IRC logs for #openttd on OFTC at 2020-01-03
            
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00:06:16 <Samu> i have too many river related patches even I get confused
00:20:07 <Samu> im working on something big
00:20:10 <Samu> lel
00:20:35 <Samu> [img]https://i.imgur.com/mEWwkEs.png
00:21:02 <Samu> everything I got here together
00:21:16 <Samu> cherry-pick sometimes is dumb
00:22:09 <Samu> do you see anything interesting?
00:25:42 <Samu> i still have more, but cherry pick is being picky...
00:25:52 <Samu> will have to sort them out
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00:40:55 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7587: Crash on loading saved game from #1131 https://git.io/fjWZr
00:41:06 <LordAro> ^ the reason i spent the whole evening compiling old OTTD versions
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01:03:51 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7587: Crash on loading saved game from #1131 https://git.io/fjWZr
01:04:15 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7892: Fix #7891: really check the vehicle type before casting https://git.io/Jexy5
01:04:43 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7892: Fix #7891: really check the vehicle type before casting https://git.io/JexPK
01:04:43 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7891: Loading a save from 1.7.2 crashes on 1.10.0-beta2 https://git.io/JexVP
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03:34:53 <DorpsGek_III> [OpenTTD/OpenTTD] nikolas opened issue #7893: Dedicated server crash https://git.io/JexHL
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08:05:19 <Pikka> o/
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08:14:43 <andythenorth> moin Pikka
08:14:54 <Pikka> boin
08:21:58 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7893: Dedicated server crash https://git.io/JexHL
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08:53:26 <andythenorth> what's occuring Pikka ?
09:06:22 <Pikka> ummm
09:06:33 <Pikka> foundations for landscape set!
09:06:40 <Pikka> contemplating gamescript again
09:06:46 <Pikka> and it's darn hot
09:10:10 <andythenorth> oof
09:10:59 <Pikka> bigly
09:23:27 <andythenorth> stand by the jams
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10:35:22 <andythenorth> Pikka: names for fast Pax EMU? (class 432 / AM9 thing)
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10:56:18 <Pikka> hard to say andythenorth, what names do other EMUs have?
10:56:30 <andythenorth> Geronimo!
10:56:32 <andythenorth> Breeze!
10:56:37 <andythenorth> Jupiter!
10:56:46 <Pikka> Reginald!
10:56:50 <andythenorth> Simon!
10:56:56 <andythenorth> Arnold!
10:57:08 <andythenorth> the last 2 are only suggestions :P
10:57:24 <andythenorth> how many Horses is enough
10:57:27 <andythenorth> ?
10:58:49 <Pikka> how many have you got?
10:59:31 <Pikka> I counted mine last night for my blog post, UKRS2 has 60 and UKRS3 has 25.
10:59:53 <Pikka> / will have when everything's done
10:59:53 <andythenorth> 92 engines
11:00:07 <andythenorth> but the number of generations and railtypes is a factor
11:00:20 <Pikka> ya
11:00:23 <andythenorth> 78 standard RAIL / ELRL engines
11:00:28 <andythenorth> 6 generations
11:00:32 <andythenorth> @calc 78 / 6
11:00:32 <DorpsGek> andythenorth: 13
11:01:17 <Pikka> that feels like a lot
11:01:22 <andythenorth> @calc 75 /6
11:01:22 <DorpsGek> andythenorth: 12.5
11:01:30 <andythenorth> it's 'enough'
11:01:41 <andythenorth> there are no unfilled gameplay roles at all
11:01:43 <andythenorth> imho
11:03:06 <andythenorth> probly time for NARS 3 Horse then
11:03:17 <Pikka> definitely
11:05:56 <andythenorth> I never did a a Deltic
11:06:43 <Pikka> me neither
11:07:38 <andythenorth> I'll do a GG1
11:07:41 <andythenorth> that's like a Deltic
11:07:58 <Pikka> almost exactly
11:09:39 <andythenorth> hmm
11:10:06 <andythenorth> so UKRS 99 Horse was mostly 'Lima toy trains from my childhood'
11:10:46 <andythenorth> all my grown-up-foamer US HO stuff is 4-axle hood units
11:10:54 <andythenorth> so that's going to make a boring set
11:11:04 <andythenorth> 48 variations of GP38
11:12:00 <andythenorth> I do have an F unit
11:12:03 <andythenorth> profit
11:13:25 <andythenorth> BBL
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11:33:27 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7587: Crash on loading saved game from #1131 https://git.io/fjWZr
11:34:56 <DorpsGek_III> [OpenTTD/OpenTTD] bentley closed issue #6842: Heap overflow leading to crash https://git.io/JeAXF
11:34:56 <DorpsGek_III> [OpenTTD/OpenTTD] bentley commented on issue #6842: Heap overflow leading to crash https://git.io/JeAXF
11:36:42 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6842: Heap overflow leading to crash https://git.io/JeAXF
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11:50:15 <LordAro> huh.
