IRC logs for #openttd on OFTC at 2023-02-20
            
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03:26:36 <kamnet> frosch: Would it be possible to make Name and Upload Date as sortable?
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04:05:13 <DorpsGek> [OpenTTD/team] fmang opened issue #401: [ja_JP] Translator access request https://github.com/OpenTTD/team/issues/401
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06:22:55 <DorpsGek> [OpenTTD/OpenTTD] lcd047 commented on issue #10450: [Bug]: Wrong signal spacing while using autoplacement feature https://github.com/OpenTTD/OpenTTD/issues/10450
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07:04:08 <DorpsGek> [OpenTTD/OpenTTD] serg-bloim updated pull request #10476: Copy wagon configuration to all trains in shared orders/group. https://github.com/OpenTTD/OpenTTD/pull/10476
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07:44:03 <DorpsGek> [OpenTTD/OpenTTD] github-code-scanning[bot] commented on pull request #10476: Copy wagon configuration to all trains in shared orders/group. https://github.com/OpenTTD/OpenTTD/pull/10476#pullrequestreview-1305232145
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07:51:00 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #10476: Copy wagon configuration to all trains in shared orders/group. https://github.com/OpenTTD/OpenTTD/pull/10476#issuecomment-1436495070
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08:11:21 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on issue #10450: [Bug]: Wrong signal spacing while using autoplacement feature https://github.com/OpenTTD/OpenTTD/issues/10450
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09:04:02 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10494: Add: Use specific error message when vehicle cannot go to station/waypoint https://github.com/OpenTTD/OpenTTD/pull/10494#pullrequestreview-1305335841
09:04:33 <DorpsGek> [OpenTTD/OpenTTD] lcd047 commented on issue #10450: [Bug]: Wrong signal spacing while using autoplacement feature https://github.com/OpenTTD/OpenTTD/issues/10450
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09:38:12 <petern> Samu: I do
09:38:24 <petern> But only on my own server πŸ˜„
09:40:25 <reldred> Anything major change in the build steps recently? I'm getting some flavorsome errors compiling JGRPP, just figured I'd ask while I wait for JGR to get back to me.
09:41:00 <petern> I heard talk of curl, so maybe that?
09:41:48 <reldred> https://cdn.discordapp.com/attachments/1008473233844097104/1077163153290444820/image.png
09:41:48 <reldred> https://cdn.discordapp.com/attachments/1008473233844097104/1077163153491775569/image.png
09:41:48 <reldred> These were the errors I got:
09:41:55 <reldred> Could well be JGR specific stuff
09:42:33 <petern> (Although not a dependency for me on Windows at least)
09:47:30 <petern> Hmm, it is work time, shall I upgrade my misskey?
09:50:30 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on issue #10450: [Bug]: Wrong signal spacing while using autoplacement feature https://github.com/OpenTTD/OpenTTD/issues/10450
09:55:29 <LordAro> reldred: there's no error in that build output image
09:55:34 <LordAro> it's probably further up
09:57:24 <reldred> LordAro: yeah JGR sorted me out over on discord
09:57:56 <reldred> well, he didn't, but he saved me wasting my time any further πŸ˜…
10:16:17 <DorpsGek> [OpenTTD/OpenTTD] lcd047 commented on issue #10450: [Bug]: Wrong signal spacing while using autoplacement feature https://github.com/OpenTTD/OpenTTD/issues/10450
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10:32:55 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on issue #10450: [Bug]: Wrong signal spacing while using autoplacement feature https://github.com/OpenTTD/OpenTTD/issues/10450
10:38:02 <peter1138> qs
10:38:19 <petern> Hmm, wrong window there.
10:40:20 <Samu> hi
10:45:48 <DorpsGek> [OpenTTD/team] glx22 commented on issue #401: [ja_JP] Translator access request https://github.com/OpenTTD/team/issues/401
10:46:05 <DorpsGek> [OpenTTD/OpenTTD] lcd047 commented on issue #10450: [Bug]: Wrong signal spacing while using autoplacement feature https://github.com/OpenTTD/OpenTTD/issues/10450
10:50:01 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on issue #10450: [Bug]: Wrong signal spacing while using autoplacement feature https://github.com/OpenTTD/OpenTTD/issues/10450
10:56:46 <petern> Don't forget the thing about vehicles changing speed/length when going around curves...
