IRC logs for #openttd on OFTC at 2020-09-04
            
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09:02:25 <TrueBrain> LordAro: if you are bored today, https://github.com/OpenTTD/team/pull/2 could use a review :)
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09:08:17 * andythenorth is writing job descriptions
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09:23:32 * andythenorth reads 27002 for entertainment
09:23:34 <andythenorth> it's not a bad read
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10:25:26 <TrueBrain> I have read better books
10:26:48 <andythenorth> it's about halfway on my list of good/bad
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10:43:50 <LordAro> andythenorth: you need to read better books
10:46:28 * andythenorth currently reading Mason & Dixon
10:46:35 <andythenorth> the similarities with 27002 are notable
10:47:03 <andythenorth> https://www.goodreads.com/book/show/413.Mason_Dixon
10:49:20 <TrueBrain> LordAro: it is a lost cause, I am afraid :P
10:51:28 <LordAro> TrueBrain: have you rerun black on that PR? :p
10:52:56 <TrueBrain> LordAro: .... no .. :(
10:54:51 <DorpsGek_III> [OpenTTD/team] TrueBrain updated pull request #2: Add: initial workflow to automate requested access for translators https://git.io/JvGkD
10:54:55 <TrueBrain> there :P
10:54:59 <LordAro> :)
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13:47:35 <Eddi|zuHause> https://www.twitch.tv/eddijk i started a new game...
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14:58:44 <supermop_Home> yo
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15:17:37 <supermop_Home> that river water looks very carribean Eddi|zuHause
15:18:03 <Eddi|zuHause> yeah, it's a bit odd
15:18:08 <Eddi|zuHause> maybe i picked a wrong mod
15:19:00 <supermop_Home> makes me want to go for a swim!
15:20:19 <supermop_Home> nice zug
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15:33:27 <supermop_Home> is all of the grassy hill area like pasture or something?
15:33:49 <Eddi|zuHause> i think it's all just empty land
15:36:41 <supermop_Home> and these small little edifices are industries, or like hamlets?
15:37:09 <Eddi|zuHause> those are industries
15:40:39 <supermop_Home> so you try to build the rail along isocurves of the topography?
15:40:46 <Eddi|zuHause> yes
15:40:57 <Eddi|zuHause> slopes are REALLY bad this early in the game
15:40:58 <supermop_Home> but the station itself must be flat?
15:41:04 <Eddi|zuHause> yeah
15:41:16 <Eddi|zuHause> there's a mod for sloped stations, but i don't want to use that
15:42:45 <supermop_Home> cool
15:43:14 <supermop_Home> looks like a real station outside of a small 19th C town
15:46:13 <supermop_Home> though i imagine back then most people in a small town would have had a friend or family drop them off at the station?
15:46:55 <Eddi|zuHause> they would probably walk much further than this game simulates
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16:00:20 <supermop_Home> flat top on that headland looks good
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16:10:55 <supermop_Home> damn hit that bear
16:14:02 <supermop_Home> do the animals do anything?
16:14:12 <Eddi|zuHause> not really
16:14:46 <supermop_Home> eat your passengers?
16:14:59 <Eddi|zuHause> i don't think i have much luck with bears :p
16:15:06 <supermop_Home> wait why did the bear die
16:15:14 <Eddi|zuHause> natural causes :)
16:15:18 <supermop_Home> :(
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16:36:58 <supermop_Home> kind of odd that none of the towns are closer to the water
16:44:42 <Eddi|zuHause> well, the terrain generator doesn't really do that, just like in OpenTTD
16:46:51 <FLHerne> Very low-poly https://i.redd.it/wu81s9lmrzk51.jpg
16:47:23 <FLHerne> Did someone turn down Germany's rendering quality?
16:53:46 <supermop_Home> where is that spur at laufen going to go?
