IRC logs for #openttd on OFTC at 2021-12-09
            
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07:56:44 <Eddi|zuHause> same, in german we say "punkt vor strichrechnung" (dot-calculations ("·" and ":") before dash-calculations ("+" and "-"))
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08:05:59 <peter1138> Is ÷ a dash-calculation or a dot-calculation?
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08:14:54 <Eddi|zuHause> yes.
08:57:23 <peter1138> Hmm...
09:32:09 * andythenorth likes maths
09:32:10 <andythenorth> and trains
09:32:52 <LordAro> choo choo
09:33:02 <LordAro> oh, wait
09:33:07 <LordAro> choo ** 2
09:33:10 <andythenorth> I thought trains went brrrr nowadays?
09:33:18 <andythenorth> 'b' + 4'r'
09:33:30 <LordAro> the interesting ones still go 2*choo
09:33:45 <andythenorth> is that 2*choo or choo + choo
09:34:20 <LordAro> quite literally, "yes"
09:40:19 <Eddi|zuHause> LordAro: it must be (choo)**2 otherwise you end up with chooo
09:40:46 <Eddi|zuHause> as ** binds stronger than the (implied) *
09:41:29 <Eddi|zuHause> (where * is "string concatenation")
09:43:31 <LordAro> good point :)
09:45:04 <peter1138> They didn't teach about string concatenation in my maths classes...
09:45:36 <Eddi|zuHause> you might have attended the wrong math classes :p
09:46:02 <Eddi|zuHause> (although that's more of a theoretical computer science thing, which may or may not count as "math")
09:47:14 <andythenorth> we definitely stopped at variables in maths
09:47:27 <andythenorth> we didn't consider vars that might be strings, not numbers
09:48:05 <Eddi|zuHause> technically, those characters would be "literals", not "variables"
09:48:15 <andythenorth> did a lot about romans in school though
09:48:16 <andythenorth> and canals
09:48:31 <andythenorth> big topics in modern England
09:48:46 <andythenorth> very important
09:49:23 <Eddi|zuHause> well, romans do explain a few things on why things are the way they are now
09:49:42 <andythenorth> romans, but never greeks or spartans or anything
09:49:51 <andythenorth> just underfloor heating diagrams over and over again
09:49:51 <Eddi|zuHause> but romans didn't know algebra
09:49:54 <andythenorth> and some stuff about roads
09:50:36 <peter1138> Yeah, roman heating, very important.
09:51:57 <Eddi|zuHause> fun fact: romans had very poor technology, compared to the middle ages. what the middle ages couldn't do properly is big infrastructure...
10:43:10 <Eddi|zuHause> i should go shopping, but there's also snow...
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15:56:19 <andythenorth> also 'go shopping' suggests 'outside'
15:56:22 <andythenorth> which is unwise
15:56:34 <andythenorth> 'order shopping' is a proven solution
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21:23:02 <rawrisay> Hi.
21:23:23 <rawrisay> Is there a way to slow down time in multiplayer (/server configuration)?
21:24:06 <nielsm> you mean make the game simulator slower than the standard rate?
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21:24:45 <nielsm> not really
21:24:55 <rawrisay> nielsm: Like a day passes in, let's say, 60 seconds, not 10 seconds.
21:25:21 <nielsm> you're probably looking for a daylength feature, try JGR's patch pack
21:25:42 <nielsm> (it's a wholly different version of the game)
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21:29:23 <rawrisay> nielsm: Looks like one patch to do this. (:
21:29:42 <rawrisay> nielsm: Why it's not included in default openttd? License issues?
21:30:02 <nielsm> no, because there's a lot of disagreement what the correct approach to daylength is
21:30:43 <nielsm> especially what parts should be in the core game and what parts should not, and also something of how the altered time scale should be represented
21:32:19 <rawrisay> Maybe I should check how it works with default settings before asking. ;)
21:33:04 <rawrisay> I'm about to start small "family" server.
21:33:14 <nielsm> there's at least three potential components to it: altering the timescale of technological innovation (how fast new vehicle models come out), altering the distance scale of the game (how many tiles it is profitable to transport cargo), and altering the payment scale of the game (how much money you can earn in a length of game time or real time)
21:33:33 <rawrisay> But some folks will play 7 hours a week, some 3 hours and some maniacs 40. ;)
21:33:49 <nielsm> and there's arguments that the two latter things should be handled by mods
21:34:05 <nielsm> (mods = NewGRF)
21:34:06 <rawrisay> nielsm: Thanks for explanation. (:
21:35:47 <rawrisay> Can I somehow "(auto)save" the game running on server?
21:36:09 <nielsm> that's a built in setting yes
21:37:07 <rawrisay> rawrisay: Like default yes or I need to set something?
21:37:38 <nielsm> hmm actually I'm not sure if it works on a dedicated server, since the setting is in the GUI category
21:37:46 <nielsm> I kind of assume you mean running a dedicated server
21:38:01 <nielsm> but I'm quite sure it does
21:39:53 <nielsm> setting gui.autosave 2
21:39:59 <nielsm> would make it save every 3 months
21:40:04 <rawrisay> Yes, dedicated.
21:40:34 <rawrisay> And if I need a restart or whatever how should I load it after?
21:40:37 <nielsm> (there's values 0-4 meaning off, monthly, quarterly, 6 months, 12 months)
21:41:05 <nielsm> uh I don't remember how the autosaves are named, but they're just regular savegame files
21:41:34 <rawrisay> autoseveX.sav
21:41:37 <glx> if you need to restart you can "save game" before closing
21:41:37 <glx> then start using "-D -g game"
21:41:38 <rawrisay> Lookig at the wiki.
21:42:25 <rawrisay> glx: I need to connect as admin or something to give such commands?
21:42:43 <glx> in the console yes
21:45:04 <glx> https://wiki.openttd.org/en/Manual/Dedicated%20server#automatically-start-stop-and-save-your-game
21:46:54 <glx> hmm very old doc, links are dead
21:48:00 <glx> but "save" is a console command, and i think it can work via "rcon" too
21:49:03 <glx> "-D -g savefile" are openttd command line options when you launch the server
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22:15:19 <rawrisay> One more question - can I password protect my company? Like someone joins and cant play as me. ;)
22:15:37 <glx> yes in company window
22:16:07 <glx> but passwords are removed if you restart the server
22:17:29 <glx> you may want to also check https://wiki.openttd.org/en/Archive/Manual/Settings/Autoclean%20companies
22:23:23 <rawrisay> Thank you, I will experiment some more later.
22:23:28 <rawrisay> openttd is like drugs. ;)
22:23:47 <rawrisay> Just 5 more minutes... 4 hours later...
22:24:29 <rawrisay> Thank you again, see you. :)
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