IRC logs for #openttd on OFTC at 2024-05-03
            
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01:01:56 <DorpsGek> [OpenTTD/OpenTTD] ladysadie commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2091973624
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01:15:26 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2091994148
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03:28:23 <DorpsGek> [OpenTTD/OpenTTD] CI - Nightly workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/8933520459
04:42:01 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/e0048d798f9024dcadd984524ab8d7cd141994ed
04:42:02 <DorpsGek> - Update: Translations from eints (by translators)
05:32:36 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #12613: Fix 2955ff3: CMake atomic check fails due to chosen compiler https://github.com/OpenTTD/OpenTTD/pull/12613
05:48:09 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #12614: Codefix 90029be: build failure for SDL 1.2 https://github.com/OpenTTD/OpenTTD/pull/12614
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06:43:31 <Rubidium> peter1138: can you install grfcodec on your Pi and let OpenTTD recompile its GRFs. Are those GRFs still the same there? (on PowerPC they differ, on x86_64 they're the same)
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07:34:38 <DorpsGek> [OpenTTD/grfcodec] rubidium42 approved pull request #31: Change: Allow stripping 8bpp normal zoom with grfstrip. https://github.com/OpenTTD/grfcodec/pull/31#pullrequestreview-2037568004
07:46:15 <DorpsGek> [OpenTTD/grfcodec] rubidium42 opened pull request #32: Fix: encoding tiles on PowerPC caused sprites to be incorrect https://github.com/OpenTTD/grfcodec/pull/32
07:47:17 <Rubidium> ofcourse the vcpkg problem also hits the grfcodec repository :(
08:01:44 <DorpsGek> [OpenTTD/grfcodec] rubidium42 opened pull request #33: Fix: vcpkg has been removed from some runners, so building fails https://github.com/OpenTTD/grfcodec/pull/33
08:05:41 <DorpsGek> [OpenTTD/grfcodec] rubidium42 updated pull request #33: Fix: vcpkg has been removed from some runners, so building fails https://github.com/OpenTTD/grfcodec/pull/33
08:05:45 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #12614: Codefix 90029be: build failure for SDL 1.2 https://github.com/OpenTTD/OpenTTD/pull/12614#pullrequestreview-2037617300
08:10:03 <_glx_> Of course the switch to macos14 breaks more than vcpkg
08:13:13 <DorpsGek> [OpenTTD/grfcodec] rubidium42 updated pull request #33: Fix: vcpkg has been removed from some runners, so building fails https://github.com/OpenTTD/grfcodec/pull/33
08:13:41 <Rubidium> what will I have broken this time...
08:19:36 <DorpsGek> [OpenTTD/grfcodec] glx22 approved pull request #33: Fix: vcpkg has been removed from some runners, so building fails https://github.com/OpenTTD/grfcodec/pull/33#pullrequestreview-2037639186
08:39:27 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2092564162
08:41:36 <DorpsGek> [OpenTTD/grfcodec] rubidium42 merged pull request #33: Fix: vcpkg has been removed from some runners, so building fails https://github.com/OpenTTD/grfcodec/pull/33
08:41:45 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2092567711
08:42:08 <DorpsGek> [OpenTTD/grfcodec] rubidium42 merged pull request #31: Change: Allow stripping 8bpp normal zoom with grfstrip. https://github.com/OpenTTD/grfcodec/pull/31
08:42:34 <tateisukannanirase> Can anyone teach me how to tell if a ROAD_TILE_NORMAL tile is a cross road/t-junction piece of road? I am looking at the GetAllRoadBits function which has directions of the road but I'm struggling to convert that into something that says more than 2 exits. ๐Ÿ™
08:42:57 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2092569468
08:43:05 <andythenorth> don't understand github dependabot ๐Ÿ˜›
08:43:12 <andythenorth> I'm probably holding it wrong
08:43:29 <andythenorth> how do I make it stop nagging me on push?
08:43:57 <DorpsGek> [OpenTTD/grfcodec] rubidium42 updated pull request #32: Fix: encoding tiles on PowerPC caused sprites to be incorrect https://github.com/OpenTTD/grfcodec/pull/32
08:44:25 <andythenorth> hmm it has stopped nagging me on push
08:44:40 <andythenorth> ok how do I make it resolve the vulns in github UI?
08:44:49 <andythenorth> I guess I could google ๐Ÿ˜›
08:45:37 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #12614: Codefix 90029be: build failure for SDL 1.2 https://github.com/OpenTTD/OpenTTD/pull/12614
08:52:27 <Rubidium> tateisukannanirase: I reckon the context is not for an AI/GS, right? The CountBits(road_bits) >= 3 will give you all the 3-way and 4-way crossings
08:57:01 <Rubidium> basically because road tiles are just half lengths towards the middle of the tile from each of the four (diagonal) directions. Road bits is essentially a collection of 4 booleans (bits) denoting whether one of such half lengths exists (or not), and to find crossings you need to find those with at least 3.
08:58:26 <tateisukannanirase> @Rubidium the context is for RV YAPF. That seems quite logical now that you explain it - thank you!
09:02:36 <tateisukannanirase> hmm `yarn make` does not build openttd ๐Ÿค”
09:05:42 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1235879952507998219/untitled.png?ex=6635fa66&is=6634a8e6&hm=5008da0bab4b2efd32f0b401a0f87d973d77146b68dce0ddd7ea00860bd8dc96&
09:05:42 <andythenorth> Flat Docks?
