IRC logs for #openttd on OFTC at 2021-01-19
            
00:41:58 <DorpsGek> [OpenTTD/OpenTTD] WhitePassRanger opened issue #8592: Goods not able to split to multiple destinations from one station https://git.io/JtL2b
00:43:40 * Eddi|zuHause bets money on a "load filling up at destination station"
00:49:03 <Eddi|zuHause> hm, no, it's using cargodist, so it's not that
00:54:07 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on issue #8592: Goods not able to split to multiple destinations from one station https://git.io/JtL2b
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02:24:17 <DorpsGek> [OpenTTD/OpenTTD] AlexBassett opened issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
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09:25:10 <orudge> TrueBrain: re: Windows code signing, it seems they are being somewhat awkward because we have a newly formed company. They have suggested I can get a certificate in my own name. Could go ahead and try that, then hopefully get it switched out to the company next year?
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09:59:35 <DorpsGek> [OpenTTD/OpenTTD] orudge commented on issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
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10:08:01 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
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10:45:52 <DorpsGek> [OpenTTD/OpenTTD] orudge commented on issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
11:01:35 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
11:05:04 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
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11:32:19 <Eddi|zuHause> why did i read xkcd and immediately actually tried to do the "vector math" hand motion? :p
11:43:29 <FLHerne> You're not the only one...
11:44:06 <FLHerne> fwiw, I've compiled and used OTTD on a 64MB system, it works
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12:02:22 <Timberwolf> That's pretty good going, only 16x the original requirements for a *lot* of features.
12:03:37 <Eddi|zuHause> TTO used something like 2.6MB
12:16:26 <DorpsGek> [OpenTTD/OpenTTD] orudge commented on issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
12:16:29 <DorpsGek> [OpenTTD/OpenTTD] orudge closed issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
12:19:36 <DorpsGek> [OpenTTD/website] orudge opened pull request #186: Fix: Windows XP is no longer supported https://git.io/JttBU
12:28:15 <Timberwolf> Eddi|zuHause: That almost feels like an "intended for 2MB machines and overshot", it's so close.
12:29:06 <Eddi|zuHause> i don't have any insight in that...
12:30:01 <Timberwolf> I don't know how late in the development process Chris Sawyer went to 640x480, it may have originally been intended as 386/2MB/VGA - but as you say, no insight without getting the famously reclusive author to talk to us :)
12:33:42 <Timberwolf> Original Carmageddon was bad for this sort of thing - it ran on an 8MB computer up until the point at which it tried to play an animated UI element larger than a certain size after you'd already finished at least one race, at which point it would crash to DOS with a failure to allocate memory.
12:40:47 <DorpsGek> [OpenTTD/website] LordAro commented on pull request #186: Fix: Windows XP is no longer supported https://git.io/JttRJ
12:50:22 <Eddi|zuHause> as i only ever used "old" computers, my cpu could only really handle an empty map, each train you added would cause a significant slowdown, and a full map (which was like 60 trains or so) would come to a crawl
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13:24:04 <Samu> wow _dp_, your method is so much faster
13:24:15 <DorpsGek> [OpenTTD/eints] Wuzzy2 commented on issue #29: Unable to use STRING1 or anyother non standard modifiers in translations https://git.io/JTlq9
13:25:01 <Samu> rainforest data is slightly off
13:25:07 <Samu> rainforest/normal
13:26:01 <Samu> but it's an impressive feat how much faster it is
13:26:15 <_dp_> yeah, I didn't bother to make it perfectly accurate
13:27:09 <Samu> I have no real idea what kind of math is involved, but it works so fast
13:28:29 <Samu> https://i.imgur.com/K3ft21O.png
13:28:33 <_dp_> nothing much, just bfs https://en.wikipedia.org/wiki/Breadth-first_search
13:28:33 <Samu> bottom right
13:29:50 <_dp_> lol, it actually matches left side
13:29:55 * _dp_ just yoloed constants
13:31:14 <DorpsGek> [OpenTTD/website] orudge commented on pull request #186: Fix: Windows XP is no longer supported https://git.io/JttED
13:34:47 <Samu> dist < 4, im trying to decipher this
13:34:53 <Samu> what is this distace
13:36:39 <DorpsGek> [OpenTTD/website] James103 commented on pull request #186: Fix: Windows XP is no longer supported https://git.io/Jttum
13:38:15 <DorpsGek> [OpenTTD/website] LordAro commented on pull request #186: Fix: Windows XP is no longer supported https://git.io/JttuC
13:43:54 <Samu> not sure what dist < 4 is doing but seems like a good compromise
13:50:44 <DorpsGek> [OpenTTD/eints] Eddi-z commented on issue #29: Unable to use STRING1 or anyother non standard modifiers in translations https://git.io/JTlq9
13:59:22 <Samu> i changed dist == 0
13:59:29 <Samu> seems to do better
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13:59:45 <Samu> no more rainforest on water borders
14:04:41 <Samu> yeah, with dist < 4, your rainforest was fatter than the others
14:04:56 <Samu> with dist == 0, they're almost similar
14:05:12 <Samu> minor differences yet, but no longer fatter
14:07:01 <Samu> that RunTileLoop is no longer needed, can just be eliminated
14:07:32 <Samu> more speed gains !
