IRC logs for #openttd on OFTC at 2019-12-03
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11:33:49 <FLHerne> Surely they wouldn't have been able to play multiplayer with 1.9.1 now anyway...?
11:39:01 <Eddi|zuHause> but how would you even notice when a new version comes out, if you can't see the multiplayer list?
11:49:39 <FLHerne> I must admit, that's happened to me a few times
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13:11:27 <FLHerne> andythenorth: Are Hog flatbed trams supposed to have cargo sprites for steel?
13:12:31 <FLHerne> (these are Stancliffe Freight Trams in 1.4.1)
13:13:06 <FLHerne> Goods crates are visible, but apparently they've invented transparent metals in this timeline
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13:42:23 <andythenorth> FLHerne: they're missing :)
13:42:55 <andythenorth> present for Stakebeck
13:43:08 <andythenorth> it's an issue for certain vehicle lengths, the cargo sprites weren't drawn
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13:51:21 <FLHerne> I think I've connected every town and industry except a couple that spawned just now
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14:44:37 <andythenorth> is that Temperate Basic FLHerne?
14:45:31 <FLHerne> Was curious to see what it's like compared to Extreme
14:45:42 <FLHerne> For this kind of quick game, I think it's better
14:46:14 <FLHerne> One or two of each Extreme industry is still a ridiculous number on a small map
14:47:02 <FLHerne> I do feel like a couple more links in the cargo graph might be nice
14:47:44 <andythenorth> I resisted the temptation to make Basic bigger for v4
14:47:54 <FLHerne> There are a lot of single-consumer cargoes, which takes away some of the "what shall I do with this?" question
14:47:56 <andythenorth> did you ever try Steeltown?
14:48:14 <andythenorth> it's probably marmite
14:48:25 <andythenorth> if you like what it does, it's the best FIRS economy by far
14:48:31 <andythenorth> but it won't be for everyone
14:49:20 <FLHerne> I don't think Basic should be /bigger/ as such
14:49:34 <FLHerne> It's a good size in number of cargoes and industries
14:50:05 <FLHerne> Just, more sharing of cargoes
14:50:29 <FLHerne> Not sure how that would work thematically
14:50:42 <andythenorth> can't remember if I changed it for v4
14:51:46 <FLHerne> Looked at Steeltown industries
14:52:05 <andythenorth> v4 Steeltown is the first FIRS economy I actually like
14:52:21 <FLHerne> Wouldn't be good for my usual sort of game, but I could imagine it being fun as its own thing
14:52:38 <andythenorth> it's a niche play style, where *everything* converges
14:52:58 <andythenorth> it's really fun until everything is connected, then it tails off, because Vehicles don't actually do anything
14:53:16 <andythenorth> and they have no useful town effect or anything
14:55:04 <andythenorth> hmm FIRS v4 ought to get finished eh :P
14:55:39 <FLHerne> Meh, I always have to disable town growth mid-game anyway
14:55:45 <FLHerne> Otherwise there'd be no map left
14:56:22 <andythenorth> Eddi|zuHause should finish his grid patch
14:56:24 <FLHerne> That's the time to go around making detail tweaks to how stations look and worrying which kind of diesel loco is more prototypical
14:56:41 <andythenorth> I do struggle with mid-game
14:56:57 <andythenorth> I played a lot of goal scripts as an antidote
14:57:32 <andythenorth> but they're quite intense and not very sandboxy
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15:10:14 <snail_UES_> peter1138: I just sent you a PM
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16:02:32 <milek7_> what happened with cmake pr?
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16:17:54 <LordAro> milek7_: nothing, more or less
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18:55:44 <TrueBrain> It still needs only approval and merging. But people wanted to wait for 1.10. So better question is how 1.10 is going :)
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19:40:41 * andythenorth has focus problems :P
19:41:09 <andythenorth> is there something fun to do?
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19:52:28 <Eddi|zuHause> i'd make a joke here, but andy would probably take it serious
19:53:23 <andythenorth> will it be in german?
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20:00:45 <supermop_work> andythenorth: want to do my work?
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20:01:56 <supermop_work> well don't say i didn't ask
20:13:15 <frosch123> i walked through the diff and collected new stuff
20:14:09 <frosch123> nml review is more complicated, i think some stuff was committed with some preliminary spec that differs from the actual spec
20:15:38 <frosch123> ah, i missed nielsm in the highlight :)
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20:31:53 <nielsm> most of the industry stuff is implemented and documented for NML
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20:50:26 <andythenorth> frosch123: would it be reasonable to add a column for 'nml example provided?'
20:51:11 <andythenorth> I have a bee in my bonnet about examples :P
20:51:50 <frosch123> currently the 5 columns refer to 5 different repositories/wikis
20:52:12 <frosch123> are nml examples part of nml implementation?
20:52:43 <andythenorth> all I can offer is: I maintain 2 UI libraries at work, where anything that's supported has an example
20:52:51 <andythenorth> which is tested by visual diff and various validators
20:53:13 <andythenorth> and the examples are the primary documentation of what actually works, vs. anything that is written
20:53:45 <andythenorth> nml is different, but similarities might be found :P
20:56:27 <andythenorth> no example, no merge to the nml repo?
20:58:56 <frosch123> nml has examples and tests, not sure about the specific differences
21:00:29 <frosch123> i see the use of examples for something like more-industry-cargos. but i do not see the point in examples for yet another variable like current tracktype of roadvehicle
21:00:48 <andythenorth> that's one of the reasons I haven't done them yet :P
21:01:02 <andythenorth> hard to see the upside, unless they're used in (1) approval (2) regression tests
21:04:32 <andythenorth> the UI libraries also parse the examples and include them directly in the docs
21:08:51 <andythenorth> also, making examples that exercise all of the spec is combinatorial explosion
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