IRC logs for #openttd on OFTC at 2024-04-15
            
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04:44:38 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/cd108fd9e437946a88c89e33c10b06c14c86a043
04:44:39 <DorpsGek> - Update: Translations from eints (by translators)
06:10:58 <truebrain> Normally it took 2 minutes to compress all the surveys of a day down to a tiny little ball .. today it took 15 minutes
06:10:59 <truebrain> Lol
06:42:08 <kuhnovic> Do you have the number of minutes played, just as a teaser? ๐Ÿ˜‡
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07:04:41 <_zephyris> If that 15:2 ratio is accurate, lots!
07:08:45 <_zephyris> Totally depends on game length, but if the average is similar to last week's RC3 (2.7 h/game) then 30,000+ hours. Potentially even more, as the gain is going to be dominantly not from JGRPP.
07:09:04 <_zephyris> It's going to be very interesting!
07:10:07 <DorpsGek> [OpenTTD/survey-web] survey-summary[bot] pushed 1 commits to main https://github.com/OpenTTD/survey-web/commit/4104b6b154c0f3a159dfa7122b7b53fc6a16e296
07:10:08 <DorpsGek> - Add: summary for week 15 of 2024 (by OpenTTD Survey)
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07:40:54 <kuhnovic> Speak of the devil ๐Ÿ™‚
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08:57:15 <_zephyris> Only wrong by a factor of 5 ๐Ÿ˜›
08:57:25 <_zephyris> But I forgot to account for number of days available
08:58:39 <DorpsGek> [OpenTTD/OpenTTD] ldpl opened pull request #12499: Codechange: Update doxygen comment to reflect removed parameter https://github.com/OpenTTD/OpenTTD/pull/12499
08:59:12 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #12499: Codechange: Update doxygen comment to reflect removed parameter https://github.com/OpenTTD/OpenTTD/pull/12499#pullrequestreview-2000400434
09:00:30 <peter1138> Hmm, 75 new fediverse followers.
09:01:39 <LordAro> it's doing the thing where msftconnecttest.com is redirecting again
09:03:15 <peter1138> 76 :p
09:03:24 <_zephyris> That'd be me
09:03:30 <_zephyris> ๐Ÿ™‚
09:56:55 <truebrain> 85% Steam active, lol
09:58:07 <truebrain> Only 10% without hardware acceleration
09:59:08 <truebrain> Both totally different from RC3
09:59:10 <truebrain> Funny
09:59:28 <truebrain> Can't wait for next week, a full week of 14.0 will be interesting
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10:00:18 <truebrain> (Steam auto updates, so results are more skewed towards Steam users atm ofc)
10:02:27 <peter1138> Well, is it lunch time yet?
10:02:45 <peter1138> 11:02. Sad.
10:15:59 <LordAro> ikr
10:16:02 <LordAro> such hunger
10:16:38 <orudge> truebrain: sorry, been out for the weekend so missed the release, but will get winstore uploaded now.
10:16:54 <orudge> Now that we have an Azure account, we can maybe figure out how to automate WinStore releases (it required Azure authentication as I recall)...
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10:40:53 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #12499: Codechange: Update doxygen comment to reflect removed parameter https://github.com/OpenTTD/OpenTTD/pull/12499
10:53:01 <johnfranklin> Dinner... Ate some meat with "bones."
10:54:51 <peter1138> What, why is a bike with only Shimano 105 ยฃ5000....
10:59:29 <peter1138> Javascript eh? ```for(_=[];_<+!![]+""+[]*[]+[]*[];_++%+(!![]+!![])?[]:console.log(_));```
10:59:49 <LordAro> good ol' jsfuck
11:19:28 <andythenorth> peter1138: your bike runs JS? ๐Ÿ˜ฎ
11:27:52 <LordAro> Wouldn't surprise me if e-bikes did
11:45:28 <truebrain> orudge: No worries, take your time ๐Ÿ™‚ and yeah, automation helps. Or if you like write a doc how to do it and we can help out. But all good ๐Ÿ™‚
12:02:50 <peter1138> Does everything on bananas require a unique 32-bit identifier?
12:14:10 <_glx_> Not scenarios, nor heightmaps IIRC
13:22:36 <merni> https://cdn.discordapp.com/attachments/1008473233844097104/1229421623577280572/image.png?ex=662f9f1c&is=661d2a1c&hm=5514587a46cb53e835f14740543a47db9b9b545eb179b5fd62587e877a2a967b&
13:23:16 <LordAro> not especially surprising
13:24:53 <merni> Is the "other" because there were some people who used 0 as well?
