IRC logs for #openttd on OFTC at 2019-08-08
            
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00:13:05 <Eddi|zuHause> milek7: how about fast forward?
00:16:43 <milek7> ~3000 but jumpy
00:17:19 <milek7> but this could be caused by virtual video output, it isn't too fast
00:22:16 <Eddi|zuHause> milek7: andy's problem is that it stays 30 even on fast forward
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01:42:38 <nnyby> glx: comment indentation on #7685 fixed
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10:53:32 <Samu> hi
10:54:42 <Samu> milek7: how u doing with my stuff?
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12:34:25 <Samu> do you know of a newgrf that disables mail trucks?
12:35:07 <Samu> or make mail cargo value worth 0?
12:35:31 <Samu> i rather prefer disabled mail trucks now
12:58:27 <Samu> too difficult to handle passengers in the desert
13:48:36 <Samu> AIAI without station spreading doesn't do as good
13:48:41 <Samu> interesting
13:51:04 <Samu> this makes RoadRunner the best AI at transporting passengers in sub-tropic
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14:04:00 <Samu> roadrunner is trying to transport mail now :( i'm using a newgrf which makes mail payment £0
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14:04:24 <Samu> I need a newgrf that lets me exclude mail trucks, any help?
14:04:46 <Samu> for a fairer comparison
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14:45:14 <Samu> poor roadrunner, is going bankrupt only because mail value £0
14:45:34 <Samu> the next best is Clueless
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16:14:05 <Samu> clueless gonna win the no station spreading contest
16:14:25 <Samu> not an official contest, just a test
16:15:05 <Samu> better buses are coming, maybe my AI will improve now
16:43:19 <DorpsGek_II> [OpenTTD/OpenTTD] Berbe opened pull request #7688: Feature: Auto-restart loads the original resources again https://git.io/fj7vr
16:48:39 <DorpsGek_II> [OpenTTD/OpenTTD] Berbe updated pull request #7328: Improve restart https://git.io/fhxPf
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18:05:59 <Samu> Beerbelott: is https://github.com/OpenTTD/OpenTTD/pull/7680 related to https://github.com/OpenTTD/OpenTTD/pull/7193
18:06:06 <Samu> i guess not
18:06:52 <Beerbelott> No
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19:16:07 <Samu> the more logic I put into the ai, the worse it becomes.. it's not working :(
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19:56:00 <spnad> 3 Requests: Ice (Snow on water), Seasons, Day/Night Cycle (Could be done with recolouring)
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19:56:26 <glx> hit and run
19:56:30 <glx> so nice
19:57:09 <LordAro> spnda, with a typo?
19:57:26 <Eddi|zuHause> signal passed not at danger
19:57:39 <Eddi|zuHause> :p
19:58:48 <Eddi|zuHause> anyway, ice is stupid, seasons already exist (varying snowline) and day/night by recolouring is boring if you have no lights...
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20:13:44 <andythenorth> o/
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20:14:44 <spnda> So, I'm back. Eddi, why is ice a bad idea? Could be nice to have it on waters for some variation.
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20:16:23 <spnda> And Day/Night cycle could be something that the sprites are made darker and darker by the game itself and after a certain period of time it randomly switches the lights on, that being windows on buildings or streetlamps getting bright, similar to NightGFX. Then later they turn off and in the morning turn on again.
20:20:56 <nnyby> i want to build a railroad on ice that sinks in march.
20:21:06 <Eddi|zuHause> spnda: lights would be a separate overlay sprite, which would have to be hand-drawn for every existing sprite
20:21:28 <Eddi|zuHause> spnda: you can make ice with objects, probably, but it won't follow the snowline
20:21:42 <nnyby> or september - don't have to assume we're in the northern hemisphere lol.
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20:22:22 <Eddi|zuHause> nnyby: there's very little area on the southern hemisphere that gets ice in the winter
20:22:42 <nnyby> true..
20:22:52 <nnyby> oh, an antarctica map would be fun.
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20:26:05 <Eddi|zuHause> ... but that probably won't melt in the summer :p
20:26:50 <nnyby> hehe yeah, of course not.
20:29:03 <acklen> not without the global warming plugin
20:29:58 <andythenorth> night mode could be a thing
20:30:07 <andythenorth> it would just require a lot of co-operation from newgrf authors
20:30:13 <andythenorth> probably TMWFTLB
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20:49:14 <andythenorth> oof what were we doing?
20:49:16 <andythenorth> macos profiling?
20:49:24 * andythenorth is too brain dead for that today :P
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20:55:14 <Neon> Hello, is someone there who could check if they can connect to my server and get a password prompt?
20:56:08 <Neon> I would send the IP via private message.
20:56:44 <LordAro> https://servers.openttd.org/en/ if it appears on this list, they can
20:58:58 <Neon> Does the list have a delay?
20:59:52 <Eddi|zuHause> a small one, probably
21:00:55 <Samu> why are there still 1.9.1 servers...
