IRC logs for #openttd on OFTC at 2020-08-21
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00:32:34 <b_jonas> I'm trying to figure out if it would be worth to replace my goods maglevs with vac trains
00:32:47 <b_jonas> but goods don't spoil quickly, so the speed gives only limited advantages
00:33:04 <b_jonas> and apart from that, the maglev is somewhat more expensive and has a somewhat smaller capacity
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14:47:29 <TrueBrain> hahaha, that 3rd and 4th line :)
14:47:32 <TrueBrain> that cracks me up :)
14:50:51 <TrueBrain> I like these job-texts; they make me want to read it .. so many bad job texts out there :P
14:52:05 <TrueBrain> owh, that CV part .. lolz .. that just begs for something insane :P
14:55:41 <TrueBrain> just a big tree with below it: "A larch"
14:55:43 <TrueBrain> that sounds sufficient
14:57:33 <supermop_Home> sounds like a nice job andythenorth
15:00:33 <TrueBrain> too bad it is in the UK >:D
15:01:56 <Wolf01> I would like to apply on a research&development branch, I'm good at starting things than finishing them :P
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15:13:27 <supermop_Home> i have fallen too far behind on all my podcasts
15:13:39 <supermop_Home> so i think i will just not listen to them anymore
15:20:51 <Eddi|zuHause> speaking of "larch" is it in other languages also so easy to confuse the bird and the tree of a very similar name?
15:21:35 <Eddi|zuHause> in german it's "Lärche" (tree) and "Lerche" (bird)
15:23:23 <Eddi|zuHause> "which works out at about 4 fortnights a year." wtf does that even mean?
15:33:19 <supermop_Home> 8 weeks a year total?
15:33:44 <supermop_Home> but in 4 chunks of 2 weeks
15:50:14 <andythenorth> Eddi|zuHause is that a lark?
15:50:20 <andythenorth> the one that ascends?
15:52:09 <Eddi|zuHause> the complication in german is that both words are spoken the same way, only spelled slightly differently
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18:39:39 <andythenorth> why the fuck am I reading linkedin at this time on a Friday
18:41:40 <andythenorth> I have corrected my error
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19:45:49 <DorpsGek_III> - Update: Translations from eints (by translators)
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21:13:09 <Wolf01> I was playing with spiders in one game, now I go play with spiders in another game
21:52:45 <supermop_Home> hard to find definitive information about when and why people started naming certain roadster bodystyles "spyder"
21:53:27 <supermop_Home> seems to be early 50s, but why?
22:47:11 <Gustavo6046> so I linked twenty oil rigs to one dock
22:47:18 <Gustavo6046> and then transported oil from that dock to a refinery
22:47:31 <Gustavo6046> and then I offloaded any produced goods via airport
22:47:34 <Gustavo6046> quickly, *stonks*
22:47:42 <Gustavo6046> Profits have turned up to 11 and I totally did not expect that
22:48:23 <FLHerne> In the base game, anything involving either goods or aircraft is wildly profitable
22:48:40 <FLHerne> Combining both of those is presumably wildly profitable squared
23:15:16 <GT> note the debug icon in the upper right of the area information window)
23:16:21 <FLHerne> GT: Did you enable newgrf_developer_tools?
23:16:24 <GT> I.e. the debug icon does not show. I've set the set newgrf_developer_tools 1 in the console
23:16:57 <GT> Then opened the land area info, but the debug icon does not show
23:18:30 <FLHerne> GT: You'll only see it for tiles that actually have newgrf data
23:18:46 <FLHerne> i.e. not baseset houses, industries, ...
23:19:03 <FLHerne> What are you trying to inspect?
23:20:58 <GT> Ben Robbins Ground Field with lines
23:22:08 <FLHerne> I think that's just baseset sprite replacement
23:23:05 <GT> Yes, I think that is correct.
23:23:46 <FLHerne> i.e. it doesn't change any properties of specific tiles, so the tool won't do anything for you
23:24:33 <FLHerne> The game still sees the ground tiles in exactly the same way, except the sprite it draws happens to have been replaced earlier
23:26:21 <GT> Ok, so for tile that do not have nfo properties,like most ground tiles the tool will not show. Only for vehicles, houses etc. I guest it makes sense
23:26:44 <FLHerne> GT: Well, you could replace all the baseset sprites for houses/vehicles and it still wouldn't show
23:27:23 <FLHerne> The point is, the game sees it as a perfectly normal house/ground-tile/vehicle
23:29:04 <FLHerne> (but yes, unlike houses you *couldn't* set NFO properties on ground tiles because they don't have any)
23:40:12 <GT> I've tried with the total town replacement set, and indeed the icon does appear. Thanks for the clarification, I've learned something again.
23:57:19 <GT> I saw the tool browsing the wiki. I have been less active for quite some time and tried to get up to date. What is disapointing is the number of 32bpp-EZ sets
23:57:34 <FLHerne> GT: Trying to be clearer -- the default houses/vehicles/tiles, among their other properties, specify "draw sprite <n> here"
23:58:49 <FLHerne> When a grf replaces sprite <n> of the baseset, it affects anything that uses that sprite, but doesn't actually change anything about them
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