IRC logs for #openttd on OFTC at 2023-03-27
            
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02:22:43 <glx[d]> finally some progress on https://developercommunity.visualstudio.com/t/Optimization-generates-incorrect-code-v/10122149
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06:18:50 <petern> TrueBrain: Yes, they don't know about condvar
06:49:30 <mighty5[m]> I’ll help anyone interested on how to earn 100k in just 72hours from the crypto market. But you will have to pay me my commission! when you receive your profit! if interested click on the group link to join https://t.me/Mathewgary by asking HOW
07:22:56 <pickpacket> lol
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07:50:10 <petern> Hmm, fun when code silently relies on (uint)-1
07:53:01 <dwfreed> unsigned overflow is defined, though
07:55:35 <petern> Yes, the problem is that this test is hidden away by an implicit mix of signed/unsigned elsewhere. Not an explicit (uint)-1.
08:12:46 <dP> oh, zorg pm
08:12:54 <dP> what a way to start the day 😆
08:13:31 <andythenorth> you got a pm?
08:13:33 <andythenorth> oof
08:13:36 <dP> yep
08:13:49 <dP> comes with a screenshot sheet because individually there were too many attachments xD
08:15:31 <dP> mostly just cmclient issues that I was already aware of
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08:16:01 <dP> but overall it's surprisingly nice and helpful pm, worth the read :)
08:16:25 <andythenorth> Zorg isn't hostile, just misguided
08:23:36 <pickpacket> https://www.youtube.com/live/ryp12UGGsCE?feature=share&t=2400 <-- How the hell does this exploit work?
08:24:47 <pickpacket> dP: that was you, wasn't it?
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09:06:55 <LordAro> petern: my knee hurts :(
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10:12:17 <petern> Oof
10:13:01 <petern> That was a lot of miles
10:17:11 <ag> Endurance run?
10:20:17 <LordAro> a nice little 140 mile cycle
10:51:25 <ag> Holy
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11:28:47 <dP> ok, finally zorged a reply xD
11:29:32 <dP> pickpacket: yep, not sharing it publicly until it's fixed, sorry :p
11:29:49 <dP> though it kinda works a bit of puzzle for ppl to figure out rn
11:30:06 <dP> I'm tempted to make an achievement on citymania for that xD
11:30:21 <dP> need to make achievements a thing though first 🤣
11:36:07 <pickpacket> dP: But I want to knooooow! 😆
11:36:24 <pickpacket> I don't play competitive games. Should be harmless to tell me ;)
11:37:38 <pickpacket> did you find it when looking at the code or did you stumble upon it when playing? And how long have you known about it? :)
11:42:17 <Brickblock1> you aren't alone in this channel tho
12:28:00 <pickpacket> Brickblock1: can always DM :)
12:28:49 <Brickblock1> probably can't do that thru the bridge tho
12:31:08 <dP> let's just say it requires patching the client for a good result
12:31:17 <dP> still doable with vanilla but not nearly as broken
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12:52:34 <petern> Hmm, github broken :/
12:56:31 <pickpacket> dP: looking forward to the whole story when it's fixed :) the bug itself, how to trigger it, how you found it, and what the fix was
13:32:24 <dP> well, don't expect it to be soon, not a simple thing to fix properly
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17:44:35 <frosch> oh, it was more than plain station walking?
17:48:42 <frosch> ah, i see, insufficient command validation 🙂
17:49:53 <dP> not quite, adding validation will just make it harder to exploit but not impossible
18:33:44 <pickpacket> Uuh... I don't understand any of that 😂
18:48:56 <frosch> otherwise it wouldn't be a riddle
18:52:59 <frosch> my first guess was wrong, my assumed exploit did not work, so i am also still guessing 🙂
18:55:42 <dP> meanwhille I think I fugured a smart way to fix it and bunch of other related issues
18:56:01 <dP> needs a savegame version bump though so poke me when it's time for 14.0 xD
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19:44:44 <frosch> i still don't know what my neighbors use for heating... maybe wet wood pallets? but they fill the whole street with smoky fog on a regular basis, and now has been the second time in 3 years that some passerby called the fire brigade...
19:49:07 <FLHerne> I dread to think what the inside of their flue looks like
19:50:44 <FLHerne> they must be doing something really daft, once the stove is hot I can burn wet palletwood without a great deal of smoke :p
19:51:00 <FLHerne> (not that it's a good idea)
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21:17:14 <sittinbythefire> Hey guys, I was hoping someone could give me some clarification on why the change in #10546 (https://github.com/OpenTTD/OpenTTD/pull/10546) was made? It has broken several NewGRFs and there isn't any context given in the PR as to why the decision was made to remove that particular feature.
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21:38:20 <FLHerne> sittinbythefire: I think the discussion originated from talking about https://github.com/OpenTTD/OpenTTD/pull/10347
21:38:36 <FLHerne> (and the older issues linked there)
21:39:30 <FLHerne> it'll be somewhere in the chat history but I'm on my phone and can't search it easily
21:40:40 <andythenorth> there's also a discussion in jgr-patch-pack channel
21:41:08 <FLHerne> petern and Rubidium_ are both European time and it's pretty late here
21:41:39 <FLHerne> so asking earlier in the day may be better
21:42:24 <sittinbythefire> yeah i was hoping there were some night owls. thanks for the link though i'll dig into it
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22:34:26 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10580: Release backport https://github.com/OpenTTD/OpenTTD/pull/10580#issuecomment-1485950425
22:40:06 <dP> 10507 could use a backport I guess
22:44:00 <glx[d]> probably yes
22:44:52 <dP> also 10535
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