IRC logs for #openttd on OFTC at 2023-10-04
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01:46:15 <breezebuilder> Are all the tree species named anywhere? In the original game manual, texture names, file references...?
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06:41:45 <LordAro> truebrain: what are you up to these days, ooi?
06:46:41 *** Guest2111 is now known as planetmaker
07:24:07 <planetmaker> The survey function is interesting :) Good approach
07:58:11 <Eddi|zuHause> did we actually learn anything from the survey so far?
08:04:42 <planetmaker> not according to the website... it says soon [TM] :D
08:20:41 <truebrain> Eddi|zuHause: Has 14.0 been released yet? 😄
08:22:47 <truebrain> LordAro: Work! Which severely hinders the time available for anything else .. so sad 😛
08:23:07 <truebrain> Guess having money is a nice perk
08:41:59 <LordAro> truebrain: i was going for something vaguely more specific, but great!
08:42:27 <truebrain> Pff, you don't have my LinkedIn? 😛
08:44:14 <LordAro> "Personal Banker, Christian, Husband, Father, Veteran. PNCAmerican Military University. Kokomo, Indiana, United States."
08:44:19 <LordAro> I'm reasonably certain this is not you
08:46:02 <truebrain> Yeah, I am sure about that too 😄
08:46:04 <Eddi|zuHause> i never found money particularly effective at motivating myself.
08:46:21 <planetmaker> only very limited
08:46:51 <LordAro> truebrain: aha, found a post welcoming you to the team. mwahaha
08:47:17 <truebrain> And I left that company 20 days later 😄
08:47:46 <truebrain> Which is an hilarious story on its own, but not one for public record 😄
08:47:53 <LordAro> did the flowers last longer?
08:48:24 <LordAro> i'll stop attempting to stalk you now
08:48:43 <truebrain> You didn't even add me? 😦
08:49:11 <LordAro> that would require opening linkedin in a non-incognito window
08:49:19 <LordAro> which i avoid if at all possible
08:49:35 <truebrain> So you did that kind of stalking 😛
09:01:19 <peter1138> Remember when Facebook was targetted at students?
09:19:54 <Eddi|zuHause> facebook has a long time ago been taken over by old people...
09:49:44 <breezebuilder> I'm just setting up the project in Visual Studio 22 for the first time, have successfully built and run the game, but my header files are throwing errors about `byte`, `uint32` and `assert` being undefined, which i assume is due to missing stdafx. I haven't worked on projects that don't explicitly include stdafx before, is there something i need to configure in VS?
09:50:21 <peter1138> Step one, check out master instead of a previous version.
09:58:10 <breezebuilder> I'm working with JGRPP, but i couldn't see anything meaningfully different from trunk in any config files. Any idea what's missing?
09:58:52 <peter1138> Oh, I see, if it's just the header files, then you can probably just ignore that.
10:00:14 <peter1138> The issue is that header files don't include all other headers directly, they come via the source files.
10:00:44 <peter1138> So analysis of just a header file doesn't mean much.
10:01:08 <peter1138> As it built correctly, there isn't anything else to configure.
10:11:56 <breezebuilder> It's not a big deal, but made me concerned that my environment might not be set up right. The only thing I've done differently from the compilation guide is to use VS' included manifest version of vcpkg instead of a standalone install
10:38:56 <peter1138> No, I get the same thing, with VS Code. It's basically normal for us.
10:45:10 <Eddi|zuHause> so the analysis tool needs a hint "we guarantee we include stdafx before this header"
10:48:59 <_glx_> breezebuilder: But we never included the vcpkg manifest in source tree (we still recommend manual installation of vcpkg packages)
10:53:04 <breezebuilder> The manifest is super simple
10:53:04 <breezebuilder> "dependencies": [
10:53:05 <breezebuilder> "name": "breakpad",
10:53:05 <breezebuilder> "platform": "(windows & static) & (x86 | x64)"
10:53:09 <breezebuilder> I just excluded it from git. Any particular reason why the standalone is preferred, besides legacy?
10:53:58 <_glx_> Legacy, and you should also add the other deps
10:54:16 <breezebuilder> They're all included, just truncated for discord
10:55:51 <breezebuilder> "Legacy and a general distrust of Microsoft" is fair
10:58:23 <_glx_> It's really legacy, and when VS started to include vcpkg (and forcing it's use even when there's a global install already), it took me some time to understand why cmake suddenly couldn't find any package
10:58:44 <_glx_> So I just unchecked the vcpkg box in installer
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11:58:01 <peter1138> Eddi|zuHause, well it's not just stdafx.
11:58:38 <Eddi|zuHause> yeah, but that kind of thing that might not be obvious to a scanning tool
12:00:32 <peter1138> Or we could fix our headers to include things as they are needed.
12:15:51 <peter1138> Well, I've done some heinous things with Markdig.
12:39:36 <Eddi|zuHause> well, that's an easy fix to make, just follow the tool making the warnings and add headers until they disappear :p
12:51:36 <peter1138> The tool making the warnings doesn't tell you what includes are missing :)
12:54:49 <_glx_> we have many indirect includes, with stuff needed to be included in .cpp before another include
12:55:26 <_glx_> and we also have some useless includes
12:58:12 <LordAro> it'd be nice if the headers did include everything they need
12:58:22 <LordAro> though i understand why they don't
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15:12:45 <_glx_> I could fix linux and macos it for CI, but for release linux uses a totally different vcpkg setup
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16:15:51 <planetmaker> Nice idea @LordAro - is it usable on Github?
16:42:05 <truebrain> So we now have planetmaker in two realms? (IRC and Discord) scary 😛
16:43:46 <LordAro> why wouldn't it be usable?
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18:36:11 <pickpacket> Has that weird exploit where a bunch of buses crowding a few stops would generate copious amounts of money somehow been fixed?
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18:39:14 <DorpsGek> - Update: Translations from eints (by translators)
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18:42:14 <sinas128> truebrain: the day has come
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18:43:55 <truebrain> time to leave the server now 😛
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19:39:17 <frosch123> previous lunch is closer than next lunch
19:42:02 <andythenorth> I have clearly done something wrong
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22:25:17 <_zephyris> frosch123: An OpenGFX2 v2.1ish build with (hopefully) fixed parameters, if you'd like to do some testing. Haven't had a chance to test it myself against your PR I'm afraid, so not certain it works!
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22:38:24 <_glx_> do you need a test build ?
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