IRC logs for #openttd on OFTC at 2022-11-15
            
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05:39:17 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on issue #10174: [Bug]: Error messages are bigger as of the recent UI changes https://github.com/OpenTTD/OpenTTD/issues/10174
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09:06:52 <petern> Fixing more GUI stuff \o/
09:07:04 <petern> Like making the build-bridge window RTL aware.
09:07:33 <LordAro> \o/
09:09:28 <petern> Well, it's after 9, so not any more.
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11:01:16 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #10174: [Bug]: Error messages are bigger as of the recent UI changes https://github.com/OpenTTD/OpenTTD/issues/10174
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12:14:57 <DorpsGek> [OpenTTD/OpenTTD] WimLeflere commented on pull request #9038: Add test framework and some basic unit tests https://github.com/OpenTTD/OpenTTD/pull/9038#issuecomment-1315229478
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15:21:23 <supermop_toil> yo
15:31:44 <petern> Hello
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17:42:12 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1042132426304016456/unknown.png
17:42:12 <andythenorth> top lolz
17:42:20 <andythenorth> excellent satire
17:48:59 <andythenorth> I also got stuck in vim
17:49:00 <andythenorth> or emacs
17:49:01 <andythenorth> or vi
17:49:03 <andythenorth> or nano
17:49:05 <andythenorth> or something
17:49:22 <petern> ChunkyEmacs
17:51:22 <andythenorth> emacs is a weird modal thing
17:51:33 <andythenorth> one app at a time 😛
17:51:44 <andythenorth> but the app can be any app you like, if you have enough macros
17:51:59 <andythenorth> in fact you only ever need one app
17:53:14 <andythenorth> "The way GNU Emacs can redefine itself, and be redefined by the user, is its most powerful feature."
17:58:24 <LordAro> i dislike that you actually made me go to twitter to check whether it was actually real
18:00:21 <JGR> These days when it comes to twitter, real and not real are rather fuzzy concepts
18:02:00 <andythenorth> it's the jester in chief
18:02:17 <andythenorth> it's beautiful lolz if you don't actually care about twitter (I mostly...don't)
18:02:24 <LordAro> ^
18:02:34 <andythenorth> Lordaro also: you mean it's not real? 😮
18:02:44 <andythenorth> I thought that was Rocket Man trolling us
18:02:48 <andythenorth> maybe not 😛
18:05:30 <petern> I have mostly moved to the federated stuff now.
18:08:10 <petern> Should `window_snap_radius` be scaled...?
18:08:37 <andythenorth> hmm
18:08:53 <andythenorth> is it currently?
18:09:00 <petern> No.
18:09:10 <andythenorth> I think it's subjective, but I would say not
18:09:17 <andythenorth> but I might just be used to the status quo
18:09:46 <petern> 10 pixel snap feels like a 5 pixel snap at 2x.
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18:47:31 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/d30345edfb1f2ed23147fc2592aeb0a8d66b8809
18:47:32 <DorpsGek> - Update: Translations from eints (by translators)
18:56:11 <petern> Well, that's odd.
18:56:57 <Rubidium> given the unit in the configuration is "pixels", scaling that would probably result in bug reports. Unless the unit/help text is changed
18:57:59 <petern> Okay, wtf...
18:58:04 <petern> The declaration is Dimension GetScaledSpriteSize(SpriteID sprid, bool ignore_offsets)
18:58:19 <petern> I'm accidentally calling it with...
18:58:25 <petern> Point offset; Dimension d = GetScaledSpriteSize(SPR_VEH_BUS_SW_VIEW, &offset);
18:58:29 <petern> Why does it compile?
19:00:33 <JGR> If offset is non-null, ignore_offset would be true, otherwise false
19:01:02 <LordAro> isn't type coercion useful?
19:01:17 <petern> Implicit conversion from pointer to bool... :/
19:01:42 <Rubidium> because it uses the same rule that allows: void *p = malloc(); if (p) ...
19:01:49 <JGR> Why not, a pointer is just a fancy int after all 😛
19:01:57 <petern> Urgh.
19:02:59 <Rubidium> https://en.cppreference.com/w/cpp/language/implicit_conversion#Boolean_conversions
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19:19:01 <petern> Federated is weird
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21:04:35 <petern> andythenorth: https://www.youtube.com/watch?v=LrEHoaq6QFE
21:06:25 <andythenorth> Lego TTD
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21:15:03 <petern> That was all way over my head, but it looked cool 😄
21:19:29 <andythenorth> I installed a blender once
21:19:32 <andythenorth> many years ago
21:19:40 <andythenorth> wonder if can do cubicles
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21:29:02 <petern> Apparently so:)
21:32:42 <andythenorth> wonder if it renders dimetric 😛
21:32:46 <andythenorth> probably
21:33:06 <andythenorth> hmm remake the UI in blender?
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21:55:43 <petern> No?
21:55:55 <petern> Unless you mean the icons...
22:00:21 <petern> Hmm, maybe de-twitter
22:09:51 <andythenorth> maybe 🙂
22:10:02 <andythenorth> Cubicle UI
22:10:09 <andythenorth> Re-skinnable UI when?
22:10:12 <andythenorth> GRF
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22:23:25 <petern> I mean, never, but...
22:23:49 <petern> It's not like GTK1
22:24:56 <andythenorth> WinAmp
22:25:06 <andythenorth> https://skins.webamp.org/
22:31:52 <andythenorth> hmm
22:32:01 <andythenorth> googling "where are the lolz?" does not provide the answer
22:32:09 <andythenorth> might be a good opportunity for a new service 😛
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22:56:58 <petern> RISC OS style background texture?
22:57:34 <petern> Wasn't there a fork that had strange decorations on windows?
22:58:00 <petern> One of those "stuff the client with a load of mods" type things.
22:59:38 <petern> http://toastytech.com/guis/riscos4lotsofwins.png
22:59:57 <petern> That was classy...
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