11:02:29 <dP> yeah, basically, problem is that trains use different metric for movement and for length
11:02:47 <dP> so when they move you need one signal gap, when they stop - another xD
11:03:36 <DorpsGek> [OpenTTD/OpenTTD] lcd047 commented on issue #10450: [Bug]: Wrong signal spacing while using autoplacement feature https://github.com/OpenTTD/OpenTTD/issues/10450
11:14:48 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on issue #10450: [Bug]: Wrong signal spacing while using autoplacement feature https://github.com/OpenTTD/OpenTTD/issues/10450
11:22:17 <Samu> ewww, my AI is so bad with newgrfs
11:30:04 <Samu> i build ships with a max capacity of 720 mail
11:30:13 <Samu> and then only carry 1 mail
11:30:31 <Samu> running costs too high for that kind of capacity
11:37:52 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #10493: [Bug]: Trains on different track types can collide in end-to-end stations https://github.com/OpenTTD/OpenTTD/issues/10493
11:41:40 <petern> > System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
11:41:41 <petern> Oops
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12:31:17 <dP> petern: trains stop before middle hits the end: https://bugs.openttd.org/task/6503/getfile/10589/reverse_jump_len6.png
12:31:59 <petern> Reversing is a kinda separate issue.
12:32:11 <petern> (i.e. it would be wrong even if trains did stop in the right place)
12:32:15 <dP> 6503 is not only about reversing
12:32:32 <petern> Well you posted an image, not the issue.
12:34:25 <dP> they both stop and reverse at the same place
12:36:02 <dP> that is not "when the middle of the front engine hits the end"
12:45:44 <DorpsGek> [OpenTTD/OpenTTD] hack3ric opened pull request #10495: Add check for linking against libatomic https://github.com/OpenTTD/OpenTTD/pull/10495
12:54:03 <petern> I guess I need to double check with dP everything I write.
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12:56:49 <andythenorth> I am considering lunch
12:57:00 <andythenorth> petern: is pasta valid lunch?
12:57:00 <petern> Is it the correct time for lunch?
12:57:07 <petern> I'm not sure, I'd have to check.
12:57:10 <andythenorth> I don't know, what's on Radio 4 right now?
12:57:17 <andythenorth> that's how I know what to eat when
12:57:31 <petern> Radio 4? Probably some transphobic nonsense.
12:58:22 <andythenorth> also are we doing region type labels?
12:58:33 <andythenorth> and are towns automatically a region?
12:58:38 <TallTyler> Which radio station do nuclear subs listen to if they think the world has ended? Radio 1? Is Andy a sub commander?
12:59:23 <TallTyler> Have railtypes and roadtypes taught us about putting the onus on grf authors to choose and stick to a standardized label scheme? πŸ€”
12:59:50 <andythenorth> and cargo labels
12:59:55 <TallTyler> * has not developed either, just watched people be confused about it *
12:59:57 <andythenorth> they've taught us it actually mostly works
13:00:32 <TallTyler> I just copy FIRS cargo labels when I’m not making and failing to document my own πŸ˜›
13:01:04 <andythenorth> labels work great πŸ™‚
13:01:19 <andythenorth> the only problem with standardised scheme is that mistakes were made
13:01:29 <andythenorth> we all make mistakes πŸ™‚
13:02:00 <petern> All the time.
13:02:30 <TallTyler> Anyway, what reads and writes Town labels? Is there a spec proposal anywhere?
13:02:46 <andythenorth> I make less mistakes when I'm asleep
13:02:48 <andythenorth> or fewer
13:03:00 <andythenorth> TallTyler: GS and grf, both
13:03:05 <andythenorth> no spec proposal
13:03:16 <andythenorth> just I made a list of town type labels yesterday
13:03:32 <andythenorth> maybe some more
13:03:34 <andythenorth> FARM
13:03:34 <TallTyler> GS writes, GRF houses read to determine if they’re allowed in that town?
