IRC logs for #openttd on OFTC at 2022-09-02
            
00:50:54 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #9989: [Bug]: "Net Profit" shows "-£0" instead of "£0" if that value is zero https://github.com/OpenTTD/OpenTTD/issues/9989
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01:03:47 <dwfreed> sounds like floating point
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06:39:09 <LordAro> a missing = on a if (amount < 0)
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06:50:27 <LordAro> or perhaps not...
06:52:43 <LordAro> i'm more curious how it can display "£0" on the first tick, as the only strings it should be drawing are "+£0" or "-£0"
07:09:00 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015156372976959578/unknown.png
07:09:00 <andythenorth> 'just add pipes'
07:09:31 <andythenorth> the ones on the roof aren't working right
07:10:23 <NGC3982> ottd tiles could use some noise
07:22:44 <andythenorth> noisy base set grfs are available
08:03:10 <peter1138> Bah at code that compiles but won't run.
08:04:21 <peter1138> NewGRF groundtiles?
08:05:13 <andythenorth> Ground Types
08:05:16 <andythenorth> painting tool
08:05:28 <andythenorth> like a big brush that changes the ground
08:05:34 <andythenorth> with scatter and stuff
08:05:43 <andythenorth> NewGRF GroundTile BrushTypes
08:06:10 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015170759326445578/unknown.png
08:06:10 <andythenorth> these pipes are annoying
08:06:25 <andythenorth> maybe it's because the actual roof is shitty 🙂
08:06:33 <Brickblock1> peter1138: yes pls
08:09:38 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015171632689582161/unknown.png
08:09:38 <andythenorth> brighter pipes are better
08:14:33 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015172870147686400/unknown.png
08:14:59 <Brickblock1> what are the pipes carying?
08:17:49 <andythenorth> probably air
08:18:46 <Brickblock1> would be weird if it was a dense liquid
08:25:57 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015175737478746152/unknown.png
08:25:57 <andythenorth> improved by getting rid of the weird roof vents
08:26:24 <andythenorth> it does need roof greeble, but that was not the roof greeble we are looking for
08:29:37 <reldred> Vents look good but there was too many
08:29:49 <Brickblock1> ^^
08:29:52 <andythenorth> it was 2008-era pixels also
08:30:02 <andythenorth> many years have passed....
08:30:15 <reldred> And one side the vents looked too big
08:30:21 <reldred> Compared to the other
08:37:48 <petern> Needs more dirt.
08:38:04 <reldred> dert
08:40:54 <petern> Filth!
08:45:26 <andythenorth> needs more chimneys
08:45:27 <andythenorth> and smoke
08:45:33 <andythenorth> default additions
08:46:19 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015180863811637310/Osaka.png
08:46:19 <andythenorth> also it's probably a realism problem, trying to recreate that one ^
08:46:31 <andythenorth> "realism, just say no"
08:49:45 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015181728597422171/unknown.png
08:49:45 <andythenorth> this is almost better
08:50:52 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015182010819555359/unknown.png
08:52:14 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015182352974098493/unknown.png
08:52:14 <andythenorth> this part will have animated glowing steel casting
08:52:21 <andythenorth> think it needs a roof or something
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09:06:42 <peter1138> Ew, a codebase that doesn't put spaces between keywords and brackets... for(, if(, catch(...
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09:07:22 <LordAro> our perl is (mostly) like that
09:07:44 <LordAro> it balances out because it has spaces around everything else - `if( foobar( flibble ) )`
09:07:56 <peter1138> Oh no
09:08:15 <LordAro> i don't hate it
09:21:11 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015189637700001842/unknown.png
09:21:27 <andythenorth> that approaches the proper application of theology and geometry
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09:57:55 <ag> How ... how did you include theology into this?
10:03:23 <andythenorth> it's a quote
10:03:32 <andythenorth> Confederacy of Dunces
10:04:40 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015200579519254538/Screen_Recording_2022-09-02_at_11.04.06.mov
10:04:40 <andythenorth> confusing animated metal casting line is confusing
10:06:27 <EmperorJake> I think the outdoor version looks better
10:16:40 <reldred> Looks good, ship it.
10:17:38 <Eddi|zuHause> we have pipes like that in our fuel depot. if you pump liquids from one tank (e.g. truck, wagon) into another (e.g. storage tank), an equal amount of air has to go in the other direction, and if you just release the air from the destination tank, it can carry dangerous fumes, so air is directly pushed back into the origin tank through a pipe
10:24:53 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015205671022628924/Screen_Recording_2022-09-02_at_11.24.36.mov
10:25:19 <andythenorth> Eddi|zuHause: do they ever flush tanks with nitrogen?