11:50:21 <LordAro> just managed to segfault `patch`
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12:09:23 <LordAro> why would waypoints have become separated from their sign?
13:02:04 <Samu> https://github.com/OpenTTD/OpenTTD/issues/7893 i loaded the save and I see trolls removing sea water around oil rigs
13:02:17 <Samu> are you sure it was a dock station being removed?
13:04:29 <Samu> [img]https://i.imgur.com/53iLzuy.png
13:04:33 <Samu> hue
13:05:20 <Samu> company 8 wasted 1 billion euros in construction
13:05:29 <Samu> i presume, clearing water :p
13:05:51 <Samu> company 9, actually
13:07:00 <LordAro> Samu: that's what the stacktrace in crash.log indicates "RemoveDockingTile"
13:10:32 <Samu> RemoveDockingTile or RemoveDockingTiles, plural?
13:11:10 <Samu> singular, ok
13:12:46 <Samu> i see it was executing a queued command, maybe the station poofed and removing dockingtiles was delayed a tick?
13:13:02 <Samu> wish i could see this better
13:16:18 <Samu> just noticed oil rigs have a billion docking tiles now
13:17:04 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro opened pull request #7894: Fix #7587: Crash when loading saves with waypoints with invalid locations https://git.io/JexpT
13:17:23 <LordAro> Samu: yup :)
13:30:15 <Samu> something else, my GS doesn't work perfectly in multiplayer
13:30:25 <Samu> [img]https://i.imgur.com/ax5coue.png rank #12 is missing for some reason
13:30:46 <Samu> erm, rank #11
13:55:36 <Samu> [img]https://i.imgur.com/XHkefJ5.png I don't understand this crap
13:55:53 <Samu> rank #11 went into the first line
13:56:12 <Samu> this thing only messes up in multiplayer
13:56:27 <Samu> in single player i never have this happening
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14:14:51 <Samu> okay, i managed to have this happen in single player too
14:15:00 <Samu> so my gs is actually bugged :(
14:18:03 <Pikka> happens to the best of us ;)
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14:21:46 <Samu> I fail to understand why
14:41:01 <Samu> [img]https://i.imgur.com/CT1jAyj.png - it's always the goal_id
14:41:38 <Samu> since goal_id 7 is lower than 14, 15, 16, it's put in front of them
14:41:45 <Samu> above
14:41:53 <Samu> but the rankings are correct
14:42:15 <Samu> the values are correct
14:42:30 <Samu> it's just the listing order
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15:06:14 <Samu> i can't set myself the goal_id... it sucks
15:08:36 <Pikka> how odd. :/ I haven't really looked at gs myself yet. Should do soon...
15:09:04 <Samu> the global_goals window lists the goals by goal_id order
15:09:24 <Samu> creating a new goal gives me an id
15:09:47 <Samu> i don't have exact control about the order of the goals, I have to work around
15:09:52 <Samu> to have it display nicely
15:10:33 <Samu> and my workaround is failing me
15:11:35 <andythenorth> hmm
15:11:41 <andythenorth> should I make graphics generation faster
15:11:47 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7894: Fix #7587: Crash when loading saves with waypoints with invalid locations https://git.io/JexpT
15:11:51 <andythenorth> takes > 5 seconds
15:12:15 <LordAro> tada
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15:27:01 <Pikka> andythenorth, yes?
15:27:08 <andythenorth> ok I will
15:27:14 <andythenorth> somehow
15:27:26 <andythenorth> but first I must work!