13:03:36 <andythenorth> MINE
13:03:51 <andythenorth> TallTyler: yeah that seems the most obvious way to consume it πŸ™‚
13:04:00 <andythenorth> other flavours may be available
13:04:07 <andythenorth> FORD
13:04:26 <andythenorth> FISH
13:04:33 <andythenorth> GOLD
13:04:49 <andythenorth> dunno
13:05:08 <andythenorth> I never made a house set, not sure how much control / influence house grf authors want to have
13:05:35 <andythenorth> but a coal mining town seems more about dense small housing than shiny office towers
13:13:21 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #10493: [Bug]: Trains on different track types can collide in end-to-end stations https://github.com/OpenTTD/OpenTTD/issues/10493
13:15:39 <petern> Do I care that the turntable is not at exactly 33β…“ rpm?
13:15:52 <andythenorth> how much is 'exactly'?
13:18:13 <petern> I can't really measure that πŸ™‚
13:19:39 <andythenorth> do you know the exact speed the original recording was cut at? πŸ™‚
13:20:02 <andythenorth> MAYBE IT'S ALL KARMA
13:23:09 <petern> Maybe if it's detuned enough so that A is at 432Hz I'll become healthier?
13:23:56 <andythenorth> depends what cables you're using
13:23:58 <andythenorth> surely
13:33:10 <petern> At least 30 years old, if that makes a difference.
13:33:57 <petern> But some are less old, maybe I need to work out the average age (based on length (manhattan distance?))
13:40:18 <DorpsGek> [OpenTTD/OpenTTD] hack3ric closed pull request #10495: Add check for linking against libatomic https://github.com/OpenTTD/OpenTTD/pull/10495
13:41:17 <petern> Okay?
13:46:26 <LordAro> ah well
13:46:43 <LordAro> there'll probably be a new one shortly with a different commit message
13:51:59 <petern> What sort of monstrous regime enforces commit message style!?!
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14:01:50 <Samu> town growth speed is... sometimes too fast
14:04:34 <Samu> even when I set it to slow
14:07:50 <pickpacket> Samu: nonsense! I love growing cities! :D
14:09:05 <pickpacket> I often start the game by looking for an area where three or more cities are close to each other and try to get them to grown together into one big mega city
14:12:56 <Samu> pick one https://gist.github.com/SamuXarick/93cafccd83b1cc9e341f92fac97fc6aa
14:14:07 <Samu> line 9 or line 10?
14:14:15 <Samu> must decide which one so I can PR
14:14:24 <Samu> the others are bad
14:21:18 <Samu> dang, the more I look into the results the less decisive I get
14:22:46 <Samu> the level crossing crash spam is very... unpredictable
14:23:07 <petern> Just disable all collisions and be done with it.
14:27:08 <Samu> as long as it's better than the old system
14:27:12 <Samu> but it's not
14:32:08 <Samu> but it's slightly better than what's in 13.0
14:32:29 <Samu> so i guess it's worth PR'ing 9 or 10
14:34:55 <Samu> i'd like trains to also be crashed when a crash occurs
14:35:03 <Samu> grief both ways
14:42:15 <petern> "There's not enough griefing in this game"
14:46:34 <FLHerne> Samu: neither of them looks "better" enough to be worth doing IMO
14:47:16 <FLHerne> the thing about the 13.0 behaviour is that it makes it *possible* to build a multi-track level crossing that will never crash, at least with breakdowns disabled
14:47:34 <FLHerne> with appropriate signal protection and enough space after to prevent backups
14:48:04 <FLHerne> with the old behaviour it wasn't (without strict timetabling of all relevant vehicles)
14:48:47 <FLHerne> I don't see the point in trying to marginally reduce the number of crashes on badly-designed crossings
14:49:24 <FLHerne> you either want to force people to design safe crossings (crashes enabled) or you don't care and don't want crashes at all (crashes disabled)
14:50:07 <andythenorth> petern: what's the half-life of the copper atoms?
14:50:15 <andythenorth> maybe they bind more strongly after 30 years
14:50:27 <andythenorth> creating a brighter inter-grain texture
14:50:50 <andythenorth> leading to more resonant pitch in the percussion, and more foamy dark bass moments
14:50:54 <petern> Less muddied stereo width.
