IRC logs for #openttd on OFTC at 2022-01-14
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00:00:47 <supermop_Home> maybe an artificial cap of 0% crash for the first X number of pressurization cycles?
00:01:16 <supermop_Home> and then the crash chance kicks in?
00:01:42 <supermop_Home> i'd also like more non-fatal crash types
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00:02:04 <supermop_Home> like a crash that breaks down the plane on runway or at gate
00:02:10 <supermop_Home> or sends it to depot
00:02:40 <_dp_> supermop_Home, no, grass and rock are base sprites
00:02:40 <supermop_Home> or distracted ground crew loaded incorrect amt of fuel and now plane must divert
00:03:16 <supermop_Home> temperate grass seems to show up in the terrain pngs instead of the big ogfx sprite sheet
00:05:04 <wiscii> how about this then: RANDOMLY EXPLODING TRAINS
00:05:24 <_dp_> for landscape only some coastal tiles are new
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00:07:03 <wiscii> for example, an oil spill
00:07:26 <wiscii> or maybe an animal stampede
00:09:05 <wiscii> yeah, there could be a likewise "Train disaster" function
00:09:23 <wiscii> after all, a plane malfunction is always terminal
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00:12:51 <wiscii> leaves on the line ...
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00:18:34 <FLHerne> wiscii: There's the UFO I mentioned earlier that lands on railway lines and blows them up
00:19:04 <wiscii> right then aliens it is! ;-)
00:19:15 <FLHerne> also coal mine collapses can destroy rail if it's in the way
00:19:58 <wiscii> i've never had one collapse, in fact
00:20:27 <wiscii> probably need to do a mining heavy scenario
00:20:58 <FLHerne> For some reason it only happens between 1950 and 1985
00:22:16 <FLHerne> I believe the original TTD UFO sprites are straight out of an XCOM game, which was also MicroProse
00:22:53 <wiscii> i actually played the original
00:23:08 <wiscii> although, it was not mine
00:33:37 <supermop_Home> not sure if the angled brise soleil really comes through in 4 pixels
00:50:50 <supermop_Home> mostly just the couple other office towers to draw now, to replace all the tropic sprites plus arctic sprites that get reused in tropic
00:52:00 <supermop_Home> even though I actually like the ogfx capsule tower sprite a lot, i'll probably replace that too, as capsule tower is basically part of my personal identity so it wouldn't be on brand to leave it alone
00:53:01 <supermop_Home> the little mo'ili'ili buddist temple replacing the church is my favorite sprite so far
02:02:13 <reldred> Then you need to actually code them as newhouses *ducks*
02:03:08 <reldred> Speaking of which if you're partial to doing it in NFO rather than NML feel free to plunder my github. NABS is relatively well commented.
02:03:27 <reldred> Houses are pretty easy in NFO
02:32:35 <supermop_Home> they will be a house set at some point
02:32:44 <supermop_Home> or rather similar sprites will be
02:33:12 <supermop_Home> for a set id actually use a bunch of switches/call backs to recolor and composite bits
02:33:42 <supermop_Home> the goal here though is to just replace the tropic base houses as I find them so jarring
02:35:03 <supermop_Home> and making it as a static grf means I can join various multiplayer games or have tropic title games without offending my tastes
02:36:14 <supermop_Home> wanted to do that for years, whether it be Oaxaca, Mexico City, Vietnam, Cuba, Martinique, or any other warm place I visited
02:36:43 <wiscii> supermop_Home: you could try the "God Emperor" style ;-)
02:37:10 <supermop_Home> i just went ahead and did it with Hawaiian houses as I was particularly inspired to start sketching out a proper Honolulu set
02:38:22 <supermop_Home> basically any vacation i go on i spend at least a little time thinking about, how would i draw or model this building in particular, or capture the general essence of the vernacular architecture here
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03:39:16 <supermop_Home> the surfboard is really going to just make this look like a statue of a penis
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03:41:11 <supermop_Home> t actually looks like a statue of a condom
03:45:50 <supermop_Home> hmm well the real one is on sand at the beach, surrounded by palms. this one is to replace the town statue, which is actually a temperate sprite
03:46:07 <supermop_Home> so i cant really put sand or palms
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03:46:33 <supermop_Home> or even tropic grass
03:52:22 <supermop_Home> maybe the company owner statue will get the surfboard
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04:08:21 <wiscii> sounds a little "double entendre" ;-)
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10:55:50 <_dp_> btw, it would be nice to see some improvements of opengfx sprites
10:55:58 <_dp_> it feels kinda abandoned at this point
10:56:51 <_dp_> not sure what the procedure would be though
10:57:11 <_dp_> maybe some kind of woting for all gpl sprites?
