IRC logs for #openttd on OFTC at 2019-08-25
            
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10:30:00 <Samu> hi
10:43:13 <arikover> hey
10:44:53 <Samu> in the fps window, why there's sound mixing when I selected NoSounds
10:45:07 <Samu> with a 0.01 ms average
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10:52:40 <arikover> NoSounds is a sound package without sound. Maybe the "sounds" still are mixed even though they are not audible?
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11:22:48 <Samu> march 2010 - superbus is out!
11:53:55 <Samu> oh! the unthinkable happened https://imgur.com/YeVpK5u
11:54:16 <Samu> load at least 1 cargo was surpassed by default load
11:54:37 <Samu> after the superbus model out
12:05:25 <Samu> load at least 1 cargo is in 80 towns
12:05:40 <Samu> default load is in 180+
12:06:07 <Samu> interesting how the AI "corrects" itself
12:06:23 <Samu> unprofitable routes are closed
12:07:07 <Samu> which is a very low probability with load at least 1 cargo
12:07:41 <Samu> but a high one with default load
12:07:51 <Samu> especially with small towns
12:09:02 <Samu> there's more routes on larger towns with default buses, but also less busses per route, compared with load at least 1 cargo
12:09:10 <Samu> default load*
12:09:48 <Samu> default load is still massing statues
12:10:03 <Samu> load at least 1 cargo is already maxed out in statues
12:10:31 <Samu> it will only get better for default load... interesting that in the very long run, it's becoming the most profitable
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13:00:32 <Samu> recessions impacts full load in a lesser degree than the others
13:00:48 <Samu> impacts default load the most
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14:11:45 <Samu> full load and default load still massing statues, zzz
14:12:14 <Samu> 94/119 vs 157/199
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14:46:20 <Eddi|zuHause> you need to start with "-s null" to disable sound mixing
14:46:53 <Eddi|zuHause> "NoSound" is only there to make it not complain about missing sound set
14:58:59 <Samu> full load finished massing statues!
14:59:23 <Samu> advertising campaigns from now on
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15:01:09 <supermop_Home> yo
15:01:50 <Samu> default load is at 193/199 statues, almost there too
15:11:04 <supermop_Home> which route is prettier: https://imgur.com/a/3gkGPQr
15:11:46 <supermop_Home> following the land more and reusing more existing track? or more new track and more direct?
15:12:22 <Eddi|zuHause> i'd probably reuse the track
15:12:32 <supermop_Home> coke oven and blast furnace are in upper right corner of image
15:12:58 <Eddi|zuHause> ... that will also cause "interesting" follow-up problems once the track gets more congested
15:13:36 <Eddi|zuHause> ... speaking of which, i still haven't figured out a traffic light for my "abomination crossing" in C:S
15:14:17 <supermop_Home> never played it, is it good?
15:15:26 <Eddi|zuHause> yeah
15:15:43 <supermop_Home> my truck line there cureently sees light traffic from coal trains and DMUs from the south, and limestone from the quarry in the center, plus one lone pig iron train
15:15:58 <supermop_Home> s/ trunk / truck
15:18:50 <Eddi|zuHause> it was so innocent back in the days... https://ibin.co/4sj4ZSyJmCgX.png
15:18:58 <Eddi|zuHause> now it's crazy congested
15:19:38 <Eddi|zuHause> and my current traffic light schedule doesn't let trams through often enough, so they pile up
15:23:57 <supermop_Home> this map has put all the big cities in the mountains and only small villages in the plains
15:24:39 <supermop_Home> Eddi|zuHause looks like osaka
15:25:15 <Eddi|zuHause> i've no real clue how osaka looks
15:25:20 <supermop_Home> throat of that tram station looks like a real dream for cyclists
15:26:15 <Eddi|zuHause> hehe :)
15:26:56 <supermop_Home> also what are all those kids doing on the playground in the middle of the night
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15:27:39 <supermop_Home> looks like a cool game
15:28:46 <supermop_Home> man I only started this game to test out andy's new high speed trains
15:29:09 <supermop_Home> but now im just in the weeds of building up this iron -> steel chain
15:29:26 <Samu> https://imgur.com/OPQeL0P - the impact of advertising campaigns are surprising
15:29:46 <Samu> orange and blue don't advertise as much
15:31:43 <Eddi|zuHause> bad thing is, memory usage of that game seems to have exploded over the past 2 years... i can't do multitasking things, or have firefox open in the background, or anything
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15:43:59 <Eddi|zuHause> how it looks nowadays: https://ibin.co/4sjCAI6tYTZY.png (haven't finished the texture of the modified tram exchange segment)
15:46:16 <supermop_Home> lot of cars getting off your autobahn ant that exit
15:46:25 <Eddi|zuHause> yes
15:46:34 <Eddi|zuHause> but also lots of cars going in other directions
16:22:44 <Samu> 2030 - entering the last 20 years
16:23:27 <Samu> default load has still not stabilized profits
16:23:39 <Samu> too many towns to advertise
16:23:46 <Samu> despite being the most profitable
16:24:03 <Samu> it doesn't offset enough to start growing in value
16:29:13 <supermop_Home> hm I cant recall when I have the next bus introduced
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16:31:43 <Samu> https://imgur.com/q2eXWmg
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16:34:09 <andythenorth_> Hi
16:35:55 <andythenorth_> supermop_Home o/
16:44:44 <Eddi|zuHause> hey, with the new tighter traffic light it actually seems to have cleared up somewhat
16:46:18 * andythenorth_ has Horse queries
16:48:17 <andythenorth_> probably too many for one neat question :p
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16:51:31 <andythenorth_> North American passenger train speeds were (theoretically) very high from 1900s
16:51:53 <andythenorth_> And have only marginally increased since then in most cases
16:52:00 <andythenorth_> Or even decreased
16:52:30 <andythenorth_> This is a progression challenge :p
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17:02:11 <andythenorth_> Hmm
17:02:48 <andythenorth_> This was a problem for NARS 2 also
17:03:20 <andythenorth_> Which I really like, but trains get fast and powerful, then don’t get any faster
17:03:31 <andythenorth_> By about 1950
17:05:43 <andythenorth_> Fake stats then.