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09:35:19 <DorpsGek> [OpenTTD/OpenTTD] ladysadie commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2092649623
09:38:28 <DorpsGek> [OpenTTD/OpenTTD] ladysadie commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2092654360
09:40:15 <DorpsGek> [OpenTTD/grfcodec] rubidium42 updated pull request #4: moved readme to markdown https://github.com/OpenTTD/grfcodec/pull/4
09:41:29 <DorpsGek> [OpenTTD/grfcodec] rubidium42 updated pull request #4: moved readme to markdown https://github.com/OpenTTD/grfcodec/pull/4
09:42:14 <DorpsGek> [OpenTTD/OpenTTD] ladysadie commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2092660697
09:45:42 <DorpsGek> [OpenTTD/grfcodec] rubidium42 approved pull request #4: Doc: convert readme from txt to markdown https://github.com/OpenTTD/grfcodec/pull/4#pullrequestreview-2037783836
09:45:48 <DorpsGek> [OpenTTD/grfcodec] rubidium42 merged pull request #4: Doc: convert readme from txt to markdown https://github.com/OpenTTD/grfcodec/pull/4
09:59:04 <DorpsGek> [OpenTTD/grfcodec] rubidium42 opened pull request #34: Fix: potential undefined behaviour when subtracting null pointer https://github.com/OpenTTD/grfcodec/pull/34
10:06:15 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12614: Codefix 90029be: build failure for SDL 1.2 https://github.com/OpenTTD/OpenTTD/pull/12614#issuecomment-2092697971
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10:15:19 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2092711723
10:17:51 <DorpsGek> [OpenTTD/grfcodec] PeterN approved pull request #32: Fix: encoding tiles on PowerPC caused sprites to be incorrect https://github.com/OpenTTD/grfcodec/pull/32#pullrequestreview-2037837302
10:18:17 <DorpsGek> [OpenTTD/grfcodec] PeterN approved pull request #34: Fix: potential undefined behaviour when subtracting null pointer https://github.com/OpenTTD/grfcodec/pull/34#pullrequestreview-2037837882
10:31:25 <DorpsGek> [OpenTTD/OpenTTD] TheMowgliMan commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2092735368
10:34:18 <DorpsGek> [OpenTTD/grfcodec] rubidium42 merged pull request #34: Fix: potential undefined behaviour when subtracting null pointer https://github.com/OpenTTD/grfcodec/pull/34
10:34:26 <DorpsGek> [OpenTTD/grfcodec] rubidium42 merged pull request #32: Fix: encoding tiles on PowerPC caused sprites to be incorrect https://github.com/OpenTTD/grfcodec/pull/32
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10:39:56 <DorpsGek> [OpenTTD/grfcodec] rubidium42 opened pull request #35: Doc: update changelog for 6.1.0 release https://github.com/OpenTTD/grfcodec/pull/35
10:48:07 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12612: Codechange: Use callback function set up slider widget marks. https://github.com/OpenTTD/OpenTTD/pull/12612#pullrequestreview-2037885623
10:48:39 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12612: Codechange: Use callback function set up slider widget marks. https://github.com/OpenTTD/OpenTTD/pull/12612
10:49:49 <peter1138> Hmm, I installed something yesterday and it seems to have changed the font a lot of things use.
10:57:15 <DorpsGek> [OpenTTD/grfcodec] glx22 commented on pull request #35: Doc: update changelog for 6.1.0 release https://github.com/OpenTTD/grfcodec/pull/35#issuecomment-2092771094
11:27:43 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1235915693510234112/image.png?ex=66361baf&is=6634ca2f&hm=33190fb5c73abc56ed62f90c1746ed3b7380b714eaca863cd822030cea2ec942&
11:27:43 <andythenorth> how do I make these go away?
11:27:53 <andythenorth> I've upgraded jquery
11:28:04 <andythenorth> there is no way to mark dependabot as 'fixed'
11:28:10 <andythenorth> they're all variations of "won't fix"
11:30:42 <peter1138> Remove jQuery.
11:31:03 <peter1138> Write native javascript instead.
11:32:18 <andythenorth> old Bootstrap depends on it ๐Ÿ˜›
11:32:31 <andythenorth> I could write my own js for what Bootstrap is doing
11:32:32 <andythenorth> lol no
11:40:00 <peter1138> Oh dear.
11:45:43 <peter1138> Well, do you need BS?
11:48:43 <andythenorth> yes, but the Bootstrap javascript is probably just doing the burger menu on mobile viewports
11:48:59 <andythenorth> but I'm not writing my own replacement for that ๐Ÿ˜›
11:50:22 <andythenorth> can't see it doing anything else, I usually disable most of the Bootstrap js
11:50:58 <Rubidium> isn't it the case that newer BS doesn't require jquery?
11:51:18 <andythenorth> sounds familiar, FIRS docs are stuck on older Bootstrap
11:51:25 <andythenorth> 'stuck' = I can't be bothered to upgrade
11:51:26 <andythenorth> hmm does dependabot want me to go and rewrite history?
11:51:45 <andythenorth> it's really quite angry about vulnerable jquery being in the repo at all
11:52:30 <andythenorth> not sure how to remove files from every git revision
11:52:47 <andythenorth> some kind of manual reflog editing?
11:53:14 <Rubidium> you can't unless rewriting the complete history, but isn't it looking only at main branch?
11:55:32 <andythenorth> think so
11:56:10 <andythenorth> I must be doing it wrong
11:56:49 <andythenorth> can't be expected that every instance of vulnerable code has to be purged from the repo when dependabot finds it
11:58:12 <peter1138> Have you accidentally told it to check all release tags as well?
11:58:30 <andythenorth> I think it wanted a PR to resolve each issue
11:58:35 <andythenorth> I just commited directly to main
11:59:19 <peter1138> My Minecraft server can no longer authenticate players. What have I done to break that?