13:25:18 <merni> ie OPF
13:28:03 <_jgr_> OPF is entirely gone now
13:30:47 <kuhnovic> You can tell Merni's hands are itching to throw NPF into the bin ๐Ÿ˜›
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13:58:34 <peter1138> But all that effort someone put into it recently ๐Ÿ˜‰
14:18:01 <merni> _jgr_: But could it still be in some settings/savegames?
14:18:11 <merni> kuhnovic: Quite :)
14:21:20 <DorpsGek> [OpenTTD/OpenTTD] pimviergever commented on issue #9830: [Bug]: Impossible to download and update two parts of the game's online content https://github.com/OpenTTD/OpenTTD/issues/9830
14:23:06 <_jgr_> merni: No, see the setting min/max values
14:23:41 <_glx_> there's a conversion when loading anyway
14:27:38 <andythenorth> "does anyone use NPF?"
14:27:39 <andythenorth> ๐Ÿ˜›
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14:30:07 <talltyler> Thatโ€™s why we have a survey
14:30:24 <talltyler> The answer is yes, but not many anyones
14:34:11 <pickpacket> What is "unofficial-breakpad", why is it highly discouraged to compile without it, and how do I install it?
14:34:33 <_glx_> it's used to generate crash dumps
14:35:17 <_glx_> but crash dumps are only usable by us if coming from our own builds
14:36:06 <_glx_> and you need vcpkg to install it
14:38:52 <pickpacket> ah
14:38:59 <pickpacket> then I shall care no more :D
14:40:15 <kamnet> Just a heads up. Somebody on TT-F posted that they're getting an error of "Map generation aborted, no suitable town locations". This is the third time I've seen somebody report this error using OpenTTD 14. https://www.tt-forums.net/viewtopic.php?p=1269008#p1269008
14:43:56 <emperorjake> That's because of the change in hidden roadtypes from a while back
14:45:55 <emperorjake> https://github.com/OpenTTD/OpenTTD/issues/10574
14:46:47 <talltyler> This is very interesting, it seems over a quarter of 14.0 players are American (or Canadian, I guess, or are otherwise choosing American English). British English is only 17.7%.
14:46:47 <talltyler> https://survey.openttd.org/summaries/2024/wk15/14.0#info.configuration.language.name
14:48:42 <pickpacket> talltyler: that's blasphemous!
14:48:56 <pickpacket> talltyler: how many choose right-hand traffic?
14:49:52 <talltyler> 94% ๐Ÿ˜›
14:49:52 <talltyler> https://survey.openttd.org/summaries/2024/wk15/14.0#game.settings.vehicle.road_side
14:53:17 <talltyler> All that said, Iโ€™d bet timezones are seriously skewing the data. The release was on Saturday and Americans had all day to update to 14.0 and play, while it was already evening for Europeans. I donโ€™t think any of this data means anything until two weeks from now.
14:53:33 <kamnet> emperorjake: Maybe, this individual on TT-F started a game in 2077 though, is there a NRT road set that doesn't provide town roads in late game?
14:54:28 <talltyler> Quite possible, NewGRF authors do lots of silly things ๐Ÿ™‚
14:54:42 <talltyler> (Speaking as a NewGRF author who has done lots of silly things)
14:55:19 <_glx_> hey it was in the afternoon in europe
14:57:07 <emperorjake> kamnet: Never really played Wasteland, no idea what it does with roadtypes
14:57:32 <peter1138> talltyler: It might just be defaulting to en_US
14:57:40 <talltyler> Wasteland has destroyed town roads that are not buildable by players
14:58:25 <_glx_> NRT allowed silly stuff ๐Ÿ™‚
14:58:44 <peter1138> In 13.4, if the NewGRF prevents towns from building road, it would just ignore it and use the first road type.
14:58:56 <peter1138> In 14.0, if the NewGRF prevents towns from building road, it doesn't build road.
14:59:30 <_glx_> broken NewGRF if it doesn't allow any road for towns
14:59:43 <pickpacket> Iโ€™m just now upgrading to 14.0
15:00:30 <LordAro> can we improve the error message?
15:00:38 <pickpacket> Hoping very few will opt in to the survey, so that itโ€™ll look like a large percentage plays with Tea Tea Deluxe ๐Ÿ˜‰
15:00:41 <_glx_> hard to detect the reason I guess
15:01:45 <peter1138> Main issue is it stalls the world gen, as it tries repeatedly to build roads when it will never succeed.
15:01:57 <_glx_> might be possible to detect if there's no buildable roads before generating
15:02:18 <peter1138> Should be possible.
