IRC logs for #openttd on OFTC at 2024-05-11
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00:09:52 <peter1138> Apparently we had pretty Aurora. I missed it :/
00:12:58 <peter1138> wine: Unhandled page fault on read access to 0000000000000008 at address 00000001402AF957 (thread 0108), starting debugger...
00:13:07 <peter1138> Okay, well that's a null-pointer dereference.
00:21:04 <peter1138> Hmm, can't get past the saveload exception with gdbserver :/
00:24:01 <peter1138> Ah, a bug in this version of gdbserver. Argh.
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02:29:06 <peter1138> As if I coded that newgrf 18 years ago 😒
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04:41:35 <DorpsGek> - Update: Translations from eints (by translators)
06:17:28 <bootmii> Is the station coverage view transparency-based in official vanilla?
06:24:18 <andythenorth> you could have just...checked?
06:27:49 <bootmii> merni: keeps the toilet-related riff-raff out
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07:14:19 <peter1138> Huh? That does look quite ugly...
07:19:05 <peter1138> > It looks like garbage, but that's what you get for making me upload a video under size constraints.
07:19:19 <peter1138> (Uploads a whole 5 minute vidoe...)
07:19:45 <andythenorth> can't live with them, can't live without
07:23:38 <peter1138> Hmm, on this old game I've loaded, all my orders are go non-stop via...
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07:41:50 <bootmii> yeah peter it took over 45 minutes RTA to reproduce the (***downstream-only***) bug
07:42:07 <bootmii> related to a downstream patch
07:42:34 <bootmii> And I wasn't sure where exactly it was so I kept the last 5 minutes
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07:54:32 <bootmii> You all are not to blame. Maybe Citymania is, maybe Chucky from n-ice is. But the official dev team is not to blame, plus now we have a cautionary tale
07:58:43 <wensimehrp> Are there any other common patched versions of openttd, other than jgrpp, citymania and n-ice?
08:01:23 <bootmii> Not anymore. We used to have cargodest with an E and infra sharing as its own patch
08:01:49 <bootmii> Plus the Public Server used nightly vanilla
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09:46:28 <peter1138> reldred: such dupes?
09:50:54 <peter1138> I guess a building picker needs a building placer...
09:51:56 <reldred> peter1138: yeah, was necessary for certain logic. 2nd half are only constructible during game creation, they automatically get flagged as permanantly protected, the rest can slowly dwindle over the years.
09:57:00 <peter1138> Ah ha, so it's not a bug in my type selection, excellent 🙂
09:58:00 <reldred> feature not a fault 🙂
09:58:03 <peter1138> Not sure if I need to test for constructible during game creation, as this would be sandbox-stuff so not really a problem.
10:08:43 <andythenorth> hmm should we hide inflation setting?
10:08:52 <andythenorth> or expand the text to include a warning?
10:09:24 <andythenorth> 'Costs will eventually exceed payment, rendering the game unplayable."?
10:09:36 <reldred> probably just a description to say 'this is balanced for at traditional game length starting at 1950 and ending in 2050'
10:10:04 <peter1138> Ah ha, newhouse variants working too.
10:12:00 <peter1138> Maybe I should add some strings... so it's not "Waypoint" 😄
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10:58:38 <ahyangyi> andythenorth: Choose between "everyone makes infinitely many dollars" and "everyone bankrupts".
10:59:07 <andythenorth> Dwarf Fortress mode
11:00:39 <ahyangyi> Urist McChemist has a strange mood. He creates an artifact axe out of fertilizers and ammonia.
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12:44:13 <peter1138> Hmm, GRF file filter...
12:45:46 <peter1138> Hmm, maybe pretend house zone is class...
12:53:26 <andythenorth> could we forcibly add player settings for every vehicle grf?
12:54:02 <andythenorth> - running cost factor
12:54:02 <andythenorth> - purchase cost factor
12:54:02 <andythenorth> - capacity factor
12:54:02 <andythenorth> - loading speed factor
13:09:53 <georgevb> What do you man by that? Allow CHS7 to travel at 641km/h? Allow ES1 to carry 10000 passengers?
13:09:53 <georgevb> As for running cost factor and purchase cost factor xUSSR railway set already allows users to change them by /2, /4, /8
13:09:53 <georgevb> And it also allows to modify CAP.
13:09:53 <georgevb> But changing speed factor, capacity factor and loading speed factor are the things I would not like to allow
13:16:53 <andythenorth> I am so bored of being asked for 'please add capacity / speed / cost multiplier'
13:17:01 <andythenorth> it's clown shoes
13:22:19 <andythenorth> don't we have a cost setting already?
13:23:08 <andythenorth> clearly there's no point being a broken record saying "why do you need these silly grf parameters?"
