IRC logs for #openttd on OFTC at 2022-12-02
            
00:54:12 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #10206: Assert when loading titlegame with AI https://github.com/OpenTTD/OpenTTD/issues/10206
00:57:19 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9745: Fix #9720: Delay start of GS/AI to after loading of savegame https://github.com/OpenTTD/OpenTTD/pull/9745#issuecomment-1334632746
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10:29:20 <Timberwolf> Expanded brain: planes banned as OP. Galaxy brain: planes at original planespeed, ships banned as OP.
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11:07:42 <petern> I have no brain
11:07:56 <andythenorth> permanently, or you have misplaced it?
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11:38:19 <petern> Me o'clock.
11:38:29 <petern> I think I made it too chunky
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11:41:55 <reldred> brain too chunky
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11:56:50 <petern> Hmm, so if you move a bunch of vehicles following a curve, you still need to track when each part of a train enters or exits a tile, for all the weird edge cases.
11:58:41 <Timberwolf> There's all the fun relative vehicle position variables.
11:59:49 <petern> Ooh tight curves might be interesting...
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12:12:08 <petern> Hmm, actually a bit problematical thinking about it. Damn.
12:32:22 <andythenorth> Brain Chunks
12:53:11 <petern> Bogie distance?
12:58:07 <LordAro> boogie distance
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13:08:51 <NotLuke> Bogie distance
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13:21:52 <petern> How far do you need to poke?
13:55:01 <petern> Are gotos scoped?
13:55:15 <petern> e.g. within a function.
14:06:15 <glx[d]> I hope they are
14:09:41 <glx[d]> `The goto statement must be in the same function as the label it is referring, it may appear before or after the label.`
14:10:43 <LordAro> needs more setjmp
14:12:45 <glx[d]> <https://en.cppreference.com/w/cpp/language/goto> seems complex for scoped variables
14:14:28 <LordAro> "don't"
14:14:31 <LordAro> and "stop that"
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14:21:42 <petern> 🙂
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15:13:07 <supermop_toil> yo
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16:35:43 <petern> Oh no, another bug
16:36:04 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1048276377129975908/image.png
16:36:04 <petern> Wrong place 🙂
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16:50:25 <Brickblock1> That might be a grf bug
16:50:36 <petern> It's not.
16:58:08 <LordAro> petern: #10114 or something else?
16:59:12 <petern> Pretty much. Just this other highlight is not positioned right. The small engine is a mouse cursor there 🙂
16:59:30 <LordAro> :)
17:09:07 <TallTyler> Title Screen Competition got 6 entries - not bad! Voting thread on GitHub Discussions coming as soon as YouTube finishes uploading...
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17:20:15 <petern> How many following the rules?
17:26:19 <TallTyler> One accidentally included a NewGRF, another an AI, but we got those sorted out. And Zorg just submitted a "Seriously unserious proposition" of a screen full of airplanes. Technically within the rules if possibly in bad faith, so it'll be included to let democracy sort it out. https://www.youtube.com/watch?v=W5UvWsjZlfw
17:31:14 <petern> Boaty McBoatface.
17:31:44 <petern> Anyone using the feature that moves the viewport location?
17:40:31 <TallTyler> A few, yes
17:40:35 <TallTyler> Most?
17:41:00 <TallTyler> One with help from me - they told me which vehicle they wanted it to follow infinitely
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17:55:39 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler started discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210
17:56:57 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210
17:57:19 <LordAro> woop
17:57:46 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210
17:58:10 <LordAro> TallTyler: i vote for the aeroplanes
17:58:20 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210
17:59:08 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210
17:59:50 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210
18:00:17 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210
18:01:40 <TallTyler> Entries posted! Someone please take a quick look for stupid mistakes before I announce it 😛
18:02:31 <Eddi|zuHause> how hard is it to show a screnshot/thumbnail for each entry in the post?
