IRC logs for #openttd on OFTC at 2023-07-21
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05:29:45 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #10835: Codechange: Use std::vector for GRFConfig lists.
05:31:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #11149: Fix #11061: Missed some currency translations where not all strings exist.
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10:08:00 <barbagus> About GS API, there is GSIndustry.GetAmountOfStationsAround() giving out a number of stations, but I didn't find a API call to get either: the list of stations fed by a certain industry or conversely the list of industry feeding a given station
10:08:30 <barbagus> Am I missing something or do I have to implement such functionality ?
10:28:51 <andythenorth> I don't see anything here
10:29:38 <andythenorth> you can get the station radius, and then probably check all the tiles, looking for industries
10:45:40 <barbagus> I was afraid of that. But that's OK. What I am actually trying to do: once I have generated a list of "profitable routes" (Industry->Industry, Industry->Town, Town<->Town), discard the routes already served going through vehicle (shared)orders.
10:46:41 <barbagus> Problem is that orders refer to stations, not industry or town. So that Industry/Station mapping would be useful.
10:55:06 <_glx_> I think industries have an internal list of nearby stations (need to check the code though), might be possible to add a specific GSList if it's the case
10:59:05 <_glx_>
11:18:07 <peter1138> Disaster strikes—I have no salad material
11:19:05 <peter1138> Following the principle of "AIs can do what players can", searching the map around an industry is the correct way.
11:19:18 <peter1138> However, for GS... yeah, no reason to not have the list.
11:19:51 <peter1138> Even for AI providing an easy list is probably "fine" 🙂
11:21:04 <LordAro> peter1138: you'll have to have chips instead
11:23:11 <LordAro> peter1138: there's a way of showing the station catchment area, no?
11:24:05 <LordAro> even if it's just hovering over the existing station with the "place station" action
11:25:29 <peter1138> Cheese & tomato sandwich
11:31:27 <kamnet> peter1138: Tomato makes a lousy bread substitute.
11:31:41 <kamnet> But if you use a thick enough cheese, that works.
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12:05:47 <peter1138> Ok so let's ruin the game by removing subtype refits
12:07:39 <DorpsGek> [OpenTTD/OpenTTD] Fuggschen opened issue #11150: [Crash]: Display sleep crash?
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12:17:55 <barbagus> _glx_: It does indeed and so do towns
12:17:59 <barbagus>
12:19:20 <barbagus> GSStationList_Town(town_id) and GSStationList_Industry(industry_id) could address that
12:31:10 <_glx_> I'll get the stack for #11150, but the screenshot is enough to guess
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12:34:22 <peter1138> Yup
12:34:29 <peter1138> I was looking for the duplicate no but gave up ;P
12:39:50 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #11150: [Crash]: Display sleep crash?
12:39:53 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #11150: [Crash]: Display sleep crash?
12:42:31 <andythenorth> I had marmite on toast
12:42:36 <andythenorth> Also a orange
12:54:02 <peter1138> My appetite suppressant (coffee) is not working 😦
12:56:58 <Eddi|zuHause> tried chocolate? :p
13:07:31 <pickpacket> mmmm... chocolate...
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13:26:30 <peter1138> I tried, it didn't help and now I just want more chocolate...
13:40:24 <pickpacket> peter1138: doesn't sound like much of a problem to me
13:41:08 <pickpacket> unless you've run out of chocolate
13:44:43 <frosch123>
13:44:43 <frosch123> bad news for you: you are all fired!
13:45:03 <LordAro> oh no
13:45:42 <frosch123> women and ungentle men can stay
13:46:16 <pickpacket> orudge is probably the only one who can be fired
13:46:34 <pickpacket> though he'd probably also be the one to conduct the performance evaluation
13:48:50 <pickpacket> "Hmm. I'm among the 5% with the lowest productivity level... I should really be fired. On the other hand I'm among the 5% best performers..."
13:50:13 <peter1138> Kind interested into what the link contains...
13:52:17 <pickpacket> same here
13:56:07 <talltyler> “Please log in to view this document” maybe
13:59:06 <frosch123> it's a .ru link
13:59:14 <Eddi|zuHause> probably legit
14:33:18 <FLHerne> frosch123: what's the URL? I kind of want to see what happens :p
14:34:39 <frosch123> oh, i can't PM a bot
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14:35:31 <frosch12> i wonder what bot will kick me, if I PM an url directly after join :p
14:37:07 <frosch123> let's see what happens, now that flherne has confirmed our public mail :p
14:37:32 <FLHerne> frosch123: you think their spambot is smart enough to care?
14:37:50 <FLHerne> I guess it could be
14:38:09 <frosch123> railway operators are critical infrastructure
14:38:32 <FLHerne> oh, that's boring
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14:39:13 <FLHerne> it's a fake login page
14:40:39 <FLHerne> the JS seems to base64 encode the password or something to send it to them
14:40:49 <FLHerne> but I'm not quite daft enough to run it
14:47:22 <peter1138> Ah okay, not a "more convincing" fake that includes a document with actual names pulled from Companies House, or something...
14:51:55 <truebrain> so FLHerne just marked our email as active; expect more spam! 😛
14:54:58 <FLHerne> it doesn't even bother to use the right logo, just an MS one
14:55:02 <FLHerne> very lazy
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15:02:30 <DorpsGek> [OpenTTD/team] maxthefox1632 opened issue #439: [pl_PL] Translator access request
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15:05:05 <frosch123> truebrain: i could forward that japanese google-ai-brainwave-... thingie to flh 🙂
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17:25:08 <alfagamma_0007> Hmm
17:25:08 <alfagamma_0007> An open source clone of an old obsolete video game being run by a group of dedicated volunteers has a hr department??
17:25:26 <alfagamma_0007> */s*
17:25:51 <peter1138> To be fair, there is an actual company set up for it.
17:26:00 <alfagamma_0007> Mhm
17:26:01 <peter1138> Employees: 1
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17:26:26 <alfagamma_0007> What about the dev team
17:26:34 <alfagamma_0007> Oh right
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17:37:02 <andythenorth> all been fired
17:37:04 <andythenorth> today
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17:37:19 <andythenorth> see email above
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17:52:28 <alfagamma_0007> So true
18:15:47 <pickpacket> andythenorth: all = orudge ;)
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18:34:43 <Wolf01> OpenTTD AR when?
18:38:59 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master
18:39:00 <DorpsGek> - Update: Translations from eints (by translators)
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21:36:27 <pickpacket> I remember SimCopter. The game where you could load a SimCity save file and then fly around in that city with a helicopter
21:36:36 <pickpacket> would love something like that for openttd
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21:42:37 <kamnet> pickpacket: Streets of Sim City.
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22:42:10 <Eddi|zuHause> pickpacket: you could write an openttd to openstreetmap converter
22:42:43 <Eddi|zuHause> main problem is you need 3d models of all the buildings
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22:52:43 <debdog> AFAIK flightgear is able to create scenery from openstreetmap, so one even has several helis to choose from then
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