IRC logs for #openttd on OFTC at 2023-08-19
β΄ go to previous day
01:56:04 *** Wormnest has quit IRC (Quit: Leaving)
02:21:11 *** debdog has quit IRC (Ping timeout: 480 seconds)
02:30:55 *** ChanServ sets mode: +v tokai
02:36:25 *** D-HUND is now known as debdog
02:37:46 *** tokai|noir has quit IRC (Ping timeout: 480 seconds)
02:51:31 *** tokai|noir has joined #openttd
02:51:32 *** ChanServ sets mode: +v tokai|noir
02:55:38 *** tokai has quit IRC (Ping timeout: 480 seconds)
05:30:56 *** Flygon has quit IRC (Read error: Connection reset by peer)
05:58:23 <Bouke> emperorjake: Same here... just installed JGR on my son's machine so we can have auto separation
06:03:00 *** bryjen has quit IRC (Quit: Leaving)
07:32:34 <andythenorth> 1/3 of the way in, pretty conventional: sin wave, perlin, multiple octaves
07:36:30 <andythenorth> 19 minutes in is where it gets more interesting
07:37:24 <andythenorth> I never figured out what variety distribution actually does, but seems to be that?
07:48:22 <andythenorth> the spaghetti caves is quite neat, looks akin to a river system
09:24:31 *** virtualrandomnumber has joined #openttd
09:24:42 *** virtualrandomnumber has quit IRC ()
09:51:48 <michi_cc[d]> andythenorth: I've watched some of it, and as far as I can tell, variety distribution tries to do something like this, but is still very different.
09:52:36 <michi_cc[d]> The Minecraft stuff uses variation and shaping before generating the actual terrain surface, while variety distribution is something that is applied after the terrain surface is generated.
09:53:04 <michi_cc[d]> So basically it is a randomised, area based post-processing of the perlin noise terrain shape.
09:55:17 <andythenorth> the splines are interesting
09:56:02 <andythenorth> wonder if we could try continental + erosion
09:56:29 <andythenorth> I tried the single-colour pick from a perlin sample they use for caves - to see if it would make plausible rivers
09:56:36 <andythenorth> not convinced, obviously prone to closed loops
09:58:43 <michi_cc[d]> The base (i.e. the stuff until the 3d noise), is defnitely something that could be used to make better OTTD map. One thing that will always make the terrain less interesting is the limited slope factor of the game.
10:03:23 <andythenorth> also scope for variation is limited on small maps
10:04:37 <andythenorth> be neat if we could move sea level up and down on a map
10:41:07 <peter1138> Variety distribution can be replaced, I am pretty ashamed of it.
10:41:34 <peter1138> You can do that, it's called the sea level setting
10:42:00 <peter1138> You don't get to visualise it though
10:44:14 <andythenorth> preview mode for map gen? π
10:44:21 <andythenorth> then move the sea up and down? π
10:57:10 <andythenorth> what was the 3rd factor in basic generation?
10:57:21 <andythenorth> continentalness, erosion
11:01:06 <andythenorth> so it's a 3 resolution pass
11:01:50 <andythenorth> with differing amplitudes for each pass
11:02:35 <andythenorth> because we can't do cliffs, we'd end up smushing it to stay within acceptable slopes
13:24:42 <andythenorth> oof no 'for each' in python
13:24:48 <andythenorth> silly Squirrel habit π
13:30:53 <peter1138> Oops, said yes to some naughty food, and now I'm not actually hungry :/
13:38:35 <peter1138> I reckon a few big burps will sort it out.
14:18:28 <andythenorth> what's a name for the parts of a ship that aren't the hull or house?
14:18:42 <andythenorth> like the holds, cranes, hatches, passenger cabins etc?