18:03:12 <TallTyler> YouTube videos can't be embedded in GitHub, so I'd have to take a screenshot for each one
18:03:17 <TallTyler> Not hard, just time-consuming
18:03:48 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #10205: [Bug]: MILLISECONDS_PER_TICK should be 27, not 30 https://github.com/OpenTTD/OpenTTD/issues/10205
18:04:05 <Eddi|zuHause> not requesting, just curious
18:04:14 <TallTyler> Last year's contest didn't have thumbnails, so I used that for justification 😛
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18:25:42 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #10205: [Bug]: MILLISECONDS_PER_TICK should be 27, not 30 https://github.com/OpenTTD/OpenTTD/issues/10205
18:41:21 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #10205: [Bug]: MILLISECONDS_PER_TICK should be 27, not 30 https://github.com/OpenTTD/OpenTTD/issues/10205
18:45:22 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/644012dea2c7de55c850bd575f5dd6db0086e388
18:45:23 <DorpsGek> - Update: Translations from eints (by translators)
19:06:48 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1048314307911368835/FS6145.mov
19:06:48 <andythenorth> remember this? 😛
19:06:53 <andythenorth> can't remember what it even was
19:08:46 <andythenorth> how do we @seen in discord?
19:08:56 <andythenorth> I am worried we have misplaced frosch
19:09:00 <andythenorth> been a while
19:10:26 <petern> I guess random track following for ships when they have no destination.
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19:18:23 <andythenorth> it was quite funny
19:18:55 <andythenorth> so I think Jingle Jam raised about £250k during the OpenTTD part of the stream
19:18:56 <andythenorth> not bad
19:19:09 <andythenorth> might have been £400k, didn't watch all of it
19:21:24 <TallTyler> Can someone post the title game announcement to Twitter (and Steam, if deemed appropriate)? I already did Discord, TT-Forums, and Reddit.
19:26:11 <petern> "OpenTTD 12.0 - How To Enable All Signals" Such pinned threads 😦
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19:35:29 <andythenorth> which 'only win by not playing' platform is that on? 🙂
19:35:38 <petern> Steam
19:40:23 <andythenorth> call it a win 🙂
19:40:39 <andythenorth> sign we made a good decision
19:41:43 <andythenorth> people who want l33t hax0r signals can find them
19:41:49 <andythenorth> and I never have to see them in my game ever again
19:42:49 <petern> But you need them to do priority signalling
19:43:26 <andythenorth> 'need'
19:44:06 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1048323696462409738/image.png
19:44:06 <andythenorth> such junctions I build
19:50:05 <petern> Beautiful
19:50:17 <petern> Is that an LLRR mainline?
19:50:35 <petern> Something about a backbone hub?
19:53:18 <andythenorth> it's more elite than that
19:53:28 <andythenorth> it's so optimised it's un-nameable
19:53:56 <andythenorth> if only we could have multi-track level crossings
19:54:02 <andythenorth> I could have left out the road bridge
19:56:01 <DorpsGek> [OpenTTD/OpenTTD] MasonGulu commented on pull request #10204: Feature: Add alternative setting for right-click close window option to exclude pinned windows https://github.com/OpenTTD/OpenTTD/pull/10204#issuecomment-1335766576
20:23:12 <pickpacket> I've been watching a few videos from LugnutsK (https://www.youtube.com/@LugnutsK/videos), but I don't understand the base premise all the time.
20:23:36 <pickpacket> What's a "backbone hub" and what is it used for? And what's a "sideline hub"?
20:25:22 <Brickblock1> A backbone hub is just a large junction that allows trains to leave in any direction
20:26:04 <Brickblock1> And sideline hubs are similar but connect branch lines to mainlines
20:28:28 <andythenorth> I refuse to learn it all 🙂
20:28:34 <andythenorth> I am not designing circuits here
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20:29:09 <Happpy> The best way to learn is whach player doing them
20:32:13 <pickpacket> huh. I've never needed a hub of that kind
20:32:42 <pickpacket> Each train runs a specific route and each route has a dedicated track 🤷
20:33:50 <Happpy> Slh and bbh taks time to do but the more time you do it the better you can get
20:34:46 <pickpacket> but what problem(s) do they solve?
20:35:46 <Happpy> The best way to do them is not on the network in till you happy with it
20:36:04 <petern> They're for people who like to build exactly the same thing everywhere, usually in multiplayer with a server where them's the rules.
20:36:15 <petern> Us mere mortals have no use for it.
20:36:56 <pickpacket> ah
20:37:31 <pickpacket> I've been running a longer game this week than I've done in a long time, and focused on boosting station ratings
20:37:49 <pickpacket> I'm on 2001 and I just. Can't. Keep. Up.