14:09:47 <Samu> unless industries need desert to be already there
14:34:22 <Samu> better safe than sorry, RunTileLoop stays
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14:44:44 <TrueBrain> orudge: lol .. yeah, it is true you exist longer than the company :D That is just a bit weird :P But I think it is worse to have your name on the certificate than being unsigned, honestly
14:44:59 <TrueBrain> I think we will get a lot more questions about your personal name :P
14:45:10 <TrueBrain> so maybe we just don't sign 1.11, and see in 3 months or so?
14:45:21 <TrueBrain> my opinion; would love to know what others think
14:46:22 <DorpsGek> [OpenTTD/website] TrueBrain commented on pull request #186: Fix: Windows XP is no longer supported https://git.io/Jttwf
14:47:40 <glx> I'm trying to run eints locally, but I can't create projects
14:50:03 <Samu> _dp_ https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:make-desert-or-rainforest-_dp_
14:50:09 <Samu> here it is, with some minor changes
14:50:17 <LordAro> TrueBrain: i'm tempted to agree. We could sign 1.11.1, for example
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14:57:32 <orudge> TrueBrain: OK, well, I'll ask them for a refund then if they're not able to do it. Could try another CA, they might be less obstinate perhaps...
15:00:10 <TrueBrain> could try; but I can imagine the phone number remaining an issue there
15:00:17 <TrueBrain> maybe we just give it a month and try another
15:00:22 <TrueBrain> means the company is less new or something :P
15:00:31 <TrueBrain> the 1.11 release is still 2 months away, so there is that :)
15:00:44 <TrueBrain> but yeah, refund would be nice :D
15:01:04 <TrueBrain> did you try signing up to Steam btw? Did you manage to get logged in? :D
15:04:13 <DorpsGek> [OpenTTD/website] orudge commented on pull request #186: Fix: Windows XP is no longer supported https://git.io/JttKU
15:04:32 <orudge> TrueBrain: I got logged in, not signed up yet as I'm waiting for the bank card to arrive for the bank account
15:04:41 <TrueBrain> sweet :)
15:04:51 <TrueBrain> okay, so now why did GitHub Actions not kick in no that PR ..
15:04:53 <DorpsGek> [OpenTTD/website] LordAro approved pull request #186: Fix: Windows XP is no longer supported https://git.io/JttKq
15:05:01 <orudge> Think it was greylisting on the mail server causing some delays; I added the Value IPs to the whitelist
15:05:34 <orudge> also, regarding phone number, for £1/month I can get a VoIP number that can just go to a mailbox or temporarily forward to my mobile; so we can work around that easily enough at low expense
15:05:43 <orudge> (I suspect Valve may want a phone number too)
15:05:50 <TrueBrain> you might want to amend your commit (no changes, just amend), and push it again orudge .. no clue what the CI went doing ..