21:01:28 <andythenorth> is 1.9.2 out? :o
21:01:32 * andythenorth behind the times
21:01:44 <Samu> and 1.8.0 too, why
21:02:04 <glx> because
21:02:45 <Neon> Something is wrong here. I have forwarded port 3979 UDP and TCP IPv6 only because of DS-Lite (I have no publicly accessible IPv4 address) and my server isn't announced nor can someone connect via IP.
21:02:53 <Neon> Any helping ideas? :(
21:03:07 <LordAro> @ports
21:03:07 <DorpsGek> LordAro: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
21:03:24 <Samu> public server list doesn't even prioritize 1.9.2
21:05:35 <Samu> you need to make openttd update itself to 1.9.2
21:05:39 <Samu> automaticaly
21:05:52 <glx> why ?
21:06:05 <Arveen> this is not Microsoft :P
21:06:08 <Samu> ppl are too dumb to check
21:06:23 <Samu> that server list is proof
21:06:26 <LordAro> Samu: you're saying nonsense again
21:06:37 * andythenorth eats deliveroo
21:06:50 <glx> on linux, using distro tools it's auto updated
21:07:00 <glx> if the distro updates it
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21:08:00 <Neon> No luck. I opened 3978 as well now.
21:08:26 <Samu> reset windows firewall
21:08:38 <Samu> it annoys me when i want to host
21:08:58 <LordAro> Neon: ensure that it's actually open, there are various things/sites that can test this for you
21:09:13 <LordAro> ISPs have been known to block ports at their end
21:09:40 <glx> some blocks UDP too
21:09:55 <glx> or they alter the packet content
21:10:28 <Neon> Any trusted site for this that supports IPv6?
21:12:35 <Eddi|zuHause> how would you make an auto updater if you're not allowed to "phone home" to check for updates?
21:13:13 <Neon> Port is not reachable. :/
21:13:41 <glx> restarted the router after updating settings ?
21:15:05 <Samu> when I change my router port forward things, i always have to reset windows firewall after
21:15:16 <Samu> make openttd.exe popup the firewall warning
21:15:19 <Samu> from fresh
21:15:27 <Neon> I never needed to restart my router for portforwarding to work.
21:15:40 <Samu> that's the only way I could host on my system
21:16:21 <Neon> OpenTTD is on the whitelist of my Windows firewall.
21:16:54 <Samu> windows does setup the firewall properly, but only if the router has already the correct port forwards assigned
21:19:34 <Neon> Reset for it didn't change anything.
21:20:18 <Samu> it should make openttd.exe create a firewall popup window
21:20:37 <Samu> need to host a server to have it pop
21:20:48 <Neon> Yes it did.
21:21:06 <Samu> and it still doesn't show up on the public server list?
21:21:34 <nielsm> it will never show up on the public server list if you do not set Advertise = Yes when starting the server, by the way
21:21:56 <nielsm> (that's the default in 1.9.2 but the default was No before)
21:23:04 <Samu> 192.168.something.something
21:23:18 <Samu> do you know your localhost
21:23:28 <Samu> oh, ipv6
21:23:37 <Samu> well i have no idea about ipv6
21:23:55 <glx> I don't have to do anything on the router for IPv6
21:24:07 <glx> it's just directly accessible
21:24:23 <glx> it's the big advantage of IPv6
21:24:27 <Neon> I have advertise to yes.
21:29:18 <Samu> can't even host a server on this system
21:29:41 <Samu> im too limited, stupid admin priviledges shouldn't exist
21:30:07 <Samu> i'm too used to not require passwords
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21:34:43 <Samu> AdmiralAI and AIAI managed to improve on the brink of bankrupt, now they're profiting strong
21:35:06 <Samu> well, AIAI wasn't that close to bankrupting, but it was below my AI
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21:37:16 <Samu> why did my AI do so bad... :(
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21:41:38 <Samu> wtf, the AI has enough money to make so many routes
21:41:48 <Samu> why isn't building more? :(
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21:43:26 <Samu> I need to rework this townManager thing, it's still in great part, based on the original LuDiAI, which makes so many assumptions
21:44:05 <Samu> i don't like the "allRoutesBuilt"
21:44:22 <Samu> makes the AI stop building more road routes when it reached that point
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21:46:41 <Samu> the WrightAI portion doesn't really have a townManager
21:47:38 <Samu> when it rolls over all towns with failed airports, it just doesn't stop retrying
21:49:10 <Samu> towns can grow, and if the chance of an airport route is there, it will eventually build more routes
21:50:03 <Samu> it just spams failed attempts all the time though
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22:33:43 <DorpsGek_II> [OpenTTD/website] James103 commented on issue #98: NET::ERR_CERT_DATE_INVALID when accessing https://wiki.openttdcoop.org https://git.io/fj7Is
22:33:44 <DorpsGek_II> [OpenTTD/website] James103 closed issue #98: NET::ERR_CERT_DATE_INVALID when accessing https://wiki.openttdcoop.org https://git.io/fjQzV
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