IRC logs for #openttd on OFTC at 2022-04-12
            
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06:24:35 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on issue #5132: Railtypes: variable L5 of map array https://github.com/OpenTTD/OpenTTD/issues/5132
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12:13:48 <andythenorth> Eddi|zuHause I had forgotten about tiles now allowing multiple railtypes for diagonal tracks :)
12:13:49 <andythenorth> oops
12:15:11 <andythenorth> oh
12:15:16 <andythenorth> is that fixed now?
12:15:44 <andythenorth> seems I can build 2 different railtypes on the same tile, in vanilla, not just jgrpp
12:17:23 <andythenorth> ah it seems to convert the existing railtype
12:18:06 <andythenorth> ok there's some hierarchy of allowed combinations
12:18:10 <andythenorth> and it's not commutative
12:25:11 <andythenorth> oh dear :D
12:37:31 <DorpsGek> [OpenTTD/team] Farenheiit opened issue #310: [pt_BR] Translator access request https://github.com/OpenTTD/team/issues/310
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12:48:53 <peter1138> Figment of your imagination.
12:51:15 <andythenorth> probably :)
12:51:21 <andythenorth> cheese on toast for lunch though
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13:19:04 <peter1138> Sometimes I wonder if I should be doing direct SQL instead of Entity Framework...
13:19:30 <peter1138> I've got 4 queries to get the data I need, which could be one hand-crafted SQL. Hmm.
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13:36:00 <andythenorth> do we like bug reports? :P
13:36:02 <andythenorth> I don't
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14:35:59 <DorpsGek> [OpenTTD/OpenTTD] same-f commented on issue #9847: [Feature]: Disable terraforming until X years passed for a company. https://github.com/OpenTTD/OpenTTD/issues/9847
14:38:10 <peter1138> ^ Do that and then watch people cry as even minor landscaping is stopped...
14:39:41 <nielsm> dynamic landscaping limit perhaps, per-player landscaping limits
14:45:32 <andythenorth> we should also make people have a license to tweet
14:45:45 <andythenorth> and they should do a 1 year course in how to Facebook
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16:19:13 <Timberwolf> No fixed course, just a test in identifying dramatic irony and sarcasm.
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17:56:09 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #8966: Feature: News/advice setting to warn if no depot order in vehicle schedule https://github.com/OpenTTD/OpenTTD/pull/8966
18:51:05 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/3cf0e95f6ebaf525c44779bc6431ffb25fac4b90
18:51:07 <DorpsGek> - Update: Translations from eints (by translators)
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18:57:18 <kamil> hi, I have server Openttd many years, but when update Openttd to 12.2 I have problem with connect. My server is public and in my router forward ports: 3978-3979(UDP) and 3979(TCP)... but I can't connect to my router directly and client Openttd offer me connect via STUN... why?! when I start server i see in logs: Connection type: Behind NAT - yes is beind NAT but with forward ports
18:58:12 <kamil> *I can't connect to my Openttd server directly
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19:11:29 <LordAro> are you sure you're actually port forwarding? (or indeed that your ISP is allowing it)
19:11:54 <LordAro> you should be able to check with your local IP using something like https://www.yougetsignal.com/tools/open-ports/
19:18:44 <andythenorth> such cat
19:36:10 <DorpsGek> [OpenTTD/OpenTTD] andythenorth opened issue #9850: [Bug]: unexpected conversion of railtypes on tile https://github.com/OpenTTD/OpenTTD/issues/9850
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20:01:31 <andythenorth> how does a railtype specify what vehicles are allowed on it?
20:03:40 <andythenorth> the compatibility a railtype defines seems to be about trains
20:03:42 <andythenorth> not railtypes
20:07:06 <michi_cc> What else should it be about? Railtypes don't drive on railtypes, vehicles do.
20:08:10 <andythenorth> I will keep reminding myself that :)
20:08:41 <andythenorth> I have a new railtype, and I want to make it compatible with all standard gauge vehicles
20:09:12 <michi_cc> "RAIL" -> compatible/powered: "NEWX"
20:09:37 <andythenorth> oh so I have to modify RAIL?
20:09:48 <andythenorth> how do I cooperate with other railtype grfs?
20:09:56 <andythenorth> they also modify RAIL, or remove it
20:10:15 <michi_cc> compatible/powered is additive over all item blocks.
20:10:16 * andythenorth just trying not to break existing ecosystem :P
20:10:28 <andythenorth> ah
20:10:32 <andythenorth> so everyone appends to the list
20:10:33 <andythenorth> ok
20:10:41 <michi_cc> "Setting these properties behaves always incremental, so you only need to the set additional bits for each other rail type, you cannot remove compatibility/poweredness once it is set (by some other grf)."
20:11:03 <andythenorth> so the problem here exists behind my eyes
20:11:11 <andythenorth> is there an acronym for that ?
20:11:46 <michi_cc> PEBKAC, except no eyes involved.
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20:12:59 <andythenorth> I can read the words, they don't seem to stick :P
20:16:41 <andythenorth> now I need to read what compatible and powered do :)
20:18:30 <michi_cc> compatible: fits physically, but needs to be dragged by something; powered: gets energy and can move on it's own.
20:19:04 <andythenorth> so I need to make RAIL trains compatible and powered on both RAIL and ELRL
20:20:26 * andythenorth tests
20:29:36 <andythenorth> works :D
20:29:37 <andythenorth> thanks
20:29:56 <andythenorth> how can I prevent a railtype having depots?
20:30:05 <andythenorth> maybe that's a stupid question
20:32:51 <andythenorth> it's just weird having "New Electric High Speed Vehicles" on buy menu caption
20:33:08 <andythenorth> most of them are neither Electric nor High Speed
20:35:17 <andythenorth> onwards! :)
20:37:45 <DorpsGek> [OpenTTD/team] alexban011 opened issue #311: [ro_RO] Translator access request https://github.com/OpenTTD/team/issues/311
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20:49:03 <DorpsGek> [OpenTTD/OpenTTD] Fabian272 opened issue #9851: [Bug]: Transparency only partially working on diamond and gold mines https://github.com/OpenTTD/OpenTTD/issues/9851
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