14:51:08 <andythenorth> with hints of citrus in the nose
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15:14:00 <Samu> :(
15:35:51 <DorpsGek> [OpenTTD/OpenTTD] ReluctantOwl commented on issue #10450: [Bug]: Wrong signal spacing while using autoplacement feature https://github.com/OpenTTD/OpenTTD/issues/10450
15:39:07 <Samu> https://www.twitch.tv/videos/1743857236
15:39:58 <Samu> i didn't wanna stream it, but
15:40:08 <Samu> too late, made a mistake
15:40:15 <Samu> and clicked the stream button
15:47:14 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened pull request #10496: Change: Avoid crashing to the side of a train https://github.com/OpenTTD/OpenTTD/pull/10496
16:06:18 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on issue #10450: [Bug]: Wrong signal spacing while using autoplacement feature https://github.com/OpenTTD/OpenTTD/issues/10450
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16:31:52 <DorpsGek> [OpenTTD/OpenTTD] ReluctantOwl commented on issue #10450: [Bug]: Wrong signal spacing while using autoplacement feature https://github.com/OpenTTD/OpenTTD/issues/10450
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16:36:19 <LordAro> dP: i like that video
16:38:12 <dP> yeah, it drives the point way better than any words
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16:52:13 <dP> it would be quite easy to add wagon distance option to new signal placer
16:52:20 <dP> just, ew, more settings...
16:53:06 <LordAro> heh
16:55:45 <glx[d]> samu: as you made a video showing the issue, maybe also include the same video with the fix
17:04:44 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1077274622233411624/image.png
17:04:44 <andythenorth> our AI feels seen
17:04:55 <andythenorth> this was from https://arstechnica.com/gaming/2023/02/almost-unbeatable-ai-comes-to-gran-turismo-7/?comments=1&comments-page=1 though
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17:18:07 <Eddi|zuHause> https://www.tt-forums.net/viewtopic.php?t=90600 <- this gives me very "person asks the wrong questions showing a wrong mindset" vibes
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17:22:03 <dP> or they just can't into english
17:30:19 <Eddi|zuHause> i tried to formulate this in the most neutral way i could
17:33:18 <Samu> the video with the fix is not as exciting
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17:41:33 <andythenorth> do we think there'll be a 13.1 or so with engine name callback soon?
17:41:44 <andythenorth> currently I have a Horse version using it
17:42:28 <andythenorth> which fails with 13.0 release due to unknown callback etc
17:42:32 <glx[d]> there will be 13.1 because 13.0 has some issues
17:42:48 <andythenorth> is it strictly only things already backported?
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17:43:11 <esselfe> Γ©2
17:45:13 <glx[d]> engine callback has the label
17:46:14 <petern> Bah at secrets that trigger once when walking over a linedef...
17:46:28 <andythenorth> thanks glx[d]
17:50:31 <petern> Hmm, this map requires both keycard and skull keys of all colours.
17:50:38 <petern> That's not original compatible...
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18:07:42 <andythenorth> what the fuck
18:07:54 * andythenorth did a macOS update
18:08:03 <andythenorth> macOS reopens applications on restart
18:08:04 <petern> Disaster.
18:08:22 <andythenorth> usually the applications open for a user after the user has logged in
18:08:43 <andythenorth> but I just got a full set of OpenTTD crossing bells whilst the update screen was still finishing πŸ˜›
18:08:57 <petern> Beautiful.
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18:09:06 <andythenorth> definite WTF moment
18:09:13 <petern> With my hardware MIDI synthesizer you'd get the awesome music too.
18:09:29 <andythenorth> I had discord open on my phone, I thought someone had added sound effects to our channel πŸ˜›
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18:11:20 <petern> NewGRF docks?
18:11:23 <petern> Hmm
18:13:08 <Brickblock1> yes pls
18:15:19 <andythenorth> and why not
18:15:27 <andythenorth> newgrf ground tile types?
18:21:03 <petern> Too much Doom.
18:35:04 <andythenorth> DoomVariants
18:35:12 <andythenorth> what if tiles had linedef?
18:35:29 <andythenorth> trains could trigger stuff
18:38:14 <petern> Sectors? They're basically regions...
18:47:38 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/8778949b6a917fee0dc70dab989489b16c8ab68d
18:47:39 <DorpsGek> - Update: Translations from eints (by translators)
18:49:18 <andythenorth> is everything regions?