15:02:26 <peter1138> Unless there's a callback involved ๐Ÿ™‚
15:02:36 <peter1138> Don't think there is for this bit though.
15:03:56 <truebrain> peter1138: Yes, all content.
15:04:35 <kamnet> AH! It's an issue specific to Wasteland 0.5.0 that didn't exist in 0.4.0. If I load another road set after it, problem goes away.
15:05:27 <truebrain> Why you asked Peter?
15:06:48 <talltyler> Wonder if sittinbythefire is aware of the roadtype issue described above ๐Ÿ™‚
15:08:54 <kamnet> I'm sure he will be shortly if he's subscribed to his topic. ๐Ÿ™‚
15:14:50 <johnfranklin> I am curious about singularly using AuzRattRoad Pt 3 (only industrial roads)
15:15:09 <johnfranklin> Will it cause problem
15:18:45 <kamnet> Only one way to find out
15:23:21 <merni> peter1138: doesn't it default based on OS language?
15:24:04 <_glx_> it tries to
15:24:38 <merni> Every computer I've had here has English (US) as OS language for whatever reason even though English (UK) would be closer to correct and English (India) is also available
15:25:09 <merni> So my openttd also was in US english initially until "railroad" pissed me off enough to change it :p
15:32:51 <johnfranklin> What is the main difference of English (India) with other regions? Are there many r -> l, v -> b?
15:33:04 <peter1138> When I ran windows it would periodically reset the keyboard layout to US...
15:33:30 <peter1138> In India they like to use 'revert' incorrectly ๐Ÿ˜‰
15:35:22 <johnfranklin> I think Indian accent is a different thing from English (India)
15:58:10 <Eddi|zuHause> peter1138: i think there are key combos to switch between US and local keyboard layout, something like ctrl+lshif and ctrl+rshift?
15:59:21 <peter1138> It wasn't an accidental keypress, it was usually after an update. I no longer run Windows so I don't care.
16:00:07 <Eddi|zuHause> back in the dos days you'd be trained to type "kezb gr" :p
16:01:17 <_glx_> oh of course you have QWERTZ
16:53:31 <merni> peter1138: Yes, to mean "reply" :P
16:54:10 <merni> We have more English speakers than the UK now though
16:59:59 <FLHerne> emperorjake / peter1138: I thought that change was reverted in https://github.com/OpenTTD/OpenTTD/pull/10585 ?
17:00:25 <FLHerne> or did I miss it getting unreverted?
17:07:04 <_glx_> the revert also adds date checks
17:09:19 <DorpsGek> [OpenTTD/team] Konvergens opened issue #547: [nn_NO] Translator access request https://github.com/OpenTTD/team/issues/547
17:29:25 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #12487: Codechange: Replace platform-specific calls with std::filesystem::last_write_time. https://github.com/OpenTTD/OpenTTD/pull/12487#issuecomment-2057454303
17:30:27 <DorpsGek> [OpenTTD/team] glx22 commented on issue #547: [nn_NO] Translator access request https://github.com/OpenTTD/team/issues/547
17:35:41 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #12487: Codechange: Replace platform-specific calls with std::filesystem::last_write_time. https://github.com/OpenTTD/OpenTTD/pull/12487
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17:43:38 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12487: Codechange: Replace platform-specific calls with std::filesystem::last_write_time. https://github.com/OpenTTD/OpenTTD/pull/12487#pullrequestreview-2001809291
18:10:23 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12487: Codechange: Replace platform-specific calls with std::filesystem::last_write_time. https://github.com/OpenTTD/OpenTTD/pull/12487
18:12:11 <peter1138> I like that Rb has a time machine ๐Ÿ™‚
18:31:47 <andythenorth> hmm
18:31:51 <andythenorth> such FIRS time
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19:02:01 <frosch123> https://cdn.discordapp.com/attachments/1008473233844097104/1229507037948411935/image.png?ex=662feea8&is=661d79a8&hm=862d651e50199b2470765ad8ec5e1dc30e003f917ac1d0d22c8cb21f6e15eca9&
19:02:01 <frosch123> send your kids to bed:
19:03:44 <truebrain> A briefcase?!
19:03:55 <truebrain> What is in it .. money or a bomb
19:03:59 <truebrain> Can't tell
19:04:24 <frosch123> it's from the admin, so maybe your new password
19:05:27 <qwebirc1389> it was my email
19:05:42 <Rubidium> oh yeah, we didn't go passwordless yet :(
19:05:53 <qwebirc1389> for what ?
19:06:03 *** qwebirc1389 is now known as sketcher
19:06:47 <sketcher> interested for development somethiung special ??
