenorth> it's a day of wrongs 😛
17:51:33 <Rubidium> Eddi|zuHause: sounds like a too old compiler/C++-library that does not have source_location
17:51:44 <_glx_> update your compiler yes
17:52:26 <peter1138> You're calling it trunk, cute.
17:52:50 <_glx_> needs gcc11
17:52:51 <Eddi|zuHause> historic
17:52:55 <Rubidium> andythenorth: are you sure you're in an OpenTTD checkout?
17:52:58 <Eddi|zuHause> ok, seems i have gcc 10
17:53:17 <andythenorth> Rubidium: yes, I just rebased my fork to upstream fine
17:53:49 <peter1138> Rebased your fork? What's in your fork?
17:54:05 <andythenorth> not sure how to answer that
17:54:11 <andythenorth> you mean a list of branches?
17:54:49 <_glx_> refs/pull/... ?
17:56:30 <andythenorth> got it, have to be in the root dir of the repo
17:56:37 <andythenorth> was in ./build
17:56:55 <andythenorth> fetch and rebase of upstream works in ./build, fetching a pr does not
17:58:09 <Eddi|zuHause> so, but why does cmake not tell me about wrong compiler version?
17:58:12 <peter1138> You need a git book.
17:58:20 <peter1138> You know the words but not the meanings 🙂
17:58:33 <andythenorth> no I just save commands that people give me
17:58:41 <peter1138> That's why you need a git book.
17:58:59 <andythenorth> can I ask GPT?
17:59:13 <andythenorth> oof I broke my build
17:59:14 <peter1138> Rebase is for when you have changes you want to put onto of another branch.
18:01:04 <andythenorth> hmm
18:01:11 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12753: Codechange: Use unique_ptr for NewGRF language_map. https://github.com/OpenTTD/OpenTTD/pull/12753#pullrequestreview-2097076922
18:01:31 <andythenorth> I have pretty strict instructions here to rebase my fork when I want to integrate upstream
18:01:38 <andythenorth> and before trying to build any PRs
18:03:34 <andythenorth> I should never pull 😛 cmake is broken again
18:04:15 <andythenorth> rm build fixed it
18:05:22 <Eddi|zuHause> so, i installed gcc 13, now trying to figure out where to tell the system to use that one...
18:11:40 <Eddi|zuHause> updated-alternatives doesn't seem to recognize the new version
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18:26:19 <andythenorth> oops debug build
18:37:29 <peter1138> Builds quicker.
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18:46:56 <Eddi|zuHause> dunno what i'm doing wrong... still not working
18:47:17 <Eddi|zuHause> > g++ --version
18:47:19 <Eddi|zuHause> g++ (SUSE Linux) 13.2.1 20240206 [revision 67ac78caf31f7cb3202177e6428a46d829b70f23]
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18:50:39 <Eddi|zuHause> ah. should also update c++, not only g++
18:54:07 <LordAro> i didn't think git cared about which directory you ran it
18:54:12 <LordAro> especially not for something like fetch
18:56:57 <andythenorth> I thought not too
18:56:59 <andythenorth> but eh
18:57:23 <andythenorth> `GSTile.PlantTree(GSMap.GetTileIndex(0, 0)); looks valid?
18:57:26 <andythenorth> GS is not erroring
18:57:34 <andythenorth> not getting any trees though
18:58:09 <peter1138> What tile is at 0,0?
18:59:47 <andythenorth> not sure where 0,0 is 😛
19:00:12 <andythenorth> I am testing in between playing tanks
19:00:17 <andythenorth> I should write some log lines
19:00:34 <andythenorth> is 0,0 void?
19:05:32 <andythenorth> ok it's returning false
19:06:06 <Rubidium> it's void or water
19:06:42 <andythenorth> current code https://gist.githubusercontent.com/andythenorth/a6316ed6aadee2a8601bce5237c22be3/raw/628443a00456cd9b436d3aff7c5fc94ab8752710/gistfile1.txt
19:08:54 <Eddi|zuHause> 0,0 is the topmost tile of the map
19:09:18 <andythenorth> thanks
19:09:21 <Eddi|zuHause> and you're unlikely to be able to place a tree there
19:10:45 <andythenorth> my code has no iterator for _x and _y 😛
19:10:50 <andythenorth> I should have got GPT to do it
19:12:10 <_glx_> Eddi|zuHause: because we ask cmake about c++20, but some older compiler support some part of it
19:12:37 <_glx_> so they claim to support c++20
19:19:56 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1247630938578485329/image.png?ex=6660ba5b&is=665f68db&hm=1ecc1ee0b840eb45837ba62ee68c1edfb5a8ace9d926a03156ccba5d6ffc4b2c&
19:19:56 <andythenorth> 12408 might work 😛
19:20:49 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #12408: Change: [Script] Allow GS to terraform/plant trees as deity. https://github.com/OpenTTD/OpenTTD/pull/12408#issuecomment-2148236996
19:28:54 <truebrain> dwfreed: I looked into it, and it is not completely trivial. The bridge really is written with a single Discord and IRC channel in mind. As such, everything is tight to that concept. So for example with things like: "when an IRC user that spoke recently leaves a channel, Discord is being told: user left" .. getting that to work per channel, basically requires making everything dicts. At a certain
19:28:54 <truebrain> point you have to wonder if running two bots isn't easier 😛 But for sure a lot of administrative work to get right.