15:05:52 <orudge> (in fact, I think they do)
15:06:01 <TrueBrain> yeah, so go for it
15:06:05 <TrueBrain> sounds like a cheap and easy solution
15:06:23 <DorpsGek> [OpenTTD/website] orudge dismissed a review for pull request #186: Fix: Windows XP is no longer supported https://git.io/JttKq
15:06:26 <DorpsGek> [OpenTTD/website] orudge updated pull request #186: Fix: Windows XP is no longer supported https://git.io/JttBU
15:06:56 <DorpsGek> [OpenTTD/website] TrueBrain approved pull request #186: Fix: Windows XP is no longer supported https://git.io/JttKc
15:18:17 <DorpsGek> [OpenTTD/website] orudge merged pull request #186: Fix: Windows XP is no longer supported https://git.io/JttBU
15:21:50 <Samu> I'm tempted to re-do https://github.com/OpenTTD/OpenTTD/pull/7376
15:21:59 <Samu> split it into more commits
15:22:04 <Samu> with a change at a time
15:22:33 <Samu> trying my best to make it easier for reviewers
15:23:08 <Samu> because what's in there actually works
15:23:13 <DorpsGek> [OpenTTD/OpenTTD] mattkimber commented on issue #8558: Converting roadtypes/bridges in towns with poor rating should only be disallowed when downgrading to lower speed https://git.io/JtvQy
15:29:38 <DorpsGek> [OpenTTD/website] orudge created new tag: 1.4.12 https://git.io/JttiI
15:30:03 <orudge> TrueBrain: got a phone number now, and registered it in an "online business directory"...
15:30:14 <TrueBrain> smart :D
15:39:06 <Samu> I don't know, you scare me
15:39:14 <Samu> maybe I won't redo it
15:48:18 <Samu> will wait for what glx comes up with first
15:54:31 <glx> I'm not planning to touch that
16:00:12 <Samu> did you see that PR? i use a bitmask of companies to start
16:00:23 <Samu> allow more than 1 company to start with a single command
16:01:40 <Samu> reload ai does work in multiplayer if i set a max no competitors to 1 for example, it won't ever start 2
16:04:23 <Samu> and the main issue, which was starting more than requested AIs if they had a start-date of 0, is also dealt with.
16:06:40 <Samu> I feel like I should re-do it :(
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16:24:36 <DorpsGek> [OpenTTD/OpenTTD] AlexBassett commented on issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
16:27:26 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
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17:10:10 <DorpsGek> [OpenTTD/website] LordAro commented on issue #117: There's a couple of layouting/responsiveness issues in the OpenTTD website. https://git.io/Jed55
17:11:53 <DorpsGek> [OpenTTD/website] James103 commented on issue #117: There's a couple of layouting/responsiveness issues in the OpenTTD website. https://git.io/Jed55
17:11:56 <DorpsGek> [OpenTTD/website] James103 closed issue #117: There's a couple of layouting/responsiveness issues in the OpenTTD website. https://git.io/Jed55
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17:36:36 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8587: Fix #8037: assertion failed when reloading AI for last existing company in offline mode https://git.io/Jtt95
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18:17:14 <Samu> dang, the order commands are queued for execution is quite confusing
18:20:03 <Samu> sometimes the queue switches the order of execution? not sure if that's what's happening
18:20:14 <Samu> have to test this better
18:27:22 <Samu> ah no
18:27:53 <Samu> it's a new command that gets interlaced with another in the queue
18:28:30 <Samu> so this new command is still in test mode, then it's put into the queue
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18:29:13 <Samu> they're executed in order
18:29:47 <glx> the 2 AI for one reload ?
18:29:58 <glx> that's what I told you yesterday
18:32:00 <Samu> yes, i'm checking that in detail, what's happening
18:32:56 <glx> it's just because reload is 2 commands, and there's a small frame between both
18:34:23 <Samu> this is what is happening in order. command bankrupt is tested, then sent to queue, command startai is tested, then sent to queue
18:35:03 <Samu> then network execute bankrupt test, then exec
18:35:30 <glx> and start command doesn't check the limit
18:36:15 <Samu> now for some reason the queue is delayed, and gameloop sends a command to create new ai, which is first tested, then sent to queue
18:37:03 <Samu> next, network execute start ai, the one meant for reload, then exec
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18:37:11 <Samu> and then lastly
18:37:27 <Samu> network execute start ai, the one from gameloop, then exec
18:39:24 <Samu> at the time the gameloop sends the command to create new AI, there's exactly 0 companies
18:39:43 <Samu> satisfies the criteria of max_no_companies not being 1
18:42:04 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jtt5B
18:42:05 <DorpsGek> - Update: Translations from eints (by translators)
18:43:24 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #8587: Fix #8037: assertion failed when reloading AI for last existing company in offline mode https://git.io/Jtt5V
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18:54:59 <andythenorth> yo
18:55:01 <andythenorth> is cat?