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18:59:41 <josteph> anyone interested in a FIRS 4.15.1 industries chart? https://user-images.githubusercontent.com/24784687/220181727-e36a8e33-b6c1-4e9a-b6ff-09893a1c2609.svg
19:02:44 <Brickblock1> what ekonomy?
19:02:57 <Brickblock1> *economy
19:04:26 <josteph> temperate basic, I think
19:04:46 <josteph> yeah
19:13:58 <dP> "This is not a property as such, but an action. It forces TTDPatch to shuffle the vehicle this "property" is being set for in front of the vehicle with the given value of the property. " <https://newgrf-specs.tt-wiki.net/wiki/Action0/Vehicles/Trains#Properties>
19:14:05 <dP> what is that supposed to mean?
19:14:23 <dP> that it's not sorting vehicles correctly by design?
19:17:02 <JGR> It just means that things are processed in the order that they're read out of the GRF file
19:18:09 <dP> so, basically, it's defining a list of operations, not ordering relation?
19:18:19 <JGR> Yes
19:18:33 <dP> why though
19:18:38 <Brickblock1> grf
19:19:13 <JGR> It was probably easier that way in the TTDP days
19:19:43 <JGR> See AlterVehicleListOrder/CommitVehicleListOrderChanges in the source
19:20:02 <dP> yeah, I already looked there
19:20:19 <dP> just was considering whether I should pr a fix
19:21:11 <JGR> Does "fix" mean a brand new property which does more sensible sorting?
19:21:38 <dP> nah, who cares
19:21:50 <dP> I suppose nml generates them in correct order anyway
19:26:22 <andythenorth> josteph: how did you produce that? πŸ™‚
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19:28:11 <josteph> andythenorth, python + graphviz + manually transcribing stuff from the in-game Industry Chain dialog
19:29:00 <josteph> (I didn't find the FIRS github until I was done, or I might've automated the manual part)
19:30:14 <frosch> did you find the firs docs?
19:30:52 <andythenorth> josteph: just checking if you've seen this πŸ™‚ https://grf.farm/firs/4.15.1/html/economies.html
19:31:19 <josteph> https://grf.farm/firs/2.1.4/html/economies.html? no I haven't, frosch
19:31:21 <andythenorth> there's also the .dot available https://grf.farm/firs/4.15.1/html/temperate_basic.dot
19:32:12 <josteph> right, thanks, bookmarked both
19:32:25 <josteph> guess my search skills aren't up to par today :|
19:36:45 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10496: Change: Avoid crashing to the side of a train https://github.com/OpenTTD/OpenTTD/pull/10496#pullrequestreview-1306253527
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19:52:17 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #10496: Change: Avoid crashing to the side of a train https://github.com/OpenTTD/OpenTTD/pull/10496
19:55:30 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #10496: Change: Avoid crashing to the side of a train https://github.com/OpenTTD/OpenTTD/pull/10496#pullrequestreview-1306272836
19:58:34 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #10492: Change: [Script] Restore support of {RAW_STRING} in ScriptText https://github.com/OpenTTD/OpenTTD/pull/10492#pullrequestreview-1306274612
20:00:53 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #10496: Change: Avoid crashing to the side of a train https://github.com/OpenTTD/OpenTTD/pull/10496#issuecomment-1437492340
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20:20:07 <Samu> should the teleporting shennanigans be removed?
20:20:13 <Samu> in the savegame conversion
20:21:10 <Samu> I'm afraid to ask
20:22:13 <Samu> cus now it's safe!
