β΄ go to previous day00:10:26 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10058: Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#pullrequestreview-117490563700:11:53 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9577: Feature: Multi-tile depots https://github.com/OpenTTD/OpenTTD/pull/9577#pullrequestreview-117491445900:47:18 <DorpsGek> [OpenTTD/OpenTTD] JGRennison updated pull request #10147: Fix thread safety/data races between game and sound effect mixer threads https://github.com/OpenTTD/OpenTTD/pull/1014701:04:56 <reldred> TallTyler: I love you. Finally someone is reviewing that monster PR, 8480 is even worse π€£01:06:14 <reldred> And yeah, most other projects Iβve worked with master/trunk between release tags is an absolute wild Wild West01:06:48 <reldred> Here you could pick any commit point on any day between releases and itβs clean enough to eat from01:06:57 <reldred> I guess thatβs *good*01:07:08 <reldred> But it feels a little risk averse01:08:03 <DorpsGek> [OpenTTD/OpenTTD] Arastais updated pull request #10110: Feature: Hotkey to honk a vehicle's horn https://github.com/OpenTTD/OpenTTD/pull/1011001:08:48 <DorpsGek> [OpenTTD/OpenTTD] Arastais commented on pull request #10110: Feature: Hotkey to honk a vehicle's horn https://github.com/OpenTTD/OpenTTD/pull/10110#pullrequestreview-117494409201:25:27 <DorpsGek> [OpenTTD/OpenTTD] Arastais commented on pull request #10058: Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#pullrequestreview-117495954401:27:48 <DorpsGek> [OpenTTD/OpenTTD] Arastais updated pull request #10058: Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/1005801:54:10 <Arastais> For #8641, what if you could just build canals on slopes, and removing canals would keep the water and return it to a river. And I guess demolishing would probably remove the river and the canal and once. That would solve both problems mentioned by TrueBrian, since u can build rivers by building Though you would have to balance in terms of gameplay locks vs slopes (maybe make locks faster or much cheaper than slopes?)01:54:34 *** tokai has joined #openttd01:54:35 *** ChanServ sets mode: +v tokai01:59:04 *** tokai|noir has quit IRC (Ping timeout: 480 seconds)01:59:57 *** Wormnest has quit IRC (Quit: Leaving)02:46:28 *** tokai|noir has joined #openttd02:46:29 *** ChanServ sets mode: +v tokai|noir02:53:09 *** tokai has quit IRC (Ping timeout: 480 seconds)03:26:04 <DorpsGek> [OpenTTD/OpenTTD] Arastais commented on pull request #8304: Feature: Show the cargoes the vehicles can carry in the list window. https://github.com/OpenTTD/OpenTTD/pull/8304#issuecomment-130971816003:33:28 <Merni> Arastais: Why would you build canals on existing rivers anyway?03:33:28 <Merni> Also, 8641?? https://github.com/OpenTTD/OpenTTD/pull/864103:47:25 <DorpsGek> [OpenTTD/eints] absay opened issue #115: Error: 404 Not Found, when trying to open a string https://github.com/OpenTTD/eints/issues/11503:48:57 *** Flygon has joined #openttd03:52:09 *** debdog has joined #openttd03:55:31 *** D-HUND has quit IRC (Ping timeout: 480 seconds)04:01:12 *** felix has quit IRC ()04:03:37 *** felix has joined #openttd04:15:31 <Arastais> Merni: well you can right now, but it doesn;t make sense that its almost the same price as if you build it on nothing04:15:31 <Arastais> And i meant *8461*, i'll edit the comment.07:33:36 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #9577: Feature: Multi-tile depots https://github.com/OpenTTD/OpenTTD/pull/9577#issuecomment-130988450808:08:02 *** WormnestAndroid has quit IRC (Remote host closed the connection)08:12:24 *** sla_ro|master has joined #openttd09:05:58 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10147: Fix thread safety/data races between game and sound effect mixer threads https://github.com/OpenTTD/OpenTTD/pull/10147#pullrequestreview-117531885909:08:23 <reldred> Merni: I do it for aesthetic reasons near industrial areas09:23:59 <petern> I usually build next to them, cos...09:24:14 <petern> Although maybe I should start a game with these new wider rivers.09:24:53 <andythenorth> I should09:25:08 <andythenorth> we should do some stupid long-running multiplayer game09:25:23 <andythenorth> and try to break it with different test patches π09:25:32 <andythenorth> and we all have to recompile our clients to play it09:25:55 <andythenorth> was it your server where I built a castle?09:26:23 <petern> I'd start a game if I could play with chunky bevels.09:26:35 <andythenorth> that's all that stops me playing09:26:39 <petern> And longer/drive-through depots.09:26:49 <andythenorth> the game is so good, but the devs just don't seem to see that it misses important features09:26:55 <petern> And NewGRF docks09:26:59 <andythenorth> it could have a mainstream playerbase if only they'd listen09:27:01 <petern> That guy needs to finish that.09:28:58 <reldred> andythenorth: literally unplayable09:44:28 *** Pruple has joined #openttd09:44:28 <Pruple> drive-through airports when09:44:43 <Pruple> drive-through bevels?09:47:14 <andythenorth> yes09:47:17 <andythenorth> honking bevels09:47:26 <LordAro> drive-through voxels09:52:21 <andythenorth> click the bevel to honk as you drive through the depot09:55:56 <LordAro> ah, we have fun here10:17:17 <petern> Is #10147 (sound thread safety) all lock-less?10:20:33 <petern> Audio code generally needs to avoid doing anything that locks, waiting on mutexes included.10:20:35 *** MnHebi has joined #openttd10:20:35 <MnHebi> Pruple: I just want custom airports X_X10:23:11 <Pruple> it's only been in development for 15 years!10:24:47 <petern> And there kinda is NewGRF airports.10:24:58 <petern> But I guess modular is what people want.10:25:16 *** WormnestAndroid has joined #openttd10:25:52 <Pruple> statemachines defined in newgrf was the realistic middle way... that also never happened π10:27:04 <petern> Even just being able to extend a runway would be cool, but also pointless...10:27:27 <petern> (Like objects are pointless)10:28:16 <reldred> playing the game is pointless but that's not why we're here10:28:46 <MnHebi> Hey, extended breakdowns for aircraft. Loss of landing gears and what not10:28:47 <petern> I didn't mean it in a bad way π10:29:04 <petern> NewGRF stations are pointless, I still implemented them:D10:30:05 <MnHebi> Freeform bridges. I wanna climb two tiles then go straight dangit10:31:37 <petern> Yeah, they worked really well in Locomotion π¦10:31:37 <MnHebi> Just have diagonals be a foundation on a pillat10:31:41 <petern> (They didn't)10:31:57 <reldred> I would like to be able to curve bridges and other silly things, but not to the extent of locomotion10:32:22 <reldred> almost more like click and drag a bridge onto another bridges bridgehead10:32:33 <reldred> so like custom bridge heads10:32:35 <petern> We almost had "custom" bridge heads once.10:32:38 <reldred> but more bridgesw10:32:53 <LordAro> jinx10:33:00 <petern> But the work I did preparing for it got undone, so I stopped.10:33:32 <petern> svn was shit really10:33:42 <Eddi|zuHause> i do remember a discussion whether custom bridge heads should also be available for roads10:34:21 <petern> I implemented that, don't remember a discussion about it.10:34:25 <Eddi|zuHause> on which i was for a firm "yes"10:34:46 <petern> There may have been another later attempt to add them.10:35:06 <Eddi|zuHause> it could be a different attempt10:35:08 <petern> My attempt was pre-worm-hole-bridges.10:35:27 <Eddi|zuHause> then it was almost definitely a different attempt10:35:50 <petern> Smol because no 2x/4x back then.10:36:30 <petern> Yeah, even road-side type on the bridge head.10:37:54 <reldred> Be still my heart10:38:02 <LordAro> now make it work with NRT10:38:39 <petern> Space might be an issue now, yes.10:39:05 <petern> Although map array is larger.10:39:08 <reldred> Well, we have it in JGRPP with NRT, just it always defaults to sidewalk11:15:50 *** WormnestAndroid has quit IRC (Remote host closed the connection)11:19:04 *** WormnestAndroid has joined #openttd11:55:11 <DorpsGek> [OpenTTD/eints] glx22 commented on issue #115: Error: 404 Not Found, when trying to open a string https://github.com/OpenTTD/eints/issues/11512:05:37 <petern> Hmm, need to figure out how to make fonts bigger in Misskey, my eyes are old π¦12:06:46 <LordAro> sit closer to the screen12:10:51 <petern> Of course, it bridge pieces could be individually placed, then "Custom" bridge heads wouldn't need to be a thing either.12:10:53 <petern> Hmmmmm12:13:24 <petern> What it needs is chunky bevels12:14:16 <LordAro> chunky voxels?12:14:52 <DorpsGek> [OpenTTD/OpenTTD] tomec-martin commented on pull request #10141: Fix #10140: [SDL2] Lock mouse while moving viewport https://github.com/OpenTTD/OpenTTD/pull/10141#issuecomment-131019584012:18:55 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10141: Fix #10140: [SDL2] Lock mouse while moving viewport https://github.com/OpenTTD/OpenTTD/pull/10141#issuecomment-131020017412:19:31 <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan commented on pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928#issuecomment-131020078012:23:00 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10141: Fix #10140: [SDL2] Lock mouse while moving viewport https://github.com/OpenTTD/OpenTTD/pull/10141#pullrequestreview-117564324712:26:19 <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan updated pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/992812:27:46 <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan commented on pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928#pullrequestreview-117566482812:33:09 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928#issuecomment-131021562812:34:11 <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan updated pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/992812:34:39 <petern> That is a messy up.12:34:54 <LordAro> oh my12:36:02 <petern> I don't really see why a scrollbar is so bad12:36:26 <LordAro> it's not, it's just unnecessary for that window12:36:40 <LordAro> also there's a few other improvements in buried in there too12:36:56 <LordAro> greying out if you can't afford it, etc12:37:10 <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan updated pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/992812:37:14 <glx[d]> Better than hiding them12:37:34 <LordAro> that looks better12:48:56 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928#pullrequestreview-117571255212:54:20 <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan updated pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/992813:04:58 <petern> Urgh, managers not understanding priorities13:08:42 <LordAro> everything is urgent?13:11:49 <petern> If you prioritise something, it takes priority. So no, I haven't completed some other thing...13:33:39 <Flygon> https://cdn.discordapp.com/attachments/162272327759953921/1040250611788156978/image.png I should probably find a real app to draw these in.13:47:29 *** Afdal has left #openttd (Leaving)14:03:04 <petern> reldred: Bah, some follow requests seem to get stuck on "Processing..." and I've no idea if it's me or them14:36:40 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #10110: Feature: Hotkey to honk a vehicle's horn https://github.com/OpenTTD/OpenTTD/pull/10110#pullrequestreview-117589945614:45:51 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #10058: Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#pullrequestreview-117591650514:49:42 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928#pullrequestreview-117592358214:58:58 <supermop_toil> GOOD MORNING14:59:07 <TallTyler> Chunky bevels approval when? Does anyone want to review it or just #yolo merge it and fix the bugs later?14:59:48 <supermop_toil> chunky bevels = tto style?15:00:51 <supermop_toil> early 2000's are back in fashion, maybe we should add windows XP style pillow-embossed gui15:12:04 <petern> No, just scaled with interface scaling.15:12:20 <petern> I can split the PR up into smaller pieces if needed15:15:35 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #8304: Feature: Show the cargoes the vehicles can carry in the list window. https://github.com/OpenTTD/OpenTTD/pull/8304#pullrequestreview-117597162315:22:48 <petern> Oh, yes, #10114 does tweak how that row is laid out.15:31:23 <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #10001: Feature: [GS] Scriptable league tables https://github.com/OpenTTD/OpenTTD/pull/1000115:31:53 <DorpsGek> [OpenTTD/OpenTTD] btzy commented on pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/8425#pullrequestreview-117595172615:32:04 <DorpsGek> [OpenTTD/OpenTTD] btzy updated pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/842515:39:18 <DorpsGek> [OpenTTD/OpenTTD] btzy updated pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/842515:42:07 <DorpsGek> [OpenTTD/OpenTTD] btzy commented on pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/8425#issuecomment-131048475215:42:28 <DorpsGek> [OpenTTD/OpenTTD] btzy updated pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/842515:47:57 *** sla_ro|master has quit IRC ()16:29:07 <LordAro> https://cppquiz.org16:29:14 <LordAro> how good at the standard are you?16:35:26 <petern> Traditionally we've been a bit scared of using std...16:35:52 <petern> I think henry did quite a bit of work sorting a lot of that out.16:37:27 <LordAro> good for shortening examples, bad for production code16:37:44 <petern> Hmm?16:38:07 <LordAro> "Hmm?"?16:38:22 <petern> std is bad for production code? or not using std...16:39:23 <LordAro> oh16:39:32 <LordAro> i thought you were referring to `using namespace std;`16:39:43 <petern> Oh no. no!16:42:51 <dwfreed> here's a fun one: https://cppquiz.org/quiz/question/32316:56:52 *** Flygon has quit IRC (Quit: A toaster's basically a soldering iron designed to toast bread)17:25:13 *** esselfe has quit IRC (Remote host closed the connection)17:29:26 *** esselfe has joined #openttd17:31:18 *** HerzogDeXtEr has joined #openttd17:59:15 <andythenorth> yo18:01:52 <petern> Is it?18:09:18 <FLHerne> no18:09:49 <Arastais> Arastais: Any other opinions on this? I can get to work on if it seems like a good idea18:22:04 <petern> So you build a canal, and when you remove it, it turns to river?18:25:07 <supermop_toil> then its expensive to demolish the river?18:25:38 <supermop_toil> does remove a canal mean fill it with dirt, or just stop maintaining it?18:34:27 <Arastais> petern: Yes, building a canal on an existing river or removing the canal (turning it into a river) is much cheaper than building a canal on dirt or demolishing a canal (which turns it into dirt)18:34:57 <Arastais> And the logic behind that is the water is already there, you're just getting