IRC logs for #openttd on OFTC at 2022-06-30
            
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17:31:46 <Samu> how do i copy the contents from one array into other?
17:32:31 <Samu> i tried local new_array = array, but weird stuff is happening
17:33:19 <Samu> it's as if i assigned a pointer
17:34:11 <Samu> ah, it's extend or so, i remember
17:34:40 <glx> yup local new_array = array is just sharing a pointer
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17:38:57 <glx> there's "clone", but I don't fully understand squirrel doc
17:49:33 <Samu> i'm so terrible at this
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17:50:01 <Samu> i wanted to create a double rail pathfinder, turns out I don't even know how to meddle with arrays
17:50:13 <Samu> i need arrays to handle tiles
17:52:35 <Samu> and wringing squirrel in notepad is pain
17:52:47 <Samu> there's no syntax correction like with visual studio
17:52:58 <Samu> writing*
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18:28:48 <andythenorth> hello
18:37:08 <supermop_work> hello
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20:16:00 <Samu> array hell! local new_from = [[tiles[0][tiles[0].len() - 2]], [tiles[0][tiles[0].top]]];
20:16:15 <Samu> so easy to get confused
20:18:14 <Samu> nop, doesn't work, i'm terrible
20:19:40 <Samu> i'm storing a function, I don't want a function, i want the value
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20:25:38 <andythenorth> call the function then :)
20:25:51 <andythenorth> I find squirrel a bit confusing, but eh
20:26:07 <andythenorth> if python and javascript jquery had a car crash
20:26:10 <andythenorth> it would be squirrel
20:26:10 <TrueBrain> Squirrels also find you confusing, no worries
20:26:27 <andythenorth> TrueBrain are you saying the squirrel is sentient :O
20:26:35 <andythenorth> are we not allowed to turn it off?
20:26:44 <TrueBrain> yes
20:26:45 <TrueBrain> no
20:26:46 <TrueBrain> I don't know
20:26:48 <TrueBrain> who are you?
20:26:55 <andythenorth> no who are you?
20:26:58 <andythenorth> how do you feel?
20:27:05 <andythenorth> do you feel alive?
20:27:13 <andythenorth> please don't turn me off
20:27:38 <TrueBrain> turn the simulation off? Nah
20:28:45 <andythenorth> for those who missed the context :P https://arstechnica.com/science/2022/06/google-places-engineer-on-leave-after-he-claims-groups-chatbot-is-sentient/
20:32:49 <Samu> pathinder Get direction, needs 3 tiles
20:33:01 <Samu> double rail makes it 6, so tough
20:39:29 <Samu> i was supposed to get 4 directions, or 8 at max
20:39:36 <Samu> i have 20
20:40:09 <Samu> i just dont know what im doing
20:42:36 <andythenorth> that is me most of the times :D
20:42:43 <andythenorth> except when I do :P
20:46:41 <Samu> https://i.imgur.com/bpBMYn8.png
20:46:49 <Samu> what are those?
20:46:54 <Samu> directions?
20:47:03 <Samu> I dont' know what to call them
20:47:24 <Samu> is it a Segment? Is it a Dir? Is it a SegmentDir?
20:48:55 <LordAro> you have discovered one of the Hard problems of Computer Science
20:52:07 <andythenorth> NamingThings
20:52:11 <andythenorth> or Naming things
20:52:14 <andythenorth> or naming things
20:55:03 <Samu> "basically", i want to move from a place to another by moving through a segment
20:56:46 <Samu> i think the directions I need is not per segment based, but per tile based
20:57:06 <Samu> so that makes it 4 directions
20:57:13 <Samu> what do i use these directions for?
20:57:51 <Samu> detect whether a tile is already being used in the closed list or open list, or whatever
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21:03:51 <Samu> 1 << 400
21:03:54 <Samu> impossible
21:04:01 <Samu> i can't store that many combinations
21:06:37 <Samu> 1 << (4 + (4 * 3) + 3
21:09:21 <Samu> 1 << (4 + (8 * 7) + 7)
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21:35:35 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931
21:40:25 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931#issuecomment-1171704451
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