IRC logs for #openttd on OFTC at 2023-08-19
00:32:14 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #11202: Add: use breakpad to create crash.dmp on MacOS / Linux too
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05:58:23 <Bouke> emperorjake: Same here... just installed JGR on my son's machine so we can have auto separation
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07:23:30 <andythenorth>
07:32:34 <andythenorth> 1/3 of the way in, pretty conventional: sin wave, perlin, multiple octaves
07:36:30 <andythenorth> 19 minutes in is where it gets more interesting
07:37:24 <andythenorth> I never figured out what variety distribution actually does, but seems to be that?
07:48:22 <andythenorth> the spaghetti caves is quite neat, looks akin to a river system
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09:51:48 <michi_cc[d]> andythenorth: I've watched some of it, and as far as I can tell, variety distribution tries to do something like this, but is still very different.
09:52:36 <michi_cc[d]> The Minecraft stuff uses variation and shaping before generating the actual terrain surface, while variety distribution is something that is applied after the terrain surface is generated.
09:53:04 <michi_cc[d]> So basically it is a randomised, area based post-processing of the perlin noise terrain shape.
09:55:17 <andythenorth> the splines are interesting
09:56:02 <andythenorth> wonder if we could try continental + erosion
09:56:29 <andythenorth>
09:56:29 <andythenorth> I tried the single-colour pick from a perlin sample they use for caves - to see if it would make plausible rivers
09:56:36 <andythenorth> not convinced, obviously prone to closed loops
09:58:43 <michi_cc[d]> The base (i.e. the stuff until the 3d noise), is defnitely something that could be used to make better OTTD map. One thing that will always make the terrain less interesting is the limited slope factor of the game.
10:03:23 <andythenorth> also scope for variation is limited on small maps
10:04:37 <andythenorth> be neat if we could move sea level up and down on a map
10:41:07 <peter1138> Variety distribution can be replaced, I am pretty ashamed of it.
10:41:34 <peter1138> You can do that, it's called the sea level setting
10:42:00 <peter1138> You don't get to visualise it though
10:44:14 <andythenorth> preview mode for map gen? πŸ˜›
10:44:21 <andythenorth> then move the sea up and down? πŸ˜›
10:44:22 <andythenorth> perhaps not
10:57:10 <andythenorth> what was the 3rd factor in basic generation?
10:57:21 <andythenorth> continentalness, erosion
10:58:09 <andythenorth> peaks + valleys
11:01:06 <andythenorth> so it's a 3 resolution pass
11:01:50 <andythenorth> with differing amplitudes for each pass
11:02:35 <andythenorth> because we can't do cliffs, we'd end up smushing it to stay within acceptable slopes
11:28:27 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #11202: Add: use breakpad to create crash.dmp on MacOS / Linux too
11:31:35 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #11202: Add: use breakpad to create crash.dmp on MacOS / Linux too
13:15:12 <DorpsGek> [OpenTTD/OpenTTD] eKeja opened issue #11216: Stations are backwards/ sidewards[Bug]:
13:17:46 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #11216: Stations are backwards/ sidewards[Bug]:
13:18:47 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #11216: Stations are backwards/ sidewards[Bug]:
13:20:40 <DorpsGek> [OpenTTD/OpenTTD] eKeja commented on issue #11216: Stations are backwards/ sidewards[Bug]:
13:21:33 <DorpsGek> [OpenTTD/OpenTTD] eKeja closed issue #11216: Stations are backwards/ sidewards[Bug]:
13:24:42 <andythenorth> oof no 'for each' in python
13:24:48 <andythenorth> silly Squirrel habit πŸ˜„
13:30:53 <peter1138> Oops, said yes to some naughty food, and now I'm not actually hungry :/
13:36:24 <andythenorth> oops
13:36:31 <andythenorth> I had lunch
13:38:35 <peter1138> I reckon a few big burps will sort it out.
13:59:59 <andythenorth> is it ottd?
14:00:06 <andythenorth> or play tanks?