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19:07:37 <sketcher> guess please what will happend in some depot will have option development
19:08:25 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12413: Codechange: Remove per font AA settings. https://github.com/OpenTTD/OpenTTD/pull/12413#pullrequestreview-2001958790
19:09:40 <sketcher> that why ive about briefcase becasue I'm rerady to make and documentation
19:10:53 <silent_tempest> How do I get my PR merged?
19:11:09 <silent_tempest> I thought I would get access to merge that patch after the approval but I didn't?
19:11:20 <silent_tempest> Or at least I don't know how do it?
19:11:26 <sketcher> press developers will make an federation ranking
19:11:27 <_glx_> only us can merge ๐Ÿ™‚
19:12:13 <silent_tempest> Okay I was wondering if that might be the case...
19:12:25 <silent_tempest> Now I just wait then?
19:13:13 <_glx_> CI is still running
19:13:16 <sketcher> the you will discovere an power of your computer
19:14:15 <andythenorth> are we in a world of LLMs again?
19:14:20 <andythenorth> no, LLMs are more accurate
19:14:51 <sketcher> call me it is one of your
19:16:38 <truebrain> andythenorth: Nah, just recruitment for another xz attempt I am afraid
19:31:12 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #12455: Codechange: Replace C-style casts to size_t with static_cast. https://github.com/OpenTTD/OpenTTD/pull/12455
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19:37:54 <peter1138> Oh whoops.
19:38:11 <andythenorth> lol took a while to spot the error here ` ground_overlay=config[
19:38:11 <andythenorth> "ground_sprite"
19:38:11 <andythenorth> ], # should always be empty sprite for this magic layout
19:38:11 <andythenorth> `
19:38:17 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12455: Codechange: Replace C-style casts to size_t with static_cast. https://github.com/OpenTTD/OpenTTD/pull/12455#pullrequestreview-2002008491
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19:39:12 <andythenorth> (the code used to be in method parameters, I moved it to the method body)
19:40:48 <truebrain> Self approving? ๐Ÿ˜› ๐Ÿ˜›
19:44:37 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #12413: Codechange: Remove per font AA settings. https://github.com/OpenTTD/OpenTTD/pull/12413
19:45:14 <silent_tempest> Cool thanks! ๐Ÿ™‚
19:46:37 <peter1138> Probably broken someone's spacebar.
19:53:08 * LordAro heats up peter1138
20:03:20 <DorpsGek> [OpenTTD/team] emyfr opened issue #548: [it_IT] Translator access request https://github.com/OpenTTD/team/issues/548
20:09:10 <DorpsGek> [OpenTTD/team] glx22 commented on issue #548: [it_IT] Translator access request https://github.com/OpenTTD/team/issues/548
20:09:47 <peter1138> Well.
20:10:17 <peter1138> Hmm, is it too soon for savegame change merges...
20:10:58 <FLHerne> "Good game, excellent value for money." <- I still like the Steam reviews
20:11:15 <kuhnovic> https://cdn.discordapp.com/attachments/1008473233844097104/1229524460982505633/image.png?ex=662ffee2&is=661d89e2&hm=f0247a38fb68c5dd9ce3429e7a1e98f7a1b1fb3359173db547035a8add893e1a&
20:11:15 <kuhnovic> I highly doubt that ๐Ÿ˜›
20:11:34 <_glx_> ah yeah we're C++20 now
20:11:51 <_glx_> and not all compiler supports all c++20
20:11:51 <kuhnovic> I'll update compiling.md
20:12:07 <kuhnovic> Just don't use all of c++ 20 ๐Ÿ˜›
20:12:24 <_glx_> we had to switch macos CI from 12 to 14
20:12:39 <_glx_> to get a recent enough xcode
20:12:45 <FLHerne> " You know it's good when it's this ugly. " "Great for drowning out the pain of existence! " "good for autism."
20:13:49 <kuhnovic> What's the lowest version of Visual Studio we support? Didn't we ditch VS 2019 recently?
20:14:39 <_glx_> yes VS2022 is the minimum
20:15:52 <kuhnovic> Ah yeah found it, #12254 removed VS2019 support
20:31:42 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic opened pull request #12500: Doc: Updated Visual Studio, cpp standard and Cmake version https://github.com/OpenTTD/OpenTTD/pull/12500
20:33:55 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #12500: Doc: Updated Visual Studio, cpp standard and Cmake version https://github.com/OpenTTD/OpenTTD/pull/12500#pullrequestreview-2002101509
20:44:51 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1229532918561505310/image.png?ex=663006c3&is=661d91c3&hm=1ce28a9d1d5bdb5bb20b36445f3e539e41ff04d15399f09a849f8f4a6c6db9b7&
20:44:51 <andythenorth> so...newgrf industry 'fields' revival?