19:28:54 <truebrain> The other issue is on the Discord side, where if your bot starts to generate too much traffic, you need to shard it. Never an issue with a single channel. Could become an issue with two.
19:28:54 <truebrain> So doable, yes. Trivial, no. So again, what is the offer? 😄
19:29:50 <dwfreed> heh
19:31:25 <andythenorth> you know how GS is 'slow'?
19:31:42 <andythenorth> with async it flood fills my 256 x 256 map with trees ~instantly
19:31:43 <truebrain> dwfreed: for how many channels would you use it, to give an idea / impression? 🙂
19:32:15 <alfagamma7> andythenorth: How well does it work with bigger maps?
19:32:23 <dwfreed> freedesktop has 3 channels they bridge between discord and IRC
19:33:02 <dwfreed> There is significant overlap in userbase between those 3 channels (pretty sure they're all on the same Discord server), so 3 separate bridges gets ugly
19:33:40 <truebrain> yeah ... lot of new connections 🙂
19:33:45 <truebrain> I can totally see the usecase 🙂
19:34:16 <truebrain> hmm .. weirdly enough, the Rust library to interface with Discord did solve the Sharding issue transparent ...
19:34:18 <truebrain> now I am tempted 😛
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19:40:38 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1247636142459850792/Screen_Recording_2024-06-04_at_20.35.38.mov?ex=6660bf34&is=665f6db4&hm=b7165b1308ed054ad40e097072a5bd33247ab4574970bc0bd0beae330fe86da8&
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19:57:29 <DorpsGek> [OpenTTD/OpenTTD] bjornwarmedal opened pull request #12754: Bribing possible if other co has excl. rights https://github.com/OpenTTD/OpenTTD/pull/12754
20:23:48 <DorpsGek> [OpenTTD/OpenTTD] MiguelHorta opened issue #12755: [Crash]: Changing interface size while chat is visible causes segfault https://github.com/OpenTTD/OpenTTD/issues/12755
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21:11:43 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #12755: [Crash]: Changing interface size while chat is visible causes segfault https://github.com/OpenTTD/OpenTTD/issues/12755
21:11:46 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #12755: [Crash]: Changing interface size while chat is visible causes segfault https://github.com/OpenTTD/OpenTTD/issues/12755
21:11:53 <_glx_> yeah already fixed
21:14:50 <LordAro> 14.2 when?
21:19:48 <michi_cc> LordAro: Feel free :p
21:24:32 <peter1138> Can't be expected to do that AND 400km bike rides.
21:27:01 <andythenorth> how do I test if an item is in a squirrel array?
21:27:04 <andythenorth> the docs have nothing
21:27:18 <andythenorth> and GPT is making wild guesses, and writing iterative loops with == tests
21:28:31 <andythenorth> google says newer squirrel has array.find()
21:28:38 <andythenorth> but Sq 2.2 does not
21:29:49 <andythenorth> looks like GPT might be correct
21:30:45 <andythenorth> ha ha, apparently this is not my first rodeo 🙂
21:30:46 <andythenorth> https://github.com/andythenorth/firs/blob/v5-release-my-savegame/src/gs/templates/firs.pynut#L123
21:31:05 <andythenorth> lol a high level language with no array.find
21:31:07 <andythenorth> what clowns
21:31:47 <andythenorth> be nicer andythenorth
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22:05:56 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12746: Fix: Editbox behaved poorly with RTL languages and when editing long text. https://github.com/OpenTTD/OpenTTD/pull/12746
22:05:59 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #12357: [Bug]: Text edit boxes do not display text added at the start, if the text is already longer than the box https://github.com/OpenTTD/OpenTTD/issues/12357
22:08:41 <DorpsGek> [OpenTTD/OpenTTD] MiguelHorta commented on issue #12755: [Crash]: Changing interface size while chat is visible causes segfault https://github.com/OpenTTD/OpenTTD/issues/12755
22:25:26 <peter1138> Hmm, so 56*127 is 7112 bytes. Per GRF that has language mapping stuff in it.
22:25:45 <peter1138> What even is that? 😄
22:28:41 <peter1138> Iron Horse uses it. Hmm.
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23:40:22 <yiffgirl> back on my linux machine, finally
23:40:22 <yiffgirl> man compiling on here is like an order of magnitude slower than on github
23:40:22 <yiffgirl> but at least it compiles at all
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23:55:31 <yiffgirl> nvm i ran out of swap and had to reboot :angrycry: