IRC logs for #openttd on OFTC at 2024-02-09
            
00:09:56 <DorpsGek> [OpenTTD/OpenTTD] WenSimEHRP requested changes for pull request #11993: Change: support more number formats than just the 'western' one https://github.com/OpenTTD/OpenTTD/pull/11993#pullrequestreview-1871461787
00:11:42 <peter1138[d]> That's novel.
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00:12:36 <wensimehrp> ?
00:13:30 <_glx_> it was asked for ๐Ÿ™‚
00:14:48 <_glx_> but it's automatically transformed into suggested change
00:18:53 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12039: Change: Restore original width of spacers in main toolbars. https://github.com/OpenTTD/OpenTTD/pull/12039
00:21:12 <peter1138[d]> Yeah, I didn't know anyone could do that ๐Ÿ™‚
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00:57:56 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #12039: Change: Restore original width of spacers in main toolbars. https://github.com/OpenTTD/OpenTTD/pull/12039#pullrequestreview-1871512134
00:59:17 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #12039: Change: Restore original width of spacers in main toolbars. https://github.com/OpenTTD/OpenTTD/pull/12039
00:59:32 <peter1138[d]> Blames keyboard...
01:16:57 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #12039: Change: Restore original width of spacers in main toolbars. https://github.com/OpenTTD/OpenTTD/pull/12039#pullrequestreview-1871526645
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02:13:02 <merni> Yeah I am certainly used to the narrow spacers and think they look way better
02:13:36 <merni> Perfectly replicating TTD doesn't need to be the goal for the GUI
02:21:02 <DorpsGek> [OpenTTD/OpenTTD] merni-ns commented on pull request #12039: Change: Restore original width of spacers in main toolbars. https://github.com/OpenTTD/OpenTTD/pull/12039#issuecomment-1935239813
02:26:12 <merni> I guess it is currently 1/6 width. Seems quite visible (not "barely visible") to me, but a little increase wouldn't be too bad. The proposed solution makes them much wider than necessary imo.
02:26:27 <DorpsGek> [OpenTTD/OpenTTD] EmperorJake commented on pull request #12039: Change: Restore original width of spacers in main toolbars. https://github.com/OpenTTD/OpenTTD/pull/12039#issuecomment-1935243247
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05:54:25 <DorpsGek> [OpenTTD/OpenTTD] Bouke commented on issue #12037: [Bug]: Default font rendering looks bad on macOS external display https://github.com/OpenTTD/OpenTTD/issues/12037
06:08:44 <DorpsGek> [OpenTTD/OpenTTD] Bouke commented on pull request #12034: Revert: Build signals to the next junction when dragging regardless of the Ctrl state https://github.com/OpenTTD/OpenTTD/pull/12034#issuecomment-1935385485
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06:25:24 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on issue #12037: [Bug]: Default font rendering looks bad on macOS external display https://github.com/OpenTTD/OpenTTD/issues/12037
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08:28:38 <andythenorth> o/
08:28:41 <andythenorth> was it lunch?
08:30:29 <peter1138[d]> Yes, yesterday.
08:32:03 <andythenorth> hmm
08:32:12 <andythenorth> I probably have lunch admin to do
08:34:02 <LordAro> i had lunch
08:34:04 <LordAro> weetabix
08:34:16 <andythenorth> might have cornflakes
08:36:42 <peter1138[d]> Bit bare on foods, I have bread or porridge.
08:37:02 <andythenorth> those are the basics though
08:42:09 <peter1138[d]> Oh, no coffee.
08:42:32 <LordAro> andythenorth: how about bread AND porridge?
08:46:54 <andythenorth> porridge sandwich
08:47:06 <andythenorth> I am going to venture out of bed and look for food
08:47:09 <andythenorth> in the wild
08:47:25 <truebrain> good luck, don't get lost
08:48:26 <andythenorth> I will let you know if I am
08:48:35 <andythenorth> you can send a rescue
08:48:39 <truebrain> nah
08:50:01 <LordAro> i'll keep an eye on local Bristol news
08:50:10 <LordAro> "wild animal spotted roaming the streets"
08:50:25 <truebrain> "stay indoors, do not attempt to communicate, call the police" ๐Ÿ˜›
08:50:42 <LordAro> "may be able to distract with pixels"
08:51:46 <andythenorth> LordAro: Iโ€™m only going as far as my kitchen
08:51:53 <truebrain> so you say
08:53:51 <LordAro> getting lost may cause you to travel in random directions
08:54:01 <LordAro> and then who knows where you'll end up
09:16:29 <peter1138[d]> Hmm, can't find firmware :S
09:17:08 <peter1138[d]> My standby keyboard has a crunchy F-key after something fell on it.
09:20:41 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12039: Change: Restore original width of spacers in main toolbars. https://github.com/OpenTTD/OpenTTD/pull/12039#issuecomment-1935581398
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09:48:04 <truebrain> that is the most pedantic ticket I have seen in a while ๐Ÿ˜„ I love it ๐Ÿ™‚
09:48:08 <peter1138[d]> ๐Ÿ˜„
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10:22:39 <merni> 1/4 looks fine, though frankly, the current setup (1/6?) looks even better :p
10:24:18 <LordAro> add a setting!
10:28:11 <merni> It's worth noting that from all the screenshots I see the toolbar in TTD filled the whole window width
10:28:23 <merni> Which is not the case in openttd in general
10:28:57 <merni> So TTD might have used wider-than-necessary spacers just to achieve that, which is not something openttd intends to achieve at all
10:29:04 <reldred> TTD was 640x480
10:29:17 <reldred> in ttdpatch you could set custom resolutions
10:29:36 <merni> reldred: yes, and it seems to have been made so the toolbar filled all 640px
10:30:06 <merni> if the spacers had been smaller that wouldn't have happened
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10:30:12 <merni> or they would have had to add another button :p
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10:33:41 <DorpsGek> [OpenTTD/OpenTTD] merni-ns commented on pull request #12039: Change: Restore original width of spacers in main toolbars. https://github.com/OpenTTD/OpenTTD/pull/12039#issuecomment-1935684439
10:49:16 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #12037: [Bug]: Default font rendering looks bad on macOS external display https://github.com/OpenTTD/OpenTTD/issues/12037
10:57:58 <peter1138[d]> Spacers are smaller because we added the fast-forward button.
10:58:11 <peter1138[d]> Then we make everything scalable and that kept the smaller spacers.
10:58:57 <peter1138[d]> Then we added 3 more buttons since (goals, story book, and trams)
11:18:00 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #12037: [Bug]: Default font rendering looks bad on macOS external display https://github.com/OpenTTD/OpenTTD/issues/12037
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11:56:57 <nanapipirara> peter1138[d]: I would personally like to see a button to open the Transparency Options window. Itโ€™s often quite important during gameplay and its current main way of opening the window is located in an awkward unintuitive dropdown menu.
11:58:26 <nanapipirara> Thereโ€™s probably a keyboard shortcut though?
11:58:35 <peter1138[d]> Ctrl-X
11:58:38 <Eddi|zuHause> ctrl+x i believe
11:58:55 <LordAro> ctrl/x
11:58:57 <peter1138[d]> I didn't even know there was a menu option for a long time ๐Ÿ™‚
11:59:30 <nanapipirara> Yeah. Its location does not make much sense
11:59:37 <merni> why?
11:59:45 <merni> which menu would you put it under?
11:59:50 <Eddi|zuHause> i just had a mild chuckle about "peterd", it sounded too close to "petert" :p
12:00:02 <nanapipirara> merni: Its own button ๐Ÿ˜…
12:00:23 <nanapipirara> Most buttons are for opening specific windows
12:00:35 <nanapipirara> Makes the most sense to me
12:00:36 <peter1138[d]> I didn't think viewport transparency is that important.
12:00:50 <peter1138[d]> Most buttons have menus under them.
12:00:52 <merni> nanapipirara: Not really, most of them have dropdowns
12:01:03 <merni> especially the most important one -- the rail button :p
12:01:36 <nanapipirara> True ๐Ÿ˜…
12:01:44 <Eddi|zuHause> well, our UI has plenty of unintuitiveness
12:02:15 <nanapipirara> Lol
12:02:30 <nanapipirara> Does ottd have a set of design pillars written up?
12:02:46 <merni> I think the only buttons without meaningful dropdowns are subsidies, waterway construction, airport construction, and music
12:03:03 <merni> and of course there are some more which have dropdowns of company lists, which are not useful in single player
12:03:19 <Eddi|zuHause> probably, but if it does, it probably has multiple conflicting ones
12:03:31 <nanapipirara> merni: ๐Ÿ—บ๏ธ also (I think)
12:03:36 <peter1138[d]> Subsides and Town still bring up a menu... with 1 item.
12:03:45 <peter1138[d]> Map has 4 menu items.
12:03:46 <merni> nanapipirara: Nah, that has the cargo flow graph etc
12:04:02 <nanapipirara> Ah
12:04:14 <nanapipirara> Shows what I know ๐Ÿ˜œ
12:04:34 <nanapipirara> Well, at least now I ctrl-X
12:05:23 <peter1138[d]> Most of the time I never touch all those options, and just toggle with X.
12:06:22 <Eddi|zuHause> yeah, just set up the preferred locks once, and just X
12:07:08 <nanapipirara> O just X too
12:07:10 <peter1138[d]> Oh that also might be a thing you don't know... you can press ctrl to lock transparency.
12:07:31 <nanapipirara> Nice
12:08:59 <peter1138[d]> That's why it's treated more like a settings section... it looks like a toolbar but really you just set your whatever you prefer and then hardly use it again.
12:09:21 <Eddi|zuHause> the whole game is a fractal of unintuitiveness
12:09:47 <peter1138[d]> If you know it, it's convenient. If you don't know it, you ... can look at tooltips and you might figure it out, but...
12:16:14 <nanapipirara> Tooltips dont show shortcuts though?
12:16:41 <peter1138[d]> True. They do usually show extra things Ctrl does though.
12:16:58 <peter1138[d]> But that Ctrl-Click rather than hotkeys.
12:25:27 <rau117> check hotkeys.cfg
12:25:27 <rau117> it will give at least some hints
12:29:32 <rau117> although even knowing all the hotkeys, you still have to do some actions using the mouse
12:29:32 <rau117> citymania client adds even more hotkeys, but it is only available on stable versions
12:31:33 <emperorjake> nanapipirara: :gui_map: We have dedicated emojis for these ๐Ÿ˜‰
12:32:35 <emperorjake> The :gui_map: button has lots of dropdown options btw
12:37:30 <peter1138[d]> Should be updated with OpenGFX 2 Hi Def icons ๐Ÿ™‚
12:42:24 <_zephyris> Should be updated with SVGs ๐Ÿ˜‰
12:43:04 <peter1138[d]> Do you have SVGs of them all now? ๐Ÿ™‚
12:44:55 <_zephyris> Not yet...
12:45:18 <andythenorth> Mac players crowdfund a developer mac?
12:45:25 <_zephyris> It's on the todo list, but I was waiting to see if svg spritesheets might be a possibility!
12:46:10 <_zephyris> Sell merch
12:51:32 <peter1138[d]> OpenTTD-side spritesheets would be quite inefficient. The renderer would have to process every object every time it wants to render (into a cached sprite, so not every time its drawn) a small section of the svg.
12:52:28 <peter1138[d]> GRF-compiler spritesheets would require the compiler to understand svg, work out which parts are outside the rectangle and then produce an optimised svg for each sprite.
12:55:03 <DorpsGek> [OpenTTD/OpenTTD] BeWorld2018 opened issue #12040: [Bug]: [SDL2) SDL_DestroyWindow - Memory Leak ? https://github.com/OpenTTD/OpenTTD/issues/12040
12:59:36 <truebrain> ah, yes, the imfamous memoryleaks when closing down an application
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13:03:42 <Eddi|zuHause> well, maybe quitting the application fails somehow :p
13:03:52 <peter1138[d]> Might be a problem on an Amiga.
13:04:00 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #12040: [Bug]: [SDL2) SDL_DestroyWindow - Memory Leak ? https://github.com/OpenTTD/OpenTTD/issues/12040
13:04:04 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #12040: [Bug]: [SDL2) SDL_DestroyWindow - Memory Leak ? https://github.com/OpenTTD/OpenTTD/issues/12040
13:04:39 <LordAro> lol
13:04:52 <truebrain> if any OS doesn't free all memory allocated to an application on exit, that sounds like an OS issue ๐Ÿ˜›
13:14:03 <truebrain> what puzzled me a bit at first, is that the OP of 12040 has all the SDL repos forked and pinned on its page. So I was afraid we missed something .. but no, SDL really takes care of it correctly
13:15:29 <truebrain> even in his MorphOS port it does; good ๐Ÿ™‚
13:18:01 <merni> hm, why do english UK news messages mention "citizens celebrate... first truck" rather than "lorry"
13:18:05 <DorpsGek> [OpenTTD/OpenTTD] BeWorld2018 commented on issue #12040: [Bug]: [SDL2) SDL_DestroyWindow - Memory Leak ? https://github.com/OpenTTD/OpenTTD/issues/12040
13:18:21 <merni> in general en-uk seems to be split between truck and lorry
13:18:25 <merni> maybe a ttd thing?
13:18:34 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #12040: [Bug]: [SDL2) SDL_DestroyWindow - Memory Leak ? https://github.com/OpenTTD/OpenTTD/issues/12040
13:19:31 <LordAro> probably a TTD thing
13:19:43 <LordAro> UK English itself is fairly loose with the distinction
13:19:47 <truebrain> when in doubt, blame TTD ๐Ÿ™‚
13:23:52 <peter1138[d]> The vehicles are called "xxx Truck" too
13:23:54 <peter1138[d]> It's fine ๐Ÿ™‚
13:24:20 <truebrain> spacers in the toolbar need fixing, and this is fine .. so inconsistent ๐Ÿ˜›
13:24:49 <peter1138[d]> They're "xxx Truck" in TTD, therefore it's fine. It's consistent with TTD.
13:24:56 <truebrain> :d
13:25:17 <peter1138[d]> Spacers don't need fixing. But they way they are allocated right now feels very accidental.
13:25:29 <truebrain> because it is! ๐Ÿ˜„
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13:25:59 <peter1138[d]> <https://www.tt-forums.net/viewtopic.php?p=1267533#p1267533> this is so confusing.
13:26:55 <peter1138[d]> Eh, not my post, the thread ๐Ÿ™‚
13:27:59 <truebrain> if only we had a COMPILING.md explaining how to work with cmake ๐Ÿ™‚
13:28:06 <xarick> peter1138[d]: what do I need to test on 12035?
13:28:28 <peter1138[d]> Nothing, it's largely irrelevant.
13:29:05 <peter1138[d]> (When I mentioned you I'd forgotten that that stuff is only used by NewGRFs anyway)
13:29:49 <peter1138[d]> truebrain: It's not so much the how... but "why did you do this!?"
13:30:06 <truebrain> I think he is also still using IRC ๐Ÿ™‚
13:31:12 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #12035: Change: Don't treat Humans and AIs differently when it comes to demolishing houses. https://github.com/OpenTTD/OpenTTD/pull/12035#issuecomment-1935933177
13:33:57 <LordAro> "Use: Library function to do .... Returns non-zero on error, else zero if OK" .... `if (err_code != 0) { printf(...); exit(1); } return 0;`
13:34:00 <LordAro> hmm.
13:34:46 <truebrain> "returns" in the most liberal way of the word ๐Ÿ™‚
13:35:04 <truebrain> I really hope that snippet is in the `main()` ๐Ÿ™‚
13:36:23 <LordAro> it is not.
13:36:44 <truebrain> that must have been an interesting bug to hunt down ๐Ÿ˜› But more to the point: who reviewed that?!
13:36:51 <peter1138[d]> library functions that call `exit()` are always fun too.
13:37:00 <LordAro> truebrain: "reviewed"
13:37:32 <LordAro> however, the exit() is incidental, i was just checking the function arguments
13:37:41 <LordAro> apparently it never actually fails :D
13:37:48 <truebrain> ๐Ÿ™‚
13:40:40 <peter1138[d]> Well.
13:41:03 <LordAro> oh, and the corresponding function returns a pointer to a global 8MB array
13:41:05 <LordAro> lovely.
13:41:14 <truebrain> sounds like you are having fun ๐Ÿ™‚
13:45:51 <LordAro> so much
13:47:03 <DorpsGek> [OpenTTD/OpenTTD] WilmerSchouten opened issue #12041: [Bug]: Music not installing https://github.com/OpenTTD/OpenTTD/issues/12041
13:53:01 <truebrain> "Basismuziek", holy crap, that is a shitty translation ๐Ÿ˜› (sorry)
13:53:14 <truebrain> and this is why I never play games in Dutch
13:54:20 <xarick> I don't play games in portuguese, unless the game was originally portuguese
13:54:25 <LordAro> be the change you want to see in the world
13:54:37 <xarick> more often than not, it's brazillian portuguese
13:54:51 <xarick> or a pseudo attempt at translating
13:55:14 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #12041: [Bug]: Music not installing https://github.com/OpenTTD/OpenTTD/issues/12041
13:56:04 <truebrain> lol; ah, yes, music, the shit that needs extraction before it works ๐Ÿ™‚
13:56:23 <peter1138[d]> Did you remove extraction? :p
13:56:29 <truebrain> _glx_: possibly the change that made tar-folders actually work made this break; might be worth checking out ๐Ÿ™‚
13:56:40 <_glx_> extraction is partial, it creates the folder
13:59:06 <_glx_> let's try after and before
13:59:51 <peter1138[d]> (const char *) 0x00007fffd90631e0 "/home/petern/.local/share/openttd/content_download/baseset/486f6c69-holiday_island_music_pack-1.2.tar/holiday_island_music_pack-1.2/anotrian.mid"
14:00:02 <peter1138[d]> It's trying to extra to that.
14:00:12 <truebrain> and that folder is not created first ๐Ÿ™‚
14:00:26 <peter1138[d]> holiday_island_music_pack-1.2 is.
14:00:33 <peter1138[d]> But 486f6c69... isn't.
14:00:37 <truebrain> yeah, this is the commit to make tar-folder useful ๐Ÿ™‚
14:00:48 <truebrain> well, the ticket said it was a simple change ๐Ÿ˜›
14:02:58 <peter1138[d]> [2024-02-09 14:02:20] dbg: [misc:4] Found tar '/home/petern/.local/share/openttd/content_download/baseset/486f6c69-Holiday_Island_Music_Pack-1.2.tar' with 12 new files
14:02:58 <peter1138[d]> [2024-02-09 14:02:20] dbg: [misc:8] Extracting /home/petern/.local/share/openttd/content_download/baseset/486f6c69-Holiday_Island_Music_Pack-1.2.tar to directory /home/petern/.local/share/openttd/content_download/baseset/holiday_island_music_pack-1.2/
14:02:58 <peter1138[d]> [2024-02-09 14:02:20] dbg: [misc:9] extracting /home/petern/.local/share/openttd/content_download/baseset/486f6c69-holiday_island_music_pack-1.2.tar/holiday_island_music_pack-1.2/anotrian.mid
14:02:58 <peter1138[d]> [2024-02-09 14:02:20] dbg: [misc:6] Extracting /home/petern/.local/share/openttd/content_download/baseset/486f6c69-holiday_island_music_pack-1.2.tar/holiday_island_music_pack-1.2/anotrian.mid failed; could not open /home/petern/.local/share/openttd/content_download/baseset/486f6c69-holiday_island_music_pack-1.2.tar/holiday_island_music_pack-1.2/anotrian.mid
14:03:06 <peter1138[d]> Proper log as I realised it has debug messages lol
14:03:51 <peter1138[d]> `486f6c69-holiday_island_music_pack-1.2.tar` can't be a directory, of course, because it's the file ๐Ÿ™‚
14:04:22 <truebrain> that too ๐Ÿ™‚
14:04:41 <truebrain> I regret implementing that very old ticket ๐Ÿ˜›
14:04:43 <truebrain> everything broken
14:04:46 <truebrain> /me throws it away
14:05:09 <_glx_> I don't see .tar in baseset folder, even before the change
14:05:31 <truebrain> might be in a tempory folder, or even in memory
14:05:36 <truebrain> as we need to extract it anyway
14:05:56 <truebrain> so in that case you might get away with just creating the right folders there ๐Ÿ™‚
14:06:53 <peter1138[d]> I don't see anything in `FioFOpenFileTar()` that fakes a file with an in-memory file.
14:07:25 <_glx_> ExtractTar(fname, BASESET_DIR);
14:07:25 <_glx_> unlink(fname.c_str());
14:08:22 <peter1138[d]> Yes, it's deleted straight after.
14:08:27 <_glx_> so the tar is removed after extraction
14:09:15 <peter1138[d]> ExtractTar returns false if it false, but the only caller doesn't check the response ๐Ÿ™‚
14:09:28 <_glx_> do we scan the tar before trying to extract it ?
14:09:31 <truebrain> FuTuRe ExPaNsIoN ๐Ÿ˜›
14:12:24 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #12042: Fix #12022: Adjust economy date when changing timekeeping units in Scenario Editor https://github.com/OpenTTD/OpenTTD/pull/12042
14:13:04 <truebrain> never knew a beta could be so useful ๐Ÿ˜„
14:13:09 <DorpsGek> [OpenTTD/OpenTTD] WilmerSchouten commented on issue #12041: [Bug]: Music not installing https://github.com/OpenTTD/OpenTTD/issues/12041
14:13:13 <truebrain> with enough new features, people want to play it ๐Ÿ˜„
14:14:19 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #12041: [Bug]: Music not installing https://github.com/OpenTTD/OpenTTD/issues/12041
14:24:37 <LordAro> you mean the hack to make people test betas is to add things they want to test?
14:28:39 <_glx_> seems opening the file inside the tar is fine, the problem is the output file
14:28:53 <peter1138[d]> The log shows that.
14:29:07 <peter1138[d]> It's extracting to the wrong place.
14:31:57 <_glx_> std::string filename = tar_filename;
14:31:57 <_glx_> auto p = filename.find_last_of(PATHSEPCHAR);
14:31:57 <_glx_> /* The file's path does not have a separator? */
14:31:57 <_glx_> if (p == std::string::npos) return false;
14:31:57 <_glx_> filename.replace(p + 1, std::string::npos, dirname);
14:32:04 <_glx_> this part is broken
14:33:05 <LordAro> something something std::filesystem something something?
14:33:27 <_glx_> it used to replace "tarfilename.tar" with "tarfilename", but now it's "tarfilename.tarPATHSEPtarfilename"
14:36:22 <LordAro> std::filesystem probably not helpful then :D
14:40:17 <_glx_> ha no it's ` filename.replace(p + 1, std::string::npos, it2.first);` filename was fine, the it2.first now has the tar name as prefix
14:50:26 <DorpsGek> [OpenTTD/OpenTTD] zephyris opened issue #12043: [Bug]: Tree menus have various inconsistencies https://github.com/OpenTTD/OpenTTD/issues/12043
14:50:46 <_glx_> <https://github.com/OpenTTD/OpenTTD/compare/master...glx22:OpenTTD:fix_12041> this works
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15:24:51 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #12044: Fix #12041, 0c81579: Tarball extraction failing due to incorrect filename https://github.com/OpenTTD/OpenTTD/pull/12044
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16:12:09 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #11993: Change: support more number formats than just the 'western' one https://github.com/OpenTTD/OpenTTD/pull/11993
16:14:32 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12044: Fix #12041, 0c81579: Tarball extraction failing due to incorrect filename https://github.com/OpenTTD/OpenTTD/pull/12044#pullrequestreview-1872753871
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16:26:00 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #12044: Fix #12041, 0c81579: Tarball extraction failing due to incorrect filename https://github.com/OpenTTD/OpenTTD/pull/12044
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16:26:15 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #12041: [Bug]: Music not installing https://github.com/OpenTTD/OpenTTD/issues/12041
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16:34:39 <MrDowntempo> Hello! Get reacquainted again with OpenTTD and some of its new settings (or at least stuff I don't remember from last time!) I was wondering (and couldn't find specifics online) what makes Better Raods version of the Road Layout for new towns, does 'better' than the original?
16:34:44 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1205552375977345024/image.png?ex=65d8c924&is=65c65424&hm=735dc1177916a0d70ba158005340f3085a0df98dbafec905d07780eac6e133c9&
16:34:44 <xarick> trying to figure out why my GS is taking so long to start
16:35:44 <xarick> <https://github.com/OpenTTD/OpenTTD/blob/master/src/genworld.cpp#L170-L175>
16:36:02 <merni> MrDowntempo: https://www.tt-forums.net/viewtopic.php?t=77351
16:36:02 <merni> > the difference between "original" and "improved" is the minimum distance between parallel roads. original checks whether parallel roads would be next to each other, and then allows/disallows construction of that road in the automatic town expansion algorithm. this results in (usually) 1x1, 1x2 and 2x2 blocks. if ever a 3x2 or 3x3 block forms, it may cut through with another road in the middle
16:38:03 <MrDowntempo> Thank you @merni!
16:38:09 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12030: Fix #12014: Remove water when area clearing ship depot https://github.com/OpenTTD/OpenTTD/pull/12030#pullrequestreview-1872798517
16:38:23 <_glx_> xarick: GS is allowed 2500 ticks at the end of mapgen
16:39:24 <_glx_> but it can exit earlier by sleeping
16:39:39 <johnfranklin> When did atrocious become appalling?
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16:41:00 <merni> atrocious is in English (US), appalling is in English (UK)
16:41:33 <johnfranklin> Oh
16:44:16 <Rubidium> it never did, and American only adopted it in March of 2014
16:44:55 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12042: Fix #12022: Adjust economy date when changing timekeeping units in Scenario Editor https://github.com/OpenTTD/OpenTTD/pull/12042#pullrequestreview-1872810711
16:45:36 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #12042: Fix #12022: Adjust economy date when changing timekeeping units in Scenario Editor https://github.com/OpenTTD/OpenTTD/pull/12042
16:45:39 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #12022: [Bug]: Company finance shows wrong calendar year instead period in wallclock mode for edited and loaded scenario https://github.com/OpenTTD/OpenTTD/issues/12022
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16:50:59 <talltyler> truebrain: Do we need to supply Steam images for dev diary blog posts?
16:51:31 <talltyler> Iโ€™d like to get mine out today, so we can do a Friday schedule until release (also on a Friday)
16:51:57 <talltyler> Unless anyone thinks another day of the week is better for engagement or whatever
16:52:16 <truebrain> Release would be a monday not?
16:52:38 <truebrain> Anyway, an image would be really nice, yes
16:53:50 <talltyler> lol, I was looking at March 1st ๐Ÿฅ‡
16:54:06 <talltyler> So, what day of the week shall we publish? ๐Ÿ˜›
16:54:26 <talltyler> I can make you an image
16:54:49 <truebrain> Not fuzzed about it, "in the weekend" works for me
16:55:19 <talltyler> Letโ€™s do Saturday then
17:04:50 <truebrain> Just when you feel it is ready ๐Ÿ™‚
17:07:53 <LordAro> that might be never
17:08:23 <peter1138[d]> Uh, why are my spokes all loose...
17:08:35 <LordAro> oh no
17:11:08 <xarick> industry window viewport does a tilt movement
17:11:14 <xarick> when you click on an industry
17:11:20 <xarick> anyone noticed?
17:13:07 <LordAro> you have :)
17:13:49 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened pull request #12045: Fix: Incorrect savegame number for SLV_DEPOT_UNBUNCHING constant https://github.com/OpenTTD/OpenTTD/pull/12045
17:15:05 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #12045: Fix: Incorrect savegame number for SLV_DEPOT_UNBUNCHING constant https://github.com/OpenTTD/OpenTTD/pull/12045#pullrequestreview-1872862334
17:15:12 <truebrain> Lol
17:15:33 <_glx_> oh no conflicts in at least 2 PRs with that ๐Ÿ™‚
17:17:12 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #12030: Fix #12014: Remove water when area clearing ship depot https://github.com/OpenTTD/OpenTTD/pull/12030
17:17:15 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #12014: [Bug]: Single canal tile remains under ship depot when demolishing https://github.com/OpenTTD/OpenTTD/issues/12014
17:17:26 <DorpsGek> [OpenTTD/team] frosch123 commented on issue #501: [fi_FI] Translator access request https://github.com/OpenTTD/team/issues/501
17:17:51 <DorpsGek> [OpenTTD/website] 2TallTyler updated pull request #297: Add: Blog post about unbunching feature https://github.com/OpenTTD/website/pull/297
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17:19:05 <DorpsGek> [OpenTTD/website] 2TallTyler commented on pull request #297: Add: Blog post about unbunching feature https://github.com/OpenTTD/website/pull/297#issuecomment-1936301298
17:20:51 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #12045: Fix: Incorrect savegame number for SLV_DEPOT_UNBUNCHING constant https://github.com/OpenTTD/OpenTTD/pull/12045#pullrequestreview-1872871674
17:21:28 <talltyler> Post is ready, just needs approval ๐Ÿ™‚
17:21:36 <frosch123> stop queueing so much stuff, we can't even approve translators anymore :p
17:22:09 <talltyler> Then the font post goes next week
17:24:27 <talltyler> If 12045 isnโ€™t a player-facing fix, would it be a `Cleanup`? I missed most of that discussion the other day ๐Ÿ™‚
17:25:43 <_glx_> Codechange
17:26:11 <_glx_> but Cleanup is fine too in this case
17:26:26 <truebrain> We can fix that when squashing
17:27:24 <_glx_> the important part is Fix and Change are picked by the script and end up in the changelog, as I understand it
17:27:48 <merni> also Add and Feature?
17:27:57 <_glx_> yeah that too of course
17:28:26 <talltyler> truebrain: Yep, Iโ€™m asking because Iโ€™m enabling auto merge ๐Ÿ™‚
17:32:33 <xarick> Oh no, I was closed
17:32:42 <xarick> but the message is not yet up on discord
17:33:39 <_glx_> yeah too much stuff running so the bot needs to wait
17:34:36 <xarick> I'm down to 5 issues
17:35:25 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #11840: [Bug]: Ship is stuck https://github.com/OpenTTD/OpenTTD/issues/11840
17:35:29 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed pull request #11841: Fix #11840: Return a valid trackdir even when path is not found https://github.com/OpenTTD/OpenTTD/pull/11841
17:35:40 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #12031: Fix #11840: Ship pathfinder always returns a valid trackdir if one is available https://github.com/OpenTTD/OpenTTD/pull/12031
17:36:22 <truebrain> Noooooo, you murdered my spacebar heater .. I liked how they got stuck!!! ๐Ÿ˜›
17:36:52 <xarick> this needs review <https://github.com/OpenTTD/OpenTTD/pull/11887>
17:37:36 <frosch123> get a capslock heater instead. press once to toggle, no need to hold down spacebar all day long
17:37:56 <truebrain> \o/ was not in the tooltip
17:38:01 <truebrain> Bug!!! ๐Ÿ˜›
17:39:36 <xarick> someone with && || == != expertise to solve that PR?
17:40:17 <LordAro> xarick: i don't think there's an issue there
17:40:24 <LordAro> at least, it's not correct that it doesn't match the code
17:40:56 <LordAro> although it's definitely confusing to have two preconditions start with opposing conditions
17:41:15 <frosch123> talltyler: if you were german, you would have used the term "pofalla wende" in your blog
17:41:33 <LordAro> though i do think that the conditions could be cleaned up
17:41:35 <frosch123> sadly there appears to be no wiki page to link
17:42:41 <talltyler> English language Google has nothing to say about that
17:42:49 <_glx_> preconditions don't always need to exactly match the code how they are done in the code
17:44:03 <frosch123> talltyler: Ronald Pofalla is a former infrastructure minister, who became infamous for introducing the "skip stops"/"reverse early" to german railway
17:44:12 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #11887: Fix #10405: [Script] Test engine and vehicle type validity for ScriptGroup::GetNumEngines https://github.com/OpenTTD/OpenTTD/pull/11887#pullrequestreview-1872911802
17:44:15 <DorpsGek> [OpenTTD/website] JGRennison commented on pull request #297: Add: Blog post about unbunching feature https://github.com/OpenTTD/website/pull/297#pullrequestreview-1872911836
17:44:25 <talltyler> Ah, thatโ€™s why his name came up ๐Ÿ˜„
17:44:59 <DorpsGek> [OpenTTD/website] JGRennison commented on pull request #297: Add: Blog post about unbunching feature https://github.com/OpenTTD/website/pull/297#pullrequestreview-1872912951
17:49:28 <xarick> oh, that looks clearer
17:49:32 <xarick> thx
17:50:33 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #12045: Fix: Incorrect savegame number for SLV_DEPOT_UNBUNCHING constant https://github.com/OpenTTD/OpenTTD/pull/12045
17:54:55 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #12003: Change: Store running AI config inside Company https://github.com/OpenTTD/OpenTTD/pull/12003
17:56:41 <DorpsGek> [OpenTTD/website] 2TallTyler updated pull request #297: Add: Blog post about unbunching feature https://github.com/OpenTTD/website/pull/297
17:56:52 <LordAro> https://i.imgur.com/z7CstWC.png today was ultimately successful
17:56:59 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #11887: Fix #10405: [Script] Test engine and vehicle type validity for ScriptGroup::GetNumEngines https://github.com/OpenTTD/OpenTTD/pull/11887
18:16:35 <frosch123> hmm cheats save/load is weird. there is no trace of the old/removed switch-landscape cheat
18:19:49 <DorpsGek> [OpenTTD/website] zephyris updated pull request #295: Add: Blog post about OpenTTD TrueType fonts https://github.com/OpenTTD/website/pull/295
18:20:31 <DorpsGek> [OpenTTD/website] zephyris commented on pull request #295: Add: Blog post about OpenTTD TrueType fonts https://github.com/OpenTTD/website/pull/295#issuecomment-1936401159
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18:24:04 <frosch123> ah, the format was changed at some point. the build-in-pause and switch-landscape cheats are only in `_cheats_sl_compat`
18:24:34 <frosch123> funny that "disable elrail" was considered a cheat :p
18:24:36 <frosch123> i forgot that
18:31:23 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #11993: Change: support more number formats than just the 'western' one https://github.com/OpenTTD/OpenTTD/pull/11993
18:32:34 <truebrain> The cheat blob is a mess ๐Ÿ˜›
18:34:07 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #12034: Revert: Build signals to the next junction when dragging regardless of the Ctrl state https://github.com/OpenTTD/OpenTTD/pull/12034
18:34:10 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #12033: [Bug]: Impossible to build/remove signals for a given length https://github.com/OpenTTD/OpenTTD/issues/12033
18:36:02 <frosch123> oh dear, what mess did i get into
18:36:09 <truebrain> cheats! ๐Ÿ˜›
18:36:21 <frosch123> my plan was to remove the cheats saveload stuff, and instead log it in the gamelog, just like settings
18:36:39 <frosch123> turns out: there was already stuff for logging cheats in the gamelog, except its incomplete/broken
18:36:47 <frosch123> and the settings logging also seems to be broken :p
18:37:00 <truebrain> fix it! ๐Ÿ˜„
18:37:07 <truebrain> depth-first problem solving ๐Ÿ˜‰
18:37:46 <Rubidium> isn't that what we always run into ;(
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18:38:12 <_bouke_> andythenorth: the Mac is back
18:53:01 <_bouke_> Oh wow didn't see the replies on the blurry text issue, so no compiling for me tonight
18:58:59 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #12046: Doc: Update documentation how to make commit message https://github.com/OpenTTD/OpenTTD/pull/12046
19:00:00 <LordAro> ...codefix?
19:00:12 <truebrain> just a suggestion; open for other ideas ๐Ÿ™‚
19:00:17 <truebrain> but `Fix` is clearly not working ๐Ÿ˜›
19:00:36 <LordAro> that's a fair
19:00:37 <LordAro> -a
19:00:38 <DorpsGek> [OpenTTD/OpenTTD-git-hooks] TrueBrain opened pull request #17: Add: Introduce Codefix as valid keyword https://github.com/OpenTTD/OpenTTD-git-hooks/pull/17
19:01:11 <truebrain> was way too difficult when creating the changelog to figure out what kind of fix those entries were ๐Ÿ™‚
19:01:28 <truebrain> pretty sure we still forgot to remove a few ๐Ÿ˜„
19:01:36 <LordAro> for sure :)
19:02:02 <truebrain> and absolutely no clue if 12046 is a good idea; but we were talking about it the other day, so .. just something to think about ๐Ÿ™‚
19:05:01 <DorpsGek> [OpenTTD/website] TrueBrain approved pull request #297: Add: Blog post about unbunching feature https://github.com/OpenTTD/website/pull/297#pullrequestreview-1873031927
19:05:08 <locosage> "codefix" is very unclear, for the changelog it can just be a label
19:05:54 <DorpsGek> [OpenTTD/website] 2TallTyler merged pull request #297: Add: Blog post about unbunching feature https://github.com/OpenTTD/website/pull/297
19:05:59 <truebrain> I always love those extreme words .. "very" unclear. I am sure NOBODY understands what we mean with it. It is like THAT unclear. Please.
19:05:59 <truebrain> And good luck adding a label to a commit, not sure how you plan to do that ๐Ÿ˜‰
19:06:02 <truebrain> talltyler: that is not tomorrow ๐Ÿ™‚
19:06:19 <talltyler> Uh wait I thought it only showed up at the scheduled time
19:06:28 <truebrain> website needs to rebuild for that
19:06:32 <truebrain> so that will happen after tomorrow's nightly now
19:06:44 <truebrain> there is nothing dynamic about our website ๐Ÿ™‚ Full static HTML
19:06:53 <talltyler> Hmm, what should I do now?
19:07:04 <truebrain> sit in the corner and think about what you did ๐Ÿ˜›
19:07:16 <Rubidium> get a thick Aussie accent ;)
19:07:16 <truebrain> either we trigger a rebuild somewhere tomorrow
19:07:22 <truebrain> or we wait for the nightly ๐Ÿ™‚
19:07:56 <talltyler> It looks live already for me
19:08:06 <truebrain> that shouldn't happen ๐Ÿ˜„
19:08:12 <truebrain> it never does that when I want it to ๐Ÿ˜›
19:08:13 <truebrain> amazing ๐Ÿ˜„
19:08:28 <talltyler> Multiple browsers, so it should t be cached
19:08:36 <truebrain> it is actually published; really odd
19:08:45 <locosage> truebrain: i dunno that nobody guy but I sure don't :p boundary between fixes and changes is already pretty blurred and you add something that is both
19:08:46 <truebrain> owh well
19:08:46 <frosch123> Codefeature: switch to C++20
19:08:49 <truebrain> you pre-date something now ๐Ÿ™‚
19:09:02 <truebrain> frosch123: now you are getting it ๐Ÿ™‚
19:09:34 <truebrain> locosage: hahaha, we had `Changes` and `Fixes` for years, and now all of a sudden it is unclear? Please, use arguments if you don't agree. But these are just words
19:09:43 <_jgr_> locosage: You can just take it is a fix that users needn't care about
19:10:14 <truebrain> I am shocked talltyler that is actually published ๐Ÿ˜„ I really wonder why it doesn't most of the time, and now it did ๐Ÿ˜› Maybe because it is tomorrow somewhere?
19:10:17 <talltyler> Lol, future date doesnโ€™t show up as the preview but does for the live site, thatโ€™s crazy ๐Ÿ˜„
19:10:51 <truebrain> that is even weirder, given they both build the same way
19:11:06 <truebrain> owh well
19:11:12 <truebrain> 2 options: just take it for what it is, and run with it
19:11:15 <truebrain> or make a PR to change the date
19:11:23 <truebrain> I really can't be bothered by a wrong-dated blog, honestly
19:12:02 <locosage> truebrain: discussions on what prefix to use happen pretty often on both github and here
19:12:12 <locosage> wouldn't be the case it it was clear :p
19:13:03 <truebrain> I don't understand Jekyll ๐Ÿ˜ฆ
19:13:27 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12003: Change: Store running AI config inside Company https://github.com/OpenTTD/OpenTTD/pull/12003#pullrequestreview-1873043154
19:13:44 <truebrain> the exact same code was executed
19:13:47 <truebrain> like .. it was identical
19:14:04 <truebrain> ah, no, it was also visible in the preview
19:14:04 <truebrain> pfew
19:14:11 <LordAro> timezone of the runner?
19:14:32 <truebrain> I do tell Jekyll to publish blogs, even if they are in the future, it seems
19:14:42 <truebrain> so I think it is more a question why the other day some of these future-dated posts were not showing up
19:14:56 <truebrain> okay; unexpected, but I am sure we did that as we were annoyed by this before ๐Ÿ˜›
19:15:09 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #12046: Doc: Update documentation how to make commit message https://github.com/OpenTTD/OpenTTD/pull/12046#pullrequestreview-1873047023
19:15:31 <truebrain> frosch123: smart!
19:16:13 <frosch123> maybe also say "player" instead of "user"
19:16:19 <truebrain> yes
19:16:27 <frosch123> hmm, what about scenario editor?
19:16:34 <LordAro> except that doesn't cover script devs
19:17:05 <LordAro> imo
19:17:10 <frosch123> that's the idea ๐Ÿ™‚ distingiush players from other users
19:17:18 <LordAro> oh right yes
19:17:21 <truebrain> frosch123: I replaced all `AI` / `GS` in the changelog to `Script`, so not everyone does; let's write it down too!
19:17:31 <LordAro> hadn't actually looked at your comment before writing that :)
19:17:50 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on issue #12037: [Bug]: Default font rendering looks bad on macOS external display https://github.com/OpenTTD/OpenTTD/issues/12037
19:18:01 <frosch123> don't worry, i'll bank a "i do not read backlog" for me
19:18:30 <truebrain> hmm, don't want to spend 3 lines in the PR template about NewGRFs .. let's see ...
19:22:05 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #12046: Doc: Update documentation how to make commit message https://github.com/OpenTTD/OpenTTD/pull/12046
19:22:05 <truebrain> something like this, I guess
19:23:49 <DorpsGek> [OpenTTD/website] TrueBrain opened pull request #298: Fix: don't publish posts that are in the future https://github.com/OpenTTD/website/pull/298
19:23:53 <truebrain> talltyler: I think ^^ is the cleanest solution here ๐Ÿ™‚
19:24:30 <talltyler> That is truly the simplest solution
19:24:45 <DorpsGek> [OpenTTD/website] 2TallTyler approved pull request #298: Fix: don't publish posts that are in the future https://github.com/OpenTTD/website/pull/298#pullrequestreview-1873061236
19:24:54 <truebrain> some RSS feed users will be angry
19:24:56 <talltyler> I imagine that doesnโ€™t hide my post until tomorrow?
19:24:59 <talltyler> Or does it?
19:25:00 <truebrain> but .. *shrug*
19:25:04 <truebrain> it does
19:25:11 <_zephyris> truebrain: RSS has users?
19:25:13 <talltyler> Perfect ๐Ÿ˜„
19:25:15 <truebrain> it just won't automagically appear ๐Ÿ™‚
19:25:31 <truebrain> _zephyris: https://www.openttd.org/feed.xml
19:25:35 <truebrain> has for ... 20 years now ๐Ÿ˜›
19:25:52 <DorpsGek> [OpenTTD/website] TrueBrain merged pull request #298: Fix: don't publish posts that are in the future https://github.com/OpenTTD/website/pull/298
19:26:48 <truebrain> talltyler: and your post is gone ๐Ÿ™‚
19:27:31 <frosch123> did you leave out "Remove" intentionally?
19:27:32 <talltyler> Yep. Does it show up automatically at midnight?
19:27:41 <truebrain> frosch123: from the Pull Request template? yes.
19:27:53 <truebrain> talltyler: no, I have said that in different ways now. It does not.
19:28:01 <truebrain> our website is a static HTML page; it needs to be published
19:28:05 <truebrain> which happens when the nightly builds
19:28:09 <truebrain> (or when you merge something)
19:28:09 <talltyler> So what do I need to do tomorrow?
19:28:19 <talltyler> Just wait for the nightly to build?
19:28:24 <truebrain> that is the easiest
19:28:31 <truebrain> and if we want it earlier .. I am sure I left a button somewhere to press
19:28:38 <talltyler> Gotcha, I remember something about making tags in the past
19:28:47 <truebrain> no, I removed all that nonsesnse ๐Ÿ™‚
19:28:48 <frosch123> hmm, do we need "Coderevert"?
19:29:08 <truebrain> frosch123: I was thinking about that, and realised it is most likely a Codechange or a Codefix at that point
19:29:12 <truebrain> we revert so rarely
19:29:30 <truebrain> reason I left Remove out of the list of PR btw, is that otherwise it gets a very long list, and it is really rare we remove anything.
19:29:43 <truebrain> but that is just a judgement call on my end; I am have issues adding it
19:29:52 <frosch123> are "Doc" changes player-facing?
19:30:07 <truebrain> good question; they are a bit all over the place
19:30:18 <truebrain> most of them were for our `docs` folder
19:30:20 <truebrain> so I went with player-facing
19:30:27 <frosch123> i think it's mostly comments and/or add-on API docs
19:30:50 <truebrain> we rarely use `Docs` for comments, I have noticed
19:31:16 <truebrain> in fact, the biggest user of `Doc` is the changelog ๐Ÿ˜›
19:31:39 <frosch123> fair ๐Ÿ™‚
19:31:56 <truebrain> possible with this change we also consider changing comments just a `Codechange` ๐Ÿ™‚
19:32:07 <frosch123> oh, you explicitly list "wrong comments" under "codefix"
19:32:10 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12047: Fix #12037: Blurry OpenTTD font on Mac OS. https://github.com/OpenTTD/OpenTTD/pull/12047
19:32:17 <frosch123> so, they are officially no "doc"
19:32:36 <truebrain> I had a commit like earlier about wrong savegame revision in mind when I wrote that; but I guess you are right ๐Ÿ™‚
19:33:00 <DorpsGek> [OpenTTD/website] 2TallTyler commented on pull request #295: Add: Blog post about OpenTTD TrueType fonts https://github.com/OpenTTD/website/pull/295#issuecomment-1936491334
19:33:44 <DorpsGek> [OpenTTD/website] TrueBrain commented on pull request #295: Add: Blog post about OpenTTD TrueType fonts https://github.com/OpenTTD/website/pull/295#issuecomment-1936492174
19:34:03 <frosch123> when referencing commits, i never know how many hexdigits to use ๐Ÿ™‚
19:34:11 <truebrain> so, give a number .. 8?
19:35:00 <truebrain> will also rename `revision` into `hash`, as .. we are not Subversion anymore ๐Ÿ˜›
19:35:02 <frosch123> github usually shows 7
19:35:22 <frosch123> may be easier to copy/paste from github, if we use the same
19:35:24 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #12047: Fix #12037: Blurry OpenTTD font on Mac OS. https://github.com/OpenTTD/OpenTTD/pull/12047#pullrequestreview-1873076307
19:35:25 <truebrain> GitHub uses the lowest amount required for that repository ๐Ÿ˜›
19:35:36 <truebrain> if we ever introduce a conflicing hash, it will do 8 ๐Ÿ˜„ But 7 works for me ๐Ÿ™‚
19:36:01 <DorpsGek> [OpenTTD/website] 2TallTyler commented on pull request #295: Add: Blog post about OpenTTD TrueType fonts https://github.com/OpenTTD/website/pull/295#issuecomment-1936494863
19:36:26 <truebrain> talltyler: not sure why I would responsible; but pretty sure we are all here to remember what the plan is ๐Ÿ™‚
19:36:49 <frosch123> hmm, Revert also mentions the commit, doesn't it? but for player-facing that makes no sense
19:37:05 <truebrain> I removed that comment already, not? ๐Ÿ˜„
19:37:28 <truebrain> as I would suggest to not do that ๐Ÿ™‚
19:37:55 <truebrain> well, no, it can be useful if it is a revert of a change that hasn't been released yet
19:38:00 <truebrain> as that makes it easier to filter it out ๐Ÿ˜›
19:38:04 <truebrain> but .. such rare things
19:38:24 <frosch123> like signal dragging ๐Ÿ™‚
19:38:31 <truebrain> there are like 3 reverts a year
19:38:52 <frosch123> OSX is called MacOS now? i thought that was an older name
19:38:59 <frosch123> i guess history repeats?
19:38:59 <truebrain> No, they are MacOS ๐Ÿ™‚
19:39:11 <truebrain> it used to be Mac OS X
19:39:16 <truebrain> OS X
19:39:19 <truebrain> (never OSX btw)
19:39:22 <truebrain> now it is MacOS
19:39:31 <truebrain> well, macOS, to be very exact
19:40:03 <truebrain> so it was only OS X for 4 versions ๐Ÿ˜› Out of the .. 20-ish?
19:40:05 <frosch123> but it's still "Win32"?
19:40:20 <truebrain> lot of our code still calls it win32 ๐Ÿ˜„
19:40:27 <truebrain> but I guess you want it to be Windows ๐Ÿ˜›
19:40:47 <frosch123> i have no idea whether there are any official terms ๐Ÿ™‚
19:40:53 <truebrain> me neither
19:41:17 <frosch123> win16/win32 was a significant change, i am not sure whether there is win64
19:41:19 <truebrain> and this PR isn't meant to use as a stick; more to give a bit of guidance. So changing it to `Windows` is not a bad idea
19:41:27 <peter1138[d]> It was OS X until 2016.
19:41:48 <frosch123> but yeah, I like "Windows"
19:41:54 <peter1138[d]> I think technically it's "macOS", rather than "Mac OS"
19:41:57 <frosch123> the "32" is overly specific
19:42:03 <peter1138[d]> Oh, truebrain said that ๐Ÿ™‚
19:42:13 <truebrain> everyone is scrolled up these days ๐Ÿ˜›
19:42:32 <peter1138[d]> I wasn't, I just hadn't read that.
19:42:39 <truebrain> tomato tomato ๐Ÿ˜›
19:42:52 <peter1138[d]> OS X was from 10.0 to 10.11, so a bit more than 4.
19:43:06 <truebrain> https://en.wikipedia.org/wiki/MacOS
19:43:11 <truebrain> OS X was from 10.8 till 10.11 ๐Ÿ™‚
19:44:06 <frosch123> aw, you removed my quadruple autoreplace fix ๐Ÿ˜ฆ
19:44:15 <truebrain> no, I improved it!
19:44:18 <frosch123> that's still my personal record
19:44:25 <truebrain> ๐Ÿ˜„
19:44:53 <peter1138[d]> It was still OS X before 10.8, but yeah, Mac OS X.
19:44:54 <truebrain> I had to change it, as it gave the suggestion you could do: `Codechange #123, Fix #1341, Revert #5141, Feature #1312` ๐Ÿ˜›
19:45:16 <peter1138[d]> And nobody except die-hard fans actually called it OS Ten.
19:45:45 <truebrain> I just like it used to be "Mac OS X" and now "macOS"
19:45:50 <truebrain> like ... what happened to the spaces?