14:06:44 <LordAro> nah, is bike
14:07:04 <peter1138> French bike
14:07:20 <LordAro> wee mon sewer
14:18:28 <andythenorth> what's a name for the parts of a ship that aren't the hull or house?
14:18:34 <andythenorth> nor decks
14:18:42 <andythenorth> like the holds, cranes, hatches, passenger cabins etc?
14:18:45 <andythenorth> superstructure?
14:19:06 <andythenorth>
14:19:07 <andythenorth> literall dictionary eh
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16:34:50 <peter1138> Well
16:37:10 <andythenorth> "Tuple object has no keys"
16:37:21 <andythenorth> -> trailing , left on a line
16:37:23 <andythenorth> python lolz
16:38:29 <andythenorth>
16:38:29 <andythenorth> oof could do so many variations of colour on these πŸ˜›
16:38:37 <andythenorth> repaint the tanks etc
16:38:41 <alfagamma_0007> Beautiful
16:38:43 <andythenorth> different pipe colours
16:38:50 <andythenorth> could spend a day on them
16:38:55 <andythenorth> time well spent? πŸ˜›
16:45:29 <peter1138> I'm not sure I see the benefit of variants for "just" recolours which could be done by group colours or something.
16:47:03 <andythenorth> I think it's "because I can"
16:47:16 <andythenorth> it get's more interesting if they randomise when built
16:48:15 <andythenorth> you want I draw fancier liveries? πŸ˜›
16:53:12 <andythenorth> when I draw ferries, maybe I'll make them fancy
16:53:16 <andythenorth> go-faster stripes πŸ˜›
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17:00:08 <Lif> On 13.4 is there a setting to allow block and pther twoway signals?
17:05:02 <talltyler> Yes, you can click the enlarge button on the signal menu, or search for β€œsignal” in settings - it’s something like β€œshow all signals”
17:08:03 <peter1138> Or you can add this text to your config file: `I acknowledge that path signals are the only signal types you need but wish to make life needlessly complicated by pretending that block signals serve any purpose at all = true`
17:14:03 <peter1138> Hmm, maybe I should try making the switch back to Linux again.
17:15:43 <Lif> I'm looking in settings in maiin menu, only thing close is which side to place signals. The confi file thing is a joke ?!? I had better overall luck using a mix esp ealy in game
17:20:44 <peter1138>
17:21:02 <peter1138> Although "advanced" should be "obsolete"
17:21:21 <peter1138> (Yes, it was a joke)
17:23:29 <Lif> I found it I needed to search for"Signal" not "signal". Though the text shows"signal"
17:24:59 <peter1138> The settings filter is not case-sensitive...
17:26:45 <Lif> mine seams to be but it is debin linux
17:27:35 <Lif> anyways I can now have a proper-ish signal system Thanx
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17:29:13 <peter1138> Yeah, completely ignoring the super easy GUI wya πŸ˜„
17:31:37 <andythenorth> people gonna people
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17:56:50 <andythenorth>
17:56:50 <andythenorth> fancier
17:56:57 <andythenorth> they're not as graphically amusing
17:56:58 <andythenorth> but eh
17:59:32 <andythenorth>
17:59:32 <andythenorth> and re-ordered the buy menu a bit
18:05:43 <andythenorth> I wanted to randomise the tank colour, but I'd have to rewrite some Horse code to make that happen
18:08:36 <alfagamma_0007> Reusing code?
18:08:41 <alfagamma_0007> Good!
18:38:51 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master
18:38:52 <DorpsGek> - Update: Translations from eints (by translators)
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19:30:12 <kamnet> andythenorth: Can AI on MBP not just do simple color palette repaints?
19:30:43 <andythenorth> I did try teaching a game art AI to do it
19:30:47 <andythenorth> but it was confusing
19:30:50 <andythenorth> it made blobs
19:39:49 <peter1138> Hmm
20:13:32 <andythenorth> new terragen?
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22:16:07 <andythenorth> just cut 25% from Sam compile time by dropping a lot of random switches πŸ˜›
22:16:09 <andythenorth> random eh
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