20:45:15 <andythenorth> then this industry could "plant" bouys and other navigation aids, and maybe seagulls
20:45:26 <andythenorth> but in a way that was over-buildable as needed
20:45:37 <andythenorth> or I could write a GS to do it also
20:48:52 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12501: Codechange: Use `x = y` instead of `x{y}` for value-type member initialisation. https://github.com/OpenTTD/OpenTTD/pull/12501
20:58:11 <andythenorth> sleep time
21:06:27 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic merged pull request #12500: Doc: Updated Visual Studio, cpp standard and Cmake version https://github.com/OpenTTD/OpenTTD/pull/12500
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21:32:22 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12501: Codechange: Use `x = y` instead of `x{y}` for value-type member initialisation. https://github.com/OpenTTD/OpenTTD/pull/12501#pullrequestreview-2002204796
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22:07:40 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12501: Codechange: Use `x = y` instead of `x{y}` for value-type member initialisation. https://github.com/OpenTTD/OpenTTD/pull/12501
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22:46:20 <happpy6024> Not sure if this is the right place for this if not let me know I will remov it but I like to report a bug in the game we get a lot plsyers get a desync error)
23:09:26 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1229569301632126977/image.png?ex=663028a5&is=661db3a5&hm=101127904aff2f5de7bcc3443e7ba7f6e431496dc10a2d4cd4bd7967676ef71e&
23:09:37 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1229569351355600937/image.png?ex=663028b1&is=661db3b1&hm=60cfead16aa7bb6d946c9e984da94974f6baa84c490faf1cacacac019fed0e8f&
23:09:44 <peter1138> Spot the difference...
23:09:49 <peter1138> But, why is it different?
23:10:51 <truebrain> Because the GRF checks whether it runs in 14, and deactivates itself?
23:11:04 <peter1138> Both shots in 14.
23:11:42 <peter1138> Okay, what.
23:12:04 <peter1138> Apparently NewGRFs can tell if they are loaded in the scenario editor or in game.
23:12:14 <peter1138> So this road type is available in scenario editor, but not in game.
23:13:18 <truebrain> Lolz. Evil
23:14:13 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1229570508098637854/image.png?ex=663029c5&is=661db4c5&hm=5f87b204e45e655696b74cc0f8edc53b3743212be9cf8dfcd0761b5dc3cfb49e&
23:15:25 <_glx_> typical newgrf
23:15:32 <truebrain> I am sure there was a usecase for that. Also sure this was not that ๐Ÿ˜›
23:15:35 <_glx_> they do nasty stuff
23:16:44 <peter1138> Trying to think of legitimate use-cases...
23:17:05 <_glx_> based on road type name, my guess is in the can't generate town area
23:17:13 <truebrain> But so that GRF behaves the same in 13?
23:18:14 <_glx_> redefining ROAD is bad practice too
23:18:17 <peter1138> No, 13.4 ignores the date restriction.
23:18:27 <truebrain> Lol
23:18:33 <truebrain> So a fix broke a grf. Nice
23:19:31 <_glx_> ROAD should always be basic and available
23:20:01 <_glx_> you are free to add anything else
23:20:05 <peter1138> Well this is hidden and not town buildable.
23:20:06 <_glx_> but don't touch ROAD
23:20:15 <truebrain> Put a sign in the yard
23:20:21 <peter1138> (Except in scenario editor :))
23:21:14 <_glx_> most vehicles assume ROAD is valid I think
23:21:45 <truebrain> So refuse grfs that don't make ROAD available? ๐Ÿ˜›
23:22:42 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1229572642038743081/image.png?ex=66302bc2&is=661db6c2&hm=8b003f03d23160a037e72d7ad528fe99456261e58826c23dd3a61b432a25285c&
23:22:45 <peter1138> That basically means that towns would only ever build road.
23:22:56 <_glx_> for me this means don't dare touching the defaults
23:23:11 <peter1138> Well it's normal to at least change the graphics...
23:23:33 <_glx_> changing the graphics is fine, not the properties
23:24:46 <_glx_> or at least provide a town buildable type as replacement
23:28:21 <peter1138> I tried to add warning messages like for road vehicles, but of course the map is already aborted before it reaches that :S
23:39:20 <DorpsGek> [OpenTTD/OpenTTD] efess opened issue #12502: [Bug]: Desync errors are occurring on https://github.com/OpenTTD/OpenTTD/issues/12502
23:42:52 <peter1138> Good job we have RCs...