14:19:07 <andythenorth> literall dictionary eh
15:57:11 *** gelignite has joined #openttd
16:37:10 <andythenorth> "Tuple object has no keys"
16:37:21 <andythenorth> -> trailing , left on a line
16:38:29 <andythenorth> oof could do so many variations of colour on these π
16:38:37 <andythenorth> repaint the tanks etc
16:38:43 <andythenorth> different pipe colours
16:38:50 <andythenorth> could spend a day on them
16:38:55 <andythenorth> time well spent? π
16:45:29 <peter1138> I'm not sure I see the benefit of variants for "just" recolours which could be done by group colours or something.
16:47:03 <andythenorth> I think it's "because I can"
16:47:16 <andythenorth> it get's more interesting if they randomise when built
16:48:15 <andythenorth> you want I draw fancier liveries? π
16:53:12 <andythenorth> when I draw ferries, maybe I'll make them fancy
16:53:16 <andythenorth> go-faster stripes π
17:00:08 <Lif> On 13.4 is there a setting to allow block and pther twoway signals?
17:05:02 <talltyler> Yes, you can click the enlarge button on the signal menu, or search for βsignalβ in settings - itβs something like βshow all signalsβ
17:08:03 <peter1138> Or you can add this text to your config file: `I acknowledge that path signals are the only signal types you need but wish to make life needlessly complicated by pretending that block signals serve any purpose at all = true`
17:14:03 <peter1138> Hmm, maybe I should try making the switch back to Linux again.
17:15:43 <Lif> I'm looking in settings in maiin menu, only thing close is which side to place signals. The confi file thing is a joke ?!? I had better overall luck using a mix esp ealy in game
17:21:02 <peter1138> Although "advanced" should be "obsolete"
17:21:21 <peter1138> (Yes, it was a joke)
17:23:29 <Lif> I found it I needed to search for"Signal" not "signal". Though the text shows"signal"
17:24:59 <peter1138> The settings filter is not case-sensitive...
17:26:45 <Lif> mine seams to be but it is debin linux
17:27:35 <Lif> anyways I can now have a proper-ish signal system Thanx
17:28:55 *** Lif has quit IRC (Quit: Page closed)
17:29:13 <peter1138> Yeah, completely ignoring the super easy GUI wya π
17:31:37 <andythenorth> people gonna people
17:56:57 <andythenorth> they're not as graphically amusing
17:59:32 <andythenorth> and re-ordered the buy menu a bit
18:05:43 <andythenorth> I wanted to randomise the tank colour, but I'd have to rewrite some Horse code to make that happen
18:38:52 <DorpsGek> - Update: Translations from eints (by translators)
19:06:18 *** peter1140 has joined #openttd
19:06:18 *** peter1139 has quit IRC (Read error: Connection reset by peer)
19:18:02 *** peter1140 has quit IRC (Read error: Connection reset by peer)
19:19:35 *** peter1139 has joined #openttd
19:21:20 *** peter1139 has quit IRC (Read error: Connection reset by peer)
19:28:28 *** peter1139 has joined #openttd
19:30:12 <kamnet> andythenorth: Can AI on MBP not just do simple color palette repaints?
19:30:43 <andythenorth> I did try teaching a game art AI to do it
19:30:47 <andythenorth> but it was confusing
21:22:34 *** HerzogDeXtEr has quit IRC (Read error: Connection reset by peer)
22:07:38 *** nielsm has quit IRC (Remote host closed the connection)
22:07:58 *** wiiinaaaa has joined #openttd
22:09:24 *** k-man__ has joined #openttd
22:14:50 *** k-man has quit IRC (Ping timeout: 480 seconds)
22:14:50 *** k-man__ is now known as k-man
22:16:07 <andythenorth> just cut 25% from Sam compile time by dropping a lot of random switches π
22:16:26 *** k-man_ has quit IRC (Ping timeout: 480 seconds)
22:21:13 *** Wolf01 has quit IRC (Quit: Once again the world is quick to bury me.)
22:24:08 *** keikoz has quit IRC (Ping timeout: 480 seconds)
22:30:53 *** wiiinaaaa has quit IRC (Quit: Page closed)
23:52:56 *** gelignite has quit IRC (Quit: Stay safe!)
continue to next day β΅