20:24:47 <Samu> if feels very dirty in my opinion
20:30:48 <glx[d]> no keep the teleport
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20:32:56 <Samu> does it do something else I'm not aware? I thought crashing into the side of a train was the issue it existed
20:33:07 <Samu> for
20:36:07 <DorpsGek> [OpenTTD/OpenTTD] serg-bloim updated pull request #10476: Copy wagon configuration to all trains in shared orders/group. https://github.com/OpenTTD/OpenTTD/pull/10476
20:42:42 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10496: Change: Avoid crashing to the side of a train https://github.com/OpenTTD/OpenTTD/pull/10496#issuecomment-1437522737
20:51:13 <Samu> i removed the teleporting
20:51:25 <Samu> now i wanna test it
20:51:33 <Samu> how much of a change it does
20:55:13 <DorpsGek> [OpenTTD/OpenTTD] serg-bloim updated pull request #10476: Copy wagon configuration to all trains in shared orders/group. https://github.com/OpenTTD/OpenTTD/pull/10476
20:55:45 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10496: Change: Avoid crashing to the side of a train https://github.com/OpenTTD/OpenTTD/pull/10496#issuecomment-1437534289
20:56:39 <TallTyler> Samu: Teleporting is still important, see my comment on the PR
20:58:41 <andythenorth> petern: how about linedefs, but actually it's ground tile types and decoration types? πŸ˜›
20:58:46 <andythenorth> there might be free bits
20:59:02 <andythenorth> so I can plant, e.g. cobble ground
20:59:09 <andythenorth> and put street lights and plants and crap on it
21:00:28 <andythenorth> https://www.amazon.co.uk/BiDaWay-Classic-Building-Block-plates/dp/B08C538YMR
21:03:37 <Samu> okay, I see
21:06:21 <Samu> is LC-Zorg savegame still good for testing this? i wanna investigate
21:06:42 <Samu> need to know how much crashing it gets without the tele
21:07:56 <Samu> just curious if it makes any difference
21:08:13 <andythenorth> the new Lego road plates are controversial
21:08:27 <andythenorth> because there's cohort of adult Lego fans who really hate change
21:08:31 <andythenorth> and have very little imagination
21:08:43 <andythenorth> and see any new part as devaluing their old parts
21:08:44 <andythenorth> but
21:08:48 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1077336038390907042/60304_alt7.png
21:08:52 <andythenorth> they're basically better
21:09:03 <andythenorth> they split the road surface from ground
21:09:20 <andythenorth> and they offer flexible ways to put in e.g. road markings, crossings etc
21:09:36 <andythenorth> and obviously in Lego, the street lights etc are separate
21:12:31 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #10490: [Bug]: Ships loading at a dock block ships from leaving a depot on the adjacent tile https://github.com/OpenTTD/OpenTTD/issues/10490
21:12:39 <TrueBrain> wow, I must have opened the wrong Discord ... πŸ˜›
21:12:44 <TrueBrain> hihi, sorry, couldn't resist πŸ˜„
21:13:31 <andythenorth> silly TrueBrain
21:13:35 <TrueBrain> yes!
21:13:51 <andythenorth> such topic
21:13:53 <andythenorth> so on it
21:13:57 <TrueBrain> nah, you are fine
21:13:59 <TrueBrain> go for it
21:14:06 <TrueBrain> make us more knowledgeable
21:14:16 <TrueBrain> I am shocked there is no reddit rant yet about missing tags
21:14:31 <TrueBrain> no, that was not an invitation
21:14:37 <andythenorth> Lego relates to another frosch spec πŸ˜› https://wiki.openttd.org/en/Archive/Development/ButGroundTypes
21:14:43 <andythenorth> quak etc
21:15:11 <andythenorth> as an alternative to the request to increase roadtype / tramtype limits to [much more]
21:15:58 <andythenorth> 64 roadtypes is not enough to do all the combinations of ground / road / street lights / signs / powerlines etc
21:16:14 <andythenorth> not my request, is chat in JGR channel
21:17:17 <frosch> i thought the critisim of the new road plates was that they are too small for actual lego cars, they are too high for lego houses, you cannot connect them with eachother in the combinations they appear, they have inconsistent roughness/shinieness, ... ?