12:08:01 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1235925834146250753/ship-loader-fam-port-handling-1920-1280x0-c-default.png?ex=66362521&is=6634d3a1&hm=e09663e179d563565dfbd45e439323216a35804f8ef150c8f7f8751a45987e6e&
12:08:01 <andythenorth> is this dock Flat?
12:14:34 <johnfranklin> This makes me think of a rollercoaster
12:24:33 <johnfranklin> I found only me type the url directly when accessing a website. Others type website name in search bar.
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12:48:05 <Rubidium> andythenorth: definitely not flat. I'd almost argue that the slope of the coastline is quite close to that in TTD ;D
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13:43:51 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic opened pull request #12615: Codechange: Reduced size of water region from 32 to 24 bytes https://github.com/OpenTTD/OpenTTD/pull/12615
13:44:18 <kuhnovic> _jgr_: FYI ^
13:45:31 <peter1138> Why is WaterRegionData separate?
13:45:57 <peter1138> Hmm, oh I see. That's... one way of doing it.
13:46:48 <peter1138> Also, on 32-bit systems, that title is wrong ๐Ÿ™‚
13:47:42 <peter1138> Better to include the specific sizes as detail in the commit message, where you can also include "On 64-bit systems..."
14:02:44 <kuhnovic> If it wasn't separate we'd still have to store the tile_area, or something else that stores the location of the region. But that information is redundant, it's already encoded in the water region index within the static vector that stores them.
14:03:29 <kuhnovic> Good point about the 32 bit systems. I got too accustomed to things being 64 bit nowadays
14:04:17 <peter1138> Is the tile area needed in most places or just used for convenience because it's there?
14:14:42 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #12616: Release backport https://github.com/OpenTTD/OpenTTD/pull/12616
14:21:15 <kuhnovic> Strictly speaking it's not needed, but I'd have to implement my own contains function and tile iterators. I'd mostly be duplicating stuff.
14:23:09 <kuhnovic> The tile area does store the x and why size which technically is redundant information. But it's only used on the stack, it doesn't end up in long term storage, so it doesn't really matter.
14:28:02 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #12616: Backport master into release/14 https://github.com/OpenTTD/OpenTTD/pull/12616#pullrequestreview-2038279433
14:28:36 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #12617: Doc: Prepare for 14.1 release https://github.com/OpenTTD/OpenTTD/pull/12617
14:29:15 <peter1138> Well, when tile iteration is needed, it makes sense to create the tile area.
14:30:21 <kuhnovic> Can't argue with that ๐Ÿ˜›
14:32:01 <peter1138> But does that need to be stored?
14:32:23 <peter1138> Ah well.
14:32:44 <peter1138> Shame about that bool, and the byte. Could be 16 bytes without that... :p
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14:34:43 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #12617: Doc: Prepare for 14.1 release https://github.com/OpenTTD/OpenTTD/pull/12617#pullrequestreview-2038288950
14:37:27 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #12617: Doc: Prepare for 14.1 release https://github.com/OpenTTD/OpenTTD/pull/12617#pullrequestreview-2038297434
14:37:57 <peter1138> Oh, I didn't actually check but I guess the language backports knows about strings being changed in master but not the release branch.
14:46:56 <kuhnovic> peter1138: Those do need to be stored. The tile area does not, and isn't (after the changes in my PR)
14:47:06 <peter1138> Oh I nknow.
14:48:11 <peter1138> Hmm, I want to allow more waypoint classes. The build picker patches allow that easily.
14:48:20 <peter1138> But it requires support from NewGRFs.
14:48:53 <peter1138> If those NewGRFs add support, then the additional waypoints won't work in 14.x, they'll appear as regular stations.
14:49:43 <peter1138> So does it make sense to create a PR that makes custom waypoints defined in new waypoint classes map to the standard WAYP class?
14:50:11 <peter1138> And then backport that PR, before implementing the feature in master.
14:51:09 <_glx_> peter1138: yeah the script is supposed to handle that
14:51:29 <peter1138> Nice. Good job because I didn't think about it when I did it ๐Ÿ™‚
14:54:00 <_glx_> ``` # First check what changed in english.txt. Every change is blacklisted and
14:54:00 <_glx_> # translations in these lines will not be backported```
15:05:12 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12618: Change: Treat extended waypoint classes as 'WAYP' class. https://github.com/OpenTTD/OpenTTD/pull/12618
15:05:24 <peter1138> There's a PR. Just in case.
15:06:56 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #12616: Backport master into release/14 https://github.com/OpenTTD/OpenTTD/pull/12616
15:17:10 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #12617: Doc: Prepare for 14.1 release https://github.com/OpenTTD/OpenTTD/pull/12617
15:17:54 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #12617: Doc: Prepare for 14.1 release https://github.com/OpenTTD/OpenTTD/pull/12617#pullrequestreview-2038392433
15:31:37 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #12617: Doc: Prepare for 14.1 release https://github.com/OpenTTD/OpenTTD/pull/12617#pullrequestreview-2038418906
15:32:02 <merni> whoo
15:32:23 <talltyler> Hmm, waiting on #12618 perhaps
15:33:22 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler dismissed a review for pull request #12617: Doc: Prepare for 14.1 release https://github.com/OpenTTD/OpenTTD/pull/12617#pullrequestreview-2038418906
15:33:32 <peter1138> Does it seem reasonable?
15:33:55 <peter1138> It's like ... "we haven't developed this feature yet, but maybe we will..."
15:34:40 <talltyler> I donโ€™t entirely understand what itโ€™s preventing:)
15:34:52 <peter1138> ๐Ÿ™‚
15:35:16 <talltyler> Which to be clear relates to my reading comprehension, not the usefulness of your PR ๐Ÿ˜„
15:35:38 <peter1138> Station/RoadStop classes are distinguished only by them using the class label 'WAYP'. Authors would like more classes, and having loaded a lot of station sets, I agree.
