IRC logs for #openttd on OFTC at 2023-04-22
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07:19:30 <Eddi|zuHause> forum still dead?
07:20:02 <Eddi|zuHause> didn't we once had an orudge for that?
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08:34:57 <andythenorth> was it lunch yet?
08:36:18 <Eddi|zuHause> but who knows in this modern society...
09:09:40 <andythenorth> goes it more grf objects today?
09:10:01 <andythenorth> wonder if petern is cycling
09:20:44 <andythenorth> I should ignore the 13 broken tests?
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09:21:03 <andythenorth> (13 broken in build of current master)
09:28:45 <andythenorth> it's all math.h failures, referencing a math.h in the Apple SDK
09:43:21 <andythenorth> JGR: do you have a patched nml somewhere that will compile > 255 objects?
09:49:15 <andythenorth> this comment in nml may or may not relate to why a simple patch of ID block isn't working
09:49:15 <andythenorth> `# Maximum allowed id (houses and indtiles in principle allow up to 511, but action3 does not accept extended bytes).`
09:50:04 <JGR> This branch will only show the first 255 objects in vanilla though
10:18:09 <andythenorth> ok some work to do 🙂
10:37:10 <glx[d]> andythenorth: Could be your "broken" env
10:37:30 <andythenorth> it's the same problem with math.h as my format patch I think
10:37:41 <andythenorth> why it's broken, I don't know, it's Apple supplied
10:37:46 <andythenorth> oh wait, that's the reason 😛
10:38:46 <glx[d]> The issue is mostly one of the libs from brew messing with include paths
10:39:55 <andythenorth> I did start installing vspkg, but it resulted in 100% broken dev environment the first attempt
10:41:17 <glx[d]> But you also removed brew last time IIRC
10:41:49 <andythenorth> generally doubling the places libs come from exponentially increases problems 😄
10:42:08 <glx[d]> Vcpkg is self contained
10:44:19 <andythenorth> then give cmake the path?
10:49:10 <petern> Before lunch even, which is just as well as I haven't replenished my salad pile yet
11:05:28 <petern> Thanks Discord. When you change zoom on one device it seems to sync to all others ..
14:10:54 <andythenorth> spring lethargy eh
14:10:58 <andythenorth> can't be arsed to write grf
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14:48:58 <petern> Is that why my legs gave up?
15:00:01 <petern> YouTube is now cheating by suggesting 11 year old videos that are only in 240p...
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15:07:46 <Brickblock1> why isn't it possible to upload a license to bananas if current license is set to GPL?
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15:08:57 <EmperorJake> Because Bananas will automatically package the GPL license text if that's selected
15:12:32 <Brickblock1> I didn't know that but makes sense
15:15:35 <EmperorJake> It does the same for Creative Commons I believe
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18:39:41 <DorpsGek> - Update: Translations from eints (by translators)
18:54:35 <petern> I just realised I can view disassembly in VS Code.
18:57:46 <dP> btw, what's the simplest way to debug openttd in vscode?
18:58:05 <dP> I tried to use it for the first time but couldn't figure out how to set it up
18:59:46 <petern> Er, I just press the debug button...
19:00:12 <petern> In the command palette it's CMake: Debug
19:00:53 <petern> I never bothered to set up the VS Code launch.json to make it work from the "normal" buttons.
19:07:40 <dP> button didn't work for me :(
19:07:47 <dP> is there some project file I can open?
19:08:01 <dP> like there were for old studios
19:22:36 <glx[d]> it should detect cmake
19:23:18 <glx[d]> when you open the folder
19:27:47 <dP> hm, I just nuked `.vscode` and now it works
19:27:58 <dP> maybe I didn't have cmake extension when I first opened it..
19:28:23 <dP> now need to figure out how to feed it arguments xd
19:50:40 <petern> Hmm, CargoID vs CargoType...
20:35:58 <andythenorth> petern: in GS it's just "Cargo" 😦
20:38:53 <andythenorth> then it has to be looked up all the time 😛
20:39:49 <glx[d]> GS doesn't care about the cargo itself
20:43:44 <andythenorth> I considered making my compiler understand substitutions
20:43:50 <andythenorth> so I could just write cargo.name
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