10:27:15 <Eddi|zuHause> not that i know of
10:27:46 <Eddi|zuHause> it's "just" diesel, though, not gasoline which has tighter restrictions
10:34:04 <andythenorth> hmm
10:34:15 <andythenorth> electric arc furnaces don't have large or smokey chimneys
10:34:43 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015208146068836433/ESF-Luftbild-Cut-676.jpeg
10:35:05 <andythenorth> they have large pipes which I assume are intakes for the air system
10:35:14 <andythenorth> and they have some small flues with no visible emissions
10:35:24 <andythenorth> and some heat exchangers which seem to sometimes steam
10:36:19 <ag> andythenorth: I see
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10:59:12 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015214304531845140/unknown.png
10:59:12 <andythenorth> added a cutaway to a furnace, but might just be confusing
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11:11:24 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015217375815143434/unknown.png
11:11:24 <andythenorth> meh just confusing
11:25:42 <FLHerne> I like it
11:25:50 <FLHerne> the second one is better, with the offset
11:26:13 <FLHerne> makes it obvious the furnace is inside and not just a flame in the window
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12:28:51 <peter1138> Hmm, wonder if I have enough time to catch up with some web comics.
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12:42:51 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015240388811956284/unknown.png
12:42:51 <andythenorth> need to draw new airplant and tanks and stuff
12:42:58 <andythenorth> these are stolen from other industries
12:47:19 <andythenorth> hmm drawing new 😮
12:47:24 <andythenorth> usually I just copy-paste 😛
12:47:57 <peter1138> 3cc? 4cc?
12:48:02 <andythenorth> yes pls
12:48:10 <peter1138> Oof, Exposure lights are still expensive.
12:48:11 <andythenorth> industries are just the 1
12:48:30 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015241811670876180/unknown.png
12:48:30 <andythenorth> look at these unused pink palette entries 😛
12:48:42 <andythenorth> 3CC then
12:48:56 <peter1138> I wonder if a MaXx-D is enough, or maybe just go for a Six Pack as they're not that much more.
12:49:13 <andythenorth> MaXx-D sounds cooler
12:49:37 <peter1138> It's less bright.
12:49:54 <andythenorth> cheese on toast for lunch?
12:49:58 <peter1138> And less battery life.
12:50:19 <peter1138> I had a cheese salad roll, I should've toasted it.
12:50:33 <peter1138> First bit of bread for a while.
12:51:33 <peter1138> Hmm, 3600 lemons vs 2500 lemons.
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12:58:54 <ag> That many?
12:59:11 <peter1138> Very bright lemons
13:02:30 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015245332696809472/2012-09-16-10-37-01_1.jpg
13:02:30 <andythenorth> I could put some kind of square crap on the roofs
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13:08:36 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015246868520898580/unknown.png
13:08:36 <andythenorth> this big air intake thing
13:08:56 <andythenorth> the white vertical stack thing is probably dust traps
13:09:32 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015247105780109353/unknown.png
13:09:32 <andythenorth> maybe I can copy-paste this
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13:30:31 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015252385804861460/unknown.png
13:30:31 <andythenorth> doing some actual drawing
13:30:34 <andythenorth> of new sprites
13:30:39 <andythenorth> shock
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13:41:23 <peter1138> Actual drawing. With paper and pencil.
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13:46:58 <andythenorth> could do
13:47:01 <andythenorth> have done it before
13:47:58 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015256774590345226/sketch_1.jpg
13:47:58 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015256774980407437/unknown.png
13:47:58 <andythenorth> think I might have wandered into Toyland
13:48:32 <andythenorth> Toyland Reboot!
13:48:43 <TallTyler> Definitely looks like a bubble generator tower
13:48:56 <andythenorth> very happy to hear 😄
13:50:40 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015257456928116806/unknown.png
13:50:40 <andythenorth> trying to emulate these
13:50:49 <andythenorth> not sure that's wise, but eh
14:03:16 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015260625712205894/unknown.png
14:04:02 <TallTyler> Much less Toyland-like
14:46:47 <peter1138> I used to draw sprites for my imaginary BBC Micro game on graph papper.
14:46:52 <peter1138> Also graph paper.
14:54:08 <andythenorth> innit
14:54:14 <andythenorth> 'chart paper'
15:02:02 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015275416665202708/unknown.png
15:02:02 <andythenorth> air plant stuff
15:02:19 <andythenorth> brown is too brown
15:05:25 <supermop_toil> so many mills
15:10:16 <TallTyler> mills go brrr
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16:28:08 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015297083319795823/unknown.png
16:28:28 <andythenorth> don't like the blacked out windows
16:28:30 <andythenorth> looks like a mine
16:29:20 <andythenorth> I'll put some pipes and crap instead
16:38:32 <peter1138> Right
16:38:37 <peter1138> I should stop working.
