IRC logs for #openttd on OFTC at 2020-06-09
            
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00:03:57 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #8210: Fix: MacOS bundle creation (again) https://git.io/JfDpk
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00:12:36 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #8210: Fix: MacOS bundle creation (again) https://git.io/JfDpk
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00:16:48 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8208: Cleanup: More documentation fixes https://git.io/JfDpK
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00:21:18 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz updated pull request #8208: Cleanup: More documentation fixes https://git.io/JfDZF
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00:44:56 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #8210: Fix: MacOS bundle creation (again) https://git.io/JfDpk
01:03:11 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #8204: cmake: make install DESTDIR="something" ignores GLOBAL_DIR option https://git.io/JfM9j
01:07:02 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #8210: Fix: MacOS bundle creation (again) https://git.io/JfDpk
01:25:37 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #8210: Fix: MacOS bundle creation (again) https://git.io/JfDpk
01:40:13 <DorpsGek_III> [OpenTTD/nml] glx22 commented on pull request #78: Add: optimise switches https://git.io/JfyvT
01:50:17 <spnda> https://imgur.com/a/jGNaUQx
01:50:21 <spnda> NotRoadStops nearly done?
01:56:10 <DorpsGek_III> [OpenTTD/OpenTTD] nikolas opened pull request #8211: Fix #8104: always add WINDOW_RESIZABLE flag to SDL2 https://git.io/Jfyvr
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02:46:25 <spnda> why is the offset on the sprites inside the menu different too the ones rendered on the tile? shouldnt they be the smae
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04:32:54 <supermop_Home> Eddi|zuHause what is the train game that you have been playing?
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05:55:05 <Eddi|zuHause> supermop_Home: Transport Fever )2) and Cities:Skylines
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07:16:38 <DorpsGek_III> [OpenTTD/OpenTTD] Nik-mmzd commented on issue #8204: cmake: make install DESTDIR="something" ignores GLOBAL_DIR option https://git.io/JfM9j
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09:16:23 <andythenorth> yo
09:31:01 <arikover> hi!
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10:53:59 * LordAro pokes someone https://github.com/OpenTTD/OpenMSX/pull/3
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11:13:01 <Samu> hi
11:18:06 <Eddi|zuHause> @seen someone
11:18:06 <DorpsGek> Eddi|zuHause: someone was last seen in #openttd 9 years, 34 weeks, 0 days, 15 hours, 37 minutes, and 43 seconds ago: <Someone> indeed
11:18:17 <Eddi|zuHause> doesn't look promising :p
11:18:57 <LordAro> :p
11:20:36 <Eddi|zuHause> my mouse broke, and i have 2 options: a cable-bound mouse, or a wireless mouse where i can't find the matching usb receiver
11:21:40 <Eddi|zuHause> these things are all speaking 2.4GHz, can't i just tell them to talk to each other?
12:07:12 <DorpsGek_III> [OpenTTD/OpenTTD] arikover opened pull request #8212: Fix: [CMake] SDL2 Sound was not included https://git.io/JfyWM
12:25:57 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 approved pull request #8212: Fix: [CMake] SDL2 Sound was not included https://git.io/Jfyl5
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13:06:37 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #8212: Fix: [CMake] SDL2 Sound was not included https://git.io/JfyWM
13:38:21 <DorpsGek_III> [OpenTTD/OpenTTD] Yexo approved pull request #8208: Cleanup: More documentation fixes https://git.io/JfyR2
13:42:09 <DorpsGek_III> [OpenTTD/nml] glx22 merged pull request #156: Fix: Procedure calls reference counting https://git.io/JfXTl
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14:04:03 <DorpsGek_III> [OpenTTD/nml] glx22 updated pull request #155: Add: Support for parameters in switches https://git.io/Jfidi
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14:15:51 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #8208: Cleanup: More documentation fixes https://git.io/JfDZF
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14:21:31 <DorpsGek_III> [OpenTTD/OpenMSX] LordAro merged pull request #3: Add: Dorpsgek config file https://git.io/JfynI