18:56:26 <frosch123> https://alf.fandom.com/wiki/Cat?file=Cat_sandwich.jpg
18:57:28 <andythenorth> nice
19:39:09 <Eddi|zuHause> frosch123: that's "iß cat"... different thing :p
19:45:37 <Samu> I need a client, not just a server
19:45:59 <Samu> testing a client in visual studio, complicated
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20:21:17 <Samu> oh right, I remember
20:22:30 <Samu> there is a possibility for a bug here in https://github.com/OpenTTD/OpenTTD/blob/27caabdb91a28b6edf251b2b4d50c8d882e7a1ff/src/network/network_server.cpp#L1117
20:22:48 <Samu> cp.p1 == 0
20:23:05 <Samu> all of the whole p1 is being read, but only the first 16 bits matter
20:23:47 <Samu> 0 in this place means CCA_NEW
20:24:05 <glx> yes it's for a player creating a company
20:26:00 <Samu> cp.p1 == 0 should be replaced with (CompanyCtrlAction)GB(cp.p1, 0, 16) == CCA_NEW
20:26:11 <glx> for CCA_NEW other bits must be 0
20:26:20 <glx> as they are unused
20:28:22 <glx> the code is correct
20:29:17 <Samu> for now
20:29:41 <Samu> i guess as long as the bits 16..31 aren't used
20:29:45 <glx> I don't see CCA_NEW getting extra args
20:31:31 <Samu> it says in the command description
20:31:33 <Samu> - bits 16..23: CompanyID
20:31:40 <Samu> - bits 24..31: CompanyRemoveReason (with CCA_DELETE)
20:31:47 <Samu> - bits 0..15: CompanyCtrlAction
20:32:47 <glx> yes it's just an incomplete comment, CompanyID is for CCA_NEW_AI and CCA_DELETE
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20:51:24 <_dp_> why is cmake release build so much slower than 1.10.3 one?
20:51:33 <_dp_> I mean link time
20:51:45 <milek7_> probably LTO
20:52:58 <_dp_> any easy way to disable it?
20:53:14 <milek7_> I think this is it:
20:53:19 <milek7_> in CMakeLists.txt
20:53:21 <milek7_> set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELEASE True)
20:53:24 <milek7_> remove that
20:55:13 <glx> or just disable IPO detection
20:56:33 <_dp_> yeah, that's it
20:56:43 <_dp_> would be nice to have a config option though
20:56:55 <glx> PRs are welcome :)
20:57:46 <_dp_> I've no idea how to do anything cmake :/
20:59:16 <Eddi|zuHause> why would you care about link time anyway?
20:59:26 <Eddi|zuHause> what you invest in link time you save in run time
21:00:36 <_dp_> it takes most of compilation time which gets pretty annoying considering I don't need it for debugging
21:00:53 <_dp_> and debug build is too slow most of the time
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21:15:01 <Samu> https://github.com/OpenTTD/OpenTTD/pull/8587#discussion_r560402006 restrictive imo
21:17:34 <Samu> if there is another company i can be in, and i'm in an AI company, i don't expect the button to be disabled
21:17:46 <Samu> nor the commands to fail
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21:18:05 <Samu> i'm moved to the other company, no risk of assert
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21:21:27 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8587: Fix #8037: assertion failed when reloading AI for last existing company in offline mode https://git.io/Jtqfw
21:22:10 <glx> the only way to be in AI company is the cheat menu
21:23:44 <Samu> there is a way to be in a ai company in a server, but the steps are more involving
21:26:18 <Samu> start a server, move to spectator, reset company 1, startai, save game, load game back, now you're in the AI company
21:28:03 <glx> looks like a bug :)
21:31:44 <Samu> only the server can be there
21:31:51 <Samu> non dedicated server
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22:53:52 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg opened issue #8594: NRT - Pathfinder doesn't consider speed limits when calculating a route https://git.io/JtqIG
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23:15:49 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg opened issue #8595: Intrusive buoys https://git.io/Jtqtl
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23:28:49 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on issue #8595: Intrusive buoys https://git.io/Jtqtl
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