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15:29:10 <LordAro> i think having some sort of savegame regression testing is getting more and more important
15:29:29 <nielsm> yea
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15:31:18 <Samu> gonna experiment GSGoal.SetText instead of removing and adding
15:34:19 <LordAro> nielsm: i think just just "load the game and run it for 1000 ticks" would catch most issues
15:34:34 <LordAro> don't need to check map contents like the regression AIs
15:35:18 <nielsm> agree, just being able to load and run for a bit without crashing is a big hurdle
15:35:53 <LordAro> also the ability to just run it if missing grfs (like #1131 save)
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15:58:05 <Samu> is it possible to hide a goal?
15:58:11 <Samu> i tried setting it completed
15:58:18 <Samu> it's still displayed
15:59:25 <Samu> https://nogo.openttd.org/api/1.9.0/classGSGoal.html
16:00:17 <nielsm> why do you want to have a goal exist but be invisible?
16:00:44 <Samu> to maintain the same goal_id number
16:01:00 <Samu> doing remove and add i get a new number :(
16:01:14 <Samu> then listing the goals in an ordered way gets screwed
16:01:33 <Samu> https://i.imgur.com/CT1jAyj.png i have this problem
16:02:56 <Samu> goal_id of rank #4 is 7 which is lower than 14, 15, 16... the window only orders goals by their id
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16:10:43 <Samu> problem is still my workaround, it's failing
16:11:29 <Samu> i should detect when a goal_id is lower than the goal_id of the ranks above itself
16:11:32 <nielsm> have you considered using a storybook page instead?
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16:16:05 <Samu> can storybook update in real time?
16:19:01 <Samu> GSGoal.SetText(this.rankings[rank].goal_id, " ");
16:19:01 <Samu> GSGoal.SetProgress(this.rankings[rank].goal_id, " ");
16:19:08 <Samu> this is the most invisible I can make it
16:19:13 <Samu> without removing the goal
16:19:23 <Samu> but the vertical scrollbar... remains
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17:19:24 <andythenorth> can we build a big fleet of testing servers? :)
17:19:35 <andythenorth> automated testing is always so sci-fi
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18:43:59 <nielsm> current project: https://0x0.st/zd4C.png
18:55:59 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro opened pull request #7895: Savegame regression testing https://git.io/JepLg
18:56:02 <LordAro> ^ current project
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19:30:33 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7895: Savegame regression testing https://git.io/JepLg
19:30:48 <LordAro> now's where the CI falls over
19:30:50 <LordAro> repeatedly
19:31:57 <andythenorth> :D
19:40:12 <glx> nice failure
19:41:25 <LordAro> apparently editbin doesn't like directories?
19:41:43 <glx> shouldn't be a problem
19:41:48 <glx> let me test locally
19:43:34 <glx> works for me
19:45:47 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jept1
19:45:47 <DorpsGek_III> - Update: Translations from eints (by translators)
19:47:12 <glx> editbin /nologo /subsystem:console bin\openttd.exe
19:47:12 <glx> cd ..\bin
19:47:19 <glx> missing ..\
19:47:45 <LordAro> ah
19:47:47 <glx> so directory is not the issue :)
19:48:28 <glx> but the last line is correct
19:48:30 <LordAro> hmm
19:48:37 <glx> because we are now in ..
19:49:18 <glx> regression.bat is started from projects IIRC
19:49:32 <LordAro> yeah, think that's it
19:49:33 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7895: Savegame regression testing https://git.io/JepLg
19:50:06 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7895: Savegame regression testing https://git.io/JepLg
19:50:32 <glx> because .bat is also used by regression project in the solution
19:52:06 <glx> hmm still wrong I think
19:52:52 <glx> cd .., editbin, cd ..\bin
19:53:01 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7895: Savegame regression testing https://git.io/JepLg
19:53:05 <LordAro> :)
19:53:48 <glx> now looks good :)
19:54:15 <glx> (and everything will be rewritten with cmake ;) )
19:54:34 <LordAro> ^^
19:57:01 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #7893: Dedicated server crash https://git.io/JexHL
19:59:04 <nielsm> hm, in a command handler is there any way to know which client submitted a command?