20:37:57 <Happpy> And players ho like to do lots ove trains and train line
20:38:21 <pickpacket> My trains are neck in neck on really long lines and there are still thousands of units waiting in stations
20:38:54 <Happpy> Ade more trains
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20:39:12 <bigyihsuan> add more trains
20:39:15 <bigyihsuan> then when there
20:39:20 <bigyihsuan> 's traffic, add more lines
20:39:30 <Happpy> Yeah true
20:39:40 <pickpacket> Switching engines from UH '40' to AsiaStar was terrible because almost a hundred trains were too long and I had to do them manually. I can't even imagine doing the switch from electric to monorail. What a chore
20:39:54 <bigyihsuan> vanilla or jgr?
20:40:07 <pickpacket> bigyihsuan: I've added as many lines as I can! Terrain and station spread limits won't allow more
20:40:17 <Happpy> I only use nuts train set
20:40:29 <bigyihsuan> because template replacement etc would help with train lengths
20:40:32 <pickpacket> bigyihsuan: vanilla, but with the Tea Tea Deluxe and Generic Trams NewGRFs
20:40:38 <bigyihsuan> ah
20:40:45 <bigyihsuan> is the car removal option in vanilla?
20:40:50 <bigyihsuan> or is that a jgr patch
20:41:21 <pickpacket> I haven't seen a car removal option
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20:41:25 <JGR> Wagon removal is in vanilla
20:41:29 <petern> wagon removal yes.
20:41:36 <pickpacket> yeah, but automatic?
20:41:40 <petern> cars drive on roads 😉
20:41:55 <JGR> As for converting from electric to monorail, it's really not mandatory
20:42:03 <pickpacket> JGR: thankfully
20:42:20 <pickpacket> would be fun though, if it wasn't so laborious
20:43:15 <JGR> There is a reason why there are relatively few monorail/maglev GRFs, and why there are relatively few monorails and maglevs in real life...
20:43:31 <pickpacket> lol
20:43:36 <pickpacket> true that
20:43:38 <petern> Yeah, monorails are novelty vanity projects 🙂
20:44:01 <petern> I think Tom Scott did something about them
20:44:06 <pickpacket> monorails especially seem pretty useless because maglev comes pretty soon after
20:45:51 <JGR> It's a networks effect issue, monorail/maglev don't interoperate with your existing network
20:46:08 <JGR> Unless you burn a big pile of money and time converting it
20:46:14 <pickpacket> yeah
20:46:56 <pickpacket> money is not a problem at that stage, usually. But time.... Just the thought of manually replacing 150 trains and refitting a shitload of wagons..
20:47:50 <andythenorth> petern: this one 😛 https://www.youtube.com/watch?v=6RiYXI1Tfu4
20:48:05 <andythenorth> Tom Scott went to the school my dad taught in, weird world
20:48:30 <JGR> Also, as much as the dreaded 'R' word should not be spoke, maglevs with open-top coal hoppers and such doesn't quite sit right with me
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20:48:50 <petern> 😄
20:49:43 <pickpacket> well! Bedtime!
20:49:50 <pickpacket> catch you all later
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20:54:01 <supermop_toil> JGR: just add accelerated cargo aging
20:54:32 <supermop_toil> 2 tons of coal blow off the top en route
20:55:12 <petern> Unloading while moving 😄
20:55:36 <TallTyler> Through unloading?
20:55:49 <andythenorth> JGRPP
20:55:51 <petern> More like throw unloading.
21:12:16 <JGR> The scriptable league tables PR added some chunks but didn't bump the savegame version
21:13:28 <JGR> Loading the title game competition PRs in my slightly out of date vanilla build gives a broken savegame message, rather than a too new message or something more friendly
21:14:22 <JGR> competition savegames, that is*
21:22:49 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10211: Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling. https://github.com/OpenTTD/OpenTTD/pull/10211
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22:12:38 <petern> <https://chaos.social/@jendrik/109446301379379659>
22:13:31 <dP> Hm, I thought saveload just ignored unknown stuff
22:14:00 <dP> Apparently not chunks
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23:21:15 <CplBurdenR3294> JGR: Ooh, apologies for the tag at this late hour, but, asked the other day, don't think anyone responded. Your patch pack, you have "drive on right" as a default setting. This would be the continental 'approach' yes? As we drive on the left in the UK, so I should set my scenario to drive on the left?
23:23:36 <JGR> The default in my branch is the same as in vanilla. It's personal preference what you set it to. For a recreation of the UK, setting it to drive on the left would make sense.
23:39:00 <CplBurdenR3294> Excellent, thank you 🙂
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