15:35:50 <merni> I think what it is is
15:35:50 <merni> - now: single waypoint class
15:35:50 <merni> - with 12618: can specify multiple waypoint classes in GRF but they are displayed as one in the UI
15:35:50 <merni> - in the future: Multiple waypoint classes
15:35:50 <merni> ?
15:35:51 <talltyler> I agree too
15:35:55 <talltyler> What is MSB?
15:36:07 <peter1138> Most-significant-byte.
15:36:25 <merni> I read it as an Indian station code (Chennai Beach) at first ๐Ÿ˜†
15:36:37 <peter1138> So my plan is that any class which is "FF xx xx xx" will also be a waypoint class.
15:37:03 <peter1138> But of course, if NewGRFs start using that now, then the existing release will not see them as waypoints, only regular stations.
15:37:24 <talltyler> So itโ€™s a way for authors to make a waypoint class before the game can recognize waypoint classes?
15:37:42 <talltyler> Er, it knows itโ€™s a waypoint but it doesnโ€™t know the class
15:37:45 <peter1138> So it's a "ease-into-transition" change, not strictly required but makes things easier to transition.
15:38:27 <merni> are you sure no station sets already use FF xx xx xx for a station? :P
15:38:42 <peter1138> No. But I have tested all the stations I have downloaded, and they all use ASCII.
15:39:20 <peter1138> But I went with FF instead of something like > 80 because less chance of that problem.
15:39:32 <peter1138> And still scope for 16 million waypoint classes, hehe.
15:39:39 <merni> I feel like a GRF using new features not working properly in old versions is expected behaviour
15:40:48 <peter1138> Sure, but this is trivial, and is convenient for authors and players.
15:41:15 <peter1138> Otherwise authors have to maintain two separate versions, or most likely just won't bother.
15:41:47 <merni> Except for some one spacebar-author who used 0xFFFFFFFF maybe ๐Ÿ˜†
15:42:14 <merni> I think it does make sense
15:42:53 <merni> Though becomes counterproductive if it's decided to do it another way in future
15:43:26 <peter1138> This is true.
15:43:30 <merni> (how about having a property for whether something is a station or waypoint?)
15:43:36 <peter1138> I don't think it does though.
15:44:21 <peter1138> I considered that.
15:45:39 <peter1138> But authors still have to use waypoint classes that don't conflict with existing station classes, otherwise the class name may not be correct.
15:45:59 <peter1138> And we have to special-case everything in 'WAYP' to automatically have this flag.
15:46:27 <peter1138> The UI changes to support this are also non-trivial.
15:46:42 <peter1138> e.g. to support it in 14.x would require a lot of work... so indeed I wouldn't do it.
15:46:52 <merni> All fair points
15:47:09 <peter1138> The new combined picker could do it, although it wouldn't necessary give any benefit.
15:47:35 <merni> The PR needs [NewGRF] tag too?
15:47:41 <peter1138> Plus the primary factor is that the class label is the existing way to determine if it's a waypoint or not, so why not stick with that?
15:54:39 <peter1138> Alternatively, it doesn't really matter, you could just build them as stations and use go-via orders or something.
15:56:07 <merni> Remove: waypoints
16:01:50 <peter1138> Too niche.
16:02:29 <peter1138> Who needs to keep traffic separate? Just use separate stations :p
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16:32:45 <andythenorth> 1 line per train
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17:06:39 <Eddi|zuHause> who needs trains?
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17:45:03 <peter1138> Overrated
17:45:17 <truebrain> `Remove: trains`
17:46:35 <andythenorth> Just use ships
18:01:53 <silent_tempest> truebrain: Players: Riot
18:03:44 <LordAro> so, require a PSN account for 14.1?
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18:06:09 <andythenorth> Public Services Network? ๐Ÿ˜ฎ
18:08:19 <LordAro> Playstation
18:24:57 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12619: Codechange: Use vectors instead of CallocT/free for cache checks. https://github.com/OpenTTD/OpenTTD/pull/12619
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19:02:58 <kamnet> https://discord.com/channels/142724111502802944/142725338831519744/1236025972822638704
19:02:58 <kamnet> A lot of people have been asking where to download old versions lately. It might be a good idea if somebody added a link to the archive to the website.
19:05:43 <michi_cc> peter1138: Are you going to prepare a 14.2 if #12618 backfires somehow? If yes, you can get an approval ๐Ÿ™‚
19:06:53 <DorpsGek> [OpenTTD/website] michicc updated pull request #316: Add: OpenTTD 14.1 announcement https://github.com/OpenTTD/website/pull/316
19:11:33 <frosch123> truebrain: i need a name. `--config_path` points to `nile-config`, `--data_path` points to `nile-data`. `--???` points to project-checkout(?)
19:12:30 <frosch123> `--work_path`? with checkout in `<work_path>/<project>`?
19:21:29 <truebrain> didn't I already name that? Hmm
19:21:39 <truebrain> and it should be `--config-path`, not `config_path` tbfh ๐Ÿ˜›
19:21:56 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #12550: [Bug]: ``screenshot minimap`` is stored incorrect place in dedicated server https://github.com/OpenTTD/OpenTTD/issues/12550
19:23:40 <frosch123> truebrain: it is `config_path` in the source, `config-path` on the console, clap does that, i actually have no control over it
19:23:52 <truebrain> so you were misrepresenting it ๐Ÿ˜›
19:24:07 <truebrain> I would do `--project-path` tbh
19:25:07 <truebrain> I just called it `--path`, but a prefix is also fine
19:25:17 <frosch123> i am unsure, because nile-config and nile-data are for all projects
19:25:33 <frosch123> so i wonder whether the project-path should be as well
19:26:03 <truebrain> I think you are overthinking it ๐Ÿ™‚
19:26:16 <frosch123> possible
19:28:30 <truebrain> only we will use it ๐Ÿ˜› So .. what eve rworks for you
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19:53:47 <DorpsGek> [OpenTTD/OpenTTD] bootmii commented on pull request #12618: Change: Treat extended waypoint classes as 'WAYP' class. https://github.com/OpenTTD/OpenTTD/pull/12618#issuecomment-2093673070
19:57:50 <bootmii> In short, we're waiting on someone backporting your stupid enhancement PR
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20:00:47 <wensimehrp> what?