19:59:10 <nielsm> (ClientID)
20:02:57 <andythenorth> did original TTD have Max. Tractive Effort?
20:03:36 <LordAro> isn't that an artefact of the improved acceleration model?
20:03:48 <nielsm> it's a ttdpatch thing
20:04:26 <nielsm> and yes was implemented in the "improved acceleration model" patch
20:04:40 <LordAro> i didn't realise it was quite that old
20:05:10 <andythenorth> (1) it makes almost no difference to gameplay, but takes up a lot of space
20:05:31 <andythenorth> (2) localised feedback request, the important thing to show is 'how many wagons can the engine pull'
20:05:39 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7895: Savegame regression testing https://git.io/JepqG
20:06:02 <andythenorth> I tested TE, it's irrelevant in all desirable cases
20:06:41 <nielsm> depot should show train weight unloaded/loaded
20:07:10 <andythenorth> given two equivalent engines on equivalent loads, the TE only affects performance when the train is very underpowered in hp/ton for the grade
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20:07:51 <nielsm> yeah that's the intention
20:08:09 <nielsm> "make the game more interesting when there are no good engines"
20:09:04 <andythenorth> it involves running trains that are only travelling just above minimum speed
20:09:20 <andythenorth> anyway, it is what it is :)
20:09:28 <andythenorth> and what it is is a waste of space :)
20:10:09 <andythenorth> I looked if there's a standard railroad formula for 'maximum trailing load at maximum speed on 0% grade'
20:10:11 <nielsm> https://www.tt-forums.net/viewtopic.php?f=42&t=18266&p=311794&hilit=tractive+effort#p311794
20:10:16 <andythenorth> I didn't find one :P
20:10:18 <nielsm> there go look at the primary sources :D
20:11:42 <andythenorth> http://evilgeniustech.com/idiotsGuideToRailroadPhysics/HorsepowerAndTractiveEffort/
20:12:16 <andythenorth> anyway he's distracted now, so I can stop asking :P
20:12:22 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7678: Crash on loading saved game from #4397 https://git.io/fj9wZ
20:15:44 <andythenorth> supermop_work_: hi :)
20:16:46 <frosch123> we need to remember to show rb #6842, next time he is around
20:16:48 <andythenorth> how can I make this shape work? It's only 1px of slopeyness :P https://hornbymagazine.keypublishing.com/wp-content/uploads/sites/6/2016/06/9727.jpg
20:17:12 <andythenorth> when was RB last around? :)
20:17:19 <frosch123> i still remember how annoyed he was about the shittyness of libxdg-basedir back then
20:17:25 <LordAro> @seen Rubidium
20:17:25 <DorpsGek> LordAro: Rubidium was last seen in #openttd 33 weeks, 5 days, 1 hour, 15 minutes, and 29 seconds ago: <Rubidium> are those from the same NewGRF?
20:17:29 <LordAro> :(
20:17:34 <frosch123> and whether ottd was the only user of that lib
20:17:48 <frosch123> that openbsd issue seems to confirm that :p
20:18:34 <frosch123> i have a dutch coworker, i should ask him whether he knows him
20:18:39 <frosch123> all dutch know each other, right?
20:18:54 <LordAro> as much as every irish
20:20:58 <LordAro> apt-cache rdepends --no-recommends --no-suggests --no-enhances libxdg-basedir1
20:21:02 <LordAro> suggests a couple of other things
20:21:08 <LordAro> `awesome` being the one i recognise
20:21:27 <LordAro> but definitely not many :p
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20:22:01 <LordAro> frosch123: https://sources.debian.org/patches/libxdg-basedir/1.2.0-2/alloc_buffer.patch/ perhaps it was only fixed in debian
20:22:04 <LordAro> ?
20:23:01 <frosch123> https://metadata.ftp-master.debian.org/changelogs//main/libx/libxdg-basedir/libxdg-basedir_1.2.0-2_changelog <- it references rb's issue
20:23:36 <frosch123> i assumed the comment in the issue meant that it was fixed upstream because the minor version was incremented
20:23:58 <frosch123> but apparently that was just a coincident
20:24:04 <nielsm> huh, GS news items can't reference vehicles?