rid of or placing the canal structure but not any waye18:35:31 <petern> Yeah, have you ever built a canal in real life? π18:36:24 <Arastais> No π€£ but in-game functionally all you're really doing when placing a canal on an existing river is claiming it18:36:59 <Arastais> Obviously the price/game balancing should be discussed, but what about being able to go between canal and river18:37:37 <Arastais> supermop_toil: Removing a canal turns it back into a regular river, demolishing fills it with dirt like normal18:50:57 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/27e1d057c5bcef59db3b76f481af4968df0a504a18:50:58 <DorpsGek> - Update: Translations from eints (by translators)19:23:49 *** Wormnest has joined #openttd19:42:14 <glx[d]> But you can't return to river if there was no river before19:43:16 <glx[d]> I can feel bug reports about why it's possible to remove some canals, but not some other canal19:43:51 <andythenorth> what are debating?19:43:53 * andythenorth confused19:50:20 *** Wolf01 has joined #openttd19:52:31 <dP> in #10001 ci says there are two annotations but how do I see them?19:58:52 <Arastais> glx[d]: you can with that idea, if u build a canal then remove (not demolish) the canal it becomes a river. It would solve the two major problems TrueBrain highlighted19:59:16 <Arastais> glx[d]: you should be able to remove any of your own canals20:01:24 <andythenorth> I would like to be able to build rivers π20:05:57 <glx[d]> dP: https://github.com/OpenTTD/OpenTTD/actions/runs/3438141447 bottom of the page, but they should be inclined in the diff too20:14:58 <glx[d]> it's the typical implicit size_t (64bit) to uint (32bit) MSVC warning in `std::max<uint>(3, this->rows.size())`20:19:22 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #10147: Fix thread safety/data races between game and sound effect mixer threads https://github.com/OpenTTD/OpenTTD/pull/10147#pullrequestreview-117643896120:36:22 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #10110: Feature: Hotkey to honk a vehicle's horn https://github.com/OpenTTD/OpenTTD/pull/1011020:39:13 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #10058: Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/1005820:41:05 <glx[d]> and #10014 needs some work now π20:43:52 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928#pullrequestreview-117646751421:11:58 <DorpsGek> [OpenTTD/OpenTTD] Arastais commented on issue #10091: [Bug]: Reading Read Me/Changelog files is extremely tiring and probably harmful to the eyesight https://github.com/OpenTTD/OpenTTD/issues/1009121:16:55 *** Tirili has joined #openttd21:17:34 <Arastais> Any opinions on #10104?21:17:58 <DorpsGek> [OpenTTD/OpenTTD] JGRennison updated pull request #10147: Fix thread safety/data races between game and sound effect mixer threads https://github.com/OpenTTD/OpenTTD/pull/1014721:18:24 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #10147: Fix thread safety/data races between game and sound effect mixer threads https://github.com/OpenTTD/OpenTTD/pull/10147#pullrequestreview-117650781421:26:44 <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #10006: Make modifier keys configurable and split Ctrl into remove and function. https://github.com/OpenTTD/OpenTTD/pull/1000621:28:39 *** JustANortherner has quit IRC (Quit: User went offline on Discord a while ago)21:29:57 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #10147: Fix thread safety/data races between game and sound effect mixer threads https://github.com/OpenTTD/OpenTTD/pull/10147#pullrequestreview-117651982721:30:00 <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #10001: Feature: [GS] Scriptable league tables https://github.com/OpenTTD/OpenTTD/pull/1000121:32:06 <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #10001: Feature: [GS] Scriptable league tables https://github.com/OpenTTD/OpenTTD/pull/1000121:33:44 <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #10006: Make modifier keys configurable and split Ctrl into remove and function. https://github.com/OpenTTD/OpenTTD/pull/1000621:37:41 <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #9637: Invert the effect of Ctrl press when dragging signals https://github.com/OpenTTD/OpenTTD/pull/963721:38:18 <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #9637: Invert the effect of Ctrl press when dragging signals https://github.com/OpenTTD/OpenTTD/pull/963722:50:22 *** Wolf01 has quit IRC (Quit: Once again the world is quick to bury me.)23:28:15 *** APTX has quit IRC (Read error: Connection reset by peer)23:28:31 *** APTX has joined #openttd23:29:37 *** HerzogDeXtEr has quit IRC (Read error: Connection reset by peer)23:37:03 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10147: Fix thread safety/data races between game and sound effect mixer threads https://github.com/OpenTTD/OpenTTD/pull/10147#pullrequestreview-1176625398continue to next day β΅