17:05:49 <andythenorth_> ??
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17:08:23 <supermop_Home> hi andythenorth_
17:08:59 <andythenorth_> Is that game FIRS 3?
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17:28:10 <supermop_Home> hm?
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17:51:47 <andythenorth_> Very connection :x
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17:55:09 <glx> started cities:skyline after about 3 years, many of the mods I used at that time are crashing
17:55:22 <glx> I should probably clean all that stuff
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18:03:29 <SpComb^> I've somehow never managed to grow my cities beyond about 50-70k
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18:04:36 <SpComb^> last game I built a very nice city at the end of a highway, then figured that it was bottlenecking too badly on that single highway and built a massive ring road around the city, decided it looked way too ugly and stopped playing
18:05:07 <Markk> I usually stop at around 100-130k, as it's becoming so slow that fast forward just causes it to be slower than normal spped.
18:05:10 <Markk> speed*
18:05:40 <Markk> SpComb^: That's why I build all my highways underground, in tunnels.
18:05:51 <Markk> I love them tunnels.
18:06:59 <Markk> Even build my highway crossings undergroup, multi layered. It's really neat. Something I really wish that it would be possible in OTTD.
18:15:52 <SpComb^> yeah, undergroud construction is way too cheap in C:S, it solves a lot of problems
18:18:23 <Markk> Yep!
18:18:34 <Markk> And makes the city looks cleaner and more neat.
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18:29:51 <andythenorth_> supermop_work_: so North American Horse....suggestions? :)
18:31:14 <andythenorth_> supermop_Home: alternatively :p
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18:39:53 <supermop_Home> hmm, uglier trains?
18:40:16 <andythenorth_> Boxes?
18:40:22 <andythenorth_> With noses?
18:42:24 <andythenorth_> Also does Horse need snowploughs?
18:43:02 <supermop_Home> should I add a 2nd growler to this coal train i'm going to lengthen, or change it to a chinook?
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18:43:40 <supermop_Home> ooh finally hst is available - but nowhere to really use it on this map
18:43:49 <andythenorth_> whichever looks best
18:44:06 <andythenorth_> I use both
18:45:17 <andythenorth_> there is no ‘correct’ choice, but the simplest choice is chinook, one click vs two
18:46:17 <arikover> andythenorth_: Horse NA: Maybe you could leave the stats as they are, and make the trains cheaper to maintain so that they remain an interesting alternative?
18:46:35 <andythenorth_> also, yes, UK Horse now contains more trains than you can probably use in a single game supermop_Home :p
18:46:48 <arikover> andythenorth_: And then maybe for XXI trains fake some stats?
18:47:09 <andythenorth_> Arikover capacity is a possible progression point also
18:47:09 <arikover> andythenorth_: XXIst Century trains I meant.
18:48:31 <arikover> andythenorth_: You mean "more cargo per tile"?
18:48:34 <andythenorth_> Yup
18:48:50 <andythenorth_> US has very high axle load limits
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18:54:01 <arikover> Well here you go then! UK Horse is speed, NA Horse is load! Or something like that.
18:54:37 <andythenorth_> Plausible yes
18:57:40 <andythenorth_> US railroad cars have increased 70t > 100t > 110t > 125t payload per car
18:58:00 <andythenorth_> 250t in one tile? :p
18:58:22 <andythenorth_> Meh connection will drop now :x
18:58:53 <supermop_Home> https://www.tt-forums.net/viewtopic.php?f=47&t=28633&p=1224790#p1224790
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19:14:16 <arikover> Well for Gung-Hoed FIRS Industries, 205t/tile can come in quite handy I guess...
19:15:08 <andythenorth_> Yair
19:17:33 <andythenorth_> Original Iron Horse :o
19:17:36 <andythenorth_> https://dev.openttdcoop.org/attachments/download/5439/Screen1.png
19:23:16 <andythenorth_> Also are we adding 10/8 non-articulated vehicles then?
19:23:24 * andythenorth_ assumes not
19:23:43 <andythenorth_> Scale compression will be applied :p
19:23:48 <arikover> Why add 10/8?
19:23:59 <andythenorth_> US trains are quite long
19:24:14 <andythenorth_> 90 feet or so per unit
19:24:40 <andythenorth_> There’s no fixed scale in OpenTTD
19:25:39 <andythenorth_> But drawing ‘long’ vehicles at 8/8 makes ‘short’ vehicles very short (4/8 or even 3/8)
19:26:21 <andythenorth_> Or I just fake the scale 👍
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20:37:38 <SpComb^> meh, C:S keeps crashing now :/
20:51:37 <Wolf01> Mod it 'til it crashes?
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21:49:35 <Samu> year 2051 is approaching
22:01:13 <Samu> 9 months remaining
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22:22:18 <Samu> oh, there no more special news
22:22:47 <Samu> just keeps on playing
22:23:03 <Samu> or maybe there isn't for spectators
22:30:30 <Samu> and now, a sudden max road veh of 5000
22:30:32 <Samu> :p
22:30:36 <Samu> cus im bored
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