20:24:36 <frosch123> the news system was quite inflexible in the past
20:24:52 <frosch123> it was probably left out because it did not work out-of-the-box
20:24:59 <frosch123> no idea whether it is better now :)
20:25:20 <frosch123> anyway, vehicle news are very different to other news
20:25:37 <frosch123> very different window layout, company specific, ...
20:28:07 <andythenorth> oof I've just drawn this train for Horse https://upload.wikimedia.org/wikipedia/commons/8/86/Class_175_train.jpg
20:28:14 <andythenorth> except I didn't know that train existed IRL ^ :P
20:28:20 <andythenorth> that keeps happening
20:30:16 <frosch123> with enough irl train models there exists one model for each 32x8 pixel pattern
20:30:29 <andythenorth> nah they're stealing my ideas
20:30:44 <frosch123> can you steal their time machine?
20:31:53 <andythenorth> would be nice
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20:51:32 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6842: Heap overflow leading to crash https://git.io/JeAXF
21:01:22 <andythenorth> ugly train issues, #14 https://dev.openttdcoop.org/attachments/download/9589/pullman_1.png
21:01:39 <nielsm> yay https://0x0.st/zdym.mp4
21:02:05 <frosch123> first gs? :)
21:02:12 <nielsm> new gs feature
21:02:13 <andythenorth> a story!
21:02:26 <andythenorth> scripted scenarios!
21:02:41 <andythenorth> "click this vehicle"
21:02:43 <andythenorth> "it crashed!"
21:02:45 <frosch123> nielsm: i forgot what storybook stuff was only planned, and what was completed
21:02:48 <andythenorth> "Congratulations"
21:04:16 <nielsm> more realistic could be selecting a town or industry to do something with, or a vehicle for a "hero vehicle" or other silly things
21:04:59 <nielsm> the tile and vehicle selection should maybe have masks for what kinds of tiles or vehicles they accept
21:08:45 <LordAro> nielsm: nice
21:10:29 <frosch123> hero vehicle? kill 100 trucks in 3 days
21:10:57 <nielsm> lol
21:12:05 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7618: Assertion failure loading savegame with missing grf https://git.io/fjzOC
21:16:39 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh opened pull request #7896: Feature: Push-buttons on storybook pages https://git.io/JepYW
21:22:10 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7895: Savegame regression testing https://git.io/JepYE
21:39:15 <glx> nielsm: very descriptive commit messages ;)
21:39:36 <nielsm> absolutely
21:39:50 <nielsm> (just checkpoints)
21:43:59 <Wolf01> peter1138: humble choices 12 games, 10 choices?
21:52:12 <andythenorth> improved train 14 https://dev.openttdcoop.org/attachments/download/9590/pullman_2.png
21:52:25 <andythenorth> not finished :P
22:04:14 <supermop_work_> gah
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22:04:29 <supermop_work_> this gant chart has 1500 items
22:04:34 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7895: Savegame regression testing https://git.io/JepOo
22:07:55 <andythenorth> oof that's about 1498 too many
22:08:00 <LordAro> supermop_work_: you should delete some of them
22:08:05 <LordAro> makes it smaller
22:09:36 <andythenorth> 'now', 'next'
22:13:14 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7895: Savegame regression testing https://git.io/Jep3v
22:15:49 <Samu> I'm down to the last 2 branches I wanna merge
22:16:07 <Samu> for the big SamuPatchPack build
22:17:47 <Samu> max_no_competitors-=-15-v33-r27931.patch
22:17:56 <Samu> rework-start-date-as-game-setting
22:18:13 <Samu> they're both giving me headaches to cherry pick, no matter the order
22:19:22 <Samu> and one is still a PR, I can't make changes to it
22:19:33 <Samu> without triggering DorpsGek_III
22:20:16 <LordAro> Samu: why are you worrying about that?
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22:23:51 <andythenorth> hmm
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22:32:04 <supermop_work_> looks like i won'tbe taking any vacations in august 2021\
22:32:51 <andythenorth> oof
22:36:03 <supermop_work_> also idk if i need to go out there to look at them pour concrete more than once
22:44:53 <peter1138> I've been highlit. I wonder what it was.
22:45:04 <peter1138> Ah... Wolf01 yes.
22:47:21 <peter1138> Seems to be beer o'clock.
