IRC logs for #openttd on OFTC at 2020-09-23
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01:00:14 <b_jonas> I'm trying to understand this signal logic stuff on https://wiki.openttdcoop.org/Logic but I can't get it to work. when I build the not gate with the input disconnected, the output is usually red, but there's always a moment as the trains pass just the right point when the output is green.
01:00:26 <b_jonas> I just don't understand these pre-signals
01:00:46 <b_jonas> and in this case don't understand why that construction was even supposed to work differently from what I get in openttd
01:02:09 <b_jonas> as far as I understand, openttd is correct here, but then I don't understand how the not gate on that page is supposed to work
01:04:41 <b_jonas> I'll try to look in example savegame
01:11:45 <b_jonas> I found a savegame example
01:12:27 <b_jonas> ah, but this one differs
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12:51:14 <LordAro> i like when issues close themselves
12:52:43 <LordAro> now let's see if they notice that before opening another one
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14:38:20 <FLHerne> LordAro: Is there a way to reopen it?
14:41:09 <LordAro> i feel like it's a duplicate though
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18:37:18 <DorpsGek_III> [OpenTTD/website] frosch123 commented on pull request #168: Website updates for new translator sign-up procedure https://git.io/JUg9C
18:39:32 <DorpsGek_III> [OpenTTD/website] frosch123 updated pull request #168: Website updates for new translator sign-up procedure https://git.io/JUgv5
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19:28:18 <DorpsGek_III> [OpenTTD/website] LordAro approved pull request #168: Website updates for new translator sign-up procedure https://git.io/JUgQG
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19:45:49 <DorpsGek_III> - Update: Translations from eints (by translators)
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19:53:57 <frosch123> you can approve drafts? how weird
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