IRC logs for #openttd on OFTC at 2022-01-30
            
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02:06:22 <xteddy> Hello again everyone! :D
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02:46:16 <xteddy> Is it possible to have 1 single track train station with 2 trains?
02:46:27 <xteddy> Do i have to put signal something on it?
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02:56:03 <supermop_Home> the station is fine
02:56:11 <supermop_Home> but you will need signals
02:57:13 <xteddy> supermop_Home: Which signal?
02:57:35 <xteddy> One way path signal?
02:58:18 <supermop_Home> that's usually the best
02:58:40 <xteddy> Thanks supermop_Home!
02:58:46 <xteddy> I just unlocked Maglev train :D
02:58:50 <supermop_Home> you'll need somewhere on the line or network for the two trains to pass each other
02:59:27 <supermop_Home> you could do -----<====>-----
02:59:44 <supermop_Home> or like =====>---------<=====
02:59:52 <supermop_Home> or any combination
03:00:12 <xteddy> I have ----<====>----- before without signal, both of my trains collided :(
03:02:38 <wiscii> boom!
03:05:25 <supermop_Home> basically this: https://imgur.com/a/EuxUioz
03:05:28 <xteddy> Yes boom!
03:06:19 <xteddy> supermop_Home: That is super nice :D
03:06:34 <supermop_Home> if your double track section is longer, you can put more signals on it, but in most cases you don't put signals along the single track sections
03:07:12 <xteddy> Maglev - super fast train right?
03:07:16 <supermop_Home> generally the rule of thumb is "only put a signal in a place where it is ok for a train to wait"
03:07:16 <xteddy> Like bullet train?
03:07:45 <supermop_Home> so don't put a signal somewhere that would cause trains to block each other
03:08:50 <supermop_Home> more zoomed-in: https://imgur.com/VrBAye5
03:09:54 <xteddy> So put the signal in opposite direction.
03:10:01 <xteddy> Which signal is that? One way path?
03:14:15 <xteddy> https://i.imgur.com/EsC5ioU.jpg
03:14:22 <xteddy> Kinda stuck there, any idea? :D
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03:21:01 <xteddy> https://i.imgur.com/iRCZ1e7.png
03:21:04 <xteddy> Done!
03:21:07 <xteddy> Ha ha ha
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03:30:35 <supermop_Home> its a one-way path signal
03:30:58 <supermop_Home> those square corners are gone to be brutal for maglev speed
03:33:30 <supermop_Home> similarly that branch from bedinghead mines to pledborough valley could be a bit straighter
03:34:35 <xteddy> supermop_Home: What do you mean by brutal?
03:39:16 <xteddy> supermop_Home: https://i.imgur.com/0z9XprI.png
03:39:18 <xteddy> better?
03:40:53 <wiscii> 400mph -> this way ... <- that way
03:41:49 <wiscii> even formula 1 only goes 200 mph
03:46:18 <xteddy> I'm trying to maintain the straight line here :D
03:46:25 <xteddy> With underground tunnel
03:50:53 <wiscii> build two tunnels
04:02:56 <xteddy> wiscii: https://i.imgur.com/m7YCqTv.png
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07:20:26 <reldred> So does bit 11/13 in Houses Action0 Property13 now not do anything? I wanted to do a real dirty basic block off some houses spawning above snowline until the artist gets me snowy sprites but in neither latest openttd nightly or JGRPP 0.46.rc2 does it appear to do anything anymore?
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08:38:15 <TrueBrain> that moment you realise you haven't visited tt-forums in months. lol.
08:39:04 <reldred> I basically only browse the newgrf dev and release forums, screenshots occasionally
08:39:38 <reldred> NOW lets see if I can remember how bananas works
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08:44:47 <Gustavo6046> reldred, you squish gently on one end and the peel should pop off! that's how monkeys do it
08:51:58 <reldred> Never had much luck with that
08:52:05 <reldred> am I inferior to monkeys?
08:52:08 <reldred> probably
08:53:01 <andythenorth> yo
08:53:08 <reldred> oi
08:55:37 <Gustavo6046> :p
08:55:41 <Gustavo6046> hi andy!
08:57:31 <reldred> i really should actually play a game on one of these heightmaps cptk made for me 😅
09:02:54 <Gustavo6046> :p
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10:19:42 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #9803: Fix #9802: Assertion failure in BuildRailWaypointWindow constructor https://github.com/OpenTTD/OpenTTD/pull/9803#pullrequestreview-867077600
10:20:04 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9803: Fix #9802: Assertion failure in BuildRailWaypointWindow constructor https://github.com/OpenTTD/OpenTTD/pull/9803
10:20:07 <DorpsGek> [OpenTTD/OpenTTD] michicc closed issue #9802: [Crash]: Assertion failure in BuildRailWaypointWindow constructor when _cur_waypoint_type >= _waypoint_count https://github.com/OpenTTD/OpenTTD/issues/9802
10:20:58 <andythenorth> oof
10:21:07 <andythenorth> child is trying to do BODMAS homework
10:21:27 <andythenorth> I am trying to help, but I can't BODMAS
10:21:28 <TrueBrain> so you are having a beer with your neighbour, right? :P
10:22:08 <andythenorth> if only
10:41:53 <andythenorth> is today 'teach andythenorth GS day'?
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11:37:55 <andythenorth> maybe not then
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18:10:25 <supermop_Home> yo
18:44:34 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/30da75941bf2510b9b6d872029b991943174d2d8
18:44:35 <DorpsGek> - Update: Translations from eints (by translators)
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20:19:05 <andythenorth> so how do I know what consumes a CMD in GS?
20:19:10 <andythenorth> read the source? :P
20:19:19 * andythenorth trying to understand performance
20:21:22 <nielsm> maybe that actually ought to be documented, yes
20:22:40 <nielsm> "when this call succeeds, it performs a command, and execution of the script is suspended until next game tick"
20:22:44 <nielsm> maybe too wordy
20:25:08 <frosch123> success is not guaranteed
20:26:02 <frosch123> just "this method consumes at least one tick"?
20:26:21 <TrueBrain> only if the test-result was positive, not?
20:26:33 <TrueBrain> if the pre-checks fail, it doesn't consume a tick, I think?
20:27:06 <frosch123> yeah, so it needs to be even more generic :)
20:27:24 <frosch123> "this method may take 30ms to execute"
20:27:28 <TrueBrain> "Consumes one or more ticks, sometimes, but not always, just .. whenever. Figure it out"
20:28:29 <frosch123> [21:19] <andythenorth> so how do I know what consumes a CMD in GS? <- anyway, "everything that changes stuff"
20:28:37 <frosch123> reading is free, changing stuff takes effort
20:30:32 <glx> any action a player could do
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20:31:36 <_dp_> when things are easier to fix than to explain :p
20:32:02 <glx> fixing documentation is not easy ;)
20:33:04 <andythenorth> ok so read is free
20:34:24 <andythenorth> so it's probably worth caching state and comparing if it's changed before doing any writes?
20:34:25 <_dp_> glx, I didn't mean documentation :p
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22:16:07 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on discussion #9800: Replace GRFCrawler with Community NewGRF list when searching external sites https://github.com/OpenTTD/OpenTTD/discussions/9800
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