22:47:35 <supermop_work_> i could go for a beer
22:47:40 <peter1138> Along with cheese on biscuit o'clock.
22:47:47 <supermop_work_> hell yeah
22:47:48 <peter1138> Singular cos we're being "good"
22:47:52 <supermop_work_> i want cornish yarg
22:48:21 <andythenorth> I had a beer
22:48:24 <peter1138> This is merely manchego.
22:48:32 <peter1138> On an oat-biscuit.
22:48:33 <andythenorth> beer is over :P
22:48:59 <supermop_work_> not in Eastern Standard Time
22:49:12 <supermop_work_> though i only slept two hours last night
22:49:31 <supermop_work_> so any decent beer will just put me to bed
22:50:23 <Samu> managed to merge max_no_competitors one
22:50:52 <peter1138> Yeah, I just realised it's a bit late to be opening more beer. Oh well, last one. That makes two.
22:51:13 <Samu> rework start date is rather... sensitive, touches many things i've fixed
22:53:02 <Eddi|zuHause> there is a thing where you can't open beer anymore?
22:53:12 * andythenorth ran out
22:53:21 <andythenorth> that will do it
22:53:27 <supermop_work_> running out of beer makes it hard to open another can
22:53:51 <supermop_work_> being already asleep also makes it hard
22:53:56 <Eddi|zuHause> (i don't actually like beer)
22:54:13 <supermop_work_> blasphemous german
22:54:16 <peter1138> Timing-based, yes.
22:54:39 <peter1138> As it is energy dense, drinking it late keeps you up, so you then drink more later because you're awake.
22:55:07 <supermop_work_> lesson: chug lot's of beer before work, first thing in the morning
22:55:14 <peter1138> Yes, brain food.
22:55:18 <supermop_work_> oh god lots not lot's
22:55:33 <peter1138> And before exercise, for an energy boost, yes.
22:55:41 <supermop_work_> unless it is the beer belonging to the biblical Lot
22:55:45 <andythenorth> I cycled up Cheddar Gorge once
22:55:50 <andythenorth> after a cider lunch
22:55:52 <andythenorth> probably fine
22:56:01 <peter1138> I gorged on Cheddar once.
22:56:12 <supermop_work_> i don't ride in new york after drinking
22:56:15 <peter1138> Okay, once may be an underestimation.
22:56:16 <Eddi|zuHause> (i don't actually like cheese)
22:56:28 <peter1138> Eddi|zuHause, you are very strange. Are you a real person?
22:56:46 <andythenorth> omg
22:56:50 <supermop_work_> whoever Eddi is, they are not german
22:56:51 <andythenorth> Eddi|zuHause is an AI :o
22:56:54 <andythenorth> I just realised
22:56:55 <Eddi|zuHause> (i don't actually like real persons)
22:57:08 <supermop_work_> checks out
22:57:41 <nielsm> my birds like cheese very much, eddi is not a bird
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22:58:10 <peter1138> Mind you, German cheese... not all that special is. Maybe that's coloured your opinion ;)
22:58:17 <peter1138> +it
22:58:27 <supermop_work_> hhmm some of these bars are going into Q2 2022
22:59:36 <peter1138> Chocolate bars?
23:00:40 <Eddi|zuHause> there's no chance any chocolate bars existing near me right now make it into Q2 2022
23:00:48 <supermop_work_> maybe i'll leave an hour early
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23:02:32 <peter1138> I have some which are past their best before date, so maybe they will.
23:08:17 <peter1138> Wolf01, tempted to cancel as I barely play any of the games anyway.
23:16:37 <andythenorth> supermop_work_: played any Horse recently? :)
23:16:53 <supermop_work_> a bit day before yesterday
23:17:01 <andythenorth> did you use any electric railcars?