13:24:07 <_jgr_> You don't have to say yes or look to implement every request
13:25:40 <andythenorth> /me searching forums for 'cost parameter' 🙂
13:26:50 <_jgr_> There's basecosts for that (also a bit awkward, interface-wise)
13:27:28 <andythenorth> there's also this need to set cargo payment rates for every cargo in AXIS / FIRS
13:27:40 <andythenorth> maybe I should go chop roses in the garden
13:29:28 <_jgr_> The dandelions are starting to take over a bit here, I ought to thin them out a bit
13:30:11 <_jgr_> I wouldn't worry about cargo payment stuff, it doesn't make a huge difference really
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13:41:55 <peter1138> Alright, fake classes based on town zones 😄
13:50:26 <andythenorth> Should I buy an extra ebike battery?
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14:21:01 <kamnet> _jgr_: Prepare salads and teas from them.
14:31:08 <peter1138> Heh, well I can't press tab in that editor... :/
14:33:58 <_glx_> yeah suggestions are annoying with tabs
14:42:03 <_glx_> of course some failures including commit checker and preview are because the fork is too old
15:03:06 <peter1138> Wait what it worked first time?!
15:06:56 <peter1138> 15 minute cities be like
15:31:02 <peter1138> What's town radius anyway? 😄
15:31:18 <peter1138> Houses next to Setown Valley station are part of Setown.
15:31:59 <peter1138> andythenorth: gamescript?
15:54:14 <andythenorth> peter1138: Always
15:54:29 <andythenorth> GS is the solution to everything
15:54:36 <andythenorth> Except too much GS
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16:09:44 <belajalilija> you adding it so we can build buildings in game with population?
16:15:43 <andythenorth> With a parameter to adjust the population?
16:15:56 <andythenorth> And a funding cost byte?
16:49:40 <peter1138> Okay, _building_counts was quite useful. No need to scan the whole map array. 🙂
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19:15:41 <Beer> I cannot seem to manage to do that
19:22:26 <peter1138> If it's in a tar file, it's a bit fiddly.
19:22:33 <peter1138> `./openttd -g 00000d8e-hm4-1.0.tar/hm4-1.0/hm4.png`
19:40:51 <peter1138> Alright, where do I put a new sandbox setting?
19:41:41 <peter1138> Hmm, build-while-pause is in construction...
19:42:33 <peter1138> infinite-money is in difficulty.
19:47:57 <andythenorth> in 'sandbox settings'? 🙂
19:48:30 <peter1138> Yeah, that does not support simple settings yet. Still tied in to the cheat system.
19:49:12 <peter1138> Fair enough, good enough reason to not have a sandbox house construction mode just yet.
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20:30:10 <peter1138> Hmm, that's a new one, was expecting size_t or something 🙂
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22:34:25 <Beer> peter1138: I got a problem with loading a heightmap. I see FioFOpenFileSp is correctly attempting to load a heightmap from <home>/.openttd/scenario/heightmap/<tar>.tar/<file>.png but ends up with an error: "Can't load landscape from PNG... ... file not found"
22:34:47 <peter1138> There's a directory inside the tar file.
22:35:17 <Beer> I am using Europe_4096_x_4096-4
22:36:22 <peter1138> Why is it, whenever I have to test something, it's always a bloody huge 4096 x 4096 map? 😦
22:36:44 <Beer> It's named "Europe (4096 x 4096)" in the in-game online content browser
22:37:11 <Beer> Well all the files are at the root of this archive
22:37:12 <peter1138> There IS a directory inside the tar file.
22:37:59 <peter1138> > If it's in a tar file, it's a bit fiddly.
22:43:17 <Beer> Since I'mtransitioning from my own implementation from #11386 to the one of TrueBrain, things are a bit different :)
22:43:33 <Beer> If I knew what I was doing, my original PR would been sleeker ofc :D
22:44:25 <Beer> My take at it was using the path inside the tar file, ignoring the file itself
22:49:40 <Beer> What could be the problem behind "Client #{} (IP: {}) is dropped because it fails to send valid acks." messages?
22:51:33 <Beer> Nope, client is untouched
22:53:49 <Beer> Is there a log file on the client file somewhere?
22:55:56 <_glx_> if (cs->last_frame_server - cs->last_token_frame >= _settings_client.network.max_lag_time) {
22:56:20 <_glx_> guess client is really too slow
22:57:03 <_glx_> or connection issues and lost packets
22:59:57 <peter1138> Default max_lag_time is 500.
23:00:19 <Beer> I suppose that means 500 ms
23:03:23 <Beer> Yup I get kicked ~13s after having joined the server
23:03:32 <Beer> That means no tick went through
23:03:59 <Beer> Are there new ports to take care of?
23:05:57 <Beer> The server logs show me joining the game with my IPv6 address and me getting kicked out 14s afterwards
23:08:29 <Beer> What's strange is I can create a join a company in the meantime
23:08:58 <Beer> So actions recorded server-side from my client did not update the token received from that client
23:13:08 <Beer> Sime problem in IPv4. Never had this problem in v13.4: Has this feature been added >= v14.0?
23:31:41 <Beer> Well I keep getting that error with default (non-existent) configuration. I had not this kind of problems with 13.4. I'll dig into that later
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