20:02:04 <bootmii> peter decided that #12618 _needed_ to happen _now_ so he's holding up the bugfix release
20:02:46 <truebrain> can I suggest an attitude improvement?
20:02:56 <wensimehrp> I don't quite get it... If you want ottd 13.5... Just patch it yourself then.
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20:04:21 <peter1138> Wow.
20:05:52 <andythenorth> did we forget some smiley emojis?
20:06:36 <andythenorth> here I have some spare, borrow mine ๐Ÿ™‚ ๐Ÿ˜€ ๐Ÿ˜ธ ๐Ÿ˜บ ๐Ÿฅฐ
20:06:38 <wensimehrp> openttd is without any warranty, right?
20:08:17 <bootmii> Yeah
20:09:36 <bootmii> It's just that I don't like the timing
20:09:46 <truebrain> That doesn't excuse you from being rude
20:10:25 <bootmii> I'm sorry I was rude to you and called your feature backport request stupid.
20:12:53 <peter1138> lol, the sincerely apology ๐Ÿ˜„
20:15:45 <DorpsGek> [OpenTTD/OpenTTD] bootmii commented on pull request #12618: Change: Treat extended waypoint classes as 'WAYP' class. https://github.com/OpenTTD/OpenTTD/pull/12618#issuecomment-2093701636
20:16:49 <peter1138> No offence but I don't need an apology and I'm not offended. You have misunderstood how PRs and labels work.
20:17:30 <bootmii> I have yeah -- it really looked like #12617 was pulled _after_ the last minute
20:17:53 <audigex> bootmii: Feel free to request a full refundโ€ฆ
20:18:32 <audigex> Itโ€™s not like this is a commercial release, the timing of work done by volunteers is their business and it seems baffling to me to complain about it
20:21:42 <talltyler> Anyway, so is the point of #12618 to allow GRF authors to make waypoints that have classes, which show up in classes in nightlies (and eventually 15.0+), but also work in older versions of OpenTTD like 14.1?
20:21:46 <DorpsGek> [OpenTTD/nml] JGRennison opened pull request #329: Change: Remove road stops variable random_bits https://github.com/OpenTTD/nml/pull/329
20:21:54 <talltyler> Did I finally understand it properly, peter1138? ๐Ÿ˜›
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20:25:17 <DorpsGek> [OpenTTD/nml] JGRennison updated pull request #329: Change: Remove road stops variable random_bits https://github.com/OpenTTD/nml/pull/329
20:25:38 <peter1138> Yes.
20:26:19 <truebrain> To avoid GRF authors to wait for a year before they can make waypoint GRFs?
20:26:22 <peter1138> It is not really critical, so shouldn't hold up 14.1. (I didn't add it to the milestone)
20:26:45 <talltyler> Is 0xFF used as the MSB automatically, or do authors have to know to do that?
20:26:45 <bootmii> Thank you!
20:29:12 <peter1138> Authors have to know to set that, but of course there's no documentation yet because it's not fully implemented.
20:29:30 <talltyler> Of course, that would be part of whatever PR adds waypoint classes ๐Ÿ™‚
20:29:59 <peter1138> But there is a caveat to do with class naming -- the last name set will be the name of the class. Also not a huge issue but maybe confusing.
20:30:49 <peter1138> (That also affects non-waypoint classes, but there's less chance of conflict there because labels are already spread out)
20:30:58 <talltyler> So if we don't do it in 14.1, we'd want to release 14.2 before waypoint classes hit the nightly?
20:32:40 <peter1138> It does not need to happen. Without this then any set using the feature for master/15.x will still work in 14.x, but the extra waypoints will not be usable as waypoints. They will be usable as regular stations insfead. Not a huge problem just confusing.
20:33:09 <peter1138> So it's just trying to be nice to authors and players in advance.
20:33:29 <talltyler> Mhm, then it would be on the authors to add an error if their GRF is loaded in a too-old OpenTTD version
20:34:05 <talltyler> I like this idea, don't take my questions as skepticism or arguing against it. I just want to understand. ๐Ÿ™‚
20:34:32 <bootmii> The best way is to make the PRs simultaneously and approve the backport first, wait until that merges and then approve the nightly PR
20:34:50 <DorpsGek> [OpenTTD/wiki-data] kevinfields777 opened issue #33: Move/rename pages or folders https://github.com/OpenTTD/wiki-data/issues/33
20:35:06 <peter1138> No it's fine. It's different, we've never done something in advance like this before that I know of. Not with NewGRF support.
20:35:24 <talltyler> Those were definitely GitHub words, but they don't make a lot of sense ๐Ÿ˜‰
20:36:38 <talltyler> Probably not an issue, but that's also special-casing 0xFF for the next 20+ years of OpenTTD for future people to wonder about ๐Ÿ˜‰
20:36:50 <bootmii> If I tell you I meant "nightly" as a noun would it make more sense?
20:37:07 <bootmii> Kind of like how doctors say "CONsult" even as a verb
20:37:14 <talltyler> I imagine TTDPatch developers weren't thinking about how their design decisions would be affecting us in 2024
20:37:57 <bootmii> Does BK Tunnels work fully in any version or patchset of OpenTTD?