21:17:41 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10491: Fix #10222: Adjust line drawing algorithm https://github.com/OpenTTD/OpenTTD/pull/10491#issuecomment-1437553925
21:18:29 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #10491: Fix #10222: Adjust line drawing algorithm https://github.com/OpenTTD/OpenTTD/pull/10491
21:18:32 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #10222: [Bug]: Even-width horizontal/vertical lines have intial 'head' in wrong place. https://github.com/OpenTTD/OpenTTD/issues/10222
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21:23:03 <andythenorth> frosch: all of that might be true πŸ™‚
21:23:28 <andythenorth> I kind of tuned out Lego criticism quite a long time ago, whatever changes, a bunch of people whine about it
21:23:35 <andythenorth> and if nothing changes, another bunch whine about it
21:24:22 <frosch> here the meta is more like: there are a number of chinese brands, who produce stuff that is not only cheaper, but in most cases better designed, and lately even of better quality
21:24:38 <frosch> lego is disregarded as toy for stupid kids with rich parents
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21:24:58 <andythenorth> I tried some chinese knock-off motors
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21:25:16 <andythenorth> seemed fine, not really much cheaper than official Lego, but Lego discontinued them
21:25:56 <andythenorth> anyway I never gave BGT much further thought because I couldn't figure out a GUI
21:26:00 <andythenorth> there is this mockup you did https://wiki.openttd.org/File/en/Archive/Development/Butgroundtypes%20gui.png
21:26:22 <andythenorth> I kind of wanted to try a more general ground tile painting tool
21:26:28 <andythenorth> like painting rocks in SE
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21:29:27 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #10491: Fix #10222: Adjust line drawing algorithm https://github.com/OpenTTD/OpenTTD/pull/10491#issuecomment-1437569890
21:30:35 <frosch> oh, and then there is the minifigure lolz
21:30:53 <andythenorth> there is? πŸ™‚
21:31:15 <frosch> there are parents bragging how their kids have the best toy: they bought 250 stormtrooper minifigs for 800€, so they play a proper scenario
21:31:32 <frosch> and the rest is making fun of them, how you can spend 800€ on a bag of plastics
21:35:12 <frosch> there is kind of a meme culture in german yt and twitch, even reaching into the top30 streamers to ridicule lego, and how they are losing against 2 large competitors
21:36:11 <frosch> there is a german-based imported of chinese sets (bluebrixx), which meanwhile operates dozens of shops in multiple large towns
21:36:40 <frosch> and one of the largest discounters also started selling their own brand of bricks and sets
21:37:10 <frosch> (lidl is the latter)
21:37:26 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10492: Change: [Script] Restore support of {RAW_STRING} in ScriptText https://github.com/OpenTTD/OpenTTD/pull/10492#pullrequestreview-1306358263
21:37:32 <DorpsGek> [OpenTTD/OpenTTD] github-code-scanning[bot] commented on pull request #10476: Copy wagon configuration to all trains in shared orders/group. https://github.com/OpenTTD/OpenTTD/pull/10476#pullrequestreview-1306358291
21:38:27 <frosch> so, if you want to watch/read more lego drama, here you have plenty of content and meta games :p
21:41:05 <andythenorth> I prefer ours πŸ™‚
21:41:26 <andythenorth> I mostly stopped reading Lego sites
21:42:13 <frosch> well, that's my point :p you no longer have to visit fan sites, making fun of lego entered the pop culture
21:42:38 <glx[d]> andythenorth: but everything is on the wrong side
21:43:12 <andythenorth> glx[d]: if only that could be fixed πŸ™‚
21:43:17 <frosch> glx[d]: that's a game setting
21:43:21 <andythenorth> yes
21:43:33 <andythenorth> hmm but if we had a decorations layer
21:43:38 <andythenorth> and we could embed WASM in it
21:43:44 <andythenorth> we could have traffic lights as state machines
21:43:56 <andythenorth> also trees that drop leaves in autumn
21:44:01 <andythenorth> would need a hemisphere setting
21:48:26 <DorpsGek> [OpenTTD/OpenTTD] nikolas commented on pull request #10491: Fix #10222: Adjust line drawing algorithm https://github.com/OpenTTD/OpenTTD/pull/10491#issuecomment-1437588949
21:53:50 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #10491: Fix #10222: Adjust line drawing algorithm https://github.com/OpenTTD/OpenTTD/pull/10491#issuecomment-1437592131
21:55:57 <reldred> andythenorth: this plz
21:56:25 <Samu> okay, I see the "spike of collisions immediately upon loading the savegame."