16:56:18 <dP> oh, god, `doxygen_filter.awk` is actually whitespace-sensitive
16:56:38 <dP> took me a while to realize it skips my stuff because I had accidentally indented it with spaces
17:13:36 <glx[d]> ah yes, it expects source to follow our coding style
17:35:45 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015314102173831198/unknown.png
17:36:10 <andythenorth> hmm silos next
17:36:18 <andythenorth> 57th version of silos
17:36:24 <andythenorth> every industry seems to have them
18:07:20 <andythenorth> hmm that yellow on the big air intake
18:07:21 <andythenorth> nope
18:07:26 <andythenorth> chimneys are a PITA
18:07:48 <andythenorth> if drawn wrong, they look like genitalia or adult toys, really not the done thing
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18:19:40 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015325153074364536/unknown.png
18:19:40 <andythenorth> probably not improved TBH
18:19:46 <andythenorth> think I prefer previous
18:22:34 <frosch> the doors need some flickering light from the workplaces inside
18:22:49 <frosch> and more junk outside
18:23:14 <frosch> is the new goal to make all industries animated? :p
18:23:39 <frosch> for horse you always post these 87% marks
18:23:48 <TallTyler> +1 for more junk and animation
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18:23:49 <frosch> how far is firs?
18:23:55 <TallTyler> Blinking lights somewhere maybe?
18:24:24 <TallTyler> (aircraft collision lights atop the air intake?)
18:24:38 <frosch> can we trade animations for nml-station-doc chapters?
18:25:28 <andythenorth> frosch: tempting, but life is too short
18:26:44 <andythenorth> these white silos are not good
18:27:35 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015327143523266580/2012-09-16-10-37-01_1.jpg
18:27:35 <andythenorth> electric grid substation maybe? 😛
18:27:45 <andythenorth> is someone doing a pylon placer for the map?
18:29:08 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015327536479207514/6760.jpeg
18:38:24 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015329864791892079/unknown.png
18:38:24 <andythenorth> need to make silos like this
18:39:09 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1015330057801179146/Screenshot_from_2022-09-02_21-38-20.png
18:39:09 <dP> btw, firs looks wrong in transparent mode because sprites overlap
18:41:23 <frosch> that's probably unavoidable if you want to freely compose layouts by moving buildings around
18:42:20 <dP> well, in theory it could be cut off automatically at compilation
18:45:12 <petern> Then each tile would have to know what layout was used, and all the possible combos would need to be stored, bloating the graphics, instead of just drawing itself and not worrying about a little shadow.
18:46:11 <andythenorth> just make them fully invisible 😛
18:46:20 <dP> I doubt there are that many combinations
18:46:44 <andythenorth> things I filed under 'not interesting":
18:46:44 <andythenorth> - transparency shadows
18:46:44 <andythenorth> - dedicated ground tiles for the building in transparent mode
18:46:44 <andythenorth> - construction states
18:49:11 <frosch> true, i usually go for either visible or invisible. transparency always looks weird and does not improve visibility
18:51:13 <dP> I probably spend the most time in transparent mode, full invis makes stuff indistinguishable
18:51:23 <andythenorth> petern: we need backface culling
18:52:55 <petern> It's actually front-face culling
18:53:21 <andythenorth> we need frontface culling
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18:56:16 <petern> We need bicycles
18:56:35 <andythenorth> like a fish
18:57:17 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015334617177391144/unknown.png
18:57:17 <andythenorth> we need to animate this
18:57:23 <andythenorth> we = andythenorth
19:26:58 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015342089875226684/unknown.png
19:26:58 <andythenorth> did some theft
19:27:08 <andythenorth> silos need paint adjusting 😛
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22:03:34 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015381496971939850/unknown.png
22:17:58 <TallTyler> An office or maybe some cargo sprites might look good in those empty tiles
22:19:34 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015385526490107934/unknown.png
22:20:12 <andythenorth> might be one of each
22:20:38 <andythenorth> or the electrical substation
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23:16:47 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015399922733953044/unknown.png
23:16:54 <andythenorth> one more tile type I think
23:17:12 <andythenorth> an office, or a scrap handling area
23:17:14 <andythenorth> not sure
23:17:28 <andythenorth> nah scrap handling should be a station
23:18:08 <dP> wasn't there a patch to scale `WD_FRAMERECT_*` and stuff with ui size? what happened to it?
23:26:30 <andythenorth> brick office isn't right but eh
23:26:32 <andythenorth> sleep
23:26:32 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015402378452815882/unknown.png
23:29:31 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1015403130919338044/unknown.png
23:29:31 <andythenorth> with substation...
23:29:48 <andythenorth> ogfx sprite needs adjustment 😛