19:45:52 <truebrain> what did they do to you?
19:46:26 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #12046: Doc: Update documentation how to make commit message https://github.com/OpenTTD/OpenTTD/pull/12046
19:47:59 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #12046: Doc: Update documentation how to make commit message https://github.com/OpenTTD/OpenTTD/pull/12046
19:53:14 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #12046: Doc: Update documentation how to make commit message https://github.com/OpenTTD/OpenTTD/pull/12046#pullrequestreview-1873102175
19:53:33 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #12047: Fix #12037: Blurry OpenTTD font on Mac OS. https://github.com/OpenTTD/OpenTTD/pull/12047#issuecomment-1936517775
19:54:08 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #12046: Doc: Update documentation how to make commit message https://github.com/OpenTTD/OpenTTD/pull/12046
19:54:39 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #12046: Doc: Update documentation how to make commit message https://github.com/OpenTTD/OpenTTD/pull/12046#pullrequestreview-1873104036
19:56:15 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #12046: Doc: Update documentation how to make commit message https://github.com/OpenTTD/OpenTTD/pull/12046#pullrequestreview-1873106149
19:57:16 <xarick> uh oh
19:59:56 <DorpsGek> [OpenTTD/OpenTTD] merni-ns commented on pull request #12046: Doc: Update documentation how to make commit message https://github.com/OpenTTD/OpenTTD/pull/12046#pullrequestreview-1873105907
20:00:55 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #12046: Doc: Update documentation how to make commit message https://github.com/OpenTTD/OpenTTD/pull/12046#pullrequestreview-1873112318
20:01:00 <xarick> > general bitching
20:01:00 <xarick> Interesting choice of words
20:01:35 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #12046: Doc: Update documentation how to make commit message https://github.com/OpenTTD/OpenTTD/pull/12046#pullrequestreview-1873113199
20:02:02 <frosch123> haha, i guess noone knows anymore that "YAPP" was a thing once ๐Ÿ™‚
20:02:15 <frosch123> i guess "No" and mostly replaced "YA"
20:02:35 <merni> frosch123: Really lmao
20:02:36 <truebrain> I didn't want to be like the others ๐Ÿ˜› Or the others not like me. Either works ๐Ÿ˜›
20:02:44 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #12046: Doc: Update documentation how to make commit message https://github.com/OpenTTD/OpenTTD/pull/12046#pullrequestreview-1873114641
20:03:17 <frosch123> merni: it's the current path signal implementation: yet another pbs patch
20:03:39 <frosch123> but well, 15.5 years ago
20:03:44 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #12046: Doc: Update documentation how to make commit message https://github.com/OpenTTD/OpenTTD/pull/12046#pullrequestreview-1873115947
20:04:20 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #12046: Doc: Update documentation how to make commit message https://github.com/OpenTTD/OpenTTD/pull/12046
20:04:51 <truebrain> I hope I fixed merni 's comments correctly; but I made have fucked up ๐Ÿ˜„
20:04:53 <DorpsGek> [OpenTTD/OpenTTD] merni-ns commented on pull request #12046: Doc: Update documentation how to make commit message https://github.com/OpenTTD/OpenTTD/pull/12046#pullrequestreview-1873119087
20:04:57 <frosch123> i guess style docs are doomed to be nitpicked on ๐Ÿ™‚
20:05:28 <truebrain> I rather have we nitpick and bikeshed and agree on it, then just stroll over it and do what-ever we want ๐Ÿ˜›
20:05:59 <michi_cc[d]> Well, the No.... series of acronyms is TB brainchild ๐Ÿ™‚ I took over the YA from YAPF (YAPP, YAIM, and if ever done, YACD) ๐Ÿ˜›
20:06:12 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #12046: Doc: Update documentation how to make commit message https://github.com/OpenTTD/OpenTTD/pull/12046#pullrequestreview-1873121231
20:06:25 <truebrain> it is the silent distance between us
20:06:28 <truebrain> unspoken, but there
20:06:28 <truebrain> ๐Ÿ˜›
20:07:07 <truebrain> although NoAI and NoGS are mostly gone now .. mostly called Script or just AI these days
20:07:23 <truebrain> even on the docs it is just called "AI API"
20:07:24 <truebrain> sad
20:07:37 <merni> I just don't understand how, in something like `Fix #12345: [NewGRF] blah blah blah`, `[NewGRF]` can be called a section. What is it a section of?
20:07:50 <truebrain> section of the code ๐Ÿ™‚
20:08:01 <truebrain> at least, I always assumed that is what people meant
20:08:16 <merni> ah that makes sense
20:08:44 <merni> maybe "component" rather than "section"? I am not sure that "section" is a well understood term regarding code
20:08:51 <frosch123> or section of the changelog?
20:09:00 <merni> Yeah I thought it was referring to the changelog
20:09:01 <frosch123> i like "component"
20:09:14 <merni> But when you are writing a commit message you don't care about how the changelog may be organised
20:09:22 <truebrain> this type of bikeshedding is for me just that: bikeshedding. Everyone reading the document will understand, and it isn't used in the commit message ๐Ÿ™‚
20:09:42 <merni> I have no shed for my bike
20:10:02 <merni> in fact I haven't had a bike for at least 10 years
20:10:18 <truebrain> yet you are painting the shed in a different colour ๐Ÿ˜›
20:10:23 <xarick> Codefix and Fix needs more clarity for me ๐Ÿ˜ฆ
20:10:32 <truebrain> So just name it; I am fine with what-ever. It really isn't important for the story ๐Ÿ™‚
20:10:36 <merni> truebrain: jsut like making imaginary railways in openttd :P
20:10:57 <truebrain> I would not suggest "tag", as normally you can have multiple tags, and that is exactly not the idea ๐Ÿ˜›
20:11:01 <merni> section is fine, if you want to change to component, that is also fine
20:11:11 <merni> yeah tag was perhaps not the best solution
20:11:54 <merni> xarick: does the average player who does not read the source code know/care about the fix? if yes, Fix; if no, Codefix
20:12:46 <xarick> nobody cares about AIs, so I guess Codefix
20:13:55 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #12046: Doc: Update documentation how to make commit message https://github.com/OpenTTD/OpenTTD/pull/12046
20:13:55 <xarick> oh, I was talking about 10405
20:13:59 <xarick> forgot to mention
20:14:01 <truebrain> right, a bit more bikeshedding by me ๐Ÿ™‚
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20:15:22 <LegendaryRider> Hey i'm trying to work on an open issue, can someone please guide me on how to setup on local dev environment (P.S. using windows)
20:15:38 <truebrain> LegendaryRider: https://github.com/OpenTTD/OpenTTD/blob/master/COMPILING.md
20:15:38 <truebrain> Let us know if anything is unclear
20:16:10 <michi_cc[d]> talltyler: You could always find a typo in the website that needs urgent fixing ๐Ÿ™‚
20:16:19 <truebrain> ha ๐Ÿ˜„
20:16:37 <frosch123> truebrain: you got the top-score for adjusting for five-digit issue numbers ๐Ÿ™‚
20:16:48 <truebrain> merni: told me to ๐Ÿ™‚
20:17:06 <merni> "told"... a strong word
20:17:18 <merni> but yes
20:17:23 <truebrain> pff, take the credit
20:17:24 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12048: Change: Draw north-edge fences at tile edge instead of 1/16th in. https://github.com/OpenTTD/OpenTTD/pull/12048
20:17:42 <merni> I guess it will be a long time before we reach issue 1,00,000 :p
20:18:10 <peter1138[d]> Urgh, wireless mouse is having dropouts ๐Ÿ˜ฆ
20:18:16 <truebrain> we said the same about 12000 ... which creeped up on me ๐Ÿ˜›
20:18:20 <truebrain> 12345 is up next
20:18:30 <DorpsGek> [OpenTTD/website] TrueBrain opened pull request #299: Add: [CI] Allow manual triggering of publish workflow https://github.com/OpenTTD/website/pull/299
20:18:37 <truebrain> michi_cc[d]: good reminder. ^^ is a better solution ๐Ÿ˜›
20:18:47 <DorpsGek> [OpenTTD/OpenTTD] frosch123 approved pull request #12046: Doc: Update documentation how to make commit message https://github.com/OpenTTD/OpenTTD/pull/12046#pullrequestreview-1873138182
20:18:55 <truebrain> can't test it, so ... there is that. But I guess it looks fine ๐Ÿ™‚
20:19:10 <DorpsGek> [OpenTTD/OpenTTD-git-hooks] rubidium42 commented on pull request #17: Add: Introduce Codefix as valid keyword https://github.com/OpenTTD/OpenTTD-git-hooks/pull/17#issuecomment-1936549133
20:20:19 <DorpsGek> [OpenTTD/OpenTTD-git-hooks] TrueBrain commented on pull request #17: Add: Introduce Codefix as valid keyword https://github.com/OpenTTD/OpenTTD-git-hooks/pull/17#issuecomment-1936550257
20:21:02 <peter1138[d]> Sheesh, Codefix was only a joke ๐Ÿ˜ฎ
20:21:14 <truebrain> that happens with jokes! You should know better by now ๐Ÿ˜›
20:21:19 <xarick> oh wow... the blame points towards truebrain of 16 years ago
20:21:22 <truebrain> still open for better alternatives btw ๐Ÿ™‚
20:21:33 <frosch123> peter1138[d]: still, "codefeature" was denied ๐Ÿ˜ฆ
20:21:35 <xarick> is it worth adding the hash in this case? it's old
20:22:47 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1205609764403544225/image.png?ex=65d8fe96&is=65c68996&hm=e0426fd6fe75b60ef541c356df89286097903a0ed093fbece18f026302947af6&
20:23:23 <xarick> a3dd750
20:24:37 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #11887: Codefix #10405: [Script] Test engine and vehicle type validity for ScriptGroup::GetNumEngines https://github.com/OpenTTD/OpenTTD/pull/11887
20:25:27 <truebrain> now that is a good example of how to NOT use Codefix (or Codechange, for that matter); lol.
