IRC logs for #openttd on OFTC at 2021-08-27
            
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01:00:12 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #9513: Feature: Colourblind-friendly linkgraph colour scheme https://git.io/JEEXV
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01:19:37 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #8584: Timetable "Start date" with shared orders setting dates in the past https://git.io/JtkPa
01:31:35 <Beer> glx: I meant for stable. If conversion is already on the roadmap: all fine!
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01:36:20 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9513: Feature: Colourblind-friendly linkgraph colour scheme https://git.io/JEEyN
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11:41:26 <DorpsGek> [OpenTTD/OpenTTD] debdog commented on issue #8001: Ship finds path but reports it is lost https://git.io/JvlVp
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13:20:12 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #9513: Feature: Colourblind-friendly linkgraph colour scheme https://git.io/JEEXV
13:26:42 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9513: Change: Use colourblind-friendly gradient for linkgraph https://git.io/JEgf3
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14:28:48 <TrueBrain> glx: https://github.blog/changelog/2021-08-25-github-actions-reduce-duplication-with-action-composition/ <- THIS CHANGES EVERYTHING
14:28:53 <TrueBrain> about fucking time :P
14:29:29 <glx> finally
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15:00:15 <LordAro> TrueBrain: :o
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16:48:04 <glx> https://github.com/OpenTTD/OpenTTD/compare/master...glx22:convert_advertise <-- don't know if there's a cleaner way to do it
16:51:25 <LordAro> lgtm, but I'd want a TrueBrain to be sure
16:56:35 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened pull request #9514: Change: Cap docking tile occupancy penalty to a max of one ship https://git.io/JEgDG
17:14:47 <Samu> gonna try use the 'estimated cost multiplier' that many AIs use, but this time, in YAPF ships
17:15:11 <Samu> see if that reduces num of search nodes
17:17:13 <Samu> in AI's it usually helps, routes are however far from optimal, but in YAPF
17:17:26 <Samu> what i expect is ships going a bit dumber
17:17:37 <Samu> but still finding their way
17:19:30 <Samu> oh crap i cant use float values right? :(
17:22:51 <Samu> a multiplier of 2 is too much
17:22:59 <Samu> ships will be dumb
17:23:18 <Samu> i was thinking something about x1.3, x1.2
17:25:30 <Samu> gee, the num of search nodes is reduced so drastically
17:25:55 <Samu> https://github.com/OpenTTD/OpenTTD/issues/8001#issuecomment-590539589
17:26:35 <Samu> 24938 down to 1661
17:30:30 <Samu> really strange
17:32:37 <TrueBrain> glx: I can't type comments if it isn't a PR :P
17:33:21 <TrueBrain> but I would think that the check if server_game_type doesn't exist is unneeded
17:41:02 <Samu> estimate multiplier did not help for the case of Tuningville Transport test
17:41:19 <Samu> it actually makes it worse, the ship going dumb
17:41:39 <Samu> still finds its way, but it was clearly a bad path
17:41:45 <glx> it's for compatibility with unlucky users with already partially converted config TrueBrain
17:42:32 <TrueBrain> glx: worst case they changed to local / invite-only and are pushed back to public?
17:42:38 <TrueBrain> not sure that really is worth the extra logic
17:42:38 <glx> yes
17:42:57 <TrueBrain> but if you insist, it at least needs a comment to explain ;)
17:43:29 <TrueBrain> I just have this feeling it doesn't really matter :D
17:43:52 <TrueBrain> (but it also doesn't really hurt, so shrug :P)
17:44:09 <TrueBrain> what is weird, that the settings entry was still there .. I was sure I removed it ..
17:44:15 <TrueBrain> owh well
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17:46:11 <TrueBrain> https://cdn.discordapp.com/attachments/273533192601075712/880870598362931240/unknown.png <- to align or not to align, that was not a question this GitHub developer had :P
17:46:29 <glx> lol
17:46:35 <TrueBrain> for 3 days now, TURN count is < 15% of the connections made ... that is really nice :D
17:46:55 <glx> the original timeout was really the issue
17:47:35 <TrueBrain> now to figure out why so many attempts time out ...