11:10:06 <reldred> nah just get someone to make a captains call
11:10:22 <reldred> the same amount of people will be angry regardless of the outcome or the means
11:10:50 <LordAro> same as any new feature in OTTD - if a dev likes it, it gets in
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11:19:01 <_dp_> somehow it doesn't seem to work that way
11:19:11 <_dp_> there was almost no improvement of sprites since 2012
11:19:18 <_dp_> only like 2 or 3 commits
11:20:26 <_dp_> I mean improvement of graphics, it's all either new sprites or some technicall stuff
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11:26:55 <LordAro> well someone does actually need to draw them
11:27:13 <LordAro> there's been a couple of proposed improvements, but not really that much
11:28:31 <_dp_> it's not like no one is drawing sprites, there are plenty of house newgrfs
11:28:47 <_dp_> people just don't even seem to consider proposing them as opengrf improvements
11:30:29 <_dp_> Even for trees, I was surprised to find some improvements in opengfx+ landscape
11:31:52 <_dp_> 15/23 farms on the map are in that pit
11:32:00 <_dp_> for snowline reasons it seems
11:52:25 <LordAro> yeah, snowline makes things real wonky
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12:39:52 <andythenorth> who is the OpenGFX maintainer? :P
12:40:05 * andythenorth is contributor #5 so it can't be me
13:05:22 <LordAro> andythenorth: pretty sure it's pm :p
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13:43:00 <Barrotes> i'm trying to run ottd but i get a white screen window and nothing else, help
13:53:00 <glx> can you try to start with "-v win32" ?
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14:02:24 <supermop_Home> i got my hotel in ogfx last year
14:02:34 <supermop_Home> but that was thanks to andy's muscle on it
14:02:46 <supermop_Home> and the old hotel being universally despised
14:03:37 <supermop_Home> there are a few things in Hale that are less 'tropical flair' and more 'finally replace this Ogfx sprite that I hate
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14:05:27 <supermop_Home> trolleybi was supposed to be a proposal for adding electric RVs to OGFX+ RVs, but it went nowhere so i eventually just made it a whole RV set and moved away from the ogfx style
14:06:42 <supermop_Home> lso last year i drew 'improved' monorail and maglev stations, and even opened an ogfx issue, but that went nowhere
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14:14:28 <supermop_Home> _dp_ most of the 'worst' ogfx sprites are the ones that came from 'everyone contribute your gpl house sprites'
14:15:07 <glx> main issue with opengfx is the non unified style
14:15:34 <supermop_Home> like various clamped palette rendered sprites dumped in from the old 32bpp base set effort
14:16:46 <supermop_Home> which had no unified style, just many various people making a few assorted buildings in different styles, and rendering them with different workflows
14:17:19 <supermop_Home> tropic suffered the worst from this i feel, which is part of why I've long wanted to make a partial replacement static grf
14:17:30 <supermop_Home> and now i have!
14:18:33 <supermop_Home> i just have to replace the tall garish CC colored arctic office tower that gets reused in tropic, and i'll have all of the clamped rendered sprites replaced!