21:56:25 <andythenorth> reldred: make a tile painter πŸ˜›
21:57:28 <Samu> now that I tested LC-Zorg savegame without the safety tele, there's indeed a brutal spike
22:01:09 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #10490: [Bug]: Ships loading at a dock block ships from leaving a depot on the adjacent tile https://github.com/OpenTTD/OpenTTD/issues/10490
22:02:30 <DorpsGek> [OpenTTD/OpenTTD] nikolas commented on pull request #10491: Fix #10222: Adjust line drawing algorithm https://github.com/OpenTTD/OpenTTD/pull/10491#issuecomment-1437598142
22:09:27 <DorpsGek> [OpenTTD/OpenTTD] nikolas commented on pull request #10491: Fix #10222: Adjust line drawing algorithm https://github.com/OpenTTD/OpenTTD/pull/10491#issuecomment-1437603521
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22:18:14 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10491: Fix #10222: Adjust line drawing algorithm https://github.com/OpenTTD/OpenTTD/pull/10491#issuecomment-1437612418
22:19:22 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #10490: [Bug]: Ships loading at a dock block ships from leaving a depot on the adjacent tile https://github.com/OpenTTD/OpenTTD/issues/10490
22:24:29 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #10491: Fix #10222: Adjust line drawing algorithm https://github.com/OpenTTD/OpenTTD/pull/10491#issuecomment-1437619936
22:24:44 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on issue #10474: [Crash]: Change setting caused assert failure https://github.com/OpenTTD/OpenTTD/issues/10474
22:28:02 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #10496: Change: Avoid crashing to the side of a train https://github.com/OpenTTD/OpenTTD/pull/10496#issuecomment-1437623596
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22:31:26 <DorpsGek> [OpenTTD/OpenTTD] nikolas commented on pull request #9038: Add test framework and some basic unit tests https://github.com/OpenTTD/OpenTTD/pull/9038#issuecomment-1437627434
22:33:01 <DorpsGek> [OpenTTD/OpenTTD] nikolas commented on pull request #10491: Fix #10222: Adjust line drawing algorithm https://github.com/OpenTTD/OpenTTD/pull/10491#issuecomment-1437629448
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22:47:39 <Samu> I have backport requests too! :O
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22:49:44 <Samu> #8492, #10444, #10471
22:49:55 <Samu> ty
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22:58:56 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #10497: Revert 92c7551: Line drawing algorithm fix broke other cases https://github.com/OpenTTD/OpenTTD/pull/10497
23:01:53 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler reopened issue #10222: [Bug]: Even-width horizontal/vertical lines have intial 'head' in wrong place. https://github.com/OpenTTD/OpenTTD/issues/10222
23:05:59 <TallTyler> I added the `backport requested` label to #10471, since it relates to a feature added in 13.0. The others are bugfixes not related to new features, and shouldn't be be backported, IMO.
23:24:41 <michi_cc[d]> Why not? If it is a fix for an existing bug, it should get backported. The only kind of fix to not backport are fixes that fix stuff only in master and not the release branch.
23:27:04 <glx[d]> yeah #10444 can be backported
23:28:26 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #10444: Fix #10059: Clamp config item values to int, disallow negative random deviation, and allow values up to 12 digits including '-' https://github.com/OpenTTD/OpenTTD/pull/10444
23:28:29 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #10059: [Crash]: CTD and incorrect parameter value when adding GSInfo setting with certain int max values https://github.com/OpenTTD/OpenTTD/issues/10059
23:28:34 <dP> This looks like something that can be easily solved now ;)
23:28:34 <dP> <https://github.com/OpenTTD/OpenTTD/blob/master/src/settings.cpp#L460>
23:29:11 <glx[d]> "easily"
23:29:30 <glx[d]> but yeah we are not limited to p1 and p2
23:29:39 <dP> well, the hard part was command protocol
23:31:12 <TallTyler> I guess I don’t understand the philosophy behind backporting, then 🀷
23:32:11 <glx[d]> basically if there's bug in release and a fix in master we try to backport
23:33:44 <glx[d]> and #10444 fixes a bug πŸ™‚
23:34:10 <glx[d]> (a script should not be able to crash OpenTTD)
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23:40:13 <Eddi|zuHause> what will they demand next? :p
23:41:43 <TallTyler> Ah, I thought #10444 fixed an old bug
23:43:51 <glx[d]> it is an old bug yes
23:54:51 <michi_cc[d]> TallTyler: If a bug affects the release branch, no matter how old or young, backport. Anything that is not a bugfix gets a lot more judgement-ish, especially if not really tested.