17:47:58 <TrueBrain> 381 connections made yesterday, and 250 attempts timed out
17:47:59 <TrueBrain> it is just weird
17:48:22 <Samu> ports not being properly forwarded?
17:48:50 <Samu> when i connect to myself, i get really slow download speed
17:53:36 <andythenorth> well
17:53:46 <andythenorth> when is naptime?
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18:48:32 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JEgjJ
18:48:33 <DorpsGek> - Update: Translations from eints (by translators)
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19:02:46 <Samu> im testing the colorblind stuff
19:03:12 <Samu> that middle line grey isn't dark enough
19:03:31 <glx> it was too dark in the first version
19:04:36 <Samu> oh, i thought it didn't need change
19:04:59 <Samu> why isn't unused white?
19:05:20 <glx> it's explained in the PR
19:05:28 <Samu> ok gonna read
19:09:01 <Samu> ah he reversed the color strength of the underused
19:09:38 <Samu> that's the problem, now he can't use white
19:10:30 <Samu> unused however should have it's own color
19:15:49 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #9515: Fix b6a116a: convert server_advertise to server_game_type in config file https://git.io/JE2fM
19:21:43 <andythenorth> hmm
19:22:01 * andythenorth looks in nml github issues
19:22:27 <andythenorth> do we want this PR? Or shall I close? :) https://github.com/OpenTTD/nml/pull/231
19:23:22 <glx> just update expected output and it should be fine
19:23:51 <andythenorth> assuming the nfo is actually correct :P
19:23:54 <andythenorth> I just copy-paste it?
19:24:04 <glx> nfo will be checked in the PR :)
19:24:43 <glx> yeah you run nmlc to generate the new files and overwrite
19:42:24 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9515: Fix b6a116a: convert server_advertise to server_game_type in config file https://git.io/JE2T1
19:46:01 <Samu> oh wow, in the minimap, those blueish colors are kinda bad there
19:46:58 <Samu> i suppose green would also look bad, let me check
19:47:08 <glx> green is worse :)
19:47:31 <glx> green is never a good idea when the map is mostly green
19:48:08 <Samu> just checked, yeah it's bad
19:48:34 <Samu> blue looks alright, except over water
19:48:49 <glx> yeah of course
19:54:35 <Samu> what if the middle line is white, let me check
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20:02:03 <Samu> white is bad, bad idea
20:02:10 <Samu> gonna try all black
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20:11:03 <Samu> the darkest gray is white? weird
20:13:15 <Samu> where is the gradient colour retrieved from? intellisense isn't being helpful
20:14:40 <Samu> 197 is a yellowish color, not even white, weird
20:14:56 <Samu> where is this table gradient at?
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20:17:34 <glx> some magic in SetupColoursAndInitialWindow()
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20:25:24 <Samu> I see, intensity 0 is always 197
20:25:31 <Samu> same color for all
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20:40:21 <Samu> i like black
20:40:49 <Samu> GfxDrawLine(pta.x, pta.y, ptb.x, ptb.y, PC_BLACK, this->scale);
20:41:07 <Samu> middle line all black
20:41:24 <Samu> instead of a greyish tone
20:41:59 <Samu> the unused colour can be the same as in the PR, looks good imo
20:42:30 <glx> how does it look for the dark blue links ?
20:43:53 <Samu> https://i.imgur.com/vC8qlmj.png
20:44:15 <Samu> looks kinda bad :( i think his dark blue choice is too dark
20:45:14 <Samu> still prefer black over the greyish
20:49:33 <Samu> one of his blue is so similar to the colour of water
20:51:11 <Samu> pratically indistinguishablehttps://i.imgur.com/mydUnCI.png
20:51:46 <Samu> i can only notice it's there because it goes through the ship depot
20:52:03 <glx> feel free to comment in the PR (with the pictures)
20:52:18 <glx> that's why PR exist ;)
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21:04:56 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #9513: Change: Use colourblind-friendly gradient for linkgraph https://git.io/JE2sX
21:22:35 <Samu> gotta sleep, cyas
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