20:38:29 <bootmii> Were they the ones who made the game 10% slower than TTD?
20:38:33 <bootmii> or was that us
20:39:58 <bootmii> "Who chose 30ms, OpenTTD or TTDPatch?" stuff like that
20:40:40 <talltyler> We changed milliseconds_per_tick back to match TTD somewhat recently ๐Ÿ˜›
20:41:11 <talltyler> Forget if that made it into 13.0 or if it was just 14.0
20:41:17 <bootmii> Just 14.0
20:41:52 <bootmii> It was part of the "months or minutes" overhaul
20:42:54 <bootmii> "Either OpenTTD can replicate custom tunnel entrances or we can lord it over them until like 2010"
20:43:02 <Rubidium> I wonder how many will immediately release a new waypoint NewGRF upon the merge of peter's patch. After all, most people are on releases. So there isn't that much of a hurry. If it was, then a 14.1 would have been made much earlier with the desync fix as that's way more impactful than this
20:43:11 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1236055481190187008/image.png?ex=66369ddf&is=66354c5f&hm=227e27826deb87732469c872547fe6ba535091a6286c2c19a906121f2f579c5c&
20:43:11 <andythenorth> improved port
20:43:17 <andythenorth> sea mining
20:43:22 <kamnet> BWAHAHAHAHAH
20:44:18 <talltyler> I am of the opinion that we should release 14.1 and give #12618 a bit longer for contemplation. We can always do a 14.2.
20:44:35 <peter1138> Yes, that's fair.
20:45:04 <peter1138> bootmii: OpenTTD, TTDPatch was always correct.
20:45:23 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #12618: Change: Treat extended waypoint classes as 'WAYP' class. https://github.com/OpenTTD/OpenTTD/pull/12618#issuecomment-2093738298
20:46:02 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #12617: Doc: Prepare for 14.1 release https://github.com/OpenTTD/OpenTTD/pull/12617#pullrequestreview-2038973590
20:46:32 <talltyler> Ugh, am I being a project manager again? ๐Ÿ˜›
20:46:46 <peter1138> talltyler: Special casing is what the spec is designed for, it loves it ๐Ÿ™‚ This would have to become part of the spec, not a temporary thing.
20:46:56 <peter1138> SOMEONEโ„ข has to.
20:46:57 <talltyler> I spent all day managing a project for work, I need to get out of this mode and enjoy my weekend ๐Ÿ˜„
20:47:16 <kamnet> talltyler: Seems reasonable
20:47:26 <peter1138> Anyway, there's also a path issue somewhere, apparently.
20:47:44 <talltyler> File path or train path?
20:47:45 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #12617: Doc: Prepare for 14.1 release https://github.com/OpenTTD/OpenTTD/pull/12617
20:48:40 <DorpsGek> [OpenTTD/website] 2TallTyler approved pull request #316: Add: OpenTTD 14.1 announcement https://github.com/OpenTTD/website/pull/316#pullrequestreview-2038976786
20:49:16 <talltyler> Who is pushing the go buttons this time? Rubidium?
20:50:35 <peter1138> File path.
20:50:40 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 created new tag: 14.1 https://github.com/OpenTTD/OpenTTD/releases/tag/14.1
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20:51:13 <talltyler> ๐Ÿฅณ
20:51:26 <andythenorth> ๐Ÿ˜ฎ
20:51:28 <andythenorth> new release
20:51:34 <peter1138> Uh, I need to wait for the release to complete before socialising I guess.
20:51:45 <andythenorth> what is 'socialising' please?
20:52:09 <peter1138> Posting on socail media. That's it, right?
20:52:30 <talltyler> It definitely means telling all my real-life friends all about OpenTTD
20:52:32 <andythenorth> oh yeah, I forgot
20:52:33 <talltyler> They love that
20:52:47 <andythenorth> social media: nearly all the downsides of socialising with nearly none of the upsides
20:52:56 <andythenorth> biggest con of this century so far ๐Ÿ™‚
20:53:16 <talltyler> Discord is my only social media, and I've seriously cut back since the start of the year
20:54:45 <andythenorth> I quit Facebook some years ago, I'm ex-X for all the obvious reasons, and I've remembered that LinkedIn is best avoided, and does not actually count as 'work'
20:55:17 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1236058525365698642/image.png?ex=6636a0b5&is=66354f35&hm=940c713258f318b0f5f17974aa01298c6b04d235514270e49b46cec146789aaa&
20:55:25 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #12619: Codechange: Use vectors instead of CallocT/free for cache checks. https://github.com/OpenTTD/OpenTTD/pull/12619#pullrequestreview-2038984478
20:55:40 <andythenorth> when is 'clone wagon' coming? ๐Ÿ˜›
20:55:42 <talltyler> Oh yeah, there is some major workaholicism happening on LinkedIn
20:55:57 <peter1138> ^ good set of paths
20:55:59 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1236058701312430220/image.png?ex=6636a0df&is=66354f5f&hm=4e3e595e1089c6b6cf1f33093fc330faaec0166e7d3ad4de84dc9afe86c2275c&
20:56:02 <peter1138> ^ bad set of paths?