23:17:04 * andythenorth is faffing
23:17:15 <supermop_work_> but it's off bananas so no dvts
23:17:31 <supermop_work_> i usually use quite a few EMUs
23:17:47 * andythenorth makes a screenshot
23:20:54 <andythenorth> I tried adding an express EMU
23:20:55 <andythenorth> https://dev.openttdcoop.org/attachments/download/9591/sunshine-coast.png
23:21:10 <supermop_work_> neato
23:21:14 <andythenorth> I disabled it though
23:21:21 <supermop_work_> :(
23:21:23 <andythenorth> it kinda doesn't fit
23:21:28 <supermop_work_> ok
23:21:40 <andythenorth> * breaks the 'one obvious choice' rule, cos it's same power and speed as Roarer + coaches
23:21:57 <andythenorth> * doesn't offer a unique appearance, as it uses standard coaches, so needs to match
23:22:08 <andythenorth> oof
23:22:17 <supermop_work_> IH does not follow one obvious choice rule
23:22:38 <supermop_work_> i never can figure out what sort of hopper i am supposed to carry stuff in
23:22:53 <andythenorth> the one that looks best
23:23:12 <andythenorth> it's not an economic choice :D
23:23:26 <supermop_work_> some hoppers cost more than others
23:23:41 <andythenorth> oops
23:24:21 <andythenorth> parameter for fewer wagons? o_O
23:24:40 <supermop_work_> idk it's not really a problem
23:24:52 <andythenorth> I added more :P
23:25:00 <andythenorth> then I deleted 50% of them
23:25:14 <andythenorth> add, add, remove, add, add, remove
23:26:16 <andythenorth> I could make it a 4-car EMU with unique livery
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23:30:28 <andythenorth> I could get a wifi range extender :x
23:30:59 <andythenorth> I could get a wifi range extender
23:31:00 <andythenorth> :x
23:31:48 <peter1138> Why?
23:32:36 <andythenorth> loses signal in specific places in my house
23:33:10 <andythenorth> I have cast iron radiators everywhere, seems to be a problem
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23:34:34 <supermop_work_> same
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23:37:37 <frosch123> get a wifi cable?
23:38:24 <andythenorth> to move the wifi into my computer directly?
23:38:26 <andythenorth> I could
23:38:33 <andythenorth> is there a gold-plated one?
23:38:37 <frosch123> hmm, andy probably has a device from that vendor that does not add any connectors to their devices
23:38:49 <milek7_> wifi cable?
23:39:16 <andythenorth> there'll be a dongle
23:39:35 <frosch123> milek7_: wifi = wired fidelity, right?
23:41:32 <andythenorth> I need this https://i.stack.imgur.com/VYBcN.jpg
23:41:56 <supermop_work_> needs USB to USB C
23:42:19 <frosch123> i think i can provide you with 3 of them
23:42:26 <frosch123> not sure what the last one is
23:42:49 <supermop_work_> its a sandisk flash drive frosch123
23:42:58 <milek7_> PS/2 -> USB
23:43:04 <frosch123> supermop_work_: other end :)
23:43:08 <supermop_work_> hehe
23:43:18 <milek7_> but I doubt it works with usb flash ;p
23:43:27 <supermop_work_> big serial to other big serial?
23:43:34 <frosch123> it could be a rs232 to rsXYZ (rs232 with 24 volt signal)
23:43:39 <nielsm> parallel -> serial 25 bit -> serial 9 bit -> ps/2 mouse -> usb mouse
23:43:49 <nielsm> uh pin not bit
23:44:02 <andythenorth> I lost my ADB to USB adapter
23:44:10 <supermop_work_> i want a 25 bit serial protocol
23:44:15 <frosch123> nielsm: you mean a gender-changer?
23:45:14 <frosch123> andythenorth: https://traumshop.net/shop/spezial-adapter/
23:46:23 <supermop_work_> those gardena to lightning adapters sind wirklich mein traum
23:46:25 <andythenorth> frosch123: I can't use those, I don't have USB-A
23:46:38 <andythenorth> it's a real problem for pros btw
23:46:39 <supermop_work_> do you have a gardena hose?
23:47:00 <andythenorth> I have an E14 busch bulb spare
23:47:49 <andythenorth> supermop_work_: I tried an alt livery, but eh https://dev.openttdcoop.org/attachments/download/9592/sunshine-coast-2.png
23:47:54 <andythenorth> not convinced innit
23:48:05 <andythenorth> was looking at these https://en.wikipedia.org/wiki/Brighton_Belle
23:48:53 <supermop_work_> it looks.... blue
23:50:53 <andythenorth> it doesn't work eh