20:25:36 <xarick> okay ๐Ÿ˜ฆ
20:26:06 <xarick> instructions unclear
20:26:09 <peter1138[d]> "This fixes a crash"
20:26:20 <truebrain> crashes are developers-only ๐Ÿ˜›
20:26:29 <truebrain> no player cares about those ๐Ÿ˜„
20:26:31 <peter1138[d]> If it fixes a crash, it's a Fix.
20:26:57 <xarick> a player won't notice
20:27:11 <xarick> unless they actively develop AIs... so I went with codefix
20:28:02 <xarick> or use an AI that crashes the game purposedly
20:29:01 <truebrain> hmmppfff, the git-hooks repo is a bit of a forgotten child
20:29:08 <truebrain> in many ways .. but it seems it still works ๐Ÿ˜›
20:29:59 <xarick> Commit checker failed, eh...
20:30:06 <xarick> maybe I need to wait
20:30:10 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #12048: Change: Draw north-edge fences at tile edge instead of 1/16th in. https://github.com/OpenTTD/OpenTTD/pull/12048#pullrequestreview-1873151790
20:30:53 <DorpsGek> [OpenTTD/website] TrueBrain merged pull request #299: Add: [CI] Allow manual triggering of publish workflow https://github.com/OpenTTD/website/pull/299
20:31:21 <truebrain> talltyler: tomorrow you can navigate to https://github.com/OpenTTD/website/actions/workflows/publish.yml and press the `Run workflow` dropdown. That should do the trick ๐Ÿ™‚
20:31:46 <talltyler> Press the button right now, you say? ๐Ÿ˜›
20:31:53 <truebrain> if you like to
20:31:57 <truebrain> press it as often as you like
20:31:58 <truebrain> go nuts!
20:32:02 <truebrain> make a party pressing it
20:32:03 <truebrain> just invite me
20:32:10 <talltyler> Beep beep boop
20:32:13 <truebrain> well, not today, I kinda have the flue, but maybe tomorrow ๐Ÿ˜„
20:32:19 <truebrain> flue? flu
20:32:20 <truebrain> what-ever
20:34:05 <xarothbrook> xarick: The error explains what's wrong with it though.
20:34:08 <talltyler> Thatโ€™s less fun than the flue, Iโ€™m sorry to hear that ๐Ÿ˜ฆ
20:34:28 <truebrain> it is fine; I am having a good laugh of the shit I am doing wrong ๐Ÿ˜„ As things go a bit .. odd ๐Ÿ˜›
20:36:16 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #12047: Fix #12037: Blurry OpenTTD font on Mac OS. https://github.com/OpenTTD/OpenTTD/pull/12047
20:36:19 <DorpsGek> [OpenTTD/OpenTTD] michicc closed issue #12037: [Bug]: Default font rendering looks bad on macOS external display https://github.com/OpenTTD/OpenTTD/issues/12037
20:36:48 <truebrain> I am kinda shocked there are not tons more MacOS bugs
20:36:50 <truebrain> that is pretty nice
20:37:04 <truebrain> commit message was only wrongly written ... "Mac OS" .... that doesn't exist! ๐Ÿ˜›
20:37:16 <truebrain> (ironic, as we talked about it ๐Ÿ˜› )
20:39:24 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1205613944862023681/image.png?ex=65d9027b&is=65c68d7b&hm=4ece343d2edcf970a33bca5bde238f71b942dda9ad6658ab94dbdab0ac453d96&
20:39:24 <xarick> it's still not updated
20:43:12 <peter1138[d]> truebrain: Pretty sure that was why we were talking about it...
20:43:28 <truebrain> no, we were talking about it because of my PR, and frosch asking questions why I changed OSX to MacOS ๐Ÿ™‚
20:43:39 <peter1138[d]> ๐Ÿ˜ฎ
20:44:00 <truebrain> and it doesn't matter; it is funny however ๐Ÿ™‚
20:45:06 <peter1138[d]> Doesn't matter until you make the commit check block any variation other than "macOS" ;D
20:45:20 <truebrain> haha, it did cross my mind ๐Ÿ˜› But no.
20:46:20 <Rubidium> but... how to handle "Remove: MacOS support" then?!? ;)
20:46:38 <truebrain> `Remove: [MacOS]`. Duh ๐Ÿ˜›
20:47:10 <truebrain> or better: `Remove: [MacOS] You know what you did`
20:47:32 <peter1138[d]> But that'd be blocked ๐Ÿ˜„
20:47:51 <truebrain> upsetting 1% of your playerbase; what can possibly go wrong
21:14:53 <_glx_> xarick: 11887 is definitely a Fix: as an AI passing incorrect value will affect user experience
21:16:43 <DorpsGek> [OpenTTD/website] zephyris updated pull request #295: Add: Blog post about OpenTTD TrueType fonts https://github.com/OpenTTD/website/pull/295
21:17:53 <DorpsGek> [OpenTTD/website] zephyris updated pull request #295: Add: Blog post about OpenTTD TrueType fonts https://github.com/OpenTTD/website/pull/295
21:18:18 <xarick> ok, I'm changing back to Fix
21:18:47 <DorpsGek> [OpenTTD/website] zephyris commented on pull request #295: Add: Blog post about OpenTTD TrueType fonts https://github.com/OpenTTD/website/pull/295#issuecomment-1936617065
21:19:09 <_zephyris> (ignore the notification churn)
21:21:52 <truebrain> ๐Ÿ˜„
21:22:06 <peter1138[d]> Well.
21:39:41 <_zephyris> ๐Ÿคช
21:47:26 <frosch123> hmm, the font blog may benefit from some introductory paragraph. i would guess that most readers wouldn't know that ottd got a new font, or had a custom one before
21:55:52 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #12003: Change: Store running AI config inside Company https://github.com/OpenTTD/OpenTTD/pull/12003
21:57:17 <xarick> oops sorry, got distracted
21:58:03 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #11887: Fix #10405, a3dd750: [Script] Test engine and vehicle type validity for ScriptGroup::GetNumEngines https://github.com/OpenTTD/OpenTTD/pull/11887
22:04:09 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #11887: Fix #10405, a3dd750: [Script] Test engine and vehicle type validity for ScriptGroup::GetNumEngines https://github.com/OpenTTD/OpenTTD/pull/11887#pullrequestreview-1873264648
22:06:40 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #11993: Feature: Support more number formats than just the 'Western' one https://github.com/OpenTTD/OpenTTD/pull/11993
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23:32:30 <_glx_> truebrain: I found what broke regression for me, it's steam plugin failing
23:36:26 <_glx_> (but duplicate errors make it fail too)
23:41:51 <_glx_> as long as there's something before the first regression line, the result will start with an empy line
23:45:51 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1205660866524094484/image.png?ex=65d92e2e&is=65c6b92e&hm=721df2da1cd6352319173c6126c12fecfbcbcfd25a98c94c75848a9224b604a7&
23:45:51 <xarick> uh oh... road vehicle ticks strike again?
23:47:00 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1205661158766547025/image.png?ex=65d92e74&is=65c6b974&hm=ead9a9641e7700cd539c5024553e1765a48a1a713b17f5e912afa9ff1f413cea&
23:47:35 <xarick> not even 5000 rv
23:48:08 <_glx_> I count more than 5000
23:48:21 <xarick> yeah, well, 5000 per company
23:48:48 <xarick> got no time today, I'll take a look at this tomorrow