20:56:24 <talltyler> andythenorth: Picker tool ๐Ÿ˜„
20:56:39 <andythenorth> making a train longer is....yak-shaving
20:56:45 <andythenorth> I blame Horse
20:56:56 <andythenorth> stupid amount of wagons
20:57:03 <talltyler> _jgr_: Your picker tool would be a very nice addition to vanilla, if you're ever up for another upstreaming project ๐Ÿ™‚
20:57:21 <talltyler> (I don't think it works for vehicles, just tiles)
20:57:21 <peter1138> One upstream at a time ๐Ÿ˜‰
20:57:38 <talltyler> Yes, road waypoints are very exciting ๐Ÿ™‚
20:57:53 <_jgr_> talltyler: I don't see that it would make any sense for vehicles, the clone vehicle button is there already
20:58:08 <_jgr_> It's a tile picker
20:58:42 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #12619: Codechange: Use vectors instead of CallocT/free for cache checks. https://github.com/OpenTTD/OpenTTD/pull/12619
20:58:56 <andythenorth> we need another modifier key
20:59:00 <andythenorth> for more hidden behaviours
20:59:03 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12619: Codechange: Use vectors instead of CallocT/free for cache checks. https://github.com/OpenTTD/OpenTTD/pull/12619#pullrequestreview-2038988675
20:59:16 <talltyler> Right-click on buttons? ๐Ÿ˜›
20:59:27 <talltyler> Do Macs have a right-click button?
20:59:40 <_jgr_> That would work if it weren't for that pesky right click hover setting
20:59:51 <andythenorth> Macs have....stuff
21:00:03 <andythenorth> there's only one button though
21:00:07 <talltyler> _jgr_: The plague can claim that next
21:01:40 <Rubidium> _glx_: what would need to be done to attempt a grfcodec release? Given it's mostly used by distros the source and Windows binaries ought to be enough I'd say
21:02:19 <peter1138> Does it need an updated copyright date? ๐Ÿ˜„
21:02:29 <frosch123> the depot view already has the most obscure RMB and Ctrl+RMB feature
21:04:24 <talltyler> Yes, I was rewriting tooltips a few months ago and was very surprised to find that one
21:04:49 <bootmii> andythenorth: they're really short aren't they, the horse-drawn railcars. And I always forget to add enough horses to pull them all at top speed
21:05:03 <andythenorth> different Horse
21:05:25 <peter1138> Why do I have a Windows 11 VM anyway? When did I set that up?!
21:05:48 <andythenorth> frosch123: that could be extended to 'clone'
21:05:48 <bootmii> peter1138: as long as the last copyright date was in 2024, which is likely given that we added so many GRF-related things in 14.0, then you're fine
21:06:15 <andythenorth> ctrl-RMB never fails to amuse me in depot
21:06:29 <andythenorth> wonder how it works on macs where ctrl is used to get a right click
21:06:51 <peter1138> > GRFCodec 6.0.6-52-gc363cee - Copyright (C) 2000-2005 by Josef Drexler
21:06:52 <peter1138> Well
21:07:47 <peter1138> I wonder what he's up to these days.
21:08:00 <bootmii> 2005 is just when Drexler stopped working on it, we can add the year someone else picked it up
21:10:44 <talltyler> The TTDPatch Features website is a hoot: https://www.ttdpatch.net/features.html
21:11:10 <talltyler> ...were electrified tracks not in TTD?
21:11:39 <talltyler> Or Waypoints?
21:11:43 <_glx_> Rubidium: I just tested on my fork, workflow still work, but will need an update at some point because node16
21:12:21 <_glx_> we could enable dependabot for that
21:12:40 <_glx_> but it doesn't prevent releasing now
21:13:31 <peter1138> Hmm, "-c openttd.cfg" behaves differently from "-c ./openttd.cfg"
21:14:28 <_glx_> and some stuff supposed to go in -c tree (as mentioned in doc) doesn't
21:14:43 <bootmii> talltyler: Well, did you pick it up when it was on GOG and _keep it backed up_? Maybe you've downloaded it from an abandonware website.
21:14:49 <_glx_> that's the "savegames are broken" thing
21:15:03 <_glx_> there's an open issue
21:15:11 <talltyler> Release workflow is done, who can do the Steam publishing?
21:15:24 <peter1138> Yes, that's what I'm looking into.
21:17:51 <peter1138> My VM paused because the host ran out of diskspace. Oops.
21:17:57 <bootmii> Well it's not done until you publish the news article ๐Ÿ™‚
21:18:14 <talltyler> Probably should make it available to players before we do that ๐Ÿ˜‰
21:18:47 <peter1138> Is Steam not automatic?
21:18:59 <peter1138> I guess release is not nightly.
21:19:07 <talltyler> 3. Merge the website PR. This will publish the release post.
21:19:10 <frosch123> talltyler: original TTD is mostly memory. it's hardly playable now. no elrails, no waypoints, only one signal type, low train limit (80?), no dragging for most tools including diagonal rails, no building on coasts, no ...
21:19:17 <talltyler> https://github.com/OpenTTD/OpenTTD/blob/master/docs/releasing_openttd.md#step-3-make-the-actual-openttd-release
21:19:53 <talltyler> for Steam: under Steamworks -> SteamPipe -> Builds, set the "testing" branch live on the "default" branch. This will request 2FA validation.
21:20:05 <talltyler> Seems we need a truebrain perhaps
21:21:53 <Rubidium> _glx_: can you then approve the grfcodec changelog and then I'll try to make the release
21:23:13 <DorpsGek> [OpenTTD/grfcodec] PeterN approved pull request #35: Doc: update changelog for 6.1.0 release https://github.com/OpenTTD/grfcodec/pull/35#pullrequestreview-2039013630
21:23:19 <truebrain> talltyler: let me know if you know for sure; it is not like it is mentioned just a few lines below your quote ๐Ÿ˜„
21:23:33 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #12620: Doc: Re-order release instructions to not tell the world prematurely https://github.com/OpenTTD/OpenTTD/pull/12620
21:23:43 <DorpsGek> [OpenTTD/grfcodec] glx22 approved pull request #35: Doc: update changelog for 6.1.0 release https://github.com/OpenTTD/grfcodec/pull/35#pullrequestreview-2039014076
21:24:02 <talltyler> I do not have a developer account on Steam, and nobody else in this chat volunteered, so I assume they don't either ๐Ÿ™‚
21:24:42 <DorpsGek> [OpenTTD/grfcodec] rubidium42 merged pull request #35: Doc: update changelog for 6.1.0 release https://github.com/OpenTTD/grfcodec/pull/35
21:24:50 <talltyler> TB should stay away from buses ๐Ÿ˜›
21:25:13 <xarothbrook> I throw him in front of busses all the time, he just bounces off.