16:54:20 <Eddi|zuHause> plenty of possible targets :)
16:56:03 <Eddi|zuHause> probably that milk production first
17:11:33 <andythenorth> FLHerne that's a screenshot from V453000
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17:44:19 <supermop_Home> bought some neals yard Lincolnshire Poacher
17:44:38 <supermop_Home> pretty good, but i got to say i was primed to buy it by the numbers station
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18:45:18 <andythenorth> this is unrealistic https://www.flickr.com/photos/rivercider/44959044074/
18:46:13 <Eddi|zuHause> yeah, because it's a wide angle lens that distorts depth perception
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18:51:13 <andythenorth> also it has brake vans in the middle of the train
18:51:25 <andythenorth> try doing that on a model railway club layout
18:51:27 <andythenorth> would get told off
18:51:54 <andythenorth> also it mixes vacuum and airbraked wagons, so there must be another brake van at the rear
18:53:06 <andythenorth> this also has a brake van in the middle https://www.steve-banks.org/images/historical/parcels/pcls_1967_1_22_d9018_2000_870_72.jpg
18:53:21 <andythenorth> and somebody should redraw those sprites, half the wagons look the wrong scale
18:53:28 <andythenorth> the roofs are too high or too low
18:53:44 <andythenorth> maybe they're mixing grfs
18:54:41 * andythenorth has an awesome idea
18:54:48 <andythenorth> black and white mode
18:54:52 <andythenorth> we've already got the transform
18:55:00 <andythenorth> it would simplify all the company colour nonsense
18:55:06 <andythenorth> 'pick a shade of grey'
18:55:13 <andythenorth> '16 shades of grey'
18:55:18 <andythenorth> unfortunate reference :P
18:55:37 <Eddi|zuHause> depends on your target audience :)
18:56:07 <andythenorth> I suspect that venn diagram has limited overlap
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19:00:56 <supermop_Home> surely instead of piling up all that dirt to build the building on you'd just have it be 1 floor taller?
19:07:21 <Timberwolf> andythenorth: CGA support.
19:07:27 <Eddi|zuHause> game doesn't really work that way :p
19:09:37 <andythenorth> "goods brake vans were common in parcels trains because they had a stove which many parcels vehicles with guards accommodation didn't have"
19:09:51 <andythenorth> hmm we never model this stuff :P
19:10:25 <andythenorth> like we don't model union rules about crew manning a train, and where the guard can ride
19:10:31 <andythenorth> or the different types of braking system
19:10:38 <andythenorth> snail_UES_ modelled brake force though
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19:19:28 <supermop_Home> andy i think it would be neat to have some accouting for labor
19:19:53 <supermop_Home> if nothing else to make steam engines expensive to run in the 2000s
19:21:04 <supermop_Home> have it depend on climate
19:21:39 <supermop_Home> make a US climate where labor costs don't rise after the 60s
19:27:07 <snail_UES_> andythenorth: yes, it counts the percentage of non-braking vehicles in the consist, and takes into account the braking force of the engine
19:27:13 <Eddi|zuHause> i have a feeling this train is insufficient
19:27:23 <snail_UES_> a train won’t start if there is not enough braking force
19:27:56 <snail_UES_> a better way would be to limit max speed if braking force is inadequate… especially in downhill tracks
19:28:06 <snail_UES_> but I felt it’d be a bit over the top
19:36:20 <andythenorth> if we had vehicle storage, you could model the amount of air in the tanks
19:36:32 <andythenorth> oh but it's Euro trains, there's a charge line on Euro air brakes?
19:36:37 <andythenorth> or is it single pipe, like US?
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19:39:56 <supermop_Home> oh damn i missed this viaduct getting built
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19:43:32 <Eddi|zuHause> supermop_Home: that's impressive, because i spent like half an hour with the viaduct unbuilt until i finally managed to gather enough money :)
19:44:00 <supermop_Home> must have been while i was doing actual work
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20:11:02 <Eddi|zuHause> lots of waiting for money in this phase of the game
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