14:18:37 <_dp_> bad initial sprites wouldn't have been such a problem if improvement didn't stop there
14:20:32 <supermop_Home> _dp_ one issue is that anyone motivated enough to draw a bunch of sprites in a unified style has generally preferred to just make their own house set rather than try to match the ogfx style and be limited by the housetypes in the base set
14:20:37 <_dp_> imo opengfx temperate is more or less fine but everything else is kinda meh
14:20:59 <supermop_Home> _dp_ ^ that's why i made Hale
14:21:21 <glx> I'm not a fan of the GUI icons
14:22:09 <supermop_Home> you'd think base sprite replacement would be easier, but its frustratingly limiting to try to squeeze houses into the very few base tropic types
14:22:47 <glx> and some tropic sprites are shared with subarctic
14:23:05 <supermop_Home> only these few have CC recoloring, only this shop has brick recoloring, not that house where it would be useful
14:23:21 <supermop_Home> this office has to look good in tropic AND arctic
14:23:42 <supermop_Home> this apartment building has to somehow look appropriate from year 0 to 50000
14:24:21 <supermop_Home> as an artist, just making your own simple house set is much much easier
14:26:06 <supermop_Home> i'm not bragging when i say that to my knowledge, I am the first person to draw a focused replacement of ogfx tropic buildings in the ~12 years since the set was released
14:26:49 <supermop_Home> it's just not that attractive of a problem for most people
14:27:57 <supermop_Home> and to that end, I've been thinking of and wanting to draw something for this since 2014, I only just now got around to doing it
14:28:16 <glx> IIRC there's a tile border issue with some tunnel entrances (a missing pixel causing a hole) but it's a pain to check the sprites :)
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14:32:38 <supermop_Home> i swear this building looks tan not grey on a sunny day, and it's always sunny in ottd
14:33:00 <supermop_Home> also thanks again for tips on drawing lava rock
14:33:33 <Barrotes> thank you glx for helping set the game up. +1 Like
14:44:09 <supermop_Home> apparently one of my PS slices has been like 5x as wide as its supposed to be this whole time
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17:07:38 <andythenorth> Pikka has a server up
17:08:06 <andythenorth> Railway Ate My Aliens
17:08:19 <andythenorth> I can dm the password
17:09:06 <frosch123> i assume it's firs graphics + new nfo code, right?
17:09:17 <andythenorth> might be nml dunno
17:09:20 <frosch123> i can't imagine pikka using pynml, nml or firs nfo output :p
17:15:28 <andythenorth> frosch123 join the game :)
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18:14:32 <Wolf01> Meh, cities skylines got modular airports before us
18:29:53 <_dp_> yeah, pirs doesn't look nml compiled...
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18:50:31 <DorpsGek> - Update: Translations from eints (by translators)
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21:47:51 <supermop_Home> SEEMS A BIT LATE FOR A NAP
21:48:04 <TrueBrain> WHAT ARE WE GOING TO DO ABOUT IT?
21:48:39 <supermop_Home> GOING TO TRY TO FINISH THESE BAR DETAIL DRAWINGS IN THE NEXT HOUR
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22:08:14 <supermop_Home> hmm the Hawaiian town name set just seems to be a list of names of Hawaiian towns
22:08:47 <supermop_Home> not concatenated name parts
22:09:16 <frosch123> how many towns are on hawaii?
22:09:24 <supermop_Home> not sure i know enough about Hawaiian etymology to fix this
22:09:58 <frosch123> i have no idea about it, it feels like a citystate, but i guess it isn'T
22:10:12 <supermop_Home> frosch123 i guess it depends if you count the villages and place names that became neighborhoods of one of the larger cities
22:11:00 <supermop_Home> you could get a couple dozen names just from parts of Honolulu, but some of those were not 'towns' before being absorbed into the city
22:11:40 <supermop_Home> but basically each valley strip of land from sea to mountain would have a name
22:12:55 <supermop_Home> the US census has it at just 151 'census designated places'
22:13:12 <supermop_Home> but those would be independent municipalities
22:14:07 <supermop_Home> oh that was old
22:14:28 <frosch123> what, they are founding cities?
22:15:27 <supermop_Home> if some land developer turns a bunch of cow ranch land into a housing development in the middle of the island, basically yes
22:15:55 <supermop_Home> most of the land area is not in any 'town zone' tho
22:16:54 <supermop_Home> so list of census designated places is a lot of names, but not nearly enough to fill a large size map in the game
22:17:20 <supermop_Home> i feel 163 is much too few
22:18:22 <supermop_Home> no census designated places on the entire island of niihau!
22:18:46 <supermop_Home> that whole island is basically a privately owned ranch though
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22:26:55 <supermop_Home> hmm it seems very sparse on 2048*2048 and high number of towns, but i did not get an error about it running out of names
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22:50:36 <Barrotes> hey guys, i find the stations information a bit complicated, is there any way I can revert the menus to something more simple or close to the original ?
22:57:04 <FLHerne> Barrotes: I'm not sure which menu you mean, but the answer is probably "no"
22:57:40 <FLHerne> Are you playing stock OpenTTD without cargo distribution enabled? I didn't think the order UI had changed dramatically
22:59:38 <Barrotes> im playing OpenTTD with the files from the original TDD. I'm trying to play it as closely as possible to the original.
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