21:25:33 <truebrain> talltyler: no worries, the N is more than one, and it is all documented etc
21:26:11 <DorpsGek> [OpenTTD/grfcodec] rubidium42 created new tag: 6.1.0 https://github.com/OpenTTD/grfcodec/releases/tag/6.1.0
21:27:36 <truebrain> talltyler: but if it worries you, the instructions in the release document are rather clear how to increase the N ๐Ÿ™‚
21:30:38 <michi_cc> Well, it would help if the website PR gets approved, too.
21:31:40 <Rubidium> blathijs: there's a new OpenTTD release that should fix the build issues for armel, m68k and powerpc. There is also a new release of GRFCodec because grfcodec did not compress correctly on (at least) powerpc. That uses cmake as build system now, so that change might be more involved
21:33:34 <DorpsGek> [OpenTTD/website] michicc merged pull request #316: Add: OpenTTD 14.1 announcement https://github.com/OpenTTD/website/pull/316
21:37:29 <michi_cc> Reddit and Twitter done, any taker for Discord?
21:39:04 <peter1138> Fediverse done.
21:41:19 <talltyler> michi_cc: I can do Discord
21:41:54 <Rubidium> @topic set 1 14.1
21:41:54 *** DorpsGek changes topic to "14.1 | Website: *.openttd.org (source: github, translator: translator, server list: servers, wiki: wiki) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only"
21:42:31 <michi_cc> talltyler: Example text suggestion in the website PR as usual.
21:42:54 <talltyler> Yes, shame the image doesn't let me save it...
21:43:03 <talltyler> Have to download and export it from GIMP locally
21:43:27 <michi_cc> I can just right-click and copy it, what strange browser do you use? ๐Ÿ™‚
21:44:19 <_glx_> yeah copy from browser and paste in discord
21:45:24 <talltyler> Oh, copying works, but `Save image as...` does not ๐Ÿค”
22:01:05 <truebrain> so I guess I will have to do Steam again? Not really keeping track, but the silence of talltyler seems to be an indicator ๐Ÿ™‚
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22:01:54 <truebrain> orudge: ping; 14.1 is released ๐Ÿ™‚ Did you looked into automating it or documenting the steps by any chance?
22:02:38 <truebrain> (referincing MSStore, ofc ๐Ÿ˜› ). And would you mind uploading 14.1 to it? ๐Ÿ˜„
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22:07:18 <truebrain> GOG done
22:07:19 <truebrain> Steam done
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22:23:16 <peter1138> Thanks TrueBrain.
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22:29:04 <truebrain> How many posts on fediverse already? ๐Ÿ˜›
22:29:45 <peter1138> > Playing OpenTTD using the FIRS4 mod is the best way to play OpenTTD with friends. Industry is much more complex and way more fun to do.
22:29:50 <peter1138> Aww, andy ๐Ÿ˜„
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23:10:35 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #12595: Feature: Add more filtering and favourites to build object/station/waypoint/roadstop windows. https://github.com/OpenTTD/OpenTTD/pull/12595#issuecomment-2093873413
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23:12:50 <DorpsGek> [OpenTTD/OpenTTD] arb103 commented on issue #12609: [Crash]: Segmentation fault on dedicated server launch (Linux arm64) https://github.com/OpenTTD/OpenTTD/issues/12609
23:14:49 <talltyler> truebrain: Sorry, I was away for dinner and another commitment. I am happy to help with Steam things if youโ€™d like to give me those permissions. Sometimes permissions feel like something to be granted, rather than requested. I might be confusing permissions with favors. ๐Ÿ™‚
23:15:28 <truebrain> talltyler: I am happy you went through the motions yourself ๐Ÿ˜›
23:16:22 <truebrain> DM me an email address on which you are reachable, and I will set it up tomorrow ๐Ÿ™‚
23:16:51 <talltyler> Will do. ๐Ÿ‘
23:19:25 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2093878071
23:24:56 <truebrain> talltyler: Maybe a bit more context: the email will be used to setup a forward on openttd.org, so I can add you to the Steam team.
23:27:13 <truebrain> (I kinda avoid adding personal emails directly to access on service, as it makes it often very hard to see who's email it is that had access ๐Ÿ˜› so via an openttd.org email, it is clear to all admins who it is ๐Ÿ™‚ )
23:31:31 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12595: Feature: Add more filtering and favourites to build object/station/waypoint/roadstop windows. https://github.com/OpenTTD/OpenTTD/pull/12595#issuecomment-2093884128
23:31:36 <talltyler> Sent ๐Ÿ™‚
23:44:27 <peter1138> Also so #12609 is complaining about something json.hpp.
23:45:06 <peter1138> Now sure how it's related to the stack trace though.
23:45:50 <peter1138> But the `std::array<char, 64>` it refers to could be railtype related, somehow.
23:45:58 <peter1138> (As there are 64 railtypes)
23:48:21 <peter1138> Hmm, there's no array like that though.
23:50:33 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on discussion #12384: Road transport - pathfinder doesn't see traffic on the roads, which intensifies existing traffic jams https://github.com/OpenTTD/OpenTTD/discussions/12384