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14:53:25 <DorpsGek_III> [OpenTTD/nml] glx22 dismissed a review for pull request #78: Add: optimise switches https://git.io/JfDQo
14:53:25 <DorpsGek_III> [OpenTTD/nml] glx22 updated pull request #78: Add: optimise switches https://git.io/Jed1S
14:56:37 <DorpsGek_III> [OpenTTD/nml] glx22 commented on pull request #78: Add: optimise switches https://git.io/Jfyz0
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15:09:40 <supermop_Home> andythenorth_ love this one: https://www.flickr.com/photos/scottishlineside/25386093249/in/photostream/
15:11:51 <andythenorth_> hmm now I need to buy that train
15:12:39 <supermop_Home> or that viaduct
15:17:54 <andythenorth_> https://www.ebay.co.uk/itm/Faller-120466-Viaduct-Set-2-Gleisig-Gebogen-Kit-Ho-1-87-New/223627545052?epid=24030753213&hash=item34113d89dc:g:cA0AAOSwSk5dWCKT
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15:30:52 <supermop_Home> i spent too much time last night looking for sanyo line areas to model
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15:34:32 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #8192: Change: Always generate API files at build time https://git.io/Jf1KV
15:51:21 <andythenorth_> supermop_Home should I? :P https://www.ebay.co.uk/itm/Oo-gauge-bachmann-class-47-47444/303591515750?hash=item46af76e666:g:vIkAAOSwGAVe34Il
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16:20:18 <_dp_> I've no idea how it works but isn't .gitignore missing !bin/baseset line?
16:20:58 <_dp_> has it for all other subdirectories
16:22:01 <nielsm> the bin/ directory shouldn't exist any longer, since the build output goes somewhere else now
16:23:27 <_dp_> bin isn't just output though
16:23:29 <glx> bin dir still exists
16:23:52 <glx> but bin/baseset should not
16:23:56 <_dp_> but doesn't have baseset even though there are exceptions in .gitignore
16:24:35 <_dp_> I guess !bin/baseset/* should go then
16:25:06 <glx> well there's a PR about .gitignore
16:26:28 <supermop_Home> andythenorth_ yes
16:26:40 <supermop_Home> do they make one in z?
16:28:17 <supermop_Home> https://www.ebay.co.uk/itm/Marklin-spur-z-scale-gauge-Blast-Furnace-Building-Kit-New-Still-Sealed/372844901089?hash=item56cf49b2e1:g:9y4AAOSwE91d0Tmo
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16:56:32 <spnda> Also the .gitignore should also have !bin/data/* aswell
16:57:00 <spnda> I always put my test GRFs in there, and I obviously don't want those commited
17:01:30 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #8192: Change: Always generate API files at build time https://git.io/Jf1KV
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17:11:42 <_dp_> why does VS project generator require different names for every file?
17:12:26 <_dp_> google suggests it's not a VS problem https://stackoverflow.com/questions/9351132/two-files-of-the-same-name-give-linker-error-in-visual-studio/9351193
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17:35:51 <nielsm> by default VS C++ projects put the intermediate objects all in the same folder regardless of their (relative) path to the project root, so src/xx/foo.c and src/yy/foo.c both want to become obj/foo.obj
17:36:08 <nielsm> it's possible to work around that but it requires some msbuild wrangling
17:36:37 <nielsm> but cmake should be able to generate msbuild projects that do it right, it's not a limitation in msbuild
17:36:51 <nielsm> only in the defaults generated by vs making msbuild c++ projects
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18:21:33 <DorpsGek_III> [OpenTTD/nml] Yexo commented on pull request #78: Add: optimise switches https://git.io/Jfy6W
18:23:01 <DorpsGek_III> [OpenTTD/nml] Yexo approved pull request #78: Add: optimise switches https://git.io/Jfy6B
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19:21:08 <andythenorth_> well
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19:25:39 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #8192: Change: Always generate API files at build time https://git.io/Jf1KV
19:30:01 <glx> finally found a solution
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19:56:43 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #8192: Change: Always generate API files at build time https://git.io/Jf1KV
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20:20:34 <andythenorth_> nml merges? :)
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22:18:21 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8208: Cleanup: More documentation fixes https://git.io/JfyS6
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